Hardcoded ASCII strings/pt-br: Difference between revisions

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Além disso, tem que usar "espaços sem quebra" (<tt>&amp;nbsp;</tt>) para encaixar qualquer uma destas linhas ou no início ou no fim.
Além disso, tem que usar "espaços sem quebra" (<tt>&amp;nbsp;</tt>) para encaixar qualquer uma destas linhas ou no início ou no fim.
}}
}}


Line 37: Line 39:
== Default font ==
== Default font ==


=== Stage Result===
=== {{lang|en|{{GameLabel|th06}}}} ===
{{StringDef/Header}}
==== In-game ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=FASE %d}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=FASE FINAL}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=FASE EXTRA}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=DEMONSTRACAO}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus de Spell Card!}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Modo de Poder Total!!}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Fase Concluida}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Tudo Concluido!}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Fase  * 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Poder * 100  = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Graze * 10  = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=&nbsp;  * Item Ponto %3d}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Jogador  = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bombas    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Rank Facil    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Rank Normal    * 1.0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Rank Dificil  * 1.2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Rank Lunatico  * 1.5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Rank Extra    * 2.0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Penal. de Vidas * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Penal. de Vidas * 0.2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Total = %8d}}
{{StringDef|id=th06_practice_format|ascii=y|tl=}}
{{StringDef/Footer}}
 
==== Menu Replay ====
Em comparação com o jogo sem patch, estes foram alterados para acomodar 10 dígitos, em vez dos 9 originais, já que [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> concluiu que remover o limite de 9 dígitos original do jogo para todos por padrão só tem efeitos positivos].
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=No.  Nome      Data    Jogador  Rank}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=No.  Nome    Data    Jogador  Rank}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=No.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=No.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=No.%2d}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Usuario}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Facil}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normal}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Dificil}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Lunatico}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Fase    Pontos}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=%-6s  ---------}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=%-6s %10d}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Fase 1}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Fase 2}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Fase 3}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Fase 4}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Fase 5}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Fase 6}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=Extra}}
{{StringDef/Footer}}
 
==== Menu Pontos ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(C)}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th07}}}} ===
{{StringDef/Header/ASCII}}
====  ====
{{StringDef|id=th07 MAX|ascii=y|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|id=th07 Full Power
|tl=}}
{{StringDef
|id=th07 Supernatural Border
|tl=Borda Sobrenatural!!}}
{{StringDef
|id=th07 CherryPoint Max
|tl=Max. Pontos de Cereja!}}
{{StringDef
|id=th07 Border Bonus Format
|tl=Pts. Borda: %7d}}
{{StringDef
{{StringDef
|id=th07 Stage Clear
|id=th07 Stage Clear
Line 44: Line 124:
{{StringDef
{{StringDef
|id=th07 All Clear
|id=th07 All Clear
|tl=Tudo Concluido}}
|tl=Concluido}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Format
|id=th07 Clear Bonus Format
|tl=Concl.=%8d}}
|tl=Passou = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Point Items Format
|id=th07 Clear Point Items Format
|tl=Pontos=%8d}}
|tl=Pontos = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Graze Format
|id=th07 Clear Graze Format
|tl=Graze =%8d}}
|tl=Desvios= %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Cherry Format
|id=th07 Clear Cherry Format
|tl=Cereja=%8d0}}
|tl=Cereja =%8d0}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Life Format
|id=th07 Clear Bonus Life Format
|tl=Jogador=%9d}}
|tl=Vidas  =%9d}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Bomb Format
|id=th07 Clear Bonus Bomb Format
|tl=Bombas=%8d}}
|tl=Bombas = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Easy Multiplier
|id=th07 Clear Easy Multiplier
Line 83: Line 163:
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.5
|id=th07 Clear Player Penalty*0.5
|tl=Penal. de Vidas*0.5}}
|tl=Penal. Vidas *0.5}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.2
|id=th07 Clear Player Penalty*0.2
|tl=Penal. de Vidas*0.2}}
|tl=Penal. Vidas *0.2}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.1
|id=th07 Clear Player Penalty*0.1
|tl=Penal. de Vidas*0.1}}
|tl=Penal. Vidas *0.1}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.05
|id=th07 Clear Player Penalty*0.05
|tl=Penal. de Vidas*0.05}}
|tl=Penal. Vidas *0.05}}
{{StringDef
{{StringDef
|id=th07 Clear Total Score Format
|id=th07 Clear Total Score Format
|tl=Total = %8d0}}
|tl=Total =%8d0}}
{{StringDef/Footer}}
====  ====
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 Ascii Phantasm|tl=}}
{{StringDef|id=th07 Practice Stage Header|tl=}}
{{StringDef|id=th07 Replay Stage Header|tl=}}
{{StringDef|id=th07 Replay|tl=}}
{{StringDef|id=th07 Replay Header|tl=}}
{{StringDef|id=th07 Replay Save Empty|tl=}}
{{StringDef|id=th07 Replay Save|tl=}}
{{StringDef|id=th07 Replay Save Header|tl=}}
{{StringDef|id=th07 Max Bonus|tl=}}
{{StringDef|id=th07 Results Header|tl=}}
{{StringDef|id=th07 Date Format|tl=}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th08}}}} ===
{{StringDef/Header/ASCII}}
====  ====
{{StringDef|id=th08 Spell Bonus Failed|tl=}}
{{StringDef|id=th08 Last Spell Failed|tl=}}
{{StringDef
{{StringDef
|id=th08 Clear Time Orbs Format
|id=th08 Clear Time Orbs Format
Line 112: Line 213:
|tl=Bonus da Noite}}
|tl=Bonus da Noite}}
{{StringDef/Footer}}
{{StringDef/Footer}}
 
