Hardcoded ASCII strings/pl: Difference between revisions

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<languages />
<languages />
{{mbox|text=<div class="mw-translate-fuzzy">
{{mbox|text=Te ciągi znaków są renderowane glifami <tt>ascii.anm</tt>. Są z tego powodu limitowane do [[:File:th14-ascii-ascii_1280.png|angielskiego alfabetu (A-Z), 0-9 i pewnych znaków specjalnych]]. Proszę, korzystaj jedynie z tych znaków.
Te ciągi są renderowane glifami <tt>ascii.anm</tt>. Są z tego powodu limitowane do [[:File:th14-ascii-ascii_1280.png|angielskiego alfabetu (A-Z), 0-9 i znaków specjalnych]]. Serwerowy parser gwarantuje ten limit i próbuje transliterować znaki, przy których jest to możliwe.
</div>


Gdy jest to możliwe przesłać niestandardowe <tt>ascii.png</tt> dla twojego języka, który zamieniałby niepotrzebne glify z własnymi literami, nie jest to zalecane - może to zadziałać także na nazwę gracza w liście wyników i powtórek.
Chociaż jest możliwe przesłanie niestandardowego <tt>ascii.png</tt> dla twojego języka, który zamieniałby niepotrzebne glify na własne litery, nie jest to zalecane - może to także wpłynąć na nazwę gracza w liście wyników i powtórek.


A także musisz używać "twardych spacji" (<tt>&amp;nbsp;</tt>) by zabezpieczyć te ciągi ze spacjami na początku lub końcu.
Ponadto musisz używać ''niełamiących spacji'' (<tt>&amp;nbsp;</tt>), aby dodać dopełnienie (padding) do tych ciągów znaków za pomocą spacjami na początku lub końcu.
 
Pamiętaj także, że niektóre ciągi znaków są używane w wielu grach, ale na poniższej liście są tylko raz.
}}
}}


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== Default font ==
== Default font ==


=== Stage Result===
=== {{lang|en|{{GameLabel|th06}}}} ===
{{StringDef/Header}}
==== W grze ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=POZIOM %d}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=OSTATNI POZIOM}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=POZIOM EXTRA}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=DEMONSTRACJA GRY}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus Karty Zaklecia!}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Pelna Moc!!}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Poziom Ukonczony}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Gra Ukonczona!}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Poziom * 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Moc *    100 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Otarcia * 10 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=&nbsp;  * Punkty %3d}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Zycia    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bomby    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Tryb Latwy    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Tryb Normalny  * 1.0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Tryb Trudny    * 1.2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Tryb Szalony  * 1.5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Poziom Extra  * 2.0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Kara Zyc      * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Kara Zyc      * 0.2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Suma      = %8d}}
{{StringDef|id=th06_practice_format|ascii=y|tl=POZIOM %d  %.10d|note=Podobnie jak powtórki, w oryginale ten ciąg znaków wyświetla jedynie 9 cyfr.}}
{{StringDef/Footer}}
 
==== Menu powtórek ====
W porównaniu do niespatchowanej gry, te już zmieniono tak, żeby zmieścić 10 cyfr, a nie oryginalne 9, ponieważ z [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> wynika, że domyślne usunięcie oryginalnego limitu 9 cyfr dla wszystkich ma jedynie pozytywne efekty].
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=Nr    Nazwa    Data    Postac  Tryb}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=Nr    Nazwa    Data    Postac  Wynik}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=Nr %.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=Nr %.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=Nr %2d}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Gracz}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Latwy}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normalny}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Trudny}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Szalony}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Poziom  Koncowy Wynik}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Poziom1}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Poziom2}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Poziom3}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Poziom4}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Poziom5}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Poziom6}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=}}
{{StringDef/Footer}}
 
