Hardcoded ASCII strings/fr: Difference between revisions

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<languages />
<languages />
{{mbox|text=
{{mbox|text=Ces chaînes de caractères seront affichées avec les glyphes du fichier <tt>ascii.anm</tt>, et sont ainsi limités par [[:File:th14-ascii-ascii_1280.png|l'alphabet français (A-Z), 0-9 et quelques caractères spéciaux.]] L'analyseur syntaxique du serveur assure cette limite et essaie de retranscrire le caractère quand c'est possible.
 
Même si c'est possible d'envoyer un <tt>ascii.png</tt> modifié pour votre language qui remplace des glyphes inutiles par des lettres modifiées, cela n'est pas recommandé - cela affecterait aussi les noms des joueurs dans les listes des scores et des replays.
 
Vous devez également utiliser les "espaces sans casse" (<tt>&amp;nbsp;</tt>) pour rajouter des espaces à ces chaînes de caractères au début ou à la fin.




}}
}}


Traduction réalisée par l'équipe de Touhou-Online.


 
=== Special font ===
== Special font ==
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th13_ascii_spell_score
|id=th13_ascii_spell_score
|tl=}}
|tl=SCORE %8d0  %4d/%4d}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th13_ascii_spell_unknown
|id=th13_ascii_spell_unknown
|tl=}}
|tl=SCORE        00  ----/----}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 24: Line 28:
|ascii=y
|ascii=y
|id=th14_ascii_bonus
|id=th14_ascii_bonus
|tl=BONI %.1f}}
|tl=BONUS %.1f}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th14_ascii_no_bonus
|id=th14_ascii_no_bonus
|tl=PAS DE BONUS}}
{{StringDef/Footer}}
== Default font ==
=== {{lang|en|{{GameLabel|th06}}}} ===
==== Dans le jeu ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=NIVEAU %d}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=NIVEAU FINAL}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=NIVEAU EXTRA}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=PARTIE DE DÉMONSTRATION}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus de carte de sort !}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Puissance maximale !}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Niveau terminé}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Réussite totale !}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Niveau × 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Puissance × 100 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Frôlement × 10 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=&nbsp;  × Objet de points %3d}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Joueur    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bombes    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Mode Facile    ×0,5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Mode Normal    ×1,0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Mode Difficile  ×1,2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Mode Lunatique  ×1,5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Mode Extra      ×2,0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Pénalité joueur ×0,5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Pénalité joueur ×0,2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Total    = %8d}}
{{StringDef|id=th06_practice_format|ascii=y|tl=}}
{{StringDef/Footer}}
==== Menu des replays ====
Par rapport au jeu non corrigé, ces derniers ont déjà été décalés pour permettre l’affichage de 10 chiffres au lieu des 9 chiffres originaux, étant donné que [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> a conclu que  la suppression du plafond original de 9 chiffres pour tous n’apporte que des effets positifs].
