Touhou Patch Center:About/es

Bienvenido al futuro del parchado de los juegos de Touhou

Este es nuestro intento de un nuevo enfoque para crear parches de juego. Es...

Con esto, nos distanciamos del enfoque tradicional del romhacking y de los «grupos de traducción» aislados para trasladar el parchado de los juegos directamente a la comunidad de fans.

If you think about it, the majority of the non-Japanese Touhou fandom completely hinges on the contributions of a small number of translators. This project honors their contributions to this fandom and supports them in an unprecedented way.

Motivación
There are quite a number of reasons to undertake such a project. This is a list of them in the order they came up.

Precisión
The whole idea was born after witnessing yet another translation debate on touhouwiki.net. After a while, you realize that Touhou translations never seem to be final.

No importa por cuánto tiempo una determinada traducción ha permanecido intacta; años después, alguien con probablemente un mejor entendimiento de la cultura japonesa puede debatirla y eventualmente reemplazarla. Mientras se lleva a cabo el debate, quienes participan del mismo puede que se sorprendan por el poco sentido que tenía la traducción original o por cómo el mensaje original y, por ende, la percepción general del contenido se distorsionaban. Es por ello que la política de touhouwiki.net promueve abiertamente este proceso.

Al final, la página de la wiki en cuestión es editada y corregida, lo cual sería suficiente si estuviéramos simplemente traduciendo obras literarias.

Sin embargo, al tratarse en este caso de la traducción de juegos, los parches permanecen congelados en el tiempo tras cierto punto, sin recibir actualización alguna. Esto puede deberse a que quienes desarrollaron originalmente el parche siguen defendiendo su propia versión, creyendo que su trabajo ha «terminado» tan pronto lo han publicado; o puede que hayan abandonado la comunidad hace ya mucho tiempo en el caso de juegos más antiguos.  Our idea: Let's build a new patch system from scratch, which will tie the translations closer to the patches, and see what else this leads to. 

A grandes rasgos, no somos muy diferentes, ya que también usamos un sistema wiki en el que las traducciones pueden ser editadas por cualquier persona. Sin embargo, ofrecemos además una conveniente interfaz de traducción para hacer el proceso lo más simple posible, y nuestras páginas son escritas de tal manera que puedan ser interpretadas y convertidas de nuevo a los formatos originales de los juegos.

 Después de cada edición en el   , los parches mismos se actualizan automáticamente con la última versión de las traducciones. 

This way, we get completely rid of situations where an old patch differs from the text in the wiki. Then, even common fans not interested in the patching process will be sensitized for the fact that Touhou translations may be debated for years to come - but now, these changes reach them immediately.

Velocidad
The former privilege of playing Touhou in English has now turned into an expectation. Patches are now demanded by the fandom, and they are expected to be finished in a reasonable amount of time.

We're going to satisfy this demand by completely separating the technical modification and hacking process from the translations. The time this process takes depends on the complexity of the game's programming, our experience & knowledge of the game's data formats, and the useless encryption applied on those.

This is going to become very apparent once ZUN releases a new Touhou game.  For new games, we will release a working, self-updating patch as soon as the basic hacking work has been done and the content has been put up for translation. For a typical ZUN game, this takes no longer than a couple of hours after we get our hands on the executable. 

And this is the only "release date" that will matter. The fandom then experiences how the game is incrementally translated as they play it. A certain translation patch then only is done once the translators, working independently of the administration, have finished translated everything. Yes, this means that our patches will stay unfinished, slightly incorrect, and a bit ugly for quite a while. But for the majority of Western fans who have little to no knowledge of Japanese, it will be better than having no patch at all.

Multilingüismo
Now we have an automatic engine to quickly patch the games... but then, why should we limit ourselves to just translating into English?

As we supply the entire automatized infrastructure required to patch the games anyway, we reduce the adaptation to any other language to the mere input of the translated text and the editing of some graphics. Thus, we can effectively promote translations to languages where an "old-school patch group" would have never existed or been considered necessary.