==== Menu wyników ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(U)}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th07}}}} ===
{{StringDef/Header/ASCII}}
==== W grze ====
{{StringDef|id=th07 MAX|ascii=y|tl=MAKS
|note=Pokazane na pasku mocy przy maksimum mocy.}}
{{StringDef
|id=th07 Full Power
|tl=Pelna Moc!}}
{{StringDef
|id=th07 Supernatural Border
|tl=Nadprzyrodzona Granica!!}}
{{StringDef
|id=th07 CherryPoint Max
|tl=Punkty Wisni Pelne!}}
{{StringDef
|id=th07 Border Bonus Format
|tl=Bonus Granicy %7d}}
{{StringDef
{{StringDef
|id=th07 Stage Clear
|id=th07 Stage Clear
|tl=Etap Zakonczony}}
|tl=Poziom Ukonczony}}
{{StringDef
{{StringDef
|id=th07 All Clear
|id=th07 All Clear
|tl=Wszystko Zakonczone}}
|tl=Gra Ukonczona!}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Format
|id=th07 Clear Bonus Format
|tl=}}
|tl=Poziom = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Point Items Format
|id=th07 Clear Point Items Format
Line 53: Line 132:
{{StringDef
{{StringDef
|id=th07 Clear Graze Format
|id=th07 Clear Graze Format
|tl=}}
|tl=Otarcia= %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Cherry Format
|id=th07 Clear Cherry Format
|tl=}}
|tl=Wisnie = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Life Format
|id=th07 Clear Bonus Life Format
|tl=}}
|tl=Zycia  =%9d}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Bomb Format
|id=th07 Clear Bonus Bomb Format
|tl=}}
|tl=Bomby  = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Easy Multiplier
|id=th07 Clear Easy Multiplier
|tl=}}
|tl=Tryb Latwy  *0.5}}
{{StringDef
{{StringDef
|id=th07 Clear Normal Multiplier
|id=th07 Clear Normal Multiplier
|tl=}}
|tl=Tryb Normalny*1.0}}
{{StringDef
{{StringDef
|id=th07 Clear Hard Multiplier
|id=th07 Clear Hard Multiplier
|tl=}}
|tl=Tryb Trudny  *1.2}}
{{StringDef
{{StringDef
|id=th07 Clear Lunatic Multiplier
|id=th07 Clear Lunatic Multiplier
|tl=}}
|tl=Tryb Szalony *1.5}}
{{StringDef
{{StringDef
|id=th07 Clear Extra Multiplier
|id=th07 Clear Extra Multiplier
|tl=}}
|tl=Poziom Extra *2.0}}
{{StringDef
{{StringDef
|id=th07 Clear Phantasm Multiplier
|id=th07 Clear Phantasm Multiplier
|tl=}}
|tl=Poziom Phantasm*2.0}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.5
|id=th07 Clear Player Penalty*0.5
|tl=}}
|tl=Kara Zyc      *0.5}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.2
|id=th07 Clear Player Penalty*0.2
|tl=}}
|tl=Kara Zyc      *0.2}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.1
|id=th07 Clear Player Penalty*0.1
|tl=}}
|tl=Kara Zyc      *0.1}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.05
|id=th07 Clear Player Penalty*0.05
|tl=}}
|tl=Kara Zyc      *0.05}}
{{StringDef
{{StringDef
|id=th07 Clear Total Score Format
|id=th07 Clear Total Score Format
|tl=}}
|tl=Suma  = %8d0}}
{{StringDef/Footer}}
==== Menu ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 Ascii Phantasm|tl=}}
{{StringDef|id=th07 Practice Stage Header|tl=Poziom  Rekord}}
{{StringDef|id=th07 Replay Stage Header|tl=Poziom  Koncowy Wynik}}
{{StringDef|id=th07 Replay|tl=}}
{{StringDef|id=th07 Replay Header|tl=Nr    Nazwa      Data  Postac  Tryb}}
{{StringDef|id=th07 Replay Save Empty|tl=Nr %.2d -------- --/--  -------          0}}
{{StringDef|id=th07 Replay Save|tl=Nr %.2d %8s %5s  %7s %9d0}}
{{StringDef|id=th07 Replay Save Header|tl=Nr    Nazwa    Data  Postac Wynik}}
{{StringDef|id=th07 Max Bonus|tl=MaksBonus %8d}}
{{StringDef|id=th07 Results Header|tl=Nr  Nazwa    Wynik(Poziom) Data  Spowoln.|note=Bez skrótowca wychodzi poza ekran.}}
{{StringDef|id=th07 Date Format|tl=%d/%m}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th08}}}} ===
{{StringDef/Header/ASCII}}
==== W grze ====
{{StringDef|id=th08 Spell Bonus Failed|tl=Nie Pokonano Zaklecia}}
{{StringDef|id=th08 Last Spell Failed|tl=Nie Pokonano Ostatniego Zaklecia}}
{{StringDef
{{StringDef
|id=th08 Clear Time Orbs Format
|id=th08 Clear Time Orbs Format
|tl=}}
|tl=Czas  = %8d0}}
{{StringDef
{{StringDef
|id=th08 Clear Human Format
|id=th08 Clear Human Format
|tl=}}
|tl=powyzej-80%% = %3d.%.2d%%}}
{{StringDef
{{StringDef
|id=th08 Clear Youkai Format
|id=th08 Clear Youkai Format
|tl=}}
|tl=powyzej 80%% = %3d.%.2d%%}}
{{StringDef
{{StringDef
|id=th08 Clear Last Time Format
|id=th08 Clear Last Time Format
|tl=}}
|tl=Ostatni Czas = %2d:%.2d}}
{{StringDef
{{StringDef
|id=th08 Clear Night Bonus
|id=th08 Clear Night Bonus
|tl=}}
|tl=Bonus Nocy}}
{{StringDef/Footer}}
{{StringDef/Footer}}
 