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=No.  Nom      Date    Joueur  Mode}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=No.  Nom    Date    Joueur  Score}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=No.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=No.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=No.%2d}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Joueur}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Facile}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normal}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Difficile}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Lunatique}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Niveau DernierScore}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=%-6s  ---------}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=%-6s %10d}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Niveau 1}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Niveau 2}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Niveau 3}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Niveau 4}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Niveau 5}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Niveau 6}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=Extra}}
{{StringDef/Footer}}
==== Menu du score ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(C)}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th07}}}} ===
{{StringDef/Header/ASCII}}
====  ====
{{StringDef|id=th07 MAX|ascii=y|tl=MAX
|note=Affiché sur la jauge de pouvoir au niveau maximal.}}
{{StringDef
|id=th07 Full Power
|tl=}}
|tl=}}
{{StringDef
|id=th07 Supernatural Border
|tl=Barriere surnaturelle !!}}
{{StringDef
|id=th07 CherryPoint Max
|tl=Points de cerisier au max !}}
{{StringDef
|id=th07 Border Bonus Format
|tl=Bonus barriere %7d}}
{{StringDef
|id=th07 Stage Clear
|tl=Niveau termine}}
{{StringDef
|id=th07 All Clear
|tl=Reussite totale}}
{{StringDef
|id=th07 Clear Bonus Format
|tl=Reussi = %8d}}
{{StringDef
|id=th07 Clear Point Items Format
|tl=Points = %8d}}
{{StringDef
|id=th07 Clear Graze Format
|tl=Frole. = %8d}}
{{StringDef
|id=th07 Clear Cherry Format
|tl=Ceris. = %8d0}}
{{StringDef
|id=th07 Clear Bonus Life Format
|tl=Vies  =%9d}}
{{StringDef
|id=th07 Clear Bonus Bomb Format
|tl=Bombe = %8d}}
{{StringDef
|id=th07 Clear Easy Multiplier
|tl=Facile      *0,5}}
{{StringDef
|id=th07 Clear Normal Multiplier
|tl=Normal      *1,0}}
{{StringDef
|id=th07 Clear Hard Multiplier
|tl=Difficile    *1,2}}
{{StringDef
|id=th07 Clear Lunatic Multiplier
|tl=Lunatique    *1,5}}
{{StringDef
|id=th07 Clear Extra Multiplier
|tl=Extra        *2,0}}
{{StringDef
|id=th07 Clear Phantasm Multiplier
|tl=Fantasme    *2,0}}
{{StringDef
|id=th07 Clear Player Penalty*0.5
|tl=Penalite vie  *0,5}}
{{StringDef
|id=th07 Clear Player Penalty*0.2
|tl=Penalite vie  *0,2}}
{{StringDef
|id=th07 Clear Player Penalty*0.1
|tl=Penalite vie  *0,1}}
{{StringDef
|id=th07 Clear Player Penalty*0.05
|tl=Penalite vie  *0,05}}
{{StringDef
|id=th07 Clear Total Score Format
|tl=Total = %8d0}}
{{StringDef/Footer}}
====  ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 Ascii Phantasm|tl=}}
{{StringDef|id=th07 Practice Stage Header|tl=}}
{{StringDef|id=th07 Replay Stage Header|tl=}}
{{StringDef|id=th07 Replay|tl=}}
{{StringDef|id=th07 Replay Header|tl=}}
{{StringDef|id=th07 Replay Save Empty|tl=}}
{{StringDef|id=th07 Replay Save|tl=}}
{{StringDef|id=th07 Replay Save Header|tl=}}
{{StringDef|id=th07 Max Bonus|tl=}}
{{StringDef|id=th07 Results Header|tl=}}
{{StringDef|id=th07 Date Format|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


