Development notes/Future ideas
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Note that all of this is in no particular order.
Feel free to voice your support for particular features by editing the page and putting something like
:+1 --~~~~
under the respective header.
Future Developments
Impossible Spell Card
Goal: To completely render Touhou 14.3, Impossible Spell Card translatable.
Progress: Images, In-game dialogue, Music Room and spell cards all translatable. Resolution dialog and custom.exe are unchanged from Double Dealing Character and inherit their translations from there.
Embodiment of Scarlet Devil
Goal: To completely render Touhou 6, Embodiment of Scarlet Devil translatable.
- +1 --Goldenhog (talk) 17:18, 20 July 2014 (UTC)
- +1 Translation in the current English patch is kinda meh -- PseudoMon (talk) 05:16, 5 August 2014 (UTC)
PC-98
Goal: To completely render the following PC-98 games translatable into non-English languages.
- Highly Responsive to Prayers
- Story of Eastern Wonderland
- Phantasmagoria of Dim.Dream
- Lotus Land Story
- Mystic Square
- +1 -- , They are good games too ^^ (Cocoo)
- +1 And provide an easy method to change text and pictures ^^ --Nutzer (talk) 17:02, 16 July 2014 (UTC)
- +1 --Jsmdg257 (talk) 10:41, 20 July 2014 (UTC)
- +1 --Goldenhog (talk) 17:18, 20 July 2014 (UTC)
- +1 I always wanted to see what stupidity reimu got into in SoeW--sonicspin([User talk:sonicspin|talk]) 7:00 22 July 2014 (UTC)
Seihou
Goal: To completely render the following Seihou games translatable.
Caveats: Banshiryuu won't be included in the list.
- +1 --Speedy_Fox_IV
- +1 I want to see Seihou games be translated too! :D --Jsmdg257 (talk) 10:44, 20 July 2014 (UTC)
- +1 --Goldenhog (talk) 17:18, 20 July 2014 (UTC)
- +1 --Kwakado (talk) 04:59, 28 July 2014 (UTC)
Fighting Games
Goal: To completely render the following Fighting games translatable.
Caveats: Hopeless Masquerade currently is not viable to be patched with thcrap due to its unique engine structure. Future research will be needed.
- +1: I'm tired of the infinite loop of unpacking, editing, packing, and testing, and it has a lot of texts. It would be cool if fighting games become translatable. --VBChunguk (talk) 09:45, 16 July 2014 (UTC)
- +1 --Netsuke
- +1 -- (Cocoo)
- +1 --Jsmdg257 (talk) 10:45, 20 July 2014 (UTC)
- +1 --Goldenhog (talk) 17:18, 20 July 2014 (UTC)
Use Shinmera's artwork
Goal: Using the unique layers of the ORA file, create a custom MediaWiki skin to replace the default Vector grayness.
However, since we want to get away from MediaWiki anyway, we might as well directly make that the new skin of whatever we are going to use.
Patch-level crypto
Goal: Apply digital signatures to ensure the authenticity of patch updates.
Caveats: Has not been implemented so far because it can't work on Touhou Patch Center: The private keys to sign the patch updates must always be on the server. With server breaches being essentially the main thing this is supposed to be a defense against, this would only give an illusion of security on Touhou Patch Center. Fuck this wiki - really, it's been lagging behind development for a while now, and will only continue to not use certain features to their fullest potential.
Patch-level plug-ins
Goal: Allow patches to contain DLLs which are loaded into the game process. This will drastically enhance what patches can do: For example, the British English patch could be generated automatically by adding a DLL that applies a set of text replacement rules to every line of text delivered from the engine.
Caveat: Patch-level crypto is a prerequisite for this. We will not add a feature that executes arbitrary binaries without a way to prove their authenticity.
Git protocol support
Goal: Support the Git protocol for downloading and updating patches. Not only will this be faster, safer and more accountable, it would also get rid of the existing, rather poor files.js protocol, which requires Git patch repositories to run a script before every commit.
