Translations:Th08/omake.txt/15/en

The aforementioned "games aren't demos, graphics and appearances are extras, the 	gameplay is what makes the game" erroneous concept, would see danmaku as nothing more than items to gain points, or otherwise as an exhilarating way to release stress, at most evolving to a puzzle but growing no further. If you speak about current STGs, the games that follow that concept are indeed multiplying, and while they may be made well, the people who evaluate these games have started to evaluate not just on things within the game but on things outside of it as well, that may be the kind of game it is. In fact, that may be how gamers in general see games nowadays.