Touhou Patch Center:About/zh-hans

欢迎来到东方游戏补丁的未来.

这是我们对游戏补丁制作的一个新的尝试，它将是……

为了做到这些，我们从传统的“程序破解”和指定周密计划的“翻译组”中开辟了一条新的道路，将游戏补丁直接带给游戏粉丝们.

If you think about it, the majority of the non-Japanese Touhou fandom completely hinges on the contributions of a small number of translators. This project honors their contributions to this fandom and supports them in an unprecedented way.

动机
There are quite a number of reasons to undertake such a project. This is a list of them in the order they came up.

准确性
The whole idea was born after witnessing yet another translation debate on touhouwiki.net. After a while, you realize that Touhou translations never seem to be final.

No matter how long a particular translation of some aspect has endured, years later, someone with perhaps a bit more knowledge of Japanese culture can come in, debate it, and eventually have it changed. During these debates, people are sometimes shocked about how little sense the original translation made or how it distorted the original meaning, and thus, the general perception of the content. That's why touhouwiki.net's policy openly encourages this process.

In the end, the wiki page everyone looks at is edited and the correction is made. And all of this would be fine if we were merely translating pieces of literature.

But we're talking about games here. The English patches stay frozen at a certain state and are never updated - because their original developers continue to believe in their own translation, they considered the job done as soon as they've released the patch, or even have long abandoned this fandom in case of the older games.  Our idea: Let's build a new patch system from scratch, which will tie the translations closer to the patches, and see what else this leads to. 

At a first glance, we don't look very different. We, too, use a wiki system where translations can be edited by anyone. But not only do we provide a convenient translation interface to make this process as simply as possible, our pages are also written in such a way that they, after some initial configuration, can be automatically parsed and converted back to the original game formats.

 After every edit on   , the patches themselves are automatically updated with the latest translation state. 

This way, we get completely rid of situations where an old patch differs from the text in the wiki. Then, even common fans not interested in the patching process will be sensitized for the fact that Touhou translations may be debated for years to come - but now, these changes reach them immediately.

Speed
The former privilege of playing Touhou in English has now turned into an expectation. Patches are now demanded by the fandom, and they are expected to be finished in a reasonable amount of time.

We're going to satisfy this demand by completely separating the technical modification and hacking process from the translations. The time this process takes depends on the complexity of the game's programming, our experience & knowledge of the game's data formats, and the useless encryption applied on those.

This is going to become very apparent once ZUN releases a new Touhou game.  For new games, we will release a working, self-updating patch as soon as the basic hacking work has been done and the content has been put up for translation. For a typical ZUN game, this takes no longer than a couple of hours after we get our hands on the executable. 

And this is the only "release date" that will matter. The fandom then experiences how the game is incrementally translated as they play it. A certain translation patch then only is done once the translators, working independently of the administration, have finished translated everything. Yes, this means that our patches will stay unfinished, slightly incorrect, and a bit ugly for quite a while. But for the majority of Western fans who have little to no knowledge of Japanese, it will be better than having no patch at all.

多种语言主义
Now we have an automatic engine to quickly patch the games... but then, why should we limit ourselves to just translating into English?

As we supply the entire automatized infrastructure required to patch the games anyway, we reduce the adaptation to any other language to the mere input of the translated text and the editing of some graphics. Thus, we can effectively promote translations to languages where an "old-school patch group" would have never existed or been considered necessary.

Existing patching groups can benefit from this system, too. By working with us, they'll...
 * save the hacking work and the resulting duplication of effort
 * receive permanent hosting on our server
 * and their translations will get more exposure
 * while retaining full credit for their work.

 In the true Touhou spirit of "more of everything is better," we are open to host translations into any language people want us to have. No matter if it is a widely spoken world language, a regional dialect, or even a constructed language. 

Just start translating into your language, and you will have a working patch in no time.

但是...为什么？为什么这一切值得去做？
你还记得何时，“东方”成为了你曾见过的最美好的事物吗？

你还记得，当它成为无穷尽的、高质量内容的来源，让像你我这样的爱好者为之热情制作的时候吗？

No? But we sure do. And we want to savor this feeling.

你也许已经听说过这样的奇迹：一个新游戏发售后二三十分钟，在各自的同人作品规约下，新角色的同人画作就出来了. 所以为什么你就得为了一个英文补丁干等两个月呢？借助thcrap，爱好者们自己就可以像我们曾看到的同人画作那样，进行同样大量的补丁制作了.

 This project is supposed to be a benchmark of what can be possible - when everyone can work and immediately contribute under optimal circumstances, without the need of unnecessary middlemen. All this would clearly be overkill for any other franchise. But in view of the Touhou fanbase and its own pride, it will certainly be significant, and worth the time of everyone involved. 

 这将是最好的，东方官作翻译企划. 

补丁叠加机制 (Patch stacking)
我们的补丁引擎允许同时启用无限个补丁，它们将根据一个名单按照优先顺序生效.

试想一下你对英语超级了解，但是玩某个游戏的时候你还是想用西班牙语. 不幸的是，西班牙语的补丁并没有做完，但是英语版已经完工了. 这时候，你可以将英语和西班牙语的补丁下载并同时启用，并将西班牙语补丁放置在英语补丁的上一层. 这样，已经翻译成西班牙语的内容将自动适配西班牙语翻译，没有翻译成西班牙语的内容，就会“退而求其次”使用英语翻译. 这些工作在你配置完成后，启动原版游戏之前自动完成.

In addition, you are also able to select the types of data each patch is allowed to modify. To use the above-mentioned example again, you can, for example, keep spell cards or music titles in English to keep a common ground for forum discussions.

As with the whole engine, this is not limited to languages only. Every single patch that uses this engine can be re-used and combined with other patches. Thus, our engine could also be used to implement things like hitbox display removal, Vsync patches, replay desynchronization bugfixes... the possibilities are endless.

 This turns our engine into a full-fledged Touhou modkit, allowing you to fully customize your Touhou experience. 

无需复制游戏数据，无需安装
In our case, this is more of a necessity resulting from all the other features than a clear feature or design goal on its own. This also comes with the nice additional benefit that the game directory stays clean and unmodified - instead of being crammed with lots of modified data files and patch loaders.

不不不，我们不是另一个东方维基
这里不仅不是“另一个东方维基”，我们也没有各个角色、地点，或者是9001st的红魔乡重编曲碟的资料. 我们也不想和任何自称是东方Project百科全书的站点竞争，无论什么语言.

 我们所致力于的只是提供原作内容的多语言翻译. 我们首先是一个数据仓库，然后才是这个Wiki站点. 

一些术语

 * (简写为  )
 * 本站和服务器端的数据转换模块的名字.


 * Touhou Community Reliant Automatic Patcher (东方社区自动补丁机，简写为  )
 * 补丁引擎的名字，换言之，所有为这个企划所编写的代码.
 * 是的，这个缩写是我们故意这么干的. 我们认为一个制作精良的软件有着显示开发者们的对这个企划的真正的名字的是一个很搞笑的事.
 * 如果你觉得这名字看起来太那个了，你就简单的把它想成   的重组词吧，嗯.


 * Touhou Patch Wiki
 * 本站最初的名字 —— 在这个项目从德语东方维基（German Touhou Wiki）上分离的时候顺手用的名字.
 * 鉴于所有其他东方Project的维基的存在，这个名字只会徒增困惑，所以别用了.