==== Menu ====
=== {{lang|en|{{GameLabel|th06}}}} ===
====  ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=}}
{{StringDef|id=th08 Results Header|tl=Nr  Nazwa      Wynik(Poziom)  Data  Spowoln.|note=Ten znak ciągów w ósemce ma więcej paddingu niż jego odpowiednik w siódemce.}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=}}
{{StringDef|id=th08 Now Playing|tl=Teraz Gra}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=}}
{{StringDef|id=th08 Spell Practice Total|tl=%sW sumie}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=}}
{{StringDef|id=th08 Spell Practice Card No|tl=%sNr %.3d}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=}}
{{StringDef|id=th08 Spell Replay|tl=%s %8s  %6s %7s  Karta Nr %3d}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=}}
{{StringDef|id=th08 Replay Spell Number|tl=Nr %.3d %9d0}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th09}}}} ===
==== ====
 
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=}}
{{StringDef|id=th09 Stage Format|tl=POZIOM %d %.2d:%.2d}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th09 No Name|tl=Anonim&nbsp;}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=}}
{{StringDef|id=th09 Com vs Com|tl=Komputer kontra Komputer}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=}}
{{StringDef|id=th09 Com vs Human|tl=Komputer kontra Gracz}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=}}
{{StringDef|id=th09 Human vs Com|tl=Gracz kontra Komputer}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=}}
{{StringDef|id=th09 Human vs Human|tl=Gracz kontra Gracz}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=}}
{{StringDef|id=th09 Extra Mode|tl=Tryb Extra}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=}}
{{StringDef|id=th09 Story Mode|tl=Tryb Opowiesci}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=}}
{{StringDef|id=th09 Extra|tl=}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=}}
{{StringDef|id=th09 Lunatic|tl=Szalony}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=}}
{{StringDef|id=th09 Hard|tl=Trudny&nbsp;}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=}}
{{StringDef|id=th09 Normal|tl=Normalny}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=}}
{{StringDef|id=th09 Easy|tl=Latwy &nbsp;}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=}}
{{StringDef|id=th09 Vs Format|tl=%.8s kontra %.8s}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=}}
{{StringDef|id=th09 Replay|tl=Nr %.2d %.8s %8s}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=}}
{{StringDef|id=th09 5th|tl=5ty}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=}}
{{StringDef|id=th09 4th|tl=4ty}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=}}
{{StringDef|id=th09 3rd|tl=3ci}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=}}
{{StringDef|id=th09 2nd|tl=2gi}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=}}
{{StringDef|id=th09 1st|tl=1szy}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=}}
{{StringDef|id=th09 Extra Ranking|tl=Ranking - Extra}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=}}
{{StringDef|id=th09 Lunatic Ranking|tl=Ranking - Szalony}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=}}
{{StringDef|id=th09 Hard Ranking|tl=Ranking - Trudny}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=}}
{{StringDef|id=th09 Normal Ranking|tl=Ranking - Normalny}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=}}
{{StringDef|id=th09 Easy Ranking|tl=Ranking - Latwy}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


