Translations:Th06/omake.txt/13/en-google

However, as far as Barrage STG is concerned, for me it is absolutely convincing It seems that it is going in a direction that does not go. The major factor is the degree of difficulty Fure, only things with many bullets, flashy and beautiful but hard to see effects, avoiding bullets I think that it is an innovative system that does not take into consideration. There are many cases where it is interesting as a game, and that is fine, but in that case It is not interesting to avoid bullets, it is natural for STG that there is bullets " The feeling seems to be somewhere. It seems like fun of bulletproof If you do not pursue, why do not you rethink STG after excluding enemy bullets right? I think.