Translations:Th08/omake.txt/14/en

The most work I spend is trying to remember and draw out the charm of the STGs, wherever they were. By remembering what attracted me to those STGs, I used those old methods to create Touhou. To make "danmaku" attractive, I "packaged" the danmaku as what is now called a spellcard, gave it a "name" and "appearance" that carried its meaning, eliminating things that did not fit with the game over preserving "characters and abilities", prioritizing the stories and sense of overbearing of the danmaku over the "portraits and conversations", matching the "music" with the characters and danmaku within the game, all of these were created to completely align with the original danmaku (spellcards). All for the charm of danmaku, that charm is the charm of games.