Hardcoded ASCII strings/cs: Difference between revisions

From Touhou Patch Center
Jump to navigation Jump to search
No edit summary
(Updating to match new version of source page)
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<languages />
<languages />
{{mbox|text=<div class="mw-translate-fuzzy">
{{mbox|text=Tyto řetězce jsou zobrazené znaky v <tt>ascii.anm</tt> a jsou tudíž omezené na [[:File:th14-ascii-ascii_1280.png|anglickou abecedu (A-Z), 0-9 a počet speciálních znaků.]] Analyzátor na straně serveru zajišťuje toto omezení a snaží se přepsat znaky kde je to možné.
Tyto řetězce jsou zobrazené znaky v <tt>ascii.anm</tt> a jsou tudíž omezené na [[:File:th14-ascii-ascii_1280.png|anglickou abecedu (A-Z), 0-9 a počet speciálních znaků.]] Analyzátor na straně serveru zajišťuje toto omezení a snaží se přepsat znaky kde je to možné.
</div>


Bylo by sice možné nahrát vlastní <tt>ascii.png</tt> pro váš jazyk nahrazující nepotřebné znaky vlastními písmeny, ale není to doporučené - také by to postihlo jména hráčů u skóre a seznamů záznamů.
Bylo by sice možné nahrát vlastní <tt>ascii.png</tt> pro váš jazyk nahrazující nepotřebné znaky vlastními písmeny, ale není to doporučené - také by to postihlo jména hráčů u skóre a seznamů záznamů.


A také musíte použít ''nepřerušující mezery (non-breaking spaces)'' (<tt>&amp;nbsp;</tt>) k vyplnění jakéhokoliv z těchto řetězců mezerami na začátku nebo konci.
A také musíte použít ''nepřerušující mezery (non-breaking spaces)'' (<tt>&amp;nbsp;</tt>) k vyplnění jakéhokoliv z těchto řetězců mezerami na začátku nebo konci.
}}
}}


Line 37: Line 37:
== Default font ==
== Default font ==


=== Stage Result===
=== {{lang|en|{{GameLabel|th06}}}} ===
{{StringDef/Header}}
==== Ve Hre ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=UROVEN %d}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=POSLEDNI UROVEN}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=EXTRA UROVEN}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=UKAZKA}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus za Spell Kartu!}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Plna Sila!!}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Dokonceni Urovne}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Dokonceni Vseho}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Uroven * 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Sila *  100 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Graze *  10 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=&nbsp;  * Bodovy Predmet %3d}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Zivoty    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bomby  = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Easy    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Normal  * 1.0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Hard    * 1.2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Lunatic * 1.5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Extra  * 2.0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Trest za Zivoty * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Trest za Zivoty * 0.2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Celkem    = %8d}}
{{StringDef|id=th06_practice_format|ascii=y|tl=}}
{{StringDef/Footer}}
 
==== Nabidka zaznamu ====
Tyto byly ve srovnání s neopravenou hrou změněny k přizpůsobení k 10 číslicím než k původním 9, jak [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> dospěl k závěru, že odstranění původní 9 číslicové bariéry ze hry má pro všechny ve výchozím stavu jen kladné účinky].
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=C.  Jmeno      Datum    Hrac  Obt.}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=C.  Jmeno    Datum    Hrac  Skore}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=C.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=C.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=C.%2d}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Hrac}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Easy}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normal}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Hard}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Lunatic}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Uroven  MinuleSkore}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=%-6s  ---------}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=%-6s %10d}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Uroven1}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Uroven2}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Uroven3}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Uroven4}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Uroven5}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Uroven6}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=Extra}}
{{StringDef/Footer}}
 