==== ====
=== {{lang|en|{{GameLabel|th06}}}} ===
==== In-game ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=FASE %d}}
{{StringDef|id=th08 Results Header|tl=}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=FASE FINAL}}
{{StringDef|id=th08 Now Playing|tl=}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=FASE EXTRA}}
{{StringDef|id=th08 Spell Practice Total|tl=}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=DEMONSTRACAO}}
{{StringDef|id=th08 Spell Practice Card No|tl=}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus de Spell Card!}}
{{StringDef|id=th08 Spell Replay|tl=}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Modo de Poder Total!!}}
{{StringDef|id=th08 Replay Spell Number|tl=}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Fase Concluida}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Tudo Concluido!}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Fase  * 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Poder * 100  = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Graze * 10  = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=&nbsp;  * Item Ponto %3d}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Jogador  = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bombas    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Rank Facil    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Rank Normal    * 1.0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Rank Dificil  * 1.2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Rank Lunatico  * 1.5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Rank Extra    * 2.0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Penal. de Vidas * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Penal. de Vidas * 0.2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Total = %8d}}
{{StringDef/Footer}}
{{StringDef/Footer}}
 
=== {{lang|en|{{GameLabel|th09}}}} ===
==== Menu Replay ====
Em comparação com o jogo sem patch, estes foram alterados para acomodar 10 dígitos, em vez dos 9 originais, já que [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> concluiu que remover o limite de 9 dígitos original do jogo para todos por padrão só tem efeitos positivos].
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=No.  Nome      Data    Jogador  Rank}}
{{StringDef|id=th09 Stage Format|tl=}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th09 No Name|tl=}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=No.  Nome    Data    Jogador  Rank}}
{{StringDef|id=th09 Com vs Com|tl=}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=No.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th09 Com vs Human|tl=}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=No.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th09 Human vs Com|tl=}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=No.%2d}}
{{StringDef|id=th09 Human vs Human|tl=}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Usuario}}
{{StringDef|id=th09 Extra Mode|tl=}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}}
{{StringDef|id=th09 Story Mode|tl=}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}}
{{StringDef|id=th09 Extra|tl=}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}}
{{StringDef|id=th09 Lunatic|tl=}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}}
{{StringDef|id=th09 Hard|tl=}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Facil}}
{{StringDef|id=th09 Normal|tl=}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normal}}
{{StringDef|id=th09 Easy|tl=}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Dificil}}
{{StringDef|id=th09 Vs Format|tl=}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Lunatico}}
{{StringDef|id=th09 Replay|tl=}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}}
{{StringDef|id=th09 5th|tl=}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Fase    Pontos}}
{{StringDef|id=th09 4th|tl=}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=%-6s  ---------}}
{{StringDef|id=th09 3rd|tl=}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=%-6s %10d}}
{{StringDef|id=th09 2nd|tl=}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Fase 1}}
{{StringDef|id=th09 1st|tl=}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Fase 2}}
{{StringDef|id=th09 Extra Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Fase 3}}
{{StringDef|id=th09 Lunatic Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Fase 4}}
{{StringDef|id=th09 Hard Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Fase 5}}
{{StringDef|id=th09 Normal Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Fase 6}}
{{StringDef|id=th09 Easy Ranking|tl=}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=Extra}}
{{StringDef/Footer}}
{{StringDef/Footer}}


