Hardcoded ASCII strings/ko: Difference between revisions

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(Created page with "ReimuB")
(Created page with "MarisaA")
Line 74: Line 74:
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=}}

Revision as of 16:32, 25 February 2019


Special font

ID Text
th13_ascii_spell_score

SCORE %8d0 %4d/%4d

th13_ascii_spell_unknown

SCORE 00 ----/----

th13_ascii_spell_game

GAME MODE %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

NO BONUS

Default font

Icon th06.png Embodiment of Scarlet Devil

In-game

ID Text
th06_ascii_centered_stage

STAGE %d

th06_ascii_centered_stage_final

FINAL STAGE

th06_ascii_centered_stage_extra

EXTRA STAGE

th06_ascii_centered_stage_demo

DEMO PLAY

th06_ascii_centered_spell_bonus

Spell Card Bonus!

th06_ascii_fullpower

Full Power Mode!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Stage Clear

th06_ascii_clear_header_all

All Clear!

th06_ascii_clear_bonus_stage

Stage * 1000 = %5d

th06_ascii_clear_bonus_power

Power * 100 = %5d

th06_ascii_clear_bonus_graze

Graze * 10 = %5d

th06_ascii_clear_bonus_point

  * Point Item %3d

th06_ascii_clear_bonus_player

Player = %8d

th06_ascii_clear_bonus_bomb

Bomb = %8d

th06_ascii_clear_bonus_easy

Easy Rank * 0.5

th06_ascii_clear_bonus_normal

Normal Rank * 1.0

th06_ascii_clear_bonus_hard

Hard Rank * 1.2

th06_ascii_clear_bonus_lunatic

Lunatic Rank * 1.5

th06_ascii_clear_bonus_extra

Extra Rank * 2.0

th06_ascii_clear_bonus_penalty_0.5

Player Penalty * 0.5

th06_ascii_clear_bonus_penalty_0.2

Player Penalty * 0.2

th06_ascii_clear_bonus_total

Total = %8d

Replay menu

Compared to the unpatched game, these have already been shifted to accommodate 10 digits rather than the original 9, as base_tsa concluded that removing the game's original 9-digit cap for everyone by default only has positive effects.

ID Text
th06_ascii_replay_header

No. Name Date Player Rank

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

No. Name Date Player Score

th06_ascii_replay_save_empty

No.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

No.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

No.%2d

th06_ascii_replay_user

User

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

th06_ascii_easy

th06_ascii_normal

th06_ascii_hard

th06_ascii_lunatic

th06_ascii_extra

th06_ascii_replay_stage_header

th06_ascii_replay_stage_empty

th06_ascii_replay_stage

th06_ascii_replay_stage_1

th06_ascii_replay_stage_2

th06_ascii_replay_stage_3

th06_ascii_replay_stage_4

th06_ascii_replay_stage_5

th06_ascii_replay_stage_6

th06_ascii_replay_stage_extra

ID Text
th06_ascii_result_clear

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

Stages

ID Text
th10_ascii_stage_1

Stage 1

th10_ascii_stage_2

Stage 2

th10_ascii_stage_3

Stage 3

th10_ascii_stage_4

Stage 4

th10_ascii_stage_5

Stage 5

th10_ascii_stage_6

Stage 6

th10_ascii_stage_clear

Clear

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Stage - ---%

th10_ascii_ranking

  Score Ranking!!

th13_ascii_credit

Credit %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Season Stage - ---%%

th16_ascii_score_spring

Spring

th16_ascii_score_summer

Summer

th16_ascii_score_autumn

Autumn

th16_ascii_score_winter

Winter

th16_ascii_score_sp

Sp

th16_ascii_score_sm

Sm

th16_ascii_score_at

At

th16_ascii_score_wt

Wt

Icon th165.png Violet Detector

The game provides enough space to the right for longer translations of these, but make sure to then also provide the correct number of '-' characters in th165_ascii_replay_empty (should be the number of characters in your longest translated string).

ID Text
th165_ascii_replay_sun

  Sun

th165_ascii_replay_mon

  Mon

th165_ascii_replay_tue

  Tue

th165_ascii_replay_wed

  Wed

th165_ascii_replay_thu

  Thu

th165_ascii_replay_fri

  Fri

th165_ascii_replay_sat

  Sat

th165_ascii_replay_sun2

2nd Sun

th165_ascii_replay_mon2

2nd Mon

th165_ascii_replay_tue2

2nd Tue

th165_ascii_replay_wed2

2nd Wed

th165_ascii_replay_thu2

2nd Thu

th165_ascii_replay_fri2

2nd Fri

th165_ascii_replay_sat2

2nd Sat

th165_ascii_replay_sun3

3rd Sun

th165_ascii_replay_mon3

3rd Mon

th165_ascii_replay_tue3

3rd Tue

th165_ascii_replay_wed3

3rd Wed

th165_ascii_replay_thu3

3rd Thu

th165_ascii_replay_fri3

3rd Fri

th165_ascii_replay_sat3

3rd Sat

th165_ascii_replay_diary

  Diary