==== ====
=== {{lang|en|{{GameLabel|th095}}}} ===
==== W grze ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=}}
{{StringDef|id=th095_scene_photo_count|ascii=y|tl=Zdj.  %.2d/%.2d}}
{{StringDef|id=th095_scene_score|ascii=y|tl=&nbsp; Wynik %.7d}}
{{StringDef|id=th095_scene_hiscore|ascii=y|tl=&nbsp;Rekord %.7d}}
{{StringDef|id=th095_bestshot_overwrite|ascii=y|tl=Nadpisano Najl. Zdjecie!}}
{{StringDef|id=th095_results_slow_rate|ascii=y|tl=Spowolnienie  %2.0f%%}}
{{StringDef|id=th095_results_total_score|ascii=y|tl=&nbsp;      Suma  %.8d}}
{{StringDef|id=th095_results_high_score|ascii=y|tl=&nbsp;    Rekord  %.7d}}
{{StringDef|id=th095_results_score|ascii=y|tl=&nbsp;    Wynik  %.7d}}
{{StringDef|id=th095_results_shot|ascii=y|tl=&nbsp;  Zdjecie  %.6d}}
{{StringDef|id=th095_results_best_shot|ascii=y|tl=Najlepsze Zdjecie  %.6d}}
{{StringDef|id=th095_menu_slow_rate|ascii=y|tl=Spowoln.  %2.0f%%}}
{{StringDef|id=th095_menu_high score|ascii=y|tl=Rekord    %.6d}}
{{StringDef|id=th095_menu_scene_success_amount|ascii=y|tl=Pokonano Scen:%2d
|note=Z niewiadomych przyczyn, ten ciąg znaków jest zakończony końcem linii.}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th07}}}} ===
==== Menu powtórek ====
Z nieznanych powodów, ZUN zdecydował, że dane powtórek w menu zapisywania i menu oglądania są nieco inaczej formatowane.
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 MAX|ascii=y|tl=}}
{{StringDef|id=th095_replay_name_regist|ascii=y|tl=Spis Nazwy Powtórki}}
{{StringDef|id=th095_ascii_replay_save|ascii=y|tl=Nr %.2d %s %s-%s %.2d/%.2d %.2d:%.2d %6d}}
{{StringDef|id=th095_ascii_replay_save_empty|ascii=y|tl=Nr %.2d %s %s-%s %s ------}}
{{StringDef|id=th095_select_replay_number|ascii=y|tl=Wybierz Nr Powtórki}}
{{StringDef|id=th095_ascii_user_replay|ascii=y|tl=Gracz%.4s %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%}}
{{StringDef|id=th095_ascii_user_replay_empty|ascii=y|tl=Gracz---- --------  *-* --/--/-- --:-- ------ --.-%%}}
{{StringDef|id=th095_ascii_replay|ascii=y|tl=Nr %.2d %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%}}
{{StringDef|id=th095_ascii_replay_empty|ascii=y|tl=Nr %.2d --------  *-* --/--/-- --:-- ------ --%%}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th10}}}} ===
=== {{lang|en|Stages}} ===
=== {{lang|en|Stages}} ===
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th10_ascii_stage_1|ascii=y|tl=Etap 1 }}
{{StringDef|id=th10_ascii_stage_1|ascii=y|tl=Poziom 1 }}
{{StringDef|id=th10_ascii_stage_2|ascii=y|tl=Etap 2 }}
{{StringDef|id=th10_ascii_stage_2|ascii=y|tl=Poziom 2 }}
{{StringDef|id=th10_ascii_stage_3|ascii=y|tl=Etap 2}}
{{StringDef|id=th10_ascii_stage_3|ascii=y|tl=Poziom 3}}
{{StringDef|id=th10_ascii_stage_4|ascii=y|tl=Etap 4}}
{{StringDef|id=th10_ascii_stage_4|ascii=y|tl=Poziom 4}}
{{StringDef|id=th10_ascii_stage_5|ascii=y|tl=Etap 5}}
{{StringDef|id=th10_ascii_stage_5|ascii=y|tl=Poziom 5}}
{{StringDef|id=th10_ascii_stage_6|ascii=y|tl=Etap 6}}
{{StringDef|id=th10_ascii_stage_6|ascii=y|tl=Poziom 6}}
{{StringDef|id=th10_ascii_stage_clear|ascii=y|tl=Sukces  }}
{{StringDef|id=th10_ascii_stage_clear|ascii=y|tl=Sukces  }}
{{StringDef/Footer}}
{{StringDef/Footer}}
Line 198: Line 299:
|ascii=y
|ascii=y
|id=th10_ascii_score_empty
|id=th10_ascii_score_empty
|tl=%2d  %s  %9ld%d  ----/--/-- --:--  Etap -  ---%}}
|tl=%2d  %s  %9ld%d  ----/--/-- --:--  Poziom -  ---%}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 231: Line 332:
|id=th16_ascii_score_winter
|id=th16_ascii_score_winter
|tl=Zima}}
|tl=Zima}}
{{StringDef
|ascii=y
|id=th16_ascii_score_full
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 246: Line 351:
|ascii=y
|ascii=y
|id=th16_ascii_score_wt
|id=th16_ascii_score_wt
|tl=}}
{{StringDef
|ascii=y
|id=th16_ascii_score_fu
|tl=}}
|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}
Line 368: Line 477:
|ascii=y
|ascii=y
|id=th18_ascii_menu_game_start
|id=th18_ascii_menu_game_start
|tl=}}
|tl=Zacznij grę}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 392: Line 501:
|ascii=y
|ascii=y
|id=th18_ascii_menu_music_room
|id=th18_ascii_menu_music_room
|tl=}}
|tl=Kącik muzyczny}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
|id=th18_ascii_menu_option
|id=th18_ascii_menu_option
|tl=}}
|tl=Opcja}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 470: Line 579:
|tl=}}
|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th185}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_achievment
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_magic
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_final_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_power
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_s_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_size
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_time
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_reload
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_break
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_graze
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_money
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_speed
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_cooltime
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost_empty
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_shop_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_slot
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_total_cost
|tl=}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th19}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th19 VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19 Online VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_init
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_joiningroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_leavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_disconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitleavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitdisconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exit
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecterror
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_room_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_player_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joining
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joined
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_wait_for_rival
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_no_delay
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_low
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_mid
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_high
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_matching_complete
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_rival_player
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_connect
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_doesnt_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_create_is_first
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_already_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_failed
|tl=}}
{{StringDef
|ascii=y
|id=th19_warning
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_full
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_right
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_gamepad
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_controller_select
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyconfig_reset
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_button_puhs_keyconfig
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_charge
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_up
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_down
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_right
|tl=}}
{{StringDef/Footer}}
{{LanguageCategory}}
[[Category:Common translated content]]