==== Menu Pontos ====
=== {{lang|en|{{GameLabel|th095}}}} ===
====  ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(C)}}
{{StringDef|id=th095_scene_photo_count|ascii=y|tl=}}
{{StringDef|id=th095_scene_score|ascii=y|tl=}}
{{StringDef|id=th095_scene_hiscore|ascii=y|tl=}}
{{StringDef|id=th095_bestshot_overwrite|ascii=y|tl=}}
{{StringDef|id=th095_results_slow_rate|ascii=y|tl=}}
{{StringDef|id=th095_results_total_score|ascii=y|tl=}}
{{StringDef|id=th095_results_high_score|ascii=y|tl=}}
{{StringDef|id=th095_results_score|ascii=y|tl=}}
{{StringDef|id=th095_results_shot|ascii=y|tl=}}
{{StringDef|id=th095_results_best_shot|ascii=y|tl=}}
{{StringDef|id=th095_menu_slow_rate|ascii=y|tl=}}
{{StringDef|id=th095_menu_high score|ascii=y|tl=}}
{{StringDef|id=th095_menu_scene_success_amount|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th07}}}} ===
==== ====
 
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 MAX|ascii=y|tl=}}
{{StringDef|id=th095_replay_name_regist|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_save|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_save_empty|ascii=y|tl=}}
{{StringDef|id=th095_select_replay_number|ascii=y|tl=}}
{{StringDef|id=th095_ascii_user_replay|ascii=y|tl=}}
{{StringDef|id=th095_ascii_user_replay_empty|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th095_ascii_replay_empty|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th10}}}} ===
=== {{lang|en|Stages}} ===
=== {{lang|en|Stages}} ===
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
Line 202: Line 303:
|ascii=y
|ascii=y
|id=th10_ascii_ranking
|id=th10_ascii_ranking
|tl=           Classificacao!!}}
|tl=&nbsp;          Novo Record!!}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 231: Line 332:
|id=th16_ascii_score_winter
|id=th16_ascii_score_winter
|tl=Inverno}}
|tl=Inverno}}
{{StringDef
|ascii=y
|id=th16_ascii_score_full
|tl=}}
{{StringDef
{{StringDef
|ascii=y
|ascii=y
Line 247: Line 352:
|id=th16_ascii_score_wt
|id=th16_ascii_score_wt
|tl=In}}
|tl=In}}
{{StringDef
|ascii=y
|id=th16_ascii_score_fu
|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}


Line 341: Line 450:
|tl=&nbsp; Diario}}
|tl=&nbsp; Diario}}
{{StringDef/Footer}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th18}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th18_ascii_shop_money
|tl=Dinheiro %d (+%d)}}
{{StringDef
|ascii=y
|id=th18_ascii_shop_cost
|tl=Custo %d}}
{{StringDef
|ascii=y
|id=th18_ascii_ability_slot
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_quit
|tl=Sair}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_default
|tl=Padrao}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_game_start
|tl=Iniciar Jogo}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_extra_start
|tl=Iniciar Extra}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_practice
|tl=Treinar}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_spell_practice
|tl=Treinar Magia}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_replay
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_player_data
|tl=Dados}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_music_room
|tl=Sala de Musica}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_option
|tl=Configurar}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_manual
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_screen
|tl=Tela}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_window
|tl=Janela}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_fullscreen
|tl=Tela Cheia}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_borderlessdbd
|tl=JanelaSemContorno}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_borderless
|tl=Sem Contorno}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_bgm_vol
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_se_vol
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_keyconfig
|tl=Conf. Teclas}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_directinput
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_xinput
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_keyboard
|tl=Teclado}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_shot
|tl=Tiro}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_bomb
|tl=Bomba}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_slow
|tl=Devagar}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_item
|tl=|notranslate=Não precisa de tradução.}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_change
|tl=Trocar}}
{{StringDef
|ascii=y
|id=th18_ascii_menu_pause
|tl=Pausa}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th185}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_achievment
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_menu_magic
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_final_wave
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_power
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_s_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_atk
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_size
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_time
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_reload
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_break
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_m_graze
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_money
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_speed
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_cooltime
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_equip_cost_empty
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_shop_cost
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_slot
|tl=}}
{{StringDef
|ascii=y
|id=th185_ascii_total_cost
|tl=}}
{{StringDef/Footer}}
=== {{lang|en|{{GameLabel|th19}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef
|ascii=y
|id=th19 VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19 Online VS Mode
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_init
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_joiningroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_leavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_disconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitleavingroom
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exitdisconnecting
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_exit
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status_connecterror
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_status
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_room_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_player_name
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joining
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_joined
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_wait_for_rival
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_no_delay
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_low
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_mid
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_latency_high
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_matching_complete
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_rival_player
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_connect
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_doesnt_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_create_is_first
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_already_exist
|tl=}}
{{StringDef
|ascii=y
|id=th19_network_error_failed
|tl=}}
{{StringDef
|ascii=y
|id=th19_warning
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack_level
|tl=}}
{{StringDef
|ascii=y
|id=th19_extra_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_boss_attack
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_full
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyboard_right
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_gamepad
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_controller_select
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_1player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_1
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_2player_2
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_keyconfig_reset
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_button_puhs_keyconfig
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_charge
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_up
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_down
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_left
|tl=}}
{{StringDef
|ascii=y
|id=th19_menu_right
|tl=}}
{{StringDef/Footer}}
{{LanguageCategory}}
[[Category:Common translated content]]

