Touhou Patch Center:Tutorial/sco

Seean as translaeters is by faur the maist important fowk in this fandom, we'v maed the process as eisie as possible.

Register/Loggan in
If ye hae a accoont aureddie, skip ti step twa. (or click the hiyperlink)
 * 1) First, [ mak a accoont] by gaun ti the tap richt link (or clickan the hiyperlink).
 * 1) Log inti yer accoont wi yer uisernaem an passwird at'll be in the saem bit the registraetion wis.

Chiynjan the siyt langage
The langage o the siyt interface defauts ti the preferred content langage set in yer brouser settins automatic-liyk. This settin's uised for ti set the initial target langage in the translaetion menue an au. We thaerfore recommend chiynjan it til the langage ye want ti translaet inti - this wey, ye'll no wriyt ower existin translaets for anither langage in a mistak.

Ti chiynj this settin, click the Langage Waeler (the   button at the tap o the page) an pit in the naetiv naem o yer langage, or its ISO 639-1 code.

This settin's stowed as a cookie an saeved ti yer uiser accoont if ye'r loggit in.

Stairtan a translaet inti a langage at's no on the siyt yet
Maist o the tiym, this isna a problem. Juist chuise the langage lik ye wad for ordinar, an the administraetion will mak the necessar links an portal pages for integraetion intil the Touhou Community Reliant Automatic Patcher no lang efterhaund.

If the langage ye'r wantan isna in the list, lea' a message on the main claik page. Settan up a new langage is a gey quick process.

Chiynjan text translaets
(Or again, click the hiyperlink) On the richt, ye can see the list o gemms at can be translaetit, thair progress in sayed langages, an whether thay'r fienisht. This'll be set ti the langage o the siyt interface automatic-liyk. If ye haed ti chiynj it, dinna forget ti click on efterhaund.
 * 1) Gang til the main page at ye can gae onti at onietiym wi clickan the logo.
 * 1) Wael a gemm ye want ti translaet.
 * 1) Wael a bit translaetable content ye want ti wirk on.
 * 2) Click on the wee  laebel at the tap o yon page .  If the paege ye'r on haes a translaet aureddie, it'll say this insteid""  In that case, the first link'll tak ye ti the translaetion interface.
 * 3) Verify that the richt langage ye want ti translaet inti is waelt i' the drap-doun menue.
 * 1) Dooble-click the message boxes an stairt wriytan yer translaet.
 * 2) Hit Save.
 * 3) Siyn, juist follae steps 6 + 7 for au the ither boxes.

Things ti ken

 * If ye'r translaetan frae anither translaet (liyklie English), mak shuir ye pit the wiki page o this translaet on yer watchlist by clickan the star niest ti the sairtch baur on the tap. This'll send ye a notificaetion whan sumthing's been chiynjed an needs ti be shaun in yer langage.
 * If onie text o a existin translaet (again, liyklie English) wadna chiynj in yer translaet, leiv sayed box tuim an dinna copie-paest the text. This wey, aubodie can get au the guid o patch stackan.
 * Leuk til yer langage's portal page for stiylistic giydliyns.

Dialog

 * Liyn braks is niver duin automatic-liyk. It's up ti yersel ti mak shuir that the text fits inti the dialog box.
 * Ye can ey uise twa liyns at maist for ilka message box, even if thaer's ae liyn in the orieginal. The opposit's true an au. We did a lot for ti mak this duiable, sae please mak uiss o this. ☺

Endins
Seean as endins disna shau up in replays, the patcher can gie onie amoont o text liyns here.


 * Thaer can ey be up ti 5 liyns at maist on the screen at onie tiym.
 * For, , , an , automatic liyn breks is pitten in in caese the liyn disna fit.
 * Tryan ti prent a 6t liyn in thir gemms will pit in a wait instruction an page brek an au.
 * Tryan ti prent a 6t liyn in an laeter clears au liyns an shaus the new aen in the first liyn automatic-liyk. Nae wait instruction is pitten in whan this happens - oniething in yon translaet bit afore this new first liyn will effectivelie no be visible.

Caracter naem translaets is taen frae [ sayed translaet group] automatic-liyk.