== Default font ==
=== {{lang|en|{{GameLabel|th08}}}} ===
{{StringDef/Header/ASCII}}
====  ====
{{StringDef|id=th08 Spell Bonus Failed|tl=}}
{{StringDef|id=th08 Last Spell Failed|tl=}}
{{StringDef
|id=th08 Clear Time Orbs Format
|tl=Temps = %8d0}}
{{StringDef
|id=th08 Clear Human Format
|tl=< -80%% = %3d.%.2d%%}}
{{StringDef
|id=th08 Clear Youkai Format
|tl=>  80%% = %3d.%.2d%%}}
{{StringDef
|id=th08 Clear Last Time Format
|tl=Dernier temps    = %2d:%.2d}}
{{StringDef
|id=th08 Clear Night Bonus
|tl=Bonus de nuit}}
{{StringDef/Footer}}
====  ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th08 Results Header|tl=}}
{{StringDef|id=th08 Now Playing|tl=}}
{{StringDef|id=th08 Spell Practice Total|tl=}}
{{StringDef|id=th08 Spell Practice Card No|tl=}}
{{StringDef|id=th08 Spell Replay|tl=}}
{{StringDef|id=th08 Replay Spell Number|tl=}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th09}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef|id=th09 Stage Format|tl=}}
{{StringDef|id=th09 No Name|tl=}}
{{StringDef|id=th09 Com vs Com|tl=}}
{{StringDef|id=th09 Com vs Human|tl=}}
{{StringDef|id=th09 Human vs Com|tl=}}
{{StringDef|id=th09 Human vs Human|tl=}}
{{StringDef|id=th09 Extra Mode|tl=}}
{{StringDef|id=th09 Story Mode|tl=}}
{{StringDef|id=th09 Extra|tl=}}
{{StringDef|id=th09 Lunatic|tl=}}
{{StringDef|id=th09 Hard|tl=}}
{{StringDef|id=th09 Normal|tl=}}
{{StringDef|id=th09 Easy|tl=}}
{{StringDef|id=th09 Vs Format|tl=}}
{{StringDef|id=th09 Replay|tl=}}
{{StringDef|id=th09 5th|tl=}}
{{StringDef|id=th09 4th|tl=}}
{{StringDef|id=th09 3rd|tl=}}
{{StringDef|id=th09 2nd|tl=}}
{{StringDef|id=th09 1st|tl=}}
{{StringDef|id=th09 Extra Ranking|tl=}}
{{StringDef|id=th09 Lunatic Ranking|tl=}}
{{StringDef|id=th09 Hard Ranking|tl=}}
{{StringDef|id=th09 Normal Ranking|tl=}}
{{StringDef|id=th09 Easy Ranking|tl=}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th095}}}} ===
====  ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th095_scene_photo_count|ascii=y|tl=}}
{{StringDef|id=th095_scene_score|ascii=y|tl=}}
{{StringDef|id=th095_scene_hiscore|ascii=y|tl=}}
{{StringDef|id=th095_bestshot_overwrite|ascii=y|tl=}}
{{StringDef|id=th095_results_slow_rate|ascii=y|tl=}}
{{StringDef|id=th095_results_total_score|ascii=y|tl=}}
{{StringDef|id=th095_results_high_score|ascii=y|tl=}}
{{StringDef|id=th095_results_score|ascii=y|tl=}}
{{StringDef|id=th095_results_shot|ascii=y|tl=}}
{{StringDef|id=th095_results_best_shot|ascii=y|tl=}}
{{StringDef|id=th095_menu_slow_rate|ascii=y|tl=}}
{{StringDef|id=th095_menu_high score|ascii=y|tl=}}
{{StringDef|id=th095_menu_scene_success_amount|ascii=y|tl=}}
{{StringDef/Footer}}
 