Latest revision as of 23:24, 26 February 2024

Página traduzida pelo grupo Dreamland's Crazy Tea Party.

Usuário: KriChris

Special font

ID Text
th13_ascii_spell_score

PONTOS %8d0 %4d/%4d

th13_ascii_spell_unknown

PONTOS 00 ----/----

th13_ascii_spell_game

MODO DE JOGO %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

SEM BONUS

Default font

Icon th06.png Embodiment of Scarlet Devil

In-game

ID Text
th06_ascii_centered_stage

FASE %d

th06_ascii_centered_stage_final

FASE FINAL

th06_ascii_centered_stage_extra

FASE EXTRA

th06_ascii_centered_stage_demo

DEMONSTRACAO

th06_ascii_centered_spell_bonus

Bonus de Spell Card!

th06_ascii_fullpower

Modo de Poder Total!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Fase Concluida

th06_ascii_clear_header_all

Tudo Concluido!

th06_ascii_clear_bonus_stage

Fase * 1000 = %5d

th06_ascii_clear_bonus_power

Poder * 100 = %5d

th06_ascii_clear_bonus_graze

Graze * 10 = %5d

th06_ascii_clear_bonus_point

  * Item Ponto %3d

th06_ascii_clear_bonus_player

Jogador = %8d

th06_ascii_clear_bonus_bomb

Bombas = %8d

th06_ascii_clear_bonus_easy

Rank Facil * 0.5

th06_ascii_clear_bonus_normal

Rank Normal * 1.0

th06_ascii_clear_bonus_hard

Rank Dificil * 1.2

th06_ascii_clear_bonus_lunatic

Rank Lunatico * 1.5

th06_ascii_clear_bonus_extra

Rank Extra * 2.0

th06_ascii_clear_bonus_penalty_0.5

Penal. de Vidas * 0.5

th06_ascii_clear_bonus_penalty_0.2

Penal. de Vidas * 0.2

th06_ascii_clear_bonus_total

Total = %8d

th06_practice_format

Menu Replay

Em comparação com o jogo sem patch, estes foram alterados para acomodar 10 dígitos, em vez dos 9 originais, já que base_tsa concluiu que remover o limite de 9 dígitos original do jogo para todos por padrão só tem efeitos positivos.

ID Text
th06_ascii_replay_header

No. Nome Data Jogador Rank

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

No. Nome Data Jogador Rank

th06_ascii_replay_save_empty

No.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

No.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

No.%2d

th06_ascii_replay_user

Usuario

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

MarisaB

th06_ascii_easy

Facil

th06_ascii_normal

Normal

th06_ascii_hard

Dificil

th06_ascii_lunatic

Lunatico

th06_ascii_extra

Extra

th06_ascii_replay_stage_header

Fase Pontos

th06_ascii_replay_stage_empty

%-6s ---------

th06_ascii_replay_stage

%-6s %10d

th06_ascii_replay_stage_1

Fase 1

th06_ascii_replay_stage_2

Fase 2

th06_ascii_replay_stage_3

Fase 3

th06_ascii_replay_stage_4

Fase 4

th06_ascii_replay_stage_5

Fase 5

th06_ascii_replay_stage_6

Fase 6

th06_ascii_replay_stage_extra

Extra

Menu Pontos

ID Text
th06_ascii_result_clear

(C)