Latest revision as of 23:25, 26 February 2024


Special font

ID Text
th13_ascii_spell_score

WYNIK %8d0 %4d/%4d

th13_ascii_spell_unknown

WYNIK 00 ----/----

th13_ascii_spell_game

TRYB GRY %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

BEZ BONUSU

Default font

Icon th06.png Embodiment of Scarlet Devil

W grze

ID Text
th06_ascii_centered_stage

POZIOM %d

th06_ascii_centered_stage_final

OSTATNI POZIOM

th06_ascii_centered_stage_extra

POZIOM EXTRA

th06_ascii_centered_stage_demo

DEMONSTRACJA GRY

th06_ascii_centered_spell_bonus

Bonus Karty Zaklecia!

th06_ascii_fullpower

Pelna Moc!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Poziom Ukonczony

th06_ascii_clear_header_all

Gra Ukonczona!

th06_ascii_clear_bonus_stage

Poziom * 1000 = %5d

th06_ascii_clear_bonus_power

Moc * 100 = %5d

th06_ascii_clear_bonus_graze

Otarcia * 10 = %5d

th06_ascii_clear_bonus_point

  * Punkty %3d

th06_ascii_clear_bonus_player

Zycia = %8d

th06_ascii_clear_bonus_bomb

Bomby = %8d

th06_ascii_clear_bonus_easy

Tryb Latwy * 0.5

th06_ascii_clear_bonus_normal

Tryb Normalny * 1.0

th06_ascii_clear_bonus_hard

Tryb Trudny * 1.2

th06_ascii_clear_bonus_lunatic

Tryb Szalony * 1.5

th06_ascii_clear_bonus_extra

Poziom Extra * 2.0

th06_ascii_clear_bonus_penalty_0.5

Kara Zyc * 0.5

th06_ascii_clear_bonus_penalty_0.2

Kara Zyc * 0.2

th06_ascii_clear_bonus_total

Suma = %8d

th06_practice_format

POZIOM %d  %.10d

(Podobnie jak powtórki, w oryginale ten ciąg znaków wyświetla jedynie 9 cyfr.)