==== Nabidka skore ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(C)}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th07}}}} ===
{{StringDef/Header/ASCII}}
====  ====
{{StringDef|id=th07 MAX|ascii=y|tl=MAX}}
{{StringDef
|id=th07 Full Power
|tl=}}
{{StringDef
|id=th07 Supernatural Border
|tl=}}
{{StringDef
|id=th07 CherryPoint Max
|tl=}}
{{StringDef
|id=th07 Border Bonus Format
|tl=}}
{{StringDef
{{StringDef
|id=th07 Stage Clear
|id=th07 Stage Clear
Line 96: Line 174:
|id=th07 Clear Total Score Format
|id=th07 Clear Total Score Format
|tl=Celkem = %8d0}}
|tl=Celkem = %8d0}}
{{StringDef/Footer}}
====  ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 Ascii Phantasm|tl=}}
{{StringDef|id=th07 Practice Stage Header|tl=}}
{{StringDef|id=th07 Replay Stage Header|tl=}}
{{StringDef|id=th07 Replay|tl=}}
{{StringDef|id=th07 Replay Header|tl=}}
{{StringDef|id=th07 Replay Save Empty|tl=}}
{{StringDef|id=th07 Replay Save|tl=}}
{{StringDef|id=th07 Replay Save Header|tl=}}
{{StringDef|id=th07 Max Bonus|tl=}}
{{StringDef|id=th07 Results Header|tl=}}
{{StringDef|id=th07 Date Format|tl=}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th08}}}} ===
{{StringDef/Header/ASCII}}
====  ====
{{StringDef|id=th08 Spell Bonus Failed|tl=}}
{{StringDef|id=th08 Last Spell Failed|tl=}}
{{StringDef
{{StringDef
|id=th08 Clear Time Orbs Format
|id=th08 Clear Time Orbs Format
Line 112: Line 211:
|tl=Bonus za Noc}}
|tl=Bonus za Noc}}
{{StringDef/Footer}}
{{StringDef/Footer}}
 
==== ====
=== {{lang|en|{{GameLabel|th06}}}} ===
==== Ve Hre ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=UROVEN %d}}
{{StringDef|id=th08 Results Header|tl=}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=POSLEDNI UROVEN}}
{{StringDef|id=th08 Now Playing|tl=}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=EXTRA UROVEN}}
{{StringDef|id=th08 Spell Practice Total|tl=}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=UKAZKA}}
{{StringDef|id=th08 Spell Practice Card No|tl=}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus za Spell Kartu!}}
{{StringDef|id=th08 Spell Replay|tl=}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Plna Sila!!}}
{{StringDef|id=th08 Replay Spell Number|tl=}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Dokonceni Urovne}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Dokonceni Vseho}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Uroven * 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Sila *  100 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Graze *  10 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=&nbsp;  * Bodovy Predmet %3d}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Zivoty    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bomby  = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Easy    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Normal  * 1.0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Hard    * 1.2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Lunatic * 1.5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Extra  * 2.0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Trest za Zivoty * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Trest za Zivoty * 0.2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Celkem    = %8d}}
{{StringDef/Footer}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th09}}}} ===
==== Nabidka zaznamu ====
Tyto byly ve srovnání s neopravenou hrou změněny k přizpůsobení k 10 číslicím než k původním 9, jak [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> dospěl k závěru, že odstranění původní 9 číslicové bariéry ze hry má pro všechny ve výchozím stavu jen kladné účinky].
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=C.  Jmeno      Datum    Hrac  Obt.}}
{{StringDef|id=th09 Stage Format|tl=}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th09 No Name|tl=}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=C.  Jmeno    Datum    Hrac  Skore}}
{{StringDef|id=th09 Com vs Com|tl=}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=C.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th09 Com vs Human|tl=}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=C.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th09 Human vs Com|tl=}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=C.%2d}}
{{StringDef|id=th09 Human vs Human|tl=}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Hrac}}
{{StringDef|id=th09 Extra Mode|tl=}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th09 Story Mode|tl=}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th09 Extra|tl=}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th09 Lunatic|tl=}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}}
{{StringDef|id=th09 Hard|tl=}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Easy}}
{{StringDef|id=th09 Normal|tl=}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normal}}
{{StringDef|id=th09 Easy|tl=}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Hard}}
{{StringDef|id=th09 Vs Format|tl=}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Lunatic}}
{{StringDef|id=th09 Replay|tl=}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}}
{{StringDef|id=th09 5th|tl=}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Uroven  MinuleSkore}}
{{StringDef|id=th09 4th|tl=}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=%-6s  ---------}}
{{StringDef|id=th09 3rd|tl=}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=%-6s %10d}}
{{StringDef|id=th09 2nd|tl=}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Uroven1}}
{{StringDef|id=th09 1st|tl=}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Uroven2}}
{{StringDef|id=th09 Extra Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Uroven3}}
{{StringDef|id=th09 Lunatic Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Uroven4}}
{{StringDef|id=th09 Hard Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Uroven5}}
{{StringDef|id=th09 Normal Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Uroven6}}
{{StringDef|id=th09 Easy Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=Extra}}
{{StringDef/Footer}}
{{StringDef/Footer}}