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

th07 Full Power

th07 Supernatural Border

Borda Sobrenatural!!

th07 CherryPoint Max

Max. Pontos de Cereja!

th07 Border Bonus Format

Pts. Borda: %7d

th07 Stage Clear

Fase Concluida

th07 All Clear

Concluido

th07 Clear Bonus Format

Passou = %8d

th07 Clear Point Items Format

Pontos = %8d

th07 Clear Graze Format

Desvios= %8d

th07 Clear Cherry Format

Cereja =%8d0

th07 Clear Bonus Life Format

Vidas =%9d

th07 Clear Bonus Bomb Format

Bombas = %8d

th07 Clear Easy Multiplier

Rank Facil *0.5

th07 Clear Normal Multiplier

Rank Normal *1.0

th07 Clear Hard Multiplier

Rank Dificil *1.2

th07 Clear Lunatic Multiplier

Rank Lunatico*1.5

th07 Clear Extra Multiplier

Rank Extra *2.0

th07 Clear Phantasm Multiplier

Rank Fantasma*2.0

th07 Clear Player Penalty*0.5

Penal. Vidas *0.5

th07 Clear Player Penalty*0.2

Penal. Vidas *0.2

th07 Clear Player Penalty*0.1

Penal. Vidas *0.1

th07 Clear Player Penalty*0.05

Penal. Vidas *0.05

th07 Clear Total Score Format

Total =%8d0

ID Text
th07 Ascii Phantasm

th07 Practice Stage Header

th07 Replay Stage Header

th07 Replay

th07 Replay Header

th07 Replay Save Empty

th07 Replay Save

th07 Replay Save Header

th07 Max Bonus

th07 Results Header

th07 Date Format

Icon th08.png Imperishable Night

ID Text
th08 Spell Bonus Failed

th08 Last Spell Failed

th08 Clear Time Orbs Format

Tempo =%8d0

th08 Clear Human Format

Em -80%% = %3d.%.2d%%

th08 Clear Youkai Format

Em +80%% = %3d.%.2d%%

th08 Clear Last Time Format

Hora Final =%2d:%.2d

th08 Clear Night Bonus

Bonus da Noite

ID Text
th08 Results Header

th08 Now Playing

th08 Spell Practice Total

th08 Spell Practice Card No

th08 Spell Replay

th08 Replay Spell Number

Icon th09.png Phantasmagoria of Flower View

ID Text
th09 Stage Format

th09 No Name

th09 Com vs Com

th09 Com vs Human

th09 Human vs Com

th09 Human vs Human

th09 Extra Mode

th09 Story Mode

th09 Extra

th09 Lunatic

th09 Hard

th09 Normal

th09 Easy

th09 Vs Format

th09 Replay

th09 5th

th09 4th

th09 3rd

th09 2nd

th09 1st

th09 Extra Ranking

th09 Lunatic Ranking

th09 Hard Ranking

th09 Normal Ranking

th09 Easy Ranking

Icon th095.png Shoot the Bullet

ID Text
th095_scene_photo_count

th095_scene_score

th095_scene_hiscore

th095_bestshot_overwrite

th095_results_slow_rate

th095_results_total_score

th095_results_high_score

th095_results_score

th095_results_shot

th095_results_best_shot

th095_menu_slow_rate

th095_menu_high score

th095_menu_scene_success_amount

ID Text
th095_replay_name_regist

th095_ascii_replay_save

th095_ascii_replay_save_empty

th095_select_replay_number

th095_ascii_user_replay

th095_ascii_user_replay_empty

th095_ascii_replay

th095_ascii_replay_empty

Icon th10.png Mountain of Faith

Stages

ID Text
th10_ascii_stage_1

Fase 1

th10_ascii_stage_2

Fase 2

th10_ascii_stage_3

Fase 3

th10_ascii_stage_4

Fase 4

th10_ascii_stage_5

Fase 5

th10_ascii_stage_6

Fase 6

th10_ascii_stage_clear

Completo

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Fase - ---%

th10_ascii_ranking

  Novo Record!!

th13_ascii_credit

Creditos %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Estacao Fase - ---%%

th16_ascii_score_spring

Primavera

th16_ascii_score_summer

Verao

th16_ascii_score_autumn

Outono

th16_ascii_score_winter

Inverno

th16_ascii_score_full

th16_ascii_score_sp

Pr

th16_ascii_score_sm

Vr

th16_ascii_score_at

Ou

th16_ascii_score_wt

In

th16_ascii_score_fu

Icon th165.png Violet Detector

Thcrap alinha-os automaticamente à direita, para que você não precise preenchê-los com espaços.