Caveats: ... or would it? May need careful planning to not collide with fast bootstrapping or patch-level crypto. This will further leave behind Touhou Patch Center technically, as it is pretty much the only remaining repository that can not easily migrate to Git.
Credits System
Goal: Display the contributors of patches in a more accessible way.
Korean Translations
Goal: To assimilate Korean .tns translations provided by VBChunguk.
- +1: I can get the patch engine for .tns. Maybe we need to reverse engineer it and figure out the format. --VBChunguk (talk) 09:38, 16 July 2014 (UTC)
Correct decimal and digit group separators
...for languages that need them.
GUI
Goal: To create a interface for thcrap users for convince, as well as localizing thcrap configure.
Caveats: Intend to create a IDE, which increases the complexity of future development.
- +1 -- So the average user will not be lost in that cmd like interface - Rankai
- +1 -- Agreed! XD Jsmdg257 (talk) 10:48, 20 July 2014 (UTC)
- +1 --Goldenhog (talk) 17:18, 20 July 2014 (UTC)
- +1. I personally don't need it, but Rankai's right. It's a big deal for a lot of people --Kwakado (talk) 05:01, 28 July 2014 (UTC)
64-bit application patching
See here.
(Team Shanghai Alice) Custom replay file name schemes
(Team Shanghai Alice) BGM modding
See here. Requires patch-level plug-ins, as we don't want to bundle a bunch of audio codecs with the base engine itself.
- +1 Jep --Nutzer (talk) 17:08, 16 July 2014 (UTC)
- +1 With an easy way to set the loops, if you can. :D --Jsmdg257 (talk) 10:52, 20 July 2014 (UTC)
Contemplated Ideas
Len'en Project
- +1 --RelightCharge (talk) 10:02, 16 July 2014 (UTC)
- +1 --Jsmdg257 (talk) 10:54, 20 July 2014 (UTC)
Goal: To completely render the Len'en Project translatable. The viability of patching these with thcrap has not yet been estimated, so nothing is decided yet.
Global High Score list
Goal: To create a automatic High Score system.
Caveats: An anti-cheating system would be necessary to be implemented, third parties/other developers would be favored to create this one.
<Nmlgc> So I was thinking a bit about the global high score list idea that came up... <Nmlgc> To eliminate cheating, we need replays as proof, and we need to verify that those replays are legit... by running them automatically and comparing the scores at the end. <Nmlgc> This, of course, has to be a server-side process, so this replay simulation needs to run under Linux, without a desktop environment, and it must be possible to programmatically invoke certain stages. <Nmlgc> And there is one project that will be able to do all this, and it's called... PyTouhou. <Nmlgc> Which, however, seems to focus more on enhancing portability of their th06 engine reimplementation to all sorts of systems, as well as adding their own mechanism of running custom games made for the engine, and less about covering more of the original ZUN game engines.
Steam Integration
Goal: To allow for easy integration for the Steam Interface. The Ice project as mentioned in the notes may be one of those solutions.
RtL Text
Goal: To have text to appear right to left, as mentioned in the notes.
Touhou Patch Center 2.0
Goal: Write a new server software (from scratch?) that can replace this terrible MediaWiki. It will probably follow a "patch server farm" approach, similar to GitHub
- +1. I don't really want to maintain this site in this state anymore. Kill-o-matic's bug reports provide a good impression of just how broken the entire thing is (and trust me, if you've seen the server, it's a lot worse). In fact, adding any more features before the rewrite will just make it even worse. --NamelessLegacy (talk) 13:41, 16 July 2014 (UTC)
- +1 --Jsmdg257 (talk) 10:55, 20 July 2014 (UTC)
- +1 --Goldenhog (talk) 17:18, 20 July 2014 (UTC)
- +1 --Netsuke
- +1 --Kwakado (talk) 04:58, 28 July 2014 (UTC)
Support for completely different game engines
Goal: To enable thcrap to be able to patch other mediums, such as Visual Novels, fan games, and so on. We will rename the patcher once the number of non-Touhou games patched with it exceed the number of Touhou games. ☺
Voters, please mention the games or engines you want to see supported in particular!