==== Nabidka skore ====
=== {{lang|en|{{GameLabel|th095}}}} ===
====  ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(C)}}
{{StringDef|id=th095_scene_photo_count|ascii=y|tl=}}
{{StringDef|id=th095_scene_score|ascii=y|tl=}}
{{StringDef|id=th095_scene_hiscore|ascii=y|tl=}}
{{StringDef|id=th095_bestshot_overwrite|ascii=y|tl=}}
{{StringDef|id=th095_results_slow_rate|ascii=y|tl=}}
{{StringDef|id=th095_results_total_score|ascii=y|tl=}}
{{StringDef|id=th095_results_high_score|ascii=y|tl=}}
{{StringDef|id=th095_results_score|ascii=y|tl=}}
{{StringDef|id=th095_results_shot|ascii=y|tl=}}
{{StringDef|id=th095_results_best_shot|ascii=y|tl=}}
{{StringDef|id=th095_menu_slow_rate|ascii=y|tl=}}
{{StringDef|id=th095_menu_high score|ascii=y|tl=}}
{{StringDef|id=th095_menu_scene_success_amount|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th07}}}} ===
==== ====
 
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 MAX|ascii=y|tl=MAX}}
{{StringDef|id=th095_replay_name_regist|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_save|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_save_empty|ascii=y|tl=}}
{{StringDef|id=th095_select_replay_number|ascii=y|tl=}}
{{StringDef|id=th095_ascii_user_replay|ascii=y|tl=}}
{{StringDef|id=th095_ascii_user_replay_empty|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_empty|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th10}}}} ===
=== {{lang|en|Stages}} ===
=== {{lang|en|Stages}} ===
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
Line 231: Line 330:
|id=th16_ascii_score_winter
|id=th16_ascii_score_winter
|tl=Zima}}
|tl=Zima}}
{{StringDef
|ascii=y
|id=th16_ascii_score_full
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 247: Line 350:
|id=th16_ascii_score_wt
|id=th16_ascii_score_wt
|tl=Zi}}
|tl=Zi}}
{{StringDef
|ascii=y
|id=th16_ascii_score_fu
|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


Line 464: Line 571:
|ascii=y
|ascii=y
|id=th18_ascii_menu_change
|id=th18_ascii_menu_change
|tl=Zmenit}}
|tl=Change}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th18_ascii_menu_pause
|id=th18_ascii_menu_pause
|tl=Pauza}}
|tl=Pause}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th185}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_achievment
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_magic
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_final_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_power
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_s_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_size
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_time
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_reload
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_break
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_graze
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_money
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_speed
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_cooltime
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost_empty
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_shop_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_slot
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_total_cost
|tl=}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th19}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th19 VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19 Online VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_init
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_joiningroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_leavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_disconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitleavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitdisconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exit
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecterror
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_room_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_player_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joining
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joined
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_wait_for_rival
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_no_delay
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_low
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_mid
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_high
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_matching_complete
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_rival_player
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_connect
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_doesnt_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_create_is_first
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_already_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_failed
|tl=}}
{{StringDef
|ascii=y
|id=th19_warning
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_full
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_right
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_gamepad
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_controller_select
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyconfig_reset
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_button_puhs_keyconfig
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_charge
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_up
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_down
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_right
|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}
{{LanguageCategory}}
[[Category:Common translated content]]

