Hardcoded ASCII strings/de: Difference between revisions

From Touhou Patch Center
Jump to navigation Jump to search
(Created page with "No.%.2d %8s %8s %7s %10d")
No edit summary
Line 146: Line 146:
{{StringDef|id=th06_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=Nr.  Name      Datum    Figur  Score}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=Nr.  Name      Datum    Figur  Score}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=No.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=Nr.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=No.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=No.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=No.%2d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=No.%2d}}

Revision as of 01:03, 27 March 2020


Special font

ID Text
th13_ascii_spell_score

PUNKTZAHL %8d0 %4d/%4d

th13_ascii_spell_unknown

PUNKTZAHL 00 ----/----

th13_ascii_spell_game

INGAME-VERSUCHE %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

KEIN BONUS

Default font

Stage Result

ID Text
th07 Stage Clear

Stage geschafft

th07 All Clear

Alles geschafft

th07 Clear Bonus Format

Geschafft = %8d

th07 Clear Point Items Format

Punkte = %8d

th07 Clear Graze Format

Graze = %8d

th07 Clear Cherry Format

Kirsch = %8d0

th07 Clear Bonus Life Format

Leben =%9d

th07 Clear Bonus Bomb Format

Bomben = %8d

th07 Clear Easy Multiplier

Easy-Stufe *0.5

th07 Clear Normal Multiplier

Normal-Stufe *1.0

th07 Clear Hard Multiplier

Hard-Stufe *1.2

th07 Clear Lunatic Multiplier

Lunatic-Stufe *1.5

th07 Clear Extra Multiplier

Extra-Stufe *2.0

th07 Clear Phantasm Multiplier

Phantasm-Stufe*2.0

th07 Clear Player Penalty*0.5

Leben-Strafe*0.5

th07 Clear Player Penalty*0.2

Leben-Strafe*0.2

th07 Clear Player Penalty*0.1

Leben-Strafe*0.1

th07 Clear Player Penalty*0.05

Leben-Strafe*0.05

th07 Clear Total Score Format

Total = %8d0

th08 Clear Time Orbs Format

Zeit = %8d0

th08 Clear Human Format

Mehr als -80%% = %3d.%.2d%%

th08 Clear Youkai Format

Mehr als 80%% = %3d.%.2d%%

th08 Clear Last Time Format

Letzte Zeit = %2d:%.2d

th08 Clear Night Bonus

Nachtbonus

Icon th06.png Embodiment of Scarlet Devil

Im Spiel

ID Text
th06_ascii_centered_stage

STAGE %d

th06_ascii_centered_stage_final

FINALE STAGE

th06_ascii_centered_stage_extra

EXTRA STAGE

th06_ascii_centered_stage_demo

DEMOSPIEL

th06_ascii_centered_spell_bonus

th06_ascii_fullpower

Volle Power!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Stage geschafft

th06_ascii_clear_header_all

Alles geschafft

th06_ascii_clear_bonus_stage

Stage * 1000 = %5d

th06_ascii_clear_bonus_power

Kraft * 100 = %5d

th06_ascii_clear_bonus_graze

Graze * 10 = %5d

th06_ascii_clear_bonus_point

  * Punkt-Item %3d

th06_ascii_clear_bonus_player

Leben = %8d

th06_ascii_clear_bonus_bomb

Bomben = %8d

th06_ascii_clear_bonus_easy

Easy-Stufe *0.5

th06_ascii_clear_bonus_normal

Normal-Stufe *1.0

th06_ascii_clear_bonus_hard

Hard-Stufe *1.2

th06_ascii_clear_bonus_lunatic

Lunatic-Stufe *1.5

th06_ascii_clear_bonus_extra

Extra-Stufe *2.0

th06_ascii_clear_bonus_penalty_0.5

Leben-Strafe*0.5

th06_ascii_clear_bonus_penalty_0.2

Leben-Strafe*0.2

th06_ascii_clear_bonus_total

Total = %8d

ID Text
th06_ascii_replay_header

Nr. Name Datum Figur Schw.

th06_ascii_replay

th06_ascii_replay_save_header

Nr. Name Datum Figur Score

th06_ascii_replay_save_empty

Nr.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

No.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

No.%2d

th06_ascii_replay_user

Figur

th06_ascii_reimu_a

th06_ascii_reimu_b

th06_ascii_marisa_a

th06_ascii_marisa_b

th06_ascii_easy

th06_ascii_normal

th06_ascii_hard

th06_ascii_lunatic

th06_ascii_extra

th06_ascii_replay_stage_header

Stage LetztScore

th06_ascii_replay_stage_empty

th06_ascii_replay_stage

th06_ascii_replay_stage_1

th06_ascii_replay_stage_2

th06_ascii_replay_stage_3

th06_ascii_replay_stage_4

th06_ascii_replay_stage_5

th06_ascii_replay_stage_6

th06_ascii_replay_stage_extra

Score-Menu

ID Text
th06_ascii_result_clear

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

Stages

ID Text
th10_ascii_stage_1

Stage 1

th10_ascii_stage_2

Stage 2

th10_ascii_stage_3

Stage 3

th10_ascii_stage_4

Stage 4

th10_ascii_stage_5

Stage 5

th10_ascii_stage_6

Stage 6

th10_ascii_stage_clear

Geschafft

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Stage - ---%

th10_ascii_ranking

  Namenseintragung

th13_ascii_credit

Versuche %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Saison Stage - ---%%

th16_ascii_score_spring

Frueh 

th16_ascii_score_summer

Sommer

th16_ascii_score_autumn

Herbst

th16_ascii_score_winter

Winter

th16_ascii_score_sp

Fr

th16_ascii_score_sm

Sm

th16_ascii_score_at

Hr

th16_ascii_score_wt

Wt

Icon th165.png Violet Detector

ID Text
th165_ascii_replay_sun

  So

th165_ascii_replay_mon

  Mo

th165_ascii_replay_tue

  Di

th165_ascii_replay_wed

  Mi

th165_ascii_replay_thu

  Do

th165_ascii_replay_fri

  Fr

th165_ascii_replay_sat

  Sa

th165_ascii_replay_sun2

2ter So

th165_ascii_replay_mon2

2ter Mo

th165_ascii_replay_tue2

2ter Di

th165_ascii_replay_wed2

2ter Mi

th165_ascii_replay_thu2

2ter Do

th165_ascii_replay_fri2

2ter Fr

th165_ascii_replay_sat2

2ter Sa

th165_ascii_replay_sun3

3ter So

th165_ascii_replay_mon3

3ter Mo

th165_ascii_replay_tue3

3ter Di

th165_ascii_replay_wed3

3ter Mi

th165_ascii_replay_thu3

3ter Do

th165_ascii_replay_fri3

3ter Fr

th165_ascii_replay_sat3

3ter Sa

th165_ascii_replay_diary

  Diary