Menu powtórek

W porównaniu do niespatchowanej gry, te już zmieniono tak, żeby zmieścić 10 cyfr, a nie oryginalne 9, ponieważ z base_tsa wynika, że domyślne usunięcie oryginalnego limitu 9 cyfr dla wszystkich ma jedynie pozytywne efekty.

ID Text
th06_ascii_replay_header

Nr Nazwa Data Postac Tryb

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

Nr Nazwa Data Postac Wynik

th06_ascii_replay_save_empty

Nr %.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

Nr %.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

Nr %2d

th06_ascii_replay_user

Gracz

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

MarisaB

th06_ascii_easy

Latwy

th06_ascii_normal

Normalny

th06_ascii_hard

Trudny

th06_ascii_lunatic

Szalony

th06_ascii_extra

Extra

th06_ascii_replay_stage_header

Poziom Koncowy Wynik

th06_ascii_replay_stage_empty

th06_ascii_replay_stage

th06_ascii_replay_stage_1

Poziom1

th06_ascii_replay_stage_2

Poziom2

th06_ascii_replay_stage_3

Poziom3

th06_ascii_replay_stage_4

Poziom4

th06_ascii_replay_stage_5

Poziom5

th06_ascii_replay_stage_6

Poziom6

th06_ascii_replay_stage_extra

Menu wyników

ID Text
th06_ascii_result_clear

(U)

Icon th07.png Perfect Cherry Blossom

W grze

ID Text
th07 MAX

MAKS

(Pokazane na pasku mocy przy maksimum mocy.)

th07 Full Power

Pelna Moc!

th07 Supernatural Border

Nadprzyrodzona Granica!!

th07 CherryPoint Max

Punkty Wisni Pelne!

th07 Border Bonus Format

Bonus Granicy %7d

th07 Stage Clear

Poziom Ukonczony

th07 All Clear

Gra Ukonczona!

th07 Clear Bonus Format

Poziom = %8d

th07 Clear Point Items Format

Punkty = %8d

th07 Clear Graze Format

Otarcia= %8d

th07 Clear Cherry Format

Wisnie = %8d

th07 Clear Bonus Life Format

Zycia =%9d

th07 Clear Bonus Bomb Format

Bomby = %8d

th07 Clear Easy Multiplier

Tryb Latwy *0.5

th07 Clear Normal Multiplier

Tryb Normalny*1.0

th07 Clear Hard Multiplier

Tryb Trudny *1.2

th07 Clear Lunatic Multiplier

Tryb Szalony *1.5

th07 Clear Extra Multiplier

Poziom Extra *2.0

th07 Clear Phantasm Multiplier

Poziom Phantasm*2.0

th07 Clear Player Penalty*0.5

Kara Zyc *0.5

th07 Clear Player Penalty*0.2

Kara Zyc *0.2

th07 Clear Player Penalty*0.1

Kara Zyc *0.1

th07 Clear Player Penalty*0.05

Kara Zyc *0.05

th07 Clear Total Score Format

Suma = %8d0

Menu

ID Text
th07 Ascii Phantasm

th07 Practice Stage Header

Poziom Rekord

th07 Replay Stage Header

Poziom Koncowy Wynik

th07 Replay

th07 Replay Header

Nr Nazwa Data Postac Tryb

th07 Replay Save Empty

Nr %.2d -------- --/-- ------- 0

th07 Replay Save

Nr %.2d %8s %5s %7s %9d0

th07 Replay Save Header

Nr Nazwa Data Postac Wynik

th07 Max Bonus

MaksBonus %8d

th07 Results Header

Nr Nazwa Wynik(Poziom) Data Spowoln.