Latest revision as of 23:24, 26 February 2024

Přeložil Willik

Special font

ID Text
th13_ascii_spell_score

SKORE %8d0 %4d/%4d

th13_ascii_spell_unknown

SKORE 00 ----/----

th13_ascii_spell_game

HERNI REZIM %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

ZADNY BONUS

Default font

Icon th06.png Embodiment of Scarlet Devil

Ve Hre

ID Text
th06_ascii_centered_stage

UROVEN %d

th06_ascii_centered_stage_final

POSLEDNI UROVEN

th06_ascii_centered_stage_extra

EXTRA UROVEN

th06_ascii_centered_stage_demo

UKAZKA

th06_ascii_centered_spell_bonus

Bonus za Spell Kartu!

th06_ascii_fullpower

Plna Sila!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Dokonceni Urovne

th06_ascii_clear_header_all

Dokonceni Vseho

th06_ascii_clear_bonus_stage

Uroven * 1000 = %5d

th06_ascii_clear_bonus_power

Sila * 100 = %5d

th06_ascii_clear_bonus_graze

Graze * 10 = %5d

th06_ascii_clear_bonus_point

  * Bodovy Predmet %3d

th06_ascii_clear_bonus_player

Zivoty = %8d

th06_ascii_clear_bonus_bomb

Bomby = %8d

th06_ascii_clear_bonus_easy

Easy * 0.5

th06_ascii_clear_bonus_normal

Normal * 1.0

th06_ascii_clear_bonus_hard

Hard * 1.2

th06_ascii_clear_bonus_lunatic

Lunatic * 1.5

th06_ascii_clear_bonus_extra

Extra * 2.0

th06_ascii_clear_bonus_penalty_0.5

Trest za Zivoty * 0.5

th06_ascii_clear_bonus_penalty_0.2

Trest za Zivoty * 0.2

th06_ascii_clear_bonus_total

Celkem = %8d

th06_practice_format

Nabidka zaznamu

Tyto byly ve srovnání s neopravenou hrou změněny k přizpůsobení k 10 číslicím než k původním 9, jak base_tsa dospěl k závěru, že odstranění původní 9 číslicové bariéry ze hry má pro všechny ve výchozím stavu jen kladné účinky.

ID Text
th06_ascii_replay_header

C. Jmeno Datum Hrac Obt.

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

C. Jmeno Datum Hrac Skore

th06_ascii_replay_save_empty

C.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

C.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

C.%2d

th06_ascii_replay_user

Hrac

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

MarisaB

th06_ascii_easy

Easy

th06_ascii_normal

Normal

th06_ascii_hard

Hard

th06_ascii_lunatic

Lunatic

th06_ascii_extra

Extra

th06_ascii_replay_stage_header

Uroven MinuleSkore

th06_ascii_replay_stage_empty

%-6s ---------

th06_ascii_replay_stage

%-6s %10d

th06_ascii_replay_stage_1

Uroven1

th06_ascii_replay_stage_2

Uroven2

th06_ascii_replay_stage_3

Uroven3

th06_ascii_replay_stage_4

Uroven4

th06_ascii_replay_stage_5

Uroven5

th06_ascii_replay_stage_6

Uroven6

th06_ascii_replay_stage_extra

Extra

Nabidka skore

ID Text
th06_ascii_result_clear

(C)

