Hardcoded ASCII strings/it: Difference between revisions
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|ascii=y | |ascii=y | ||
|id=th16_ascii_score_empty | |id=th16_ascii_score_empty | ||
|tl=}} | |tl=%2d %s %9ld%d ----/--/-- --:-- Stagione Stage - ---%%}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_spring | |id=th16_ascii_score_spring | ||
|tl=}} | |tl=Primavera}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_summer | |id=th16_ascii_score_summer | ||
|tl=}} | |tl=Estate}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_autumn | |id=th16_ascii_score_autumn | ||
|tl=}} | |tl=Autunno }} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_winter | |id=th16_ascii_score_winter | ||
|tl=}} | |tl=Inverno}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_sp | |id=th16_ascii_score_sp | ||
|tl=}} | |tl=Pm}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_sm | |id=th16_ascii_score_sm | ||
|tl=}} | |tl=Es}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_at | |id=th16_ascii_score_at | ||
|tl=}} | |tl=At}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_wt | |id=th16_ascii_score_wt | ||
|tl=}} | |tl=Iv}} | ||
{{StringDef/Footer}} | {{StringDef/Footer}} |
Revision as of 09:53, 9 November 2017
These strings are rendered with the glyphs in ascii.anm, and are thus limited to the English alphabet (A-Z), 0-9 and a number of special characters. The server-side parser ensures this limit and tries to transliterate characters where possible. While it would be possible to upload a custom ascii.png for your language that replaces unneeded glyphs with custom letters, this is not recommended - it would also affect player names in score and replay lists. Also, you need to use non-breaking spaces ( ) to pad any of these strings with spaces at the beginning or the end. |
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
PUNTEGGIO %8d0 %4d/%4d |
th13_ascii_spell_unknown |
PUNTEGGIO 00 ----/---- |
th13_ascii_spell_game |
MOD DI GIOCO %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
NO BONUS |
Default font
ID | Text |
---|---|
th07 MAX |
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Stage 1 |
th10_ascii_stage_2 |
Stage 2 |
th10_ascii_stage_3 |
Stage 3 |
th10_ascii_stage_4 |
Stage 4 |
th10_ascii_stage_5 |
Stage 5 |
th10_ascii_stage_6 |
Stage 6 |
th10_ascii_stage_clear |
Completo |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Stage - ---% |
th10_ascii_ranking |
Classifica punteggi!! |
th13_ascii_credit |
Crediti %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Stagione Stage - ---%% |
th16_ascii_score_spring |
Primavera |
th16_ascii_score_summer |
Estate |
th16_ascii_score_autumn |
Autunno |
th16_ascii_score_winter |
Inverno |
th16_ascii_score_sp |
Pm |
th16_ascii_score_sm |
Es |
th16_ascii_score_at |
At |
th16_ascii_score_wt |
Iv |