Editan graphics
Autho translaetan plain text is eisie, multilingual image translaetan is mair complicaet:
 * (Idealie, the orieginal text sud be transcriybit first.)
 * A basic image editin projeck needs ti be maed, takkan oot the orieginal text, remakkan possible backgrunds an waelan the richt fonts.
 * The needit fonts sud be merkit doun sae's the editors for ither langages can get thaim.
 * The orieginal text needs translaetit.
 * At the hinder end, the translaetit text needs ti be pitten inti the baese image, takkan tent o spriyt boond liemits at the gemm micht'a set up. (We'v no cud chiynj thae liemits 'ithoot inhaudan the hael ANM fiyl wi au its orieginal uncompressed image data, but thon wad mak the siyz o the patches bigger nor thay need ti be.)

Fonts
Fonts sud idealie hae a big eneuch Unicode cuverage sae's the saem templaet can be uised wi a wheen o langages.

For a pietie, the best fonts for this aften haes liemitit cuverage - an findan aen at leuks similar an haes a braider cuverage can be a fiykie, if no a unpossible task.


 * Thaerfor, ye'r no needan ti be caeran aboot this for onie langage at isna yer ain (but ither translaeters wad shuir appreciaet it if ye did).

A consistent appeirans athort the langages wad shuir be a guid thing ti hae, but this isna a requiyrment or offiecial policie - ilka langage can still hae whitiver fonts the editors liyks better.

If ye ar caeran, here a test string wi caracters oot o sum o wir activ langages at micht be a problem, for your convenience: ÁÉÍÓÚÀÈÌÒÙÂÊÄËÏÖÜÃÑÕŐŰĂĔĞÆŒÅĄĘĖİÇČĢŁŇØŘŞȘŠẞȚÞŻŽ áéíóúàèìòùâêäëïöüãñõőűăĕğæœåąęėiçčģłňøřşșšßțþżž ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩ αβγδεζηθικλμνξοπρστυφχψω АБВГДЕЖЗИЙКЛМНОӨПРСТУҮФХЦЧШЩЪЫЬЭЮЯ абвгдежзийклмноөпрстуүфхцчшщъыьэюя « » “ ” ‘ ’ “ „ … ¿ ? ¡ !

Testan translaets in-gemm efficient-liyk
Chuise the skipgame patch alang wi yer translaet for ti tak oot au gemmplay sections an hae spell cairds gae on for twa-three seiconts. This leavs aenlie the dialog an spell caird naems an lats ye pruifread authing rael quick wi'oot haean ti jouk bullets.

The sindrie instant_ending lats ye access au endins wi makkan ae gemmplay chiyce in ae stage.

Editan Muisic
Follae the tutorial here.

In-gemm TL notes
In Team Shanghai Alice games, this can be pitten in gey near oniewey text is shaun, uisan the tlnote templaet; see that page for details. No supportit for Tasofro gemms yet, sae dinna be uisan the templaet on thair pages!

Italics an bold formattan isna supportit, but ye can try a Unicode boldness generator for A-Z.

Advanced configuraetion aither in global.js (for au gemms),  (for a partiecular gemm), or in yer runconfig: {  "tlnotes": { "reference_resolution": [1280, 960], // Valid for au gemms, even the 640×480 aens. Font an region siyz is relativ ti this aen. Ye dinna for ordinar need ti chiynj this. "region_topleft": [x, y], "region_size": [width, height], "read_speed": 35, // In UTF-8 biyts a seicont; determins the scrollin speed o langer TL notes at's bigger nor the siyz o the region. Hiecher is fester. "fade_ms": 500, // Faed-in speed. "valign": "top" | "center" | "bottom", // Vertical aliynment for notes at's shorter nor the hicht o the TL note region. Defaut is "bottom". "font": "'MS Gothic' 32 0 400 DEFAULT_QUALITY", // Uisan the saem font syntax uised for fontrules, explained in https://github.com/thpatch/thcrap/blob/23fd91a/thcrap/src/textdisp.h. Is subjeck ti that saem replaecement rules an au. "outline_radius": 2, // Cappit at 15, cause it's draun on the CPU an isna that quick, an authing bigger juist leuks *aufu* bad. } }

Ti turn aff TL notes authegither, pit  afore the last { --> } o yer configuraetion fiyl, maed by thcrap_configure.