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

MAX

th07 Full Power

th07 Supernatural Border

th07 CherryPoint Max

th07 Border Bonus Format

th07 Stage Clear

Dokonceni Urovne

th07 All Clear

Dokonceni Vseho

th07 Clear Bonus Format

Dokonceni = %8d

th07 Clear Point Items Format

Body = %8d

th07 Clear Graze Format

Graze = %8d

th07 Clear Cherry Format

Tresen = %8d0

th07 Clear Bonus Life Format

Zivoty =%9d

th07 Clear Bonus Bomb Format

Bomby = %8d

th07 Clear Easy Multiplier

Easy * 0.5

th07 Clear Normal Multiplier

Normal * 1.0

th07 Clear Hard Multiplier

Hard * 1.2

th07 Clear Lunatic Multiplier

Lunatic * 1.5

th07 Clear Extra Multiplier

Extra * 2.0

th07 Clear Phantasm Multiplier

Phantasm * 2.0

th07 Clear Player Penalty*0.5

Trest za Zivoty * 0.5

th07 Clear Player Penalty*0.2

Trest za Zivoty * 0.2

th07 Clear Player Penalty*0.1

Trest za Zivoty * 0.1

th07 Clear Player Penalty*0.05

Trest za Zivoty * 0.05

th07 Clear Total Score Format

Celkem = %8d0

ID Text
th07 Ascii Phantasm

th07 Practice Stage Header

th07 Replay Stage Header

th07 Replay

th07 Replay Header

th07 Replay Save Empty

th07 Replay Save

th07 Replay Save Header

th07 Max Bonus

th07 Results Header

th07 Date Format

Icon th08.png Imperishable Night

ID Text
th08 Spell Bonus Failed

th08 Last Spell Failed

th08 Clear Time Orbs Format

Cas = %8d0

th08 Clear Human Format

Nad-80%% = %3d.%.2d%%

th08 Clear Youkai Format

Nad 80%% = %3d.%.2d%%

th08 Clear Last Time Format

Posledni Cas = %2d:%.2d

th08 Clear Night Bonus

Bonus za Noc

ID Text
th08 Results Header

th08 Now Playing

th08 Spell Practice Total

th08 Spell Practice Card No

th08 Spell Replay

th08 Replay Spell Number

Icon th09.png Phantasmagoria of Flower View

ID Text
th09 Stage Format

th09 No Name

th09 Com vs Com

th09 Com vs Human

th09 Human vs Com

th09 Human vs Human

th09 Extra Mode

th09 Story Mode

th09 Extra

th09 Lunatic

th09 Hard

th09 Normal

th09 Easy

th09 Vs Format

th09 Replay

th09 5th

th09 4th

th09 3rd

th09 2nd

th09 1st

th09 Extra Ranking

th09 Lunatic Ranking

th09 Hard Ranking

th09 Normal Ranking

th09 Easy Ranking

Icon th095.png Shoot the Bullet

ID Text
th095_scene_photo_count

th095_scene_score

th095_scene_hiscore

th095_bestshot_overwrite

th095_results_slow_rate

th095_results_total_score

th095_results_high_score

th095_results_score

th095_results_shot

th095_results_best_shot

th095_menu_slow_rate

th095_menu_high score

th095_menu_scene_success_amount

ID Text
th095_replay_name_regist

th095_ascii_replay_save

th095_ascii_replay_save_empty

th095_select_replay_number

th095_ascii_user_replay

th095_ascii_user_replay_empty

th095_ascii_replay

th095_ascii_replay_empty

Icon th10.png Mountain of Faith

Stages

ID Text
th10_ascii_stage_1

Uroven 1

th10_ascii_stage_2

Uroven 2

th10_ascii_stage_3

Uroven 3

th10_ascii_stage_4

Uroven 4

th10_ascii_stage_5

Uroven 5

th10_ascii_stage_6

Uroven 6

th10_ascii_stage_clear

Dokonceni

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Uroven - ---%

th10_ascii_ranking

  Hodnoceni Skore!!

th13_ascii_credit

Kredit %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Obdobi Uroven - ---%%

th16_ascii_score_spring

Jaro

th16_ascii_score_summer

Leto

th16_ascii_score_autumn

Podzim

th16_ascii_score_winter

Zima

th16_ascii_score_full

th16_ascii_score_sp

Ja

th16_ascii_score_sm

Le

th16_ascii_score_at

Po

th16_ascii_score_wt

Zi

th16_ascii_score_fu

Icon th165.png Violet Detector

Thcrap tyto automaticky zarovnává doprava, takže je nemusíte vyplňovat mezerami.