====  ====
 
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 MAX|ascii=y|tl=}}
{{StringDef|id=th095_replay_name_regist|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_save|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_save_empty|ascii=y|tl=}}
{{StringDef|id=th095_select_replay_number|ascii=y|tl=}}
{{StringDef|id=th095_ascii_user_replay|ascii=y|tl=}}
{{StringDef|id=th095_ascii_user_replay_empty|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_empty|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th10}}}} ===
=== {{lang|en|Stages}} ===
=== {{lang|en|Stages}} ===
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
Line 52: Line 298:
|ascii=y
|ascii=y
|id=th10_ascii_score_empty
|id=th10_ascii_score_empty
|tl=}}
|tl=%2d  %s  %9ld%d  ----/--/-- --:--  Niveau -  ---%}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th10_ascii_ranking
|id=th10_ascii_ranking
|tl=&nbsp;          Score Classement!!}}
|tl=&nbsp;          Classement des résultats}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th13_ascii_credit
|id=th13_ascii_credit
|tl=Credit %d}}
|tl=Crédit %d}}
{{StringDef/Footer}}
{{StringDef/Footer}}


Line 68: Line 314:
|ascii=y
|ascii=y
|id=th16_ascii_score_empty
|id=th16_ascii_score_empty
|tl=}}
|tl=%2d  %s  %9ld%d  ----/--/-- --:-- Saison  Niveau -  ---%%}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 85: Line 331:
|id=th16_ascii_score_winter
|id=th16_ascii_score_winter
|tl=Hiver}}
|tl=Hiver}}
{{StringDef
|ascii=y
|id=th16_ascii_score_full
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th16_ascii_score_sp
|id=th16_ascii_score_sp
|tl=Pr}}
{{StringDef
|ascii=y
|id=th16_ascii_score_sm
|tl=Et}}
{{StringDef
|ascii=y
|id=th16_ascii_score_at
|tl=Au}}
{{StringDef
|ascii=y
|id=th16_ascii_score_wt
|tl=Hi}}
{{StringDef
|ascii=y
|id=th16_ascii_score_fu
|tl=}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th165}}}} ===
thcrap aligne ces éléments correctement à droite automatiquement, vous n’avez donc pas besoin de les remplir d’espaces.
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_sun
|tl=&nbsp;  Dim}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_mon
|tl=&nbsp;  Lun}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_tue
|tl=&nbsp;  Mar}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_wed
|tl=&nbsp;  Mer}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_thu
|tl=&nbsp;  Jeu}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_fri
|tl=&nbsp;  Ven}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_sat
|tl=&nbsp;  Sam}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_sun2
|tl=2e Dim}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_mon2
|tl=2e Lun}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_tue2
|tl=2e Mar}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_wed2
|tl=2e Mer}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_thu2
|tl=2e Jeu}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_fri2
|tl=2e Ven}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_sat2
|tl=2e Sam}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_sun3
|tl=3e Dim}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_mon3
|tl=3e Lun}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_tue3
|tl=3e Mar}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_wed3
|tl=3e Mer}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_thu3
|tl=3e Jeu}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_fri3
|tl=3e Ven}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_sat3
|tl=3e Sam}}
{{StringDef
|ascii=y
|id=th165_ascii_replay_diary
|tl=&nbsp; Agenda}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th18}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th18_ascii_shop_money
|tl=Fonds  %d  (+%d)}}
{{StringDef
|ascii=y
|id=th18_ascii_shop_cost
|tl=Coût %d}}
{{StringDef
|ascii=y
|id=th18_ascii_ability_slot
|tl=Emplacement %d}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_quit
|tl=Quitter}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_default
|tl=Valeurs par défaut}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_game_start
|tl=Commencer}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_extra_start
|tl=Commencer extra&nbsp;}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_practice
|tl=Entraînement}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_spell_practice
|tl=Pratique des sorts  &nbsp;}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_replay
|tl=Reprise vidéo}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_player_data
|tl=Données}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_music_room
|tl=Auditorium}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_option
|tl=Options}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_manual
|tl=Manuel}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_screen
|tl=Affichage}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_window
|tl=Fenêtré}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_fullscreen
|tl=Plein-écran}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_borderlessdbd
|tl=&nbsp;        Sans bords pt/pt}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_borderless
|tl=&nbsp;    Sans bordures}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_bgm_vol
|tl=Vol. musique}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_se_vol
|tl=Vol. effets}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_keyconfig
|tl=Configuration des touches}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_directinput
|tl=DirectInput}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_xinput
|tl=XInput}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_keyboard
|tl=Clavier}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_shot
|tl=Tir}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_bomb
|tl=Bombe}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_slow
|tl=Concentration}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_item
|tl=Objet}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_change
|tl=Changement}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_pause
|tl=Pause}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th185}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_achievment
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_magic
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_final_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_power
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_s_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_size
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_time
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_reload
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_break
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_graze
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_money
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_speed
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_cooltime
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost_empty
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_shop_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_slot
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_total_cost
|tl=}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th19}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th19 VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19 Online VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_init
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_joiningroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_leavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_disconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitleavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitdisconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exit
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecterror
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_room_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_player_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joining
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joined
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_wait_for_rival
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_no_delay
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_low
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_mid
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_high
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_matching_complete
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_rival_player
|tl=}}
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th16_ascii_score_sm
|id=th19_network_error_connect
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_doesnt_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_create_is_first
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_already_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_failed
|tl=}}
{{StringDef
|ascii=y
|id=th19_warning
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_full
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_right
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_gamepad
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_controller_select
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyconfig_reset
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_button_puhs_keyconfig
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_charge
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_up
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_down
|tl=}}
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th16_ascii_score_at
|id=th19_menu_left
|tl=}}
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th16_ascii_score_wt
|id=th19_menu_right
|tl=}}
|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}
{{LanguageCategory}}
[[Category:Common translated content]]

Latest revision as of 23:23, 26 February 2024

Traduction réalisée par l'équipe de Touhou-Online.