(Bez skrótowca wychodzi poza ekran.)

th07 Date Format

%d/%m

Icon th08.png Imperishable Night

W grze

ID Text
th08 Spell Bonus Failed

Nie Pokonano Zaklecia

th08 Last Spell Failed

Nie Pokonano Ostatniego Zaklecia

th08 Clear Time Orbs Format

Czas = %8d0

th08 Clear Human Format

powyzej-80%% = %3d.%.2d%%

th08 Clear Youkai Format

powyzej 80%% = %3d.%.2d%%

th08 Clear Last Time Format

Ostatni Czas = %2d:%.2d

th08 Clear Night Bonus

Bonus Nocy

Menu

ID Text
th08 Results Header

Nr Nazwa Wynik(Poziom) Data Spowoln.

(Ten znak ciągów w ósemce ma więcej paddingu niż jego odpowiednik w siódemce.)

th08 Now Playing

Teraz Gra

th08 Spell Practice Total

%sW sumie

th08 Spell Practice Card No

%sNr %.3d

th08 Spell Replay

%s %8s %6s %7s Karta Nr %3d

th08 Replay Spell Number

Nr %.3d %9d0

Icon th09.png Phantasmagoria of Flower View

ID Text
th09 Stage Format

POZIOM %d %.2d:%.2d

th09 No Name

Anonim 

th09 Com vs Com

Komputer kontra Komputer

th09 Com vs Human

Komputer kontra Gracz

th09 Human vs Com

Gracz kontra Komputer

th09 Human vs Human

Gracz kontra Gracz

th09 Extra Mode

Tryb Extra

th09 Story Mode

Tryb Opowiesci

th09 Extra

th09 Lunatic

Szalony

th09 Hard

Trudny 

th09 Normal

Normalny

th09 Easy

Latwy  

th09 Vs Format

%.8s kontra %.8s

th09 Replay

Nr %.2d %.8s %8s

th09 5th

5ty

th09 4th

4ty

th09 3rd

3ci

th09 2nd

2gi

th09 1st

1szy

th09 Extra Ranking

Ranking - Extra

th09 Lunatic Ranking

Ranking - Szalony

th09 Hard Ranking

Ranking - Trudny

th09 Normal Ranking

Ranking - Normalny

th09 Easy Ranking

Ranking - Latwy

Icon th095.png Shoot the Bullet

W grze

ID Text
th095_scene_photo_count

Zdj.  %.2d/%.2d

th095_scene_score

  Wynik %.7d

th095_scene_hiscore

 Rekord %.7d

th095_bestshot_overwrite

Nadpisano Najl. Zdjecie!

th095_results_slow_rate

Spowolnienie %2.0f%%

th095_results_total_score

  Suma  %.8d

th095_results_high_score

  Rekord  %.7d

th095_results_score

  Wynik  %.7d

th095_results_shot

  Zdjecie  %.6d

th095_results_best_shot

Najlepsze Zdjecie  %.6d

th095_menu_slow_rate

Spowoln. %2.0f%%

th095_menu_high score

Rekord  %.6d

th095_menu_scene_success_amount

Pokonano Scen:%2d

(Z niewiadomych przyczyn, ten ciąg znaków jest zakończony końcem linii.)

Menu powtórek

Z nieznanych powodów, ZUN zdecydował, że dane powtórek w menu zapisywania i menu oglądania są nieco inaczej formatowane.

ID Text
th095_replay_name_regist

Spis Nazwy Powtórki

th095_ascii_replay_save

Nr %.2d %s %s-%s %.2d/%.2d %.2d:%.2d %6d

th095_ascii_replay_save_empty

Nr %.2d %s %s-%s %s ------

th095_select_replay_number

Wybierz Nr Powtórki

th095_ascii_user_replay

Gracz%.4s %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%

th095_ascii_user_replay_empty

Gracz---- -------- *-* --/--/-- --:-- ------ --.-%%

th095_ascii_replay

Nr %.2d %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%

th095_ascii_replay_empty

Nr %.2d -------- *-* --/--/-- --:-- ------ --%%

Icon th10.png Mountain of Faith

Stages

ID Text
th10_ascii_stage_1

Poziom 1

th10_ascii_stage_2

Poziom 2

th10_ascii_stage_3

Poziom 3

th10_ascii_stage_4

Poziom 4

th10_ascii_stage_5

Poziom 5

th10_ascii_stage_6

Poziom 6

th10_ascii_stage_clear

Sukces

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Poziom - ---%

th10_ascii_ranking

  Lista Wynikow!!

