Translations:Th165/omake.txt/6/en

It's been a long time since I did a shoot 'em up in such an atypical style, and I wonder if you have been enjoying it.

It seems like a mini-game collection, yet forms up as a single story. This is the atmosphere that I was trying to achieve.

This time it's both challenging and unforgiving, considering that there's not a single "new player friendly" mechanics here to save you, and I have a sound reason for this. For this game, I aimed to provide you that feeling of proud when you try your hardest to figure out that most ruthless pattern, all by your own efforts. The story is merely a hook that keeps you interested, which means that this game does not offer easier difficulty as it is not a game that is designed around people who are only interested walking through the story.