Special font

ID Text
th13_ascii_spell_score

SCORE %8d0 %4d/%4d

th13_ascii_spell_unknown

SCORE 00 ----/----

th13_ascii_spell_game

MODE DE JEU %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

PAS DE BONUS

Default font

Icon th06.png Embodiment of Scarlet Devil

Dans le jeu

ID Text
th06_ascii_centered_stage

NIVEAU %d

th06_ascii_centered_stage_final

NIVEAU FINAL

th06_ascii_centered_stage_extra

NIVEAU EXTRA

th06_ascii_centered_stage_demo

PARTIE DE DÉMONSTRATION

th06_ascii_centered_spell_bonus

Bonus de carte de sort !

th06_ascii_fullpower

Puissance maximale !

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Niveau terminé

th06_ascii_clear_header_all

Réussite totale !

th06_ascii_clear_bonus_stage

Niveau × 1000 = %5d

th06_ascii_clear_bonus_power

Puissance × 100 = %5d

th06_ascii_clear_bonus_graze

Frôlement × 10 = %5d

th06_ascii_clear_bonus_point

  × Objet de points %3d

th06_ascii_clear_bonus_player

Joueur = %8d

th06_ascii_clear_bonus_bomb

Bombes = %8d

th06_ascii_clear_bonus_easy

Mode Facile ×0,5

th06_ascii_clear_bonus_normal

Mode Normal ×1,0

th06_ascii_clear_bonus_hard

Mode Difficile ×1,2

th06_ascii_clear_bonus_lunatic

Mode Lunatique ×1,5

th06_ascii_clear_bonus_extra

Mode Extra ×2,0

th06_ascii_clear_bonus_penalty_0.5

Pénalité joueur ×0,5

th06_ascii_clear_bonus_penalty_0.2

Pénalité joueur ×0,2

th06_ascii_clear_bonus_total

Total = %8d

th06_practice_format

Menu des replays

Par rapport au jeu non corrigé, ces derniers ont déjà été décalés pour permettre l’affichage de 10 chiffres au lieu des 9 chiffres originaux, étant donné que base_tsa a conclu que la suppression du plafond original de 9 chiffres pour tous n’apporte que des effets positifs.

ID Text
th06_ascii_replay_header

No. Nom Date Joueur Mode

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

No. Nom Date Joueur Score

th06_ascii_replay_save_empty

No.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

No.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

No.%2d

th06_ascii_replay_user

Joueur

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

MarisaB

th06_ascii_easy

Facile

th06_ascii_normal

Normal

th06_ascii_hard

Difficile

th06_ascii_lunatic

Lunatique

th06_ascii_extra

Extra

th06_ascii_replay_stage_header

Niveau DernierScore

th06_ascii_replay_stage_empty

%-6s ---------

th06_ascii_replay_stage

%-6s %10d

th06_ascii_replay_stage_1

Niveau 1

th06_ascii_replay_stage_2

Niveau 2

th06_ascii_replay_stage_3

Niveau 3

th06_ascii_replay_stage_4

Niveau 4

th06_ascii_replay_stage_5

Niveau 5

th06_ascii_replay_stage_6

Niveau 6

th06_ascii_replay_stage_extra

Extra

Menu du score

ID Text
th06_ascii_result_clear

(C)

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

MAX

(Affiché sur la jauge de pouvoir au niveau maximal.)

th07 Full Power

th07 Supernatural Border

Barriere surnaturelle !!

th07 CherryPoint Max

Points de cerisier au max !