ID Text
th165_ascii_replay_sun

  Ned

th165_ascii_replay_mon

  Pon

th165_ascii_replay_tue

  Ute

th165_ascii_replay_wed

  Str

th165_ascii_replay_thu

  Ctv

th165_ascii_replay_fri

  Pat

th165_ascii_replay_sat

  Sob

th165_ascii_replay_sun2

2. Ned

th165_ascii_replay_mon2

2. Pon

th165_ascii_replay_tue2

2. Ute

th165_ascii_replay_wed2

2. Str

th165_ascii_replay_thu2

2. Ctv

th165_ascii_replay_fri2

2. Pat

th165_ascii_replay_sat2

2. Sob

th165_ascii_replay_sun3

3. Ned

th165_ascii_replay_mon3

3. Pon

th165_ascii_replay_tue3

3. Ute

th165_ascii_replay_wed3

3. Str

th165_ascii_replay_thu3

3. Ctv

th165_ascii_replay_fri3

3. Pat

th165_ascii_replay_sat3

3. Sob

th165_ascii_replay_diary

  Denik


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

Money %d (+%d)

th18_ascii_shop_cost

Cost %d

th18_ascii_ability_slot

Slot %d

th18_ascii_menu_quit

Quit

th18_ascii_menu_default

Default

th18_ascii_menu_game_start

Game Start

th18_ascii_menu_extra_start

Extra Start

th18_ascii_menu_practice

Practice

th18_ascii_menu_spell_practice

Spell Practice

th18_ascii_menu_replay

Replay

th18_ascii_menu_player_data

Player Data

th18_ascii_menu_music_room

Music Room

th18_ascii_menu_option

Option

th18_ascii_menu_manual

Manual

th18_ascii_menu_screen

Screen

th18_ascii_menu_window

Window

th18_ascii_menu_fullscreen

Fullscreen

th18_ascii_menu_borderlessdbd

BorderlessDBD

th18_ascii_menu_borderless

Borderless

th18_ascii_menu_bgm_vol

BGM Vol

th18_ascii_menu_se_vol

SE Vol

th18_ascii_menu_keyconfig

Key Config

th18_ascii_menu_directinput

DirectInput

th18_ascii_menu_xinput

XInput

th18_ascii_menu_keyboard

KeyBoard

th18_ascii_menu_shot

Short

th18_ascii_menu_bomb

Bomb

th18_ascii_menu_slow

Slow

th18_ascii_menu_item

Item

th18_ascii_menu_change

Change

th18_ascii_menu_pause

Pause

Icon th185.png 100th Black Market

ID Text
th185_ascii_menu_achievment

th185_ascii_menu_magic

th185_ascii_wave

th185_ascii_final_wave

th185_ascii_power

th185_ascii_s_atk

th185_ascii_m_atk

th185_ascii_m_size

th185_ascii_m_time

th185_ascii_m_reload

th185_ascii_m_break

th185_ascii_m_graze

th185_ascii_money

th185_ascii_speed

th185_ascii_cooltime

th185_ascii_equip_cost

th185_ascii_equip_cost_empty

th185_ascii_shop_cost

th185_ascii_slot

th185_ascii_total_cost

Icon th19.png Unfinished Dream of All Living Ghost

ID Text
th19 VS Mode

th19 Online VS Mode

th19_network_status_init

th19_network_status_connecting

th19_network_status_joiningroom

th19_network_status_leavingroom

th19_network_status_disconnecting

th19_network_status_exitleavingroom

th19_network_status_exitdisconnecting

th19_network_status_exit

th19_network_status_connecterror

th19_network_status

th19_network_room_name

th19_network_player_name

th19_network_joining

th19_network_joined

th19_network_wait_for_rival

th19_network_latency_no_delay

th19_network_latency_low

th19_network_latency_mid

th19_network_latency_high

th19_network_matching_complete

th19_network_rival_player

th19_network_error_connect

th19_network_error_doesnt_exist

th19_network_error_create_is_first

th19_network_error_already_exist

th19_network_error_failed

th19_warning

th19_extra_attack_level

th19_boss_attack_level

th19_extra_attack

th19_boss_attack

th19_menu_keyboard_full

th19_menu_keyboard_left

th19_menu_keyboard_right

th19_menu_gamepad

th19_menu_controller_select

th19_menu_1player_1

th19_menu_1player_2

th19_menu_2player_1

th19_menu_2player_2

th19_menu_keyconfig_reset

th19_menu_button_puhs_keyconfig

th19_menu_charge

th19_menu_up

th19_menu_down

th19_menu_left

th19_menu_right