Hardcoded ASCII strings
Diese strings werden als glyphs aus ascii.anm gerendert, und sind somit limitiert auf das englische Alphabet (A-Z), 0-9 und eine Handvoll Spezialzeichen. Der serverseitige Parser gewährleistet dieses Limit und rekodiert die Zeichen falls möglich. Es wäre zwar möglich ein custom ascii.png für seine Sprache hochzuladen welches unnötige Glyphen mit eigenen Zeichen ersetzt, aber davon ist abzuraten weil dadurch die namen in score und replay listen beschädigt werden. Non-breaking spaces ( ) werden benötigt um die strings am Anfang und Ende mit spaces aufzufüllen. |
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
PUNKTZAHL %8d0 %4d/%4d |
th13_ascii_spell_unknown |
PUNKTZAHL 00 ----/---- |
th13_ascii_spell_game |
INGAME-VERSUCHE %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
KEIN BONUS |
Default font
Stage Result
ID | Text |
---|---|
th07 Stage Clear |
Stage geschafft |
th07 All Clear |
Alles geschafft |
th07 Clear Bonus Format |
Geschafft = %8d |
th07 Clear Point Items Format |
Punkte = %8d |
th07 Clear Graze Format |
Graze = %8d |
th07 Clear Cherry Format |
Kirsch = %8d0 |
th07 Clear Bonus Life Format |
Leben =%9d |
th07 Clear Bonus Bomb Format |
Bomben = %8d |
th07 Clear Easy Multiplier |
|
th07 Clear Normal Multiplier |
|
th07 Clear Hard Multiplier |
Hard-Stufe *1.2 |
th07 Clear Lunatic Multiplier |
|
th07 Clear Extra Multiplier |
Extra-Stufe *2.0 |
th07 Clear Phantasm Multiplier |
Phantasm-Stufe*2.0 |
th07 Clear Player Penalty*0.5 |
|
th07 Clear Player Penalty*0.2 |
Leben-Strafe*0.2 |
th07 Clear Player Penalty*0.1 |
|
th07 Clear Player Penalty*0.05 |
Leben-Strafe*0.05 |
th07 Clear Total Score Format |
|
th08 Clear Time Orbs Format |
|
th08 Clear Human Format |
|
th08 Clear Youkai Format |
|
th08 Clear Last Time Format |
|
th08 Clear Night Bonus |
Embodiment of Scarlet Devil
ID | Text |
---|---|
th06_ascii_centered_stage |
|
th06_ascii_centered_stage_final |
|
th06_ascii_centered_stage_extra |
|
th06_ascii_centered_stage_demo |
|
th06_ascii_centered_spell_bonus |
|
th06_ascii_fullpower |
|
th06_ascii_bonus_format |
|
th06_ascii_clear_header |
|
th06_ascii_clear_header_all |
|
th06_ascii_clear_bonus_stage |
|
th06_ascii_clear_bonus_power |
|
th06_ascii_clear_bonus_graze |
|
th06_ascii_clear_bonus_point |
|
th06_ascii_clear_bonus_player |
|
th06_ascii_clear_bonus_bomb |
|
th06_ascii_clear_bonus_easy |
|
th06_ascii_clear_bonus_normal |
|
th06_ascii_clear_bonus_hard |
|
th06_ascii_clear_bonus_lunatic |
|
th06_ascii_clear_bonus_extra |
|
th06_ascii_clear_bonus_penalty_0.5 |
|
th06_ascii_clear_bonus_penalty_0.2 |
|
th06_ascii_clear_bonus_total |
ID | Text |
---|---|
th06_ascii_replay_header |
|
th06_ascii_replay |
|
th06_ascii_replay_save_header |
|
th06_ascii_replay_save_empty |
|
th06_ascii_replay_save |
|
th06_ascii_2_digit_number_format |
|
th06_ascii_replay_user |
|
th06_ascii_reimu_a |
|
th06_ascii_reimu_b |
|
th06_ascii_marisa_a |
|
th06_ascii_marisa_b |
|
th06_ascii_easy |
|
th06_ascii_normal |
|
th06_ascii_hard |
|
th06_ascii_lunatic |
|
th06_ascii_extra |
|
th06_ascii_replay_stage_header |
|
th06_ascii_replay_stage_empty |
|
th06_ascii_replay_stage |
|
th06_ascii_replay_stage_1 |
|
th06_ascii_replay_stage_2 |
|
th06_ascii_replay_stage_3 |
|
th06_ascii_replay_stage_4 |
|
th06_ascii_replay_stage_5 |
|
th06_ascii_replay_stage_6 |
|
th06_ascii_replay_stage_extra |
ID | Text |
---|---|
th06_ascii_result_clear |
Perfect Cherry Blossom
ID | Text |
---|---|
th07 MAX |
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Stage 1 |
th10_ascii_stage_2 |
Stage 2 |
th10_ascii_stage_3 |
Stage 3 |
th10_ascii_stage_4 |
Stage 4 |
th10_ascii_stage_5 |
Stage 5 |
th10_ascii_stage_6 |
Stage 6 |
th10_ascii_stage_clear |
Geschafft |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Stage - ---% |
th10_ascii_ranking |
Namenseintragung |
th13_ascii_credit |
Versuche %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Saison Stage - ---%% |
th16_ascii_score_spring |
Frueh |
th16_ascii_score_summer |
Sommer |
th16_ascii_score_autumn |
Herbst |
th16_ascii_score_winter |
Winter |
th16_ascii_score_sp |
Fr |
th16_ascii_score_sm |
Sm |
th16_ascii_score_at |
Hr |
th16_ascii_score_wt |
Wt |
Violet Detector
ID | Text |
---|---|
th165_ascii_replay_sun |
So |
th165_ascii_replay_mon |
Mo |
th165_ascii_replay_tue |
Di |
th165_ascii_replay_wed |
Mi |
th165_ascii_replay_thu |
Do |
th165_ascii_replay_fri |
Fr |
th165_ascii_replay_sat |
Sa |
th165_ascii_replay_sun2 |
2ter So |
th165_ascii_replay_mon2 |
2ter Mo |
th165_ascii_replay_tue2 |
2ter Di |
th165_ascii_replay_wed2 |
2ter Mi |
th165_ascii_replay_thu2 |
2ter Do |
th165_ascii_replay_fri2 |
2ter Fr |
th165_ascii_replay_sat2 |
2ter Sa |
th165_ascii_replay_sun3 |
3ter So |
th165_ascii_replay_mon3 |
3ter Mo |
th165_ascii_replay_tue3 |
3ter Di |
th165_ascii_replay_wed3 |
3ter Mi |
th165_ascii_replay_thu3 |
3ter Do |
th165_ascii_replay_fri3 |
3ter Fr |
th165_ascii_replay_sat3 |
3ter Sa |
th165_ascii_replay_diary |
Diary |