th07 Border Bonus Format

Bonus barriere %7d

th07 Stage Clear

Niveau termine

th07 All Clear

Reussite totale

th07 Clear Bonus Format

Reussi = %8d

th07 Clear Point Items Format

Points = %8d

th07 Clear Graze Format

Frole. = %8d

th07 Clear Cherry Format

Ceris. = %8d0

th07 Clear Bonus Life Format

Vies =%9d

th07 Clear Bonus Bomb Format

Bombe = %8d

th07 Clear Easy Multiplier

Facile *0,5

th07 Clear Normal Multiplier

Normal *1,0

th07 Clear Hard Multiplier

Difficile *1,2

th07 Clear Lunatic Multiplier

Lunatique *1,5

th07 Clear Extra Multiplier

Extra *2,0

th07 Clear Phantasm Multiplier

Fantasme *2,0

th07 Clear Player Penalty*0.5

Penalite vie *0,5

th07 Clear Player Penalty*0.2

Penalite vie *0,2

th07 Clear Player Penalty*0.1

Penalite vie *0,1

th07 Clear Player Penalty*0.05

Penalite vie *0,05

th07 Clear Total Score Format

Total = %8d0

ID Text
th07 Ascii Phantasm

th07 Practice Stage Header

th07 Replay Stage Header

th07 Replay

th07 Replay Header

th07 Replay Save Empty

th07 Replay Save

th07 Replay Save Header

th07 Max Bonus

th07 Results Header

th07 Date Format

Icon th08.png Imperishable Night

ID Text
th08 Spell Bonus Failed

th08 Last Spell Failed

th08 Clear Time Orbs Format

Temps = %8d0

th08 Clear Human Format

< -80%% = %3d.%.2d%%

th08 Clear Youkai Format

> 80%% = %3d.%.2d%%

th08 Clear Last Time Format

Dernier temps = %2d:%.2d

th08 Clear Night Bonus

Bonus de nuit

ID Text
th08 Results Header

th08 Now Playing

th08 Spell Practice Total

th08 Spell Practice Card No

th08 Spell Replay

th08 Replay Spell Number

Icon th09.png Phantasmagoria of Flower View

ID Text
th09 Stage Format

th09 No Name

th09 Com vs Com

th09 Com vs Human

th09 Human vs Com

th09 Human vs Human

th09 Extra Mode

th09 Story Mode

th09 Extra

th09 Lunatic

th09 Hard

th09 Normal

th09 Easy

th09 Vs Format

th09 Replay

th09 5th

th09 4th

th09 3rd

th09 2nd

th09 1st

th09 Extra Ranking

th09 Lunatic Ranking

th09 Hard Ranking

th09 Normal Ranking

th09 Easy Ranking

Icon th095.png Shoot the Bullet

ID Text
th095_scene_photo_count

th095_scene_score

th095_scene_hiscore

th095_bestshot_overwrite

th095_results_slow_rate

th095_results_total_score

th095_results_high_score

th095_results_score

th095_results_shot

th095_results_best_shot

th095_menu_slow_rate

th095_menu_high score

th095_menu_scene_success_amount

ID Text
th095_replay_name_regist

th095_ascii_replay_save

th095_ascii_replay_save_empty

th095_select_replay_number

th095_ascii_user_replay

th095_ascii_user_replay_empty

th095_ascii_replay

th095_ascii_replay_empty

Icon th10.png Mountain of Faith

Stages

ID Text
th10_ascii_stage_1

Niveau 1

th10_ascii_stage_2

Niveau 2

th10_ascii_stage_3

Niveau 3

th10_ascii_stage_4

Niveau 4

th10_ascii_stage_5

Niveau 5

th10_ascii_stage_6

Niveau 6

th10_ascii_stage_clear

Terminé

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Niveau - ---%

th10_ascii_ranking

  Classement des résultats

th13_ascii_credit

Crédit %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Saison Niveau - ---%%

th16_ascii_score_spring

Printemps

th16_ascii_score_summer

Eté

th16_ascii_score_autumn

Automne

th16_ascii_score_winter

Hiver

th16_ascii_score_full

th16_ascii_score_sp

Pr

th16_ascii_score_sm

Et

th16_ascii_score_at

Au

th16_ascii_score_wt

Hi

th16_ascii_score_fu

Icon th165.png Violet Detector

thcrap aligne ces éléments correctement à droite automatiquement, vous n’avez donc pas besoin de les remplir d’espaces.