Existing patching groups can benefit from this system, too. By working with us, they'll...
 * save the hacking work and the resulting duplication of effort
 * receive permanent hosting on our server
 * and their translations will get more exposure
 * while retaining full credit for their work.

 In the true Touhou spirit of "more of everything is better," we are open to host translations into any language people want us to have. No matter if it is a widely spoken world language, a regional dialect, or even a constructed language. 

Just start translating into your language, and you will have a working patch in no time.

Pero... ¿por qué? ¿Por qué hacer todo esto?
¿Recuerdas cuando Touhou era la mejor cosa de todas?

When it seemed like a never-ending source of varied and high-quality content, made possible by the intense dedication of people like you and me?

No? But we sure do. And we want to savor this feeling.

You have certainly heard the legends that there is fanart of new characters 20-30 minutes after a new game's release on the respective doujin convention. So why should you wait up to 2 months for an English patch, and that was it? With our system, the fans themselves can instead openly display the same amount of dedication to patches that we have seen in fanart for a long time.

 This project is supposed to be a benchmark of what can be possible - when everyone can work and immediately contribute under optimal circumstances, without the need of unnecessary middlemen. All this would clearly be overkill for any other franchise. But in view of the Touhou fanbase and its own pride, it will certainly be significant, and worth the time of everyone involved. 

 This will be the Touhou main game translation project to end all Touhou main game translation projects. 

Apilamiento de Parches
Our engine allows to use an unlimited amount of patches at the same time, sorted through a priority list.

Let's imagine you have a thorough understanding of English, but would rather want to play a certain game in Spanish. Unfortunately, the Spanish translation of that game hasn't been finished, but the English one has. In this case, you would download and activate both the English and the Spanish patch and put the Spanish patch on top of the English one. Now, all text that has been translated to Spanish appears in Spanish, and the rest appears in English - all while running on top of the same, unmodified game executable.

In addition, you are also able to select the types of data each patch is allowed to modify. To use the above-mentioned example again, you can, for example, keep spell cards or music titles in English to keep a common ground for forum discussions.

As with the whole engine, this is not limited to languages only. Every single patch that uses this engine can be re-used and combined with other patches. Thus, our engine could also be used to implement things like hitbox display removal, Vsync patches, replay desynchronization bugfixes... the possibilities are endless.

 This turns our engine into a full-fledged Touhou modkit, allowing you to fully customize your Touhou experience. 

Sin duplicación de datos del juego, sin instalación
In our case, this is more of a necessity resulting from all the other features than a clear feature or design goal on its own. This also comes with the nice additional benefit that the game directory stays clean and unmodified - instead of being crammed with lots of modified data files and patch loaders.

Oh no, no otro wiki sobre Touhou
Excepto que este no es «otra wiki de Touhou». No tenemos artículos sobre personajes, lugares, o el enésimo álbum con arreglos de temas de th06; y no pretendemos competir con ningún sitio web que afirme ser una enciclopedia de Touhou, sin importar el idioma.

 Nuestro enfoque radica estrictamente en "proporcionar traducciones multilingües de datos originales de juegos de Touhou". Somos un repositorio de datos primero y un wiki segundo. 

Terminología
Nombre de este sitio web y los módulos de conversión de datos del lado del servidor
 * (abreviado  )


 * Touhou Community Reliant Automatic Patcher («Parchador automático de Touhou dependiente de la comunidad», abreviado  )
 * Nombre del motor de parchado; esto es, todo el código escrito para este proyecto.
 * Sí, la abreviatura es intencional. Pensamos que sería gracioso el contraste de tener un software de calidad con un nombre que refleja el disgusto de los desarrolladores por el tema en cuestión.
 * Si lo encuentras demasiado ofensivo, considéralo como si fuese un anagrama de  .


 * Touhou Patch Wiki
 * Nombre original de este sitio web, creado sobre la marcha cuando el proyecto se separó de la wiki de Touhou en alemán. Tomando en cuenta todas las otras wikis acerca de Touhou, este nombre solo contribuye con la confusión generalizada existente. Por favor, no usen este nombre.