th13_ascii_credit

Napisy %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

th16_ascii_score_spring

Wiosna

th16_ascii_score_summer

Lato

th16_ascii_score_autumn

Jesień

th16_ascii_score_winter

Zima

th16_ascii_score_full

th16_ascii_score_sp

th16_ascii_score_sm

th16_ascii_score_at

th16_ascii_score_wt

th16_ascii_score_fu

Icon th165.png Violet Detector

ID Text
th165_ascii_replay_sun

th165_ascii_replay_mon

th165_ascii_replay_tue

th165_ascii_replay_wed

th165_ascii_replay_thu

th165_ascii_replay_fri

th165_ascii_replay_sat

th165_ascii_replay_sun2

th165_ascii_replay_mon2

th165_ascii_replay_tue2

th165_ascii_replay_wed2

th165_ascii_replay_thu2

th165_ascii_replay_fri2

th165_ascii_replay_sat2

th165_ascii_replay_sun3

th165_ascii_replay_mon3

th165_ascii_replay_tue3

th165_ascii_replay_wed3

th165_ascii_replay_thu3

th165_ascii_replay_fri3

th165_ascii_replay_sat3

th165_ascii_replay_diary


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

th18_ascii_shop_cost

th18_ascii_ability_slot

th18_ascii_menu_quit

th18_ascii_menu_default

th18_ascii_menu_game_start

Zacznij grę

th18_ascii_menu_extra_start

th18_ascii_menu_practice

th18_ascii_menu_spell_practice

th18_ascii_menu_replay

th18_ascii_menu_player_data

th18_ascii_menu_music_room

Kącik muzyczny

th18_ascii_menu_option

Opcja

th18_ascii_menu_manual

th18_ascii_menu_screen

th18_ascii_menu_window

th18_ascii_menu_fullscreen

th18_ascii_menu_borderlessdbd

th18_ascii_menu_borderless

th18_ascii_menu_bgm_vol

th18_ascii_menu_se_vol

th18_ascii_menu_keyconfig

th18_ascii_menu_directinput

th18_ascii_menu_xinput

th18_ascii_menu_keyboard

th18_ascii_menu_shot

th18_ascii_menu_bomb

th18_ascii_menu_slow

th18_ascii_menu_item

th18_ascii_menu_change

th18_ascii_menu_pause

Icon th185.png 100th Black Market

ID Text
th185_ascii_menu_achievment

th185_ascii_menu_magic

th185_ascii_wave

th185_ascii_final_wave

th185_ascii_power

th185_ascii_s_atk

th185_ascii_m_atk

th185_ascii_m_size

th185_ascii_m_time

th185_ascii_m_reload

th185_ascii_m_break

th185_ascii_m_graze

th185_ascii_money

th185_ascii_speed

th185_ascii_cooltime

th185_ascii_equip_cost

th185_ascii_equip_cost_empty

th185_ascii_shop_cost

th185_ascii_slot

th185_ascii_total_cost

Icon th19.png Unfinished Dream of All Living Ghost

ID Text
th19 VS Mode

th19 Online VS Mode

th19_network_status_init

th19_network_status_connecting

th19_network_status_joiningroom

th19_network_status_leavingroom

th19_network_status_disconnecting

th19_network_status_exitleavingroom

th19_network_status_exitdisconnecting

th19_network_status_exit

th19_network_status_connecterror

th19_network_status

th19_network_room_name

th19_network_player_name

th19_network_joining

th19_network_joined

th19_network_wait_for_rival

th19_network_latency_no_delay

th19_network_latency_low

th19_network_latency_mid

th19_network_latency_high

th19_network_matching_complete

th19_network_rival_player

th19_network_error_connect

th19_network_error_doesnt_exist

th19_network_error_create_is_first

th19_network_error_already_exist

th19_network_error_failed

th19_warning

th19_extra_attack_level

th19_boss_attack_level

th19_extra_attack

th19_boss_attack

th19_menu_keyboard_full

th19_menu_keyboard_left

th19_menu_keyboard_right

th19_menu_gamepad

th19_menu_controller_select

th19_menu_1player_1

th19_menu_1player_2

th19_menu_2player_1

th19_menu_2player_2

th19_menu_keyconfig_reset

th19_menu_button_puhs_keyconfig

th19_menu_charge

th19_menu_up

th19_menu_down

th19_menu_left

th19_menu_right