ID Text
th165_ascii_replay_sun

  Dim

th165_ascii_replay_mon

  Lun

th165_ascii_replay_tue

  Mar

th165_ascii_replay_wed

  Mer

th165_ascii_replay_thu

  Jeu

th165_ascii_replay_fri

  Ven

th165_ascii_replay_sat

  Sam

th165_ascii_replay_sun2

2e Dim

th165_ascii_replay_mon2

2e Lun

th165_ascii_replay_tue2

2e Mar

th165_ascii_replay_wed2

2e Mer

th165_ascii_replay_thu2

2e Jeu

th165_ascii_replay_fri2

2e Ven

th165_ascii_replay_sat2

2e Sam

th165_ascii_replay_sun3

3e Dim

th165_ascii_replay_mon3

3e Lun

th165_ascii_replay_tue3

3e Mar

th165_ascii_replay_wed3

3e Mer

th165_ascii_replay_thu3

3e Jeu

th165_ascii_replay_fri3

3e Ven

th165_ascii_replay_sat3

3e Sam

th165_ascii_replay_diary

  Agenda


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

Fonds %d (+%d)

th18_ascii_shop_cost

Coût %d

th18_ascii_ability_slot

Emplacement %d

th18_ascii_menu_quit

Quitter

th18_ascii_menu_default

Valeurs par défaut

th18_ascii_menu_game_start

Commencer

th18_ascii_menu_extra_start

Commencer extra 

th18_ascii_menu_practice

Entraînement

th18_ascii_menu_spell_practice

Pratique des sorts  

th18_ascii_menu_replay

Reprise vidéo

th18_ascii_menu_player_data

Données

th18_ascii_menu_music_room

Auditorium

th18_ascii_menu_option

Options

th18_ascii_menu_manual

Manuel

th18_ascii_menu_screen

Affichage

th18_ascii_menu_window

Fenêtré

th18_ascii_menu_fullscreen

Plein-écran

th18_ascii_menu_borderlessdbd

  Sans bords pt/pt

th18_ascii_menu_borderless

  Sans bordures

th18_ascii_menu_bgm_vol

Vol. musique

th18_ascii_menu_se_vol

Vol. effets

th18_ascii_menu_keyconfig

Configuration des touches

th18_ascii_menu_directinput

DirectInput

th18_ascii_menu_xinput

XInput

th18_ascii_menu_keyboard

Clavier

th18_ascii_menu_shot

Tir

th18_ascii_menu_bomb

Bombe

th18_ascii_menu_slow

Concentration

th18_ascii_menu_item

Objet

th18_ascii_menu_change

Changement

th18_ascii_menu_pause

Pause

Icon th185.png 100th Black Market

ID Text
th185_ascii_menu_achievment

th185_ascii_menu_magic

th185_ascii_wave

th185_ascii_final_wave

th185_ascii_power

th185_ascii_s_atk

th185_ascii_m_atk

th185_ascii_m_size

th185_ascii_m_time

th185_ascii_m_reload

th185_ascii_m_break

th185_ascii_m_graze

th185_ascii_money

th185_ascii_speed

th185_ascii_cooltime

th185_ascii_equip_cost

th185_ascii_equip_cost_empty

th185_ascii_shop_cost

th185_ascii_slot

th185_ascii_total_cost

Icon th19.png Unfinished Dream of All Living Ghost

ID Text
th19 VS Mode

th19 Online VS Mode

th19_network_status_init

th19_network_status_connecting

th19_network_status_joiningroom

th19_network_status_leavingroom

th19_network_status_disconnecting

th19_network_status_exitleavingroom

th19_network_status_exitdisconnecting

th19_network_status_exit

th19_network_status_connecterror

th19_network_status

th19_network_room_name

th19_network_player_name

th19_network_joining

th19_network_joined

th19_network_wait_for_rival

th19_network_latency_no_delay

th19_network_latency_low

th19_network_latency_mid

th19_network_latency_high

th19_network_matching_complete

th19_network_rival_player

th19_network_error_connect

th19_network_error_doesnt_exist

th19_network_error_create_is_first

th19_network_error_already_exist

th19_network_error_failed

th19_warning

th19_extra_attack_level

th19_boss_attack_level

th19_extra_attack

th19_boss_attack

th19_menu_keyboard_full

th19_menu_keyboard_left

th19_menu_keyboard_right

th19_menu_gamepad

th19_menu_controller_select

th19_menu_1player_1

th19_menu_1player_2

th19_menu_2player_1

th19_menu_2player_2

th19_menu_keyconfig_reset

th19_menu_button_puhs_keyconfig

th19_menu_charge

th19_menu_up

th19_menu_down

th19_menu_left

th19_menu_right