Th06/Images/tl

Isinalin ni Kuroiden mula sa wikang ingles.

(Custom) Stage, boss, and character titles
These are not part of the original Japanese game, but can optionally be used in translations instead of the original plaintext.
 * All sprites have a width of 384 pixels, covering the entire playfield.
 * Your translation can pick either ti_sttitle.png or ti_stlogo.png, with the latter taking precedence.
 * ti_sttitle.png only covers the rotating stage title. Using this image leaves the non-rotating yellow STAGE text as a hardcoded ASCII string.
 * ti_stlogo.png covers both the non-rotating yellow STAGE text and the title itself. The yellow STAGE line would also rotate if this image is used, but it could be translated using non-ASCII characters. Your choice.
 * The English version of ti_bossname.png is also part of western_name_order, but you can of course re-upload a custom version for your language if the boss titles in your language end up being longer and you need to shift some of the names for proper centering. Please make a note about this in the translation section if you did, we can then remove all other sprites later once sprite-level patching is supported.
 * ti_bosstitle.png and ti_bossname.png are overlaid on top of each other, with the title being rendered above the name, as you would expect. They will only be applied together; if one of the two is missing, you still end up with the plaintext from the scenario scripts.
 * If the patch for your language depends on another patch with a translation for any of these images, but you prefer the original plaintext, reupload this file as the translated image for the respective file in your language.