ID Text
th165_ascii_replay_sun

  Dom

th165_ascii_replay_mon

  Seg

th165_ascii_replay_tue

  Ter

th165_ascii_replay_wed

  Qua

th165_ascii_replay_thu

  Qui

th165_ascii_replay_fri

  Sex

th165_ascii_replay_sat

  Sab

th165_ascii_replay_sun2

2* Dom

th165_ascii_replay_mon2

2* Seg

th165_ascii_replay_tue2

2* Ter

th165_ascii_replay_wed2

2* Qua

th165_ascii_replay_thu2

2* Qui

th165_ascii_replay_fri2

2* Sex

th165_ascii_replay_sat2

2* Sab

th165_ascii_replay_sun3

3* Dom

th165_ascii_replay_mon3

3* Seg

th165_ascii_replay_tue3

3* Ter

th165_ascii_replay_wed3

3* Qua

th165_ascii_replay_thu3

3* Qui

th165_ascii_replay_fri3

3* Sex

th165_ascii_replay_sat3

3* Sab

th165_ascii_replay_diary

  Diario


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

Dinheiro %d (+%d)

th18_ascii_shop_cost

Custo %d

th18_ascii_ability_slot

th18_ascii_menu_quit

Sair

th18_ascii_menu_default

Padrao

th18_ascii_menu_game_start

Iniciar Jogo

th18_ascii_menu_extra_start

Iniciar Extra

th18_ascii_menu_practice

Treinar

th18_ascii_menu_spell_practice

Treinar Magia

th18_ascii_menu_replay

th18_ascii_menu_player_data

Dados

th18_ascii_menu_music_room

Sala de Musica

th18_ascii_menu_option

Configurar

th18_ascii_menu_manual

th18_ascii_menu_screen

Tela

th18_ascii_menu_window

Janela

th18_ascii_menu_fullscreen

Tela Cheia

th18_ascii_menu_borderlessdbd

JanelaSemContorno

th18_ascii_menu_borderless

Sem Contorno

th18_ascii_menu_bgm_vol

th18_ascii_menu_se_vol

th18_ascii_menu_keyconfig

Conf. Teclas

th18_ascii_menu_directinput

th18_ascii_menu_xinput

th18_ascii_menu_keyboard

Teclado

th18_ascii_menu_shot

Tiro

th18_ascii_menu_bomb

Bomba

th18_ascii_menu_slow

Devagar

th18_ascii_menu_item

th18_ascii_menu_change

Trocar

th18_ascii_menu_pause

Pausa

Icon th185.png 100th Black Market

ID Text
th185_ascii_menu_achievment

th185_ascii_menu_magic

th185_ascii_wave

th185_ascii_final_wave

th185_ascii_power

th185_ascii_s_atk

th185_ascii_m_atk

th185_ascii_m_size

th185_ascii_m_time

th185_ascii_m_reload

th185_ascii_m_break

th185_ascii_m_graze

th185_ascii_money

th185_ascii_speed

th185_ascii_cooltime

th185_ascii_equip_cost

th185_ascii_equip_cost_empty

th185_ascii_shop_cost

th185_ascii_slot

th185_ascii_total_cost

Icon th19.png Unfinished Dream of All Living Ghost

ID Text
th19 VS Mode

th19 Online VS Mode

th19_network_status_init

th19_network_status_connecting

th19_network_status_joiningroom

th19_network_status_leavingroom

th19_network_status_disconnecting

th19_network_status_exitleavingroom

th19_network_status_exitdisconnecting

th19_network_status_exit

th19_network_status_connecterror

th19_network_status

th19_network_room_name

th19_network_player_name

th19_network_joining

th19_network_joined

th19_network_wait_for_rival

th19_network_latency_no_delay

th19_network_latency_low

th19_network_latency_mid

th19_network_latency_high

th19_network_matching_complete

th19_network_rival_player

th19_network_error_connect

th19_network_error_doesnt_exist

th19_network_error_create_is_first

th19_network_error_already_exist

th19_network_error_failed

th19_warning

th19_extra_attack_level

th19_boss_attack_level

th19_extra_attack

th19_boss_attack

th19_menu_keyboard_full

th19_menu_keyboard_left

th19_menu_keyboard_right

th19_menu_gamepad

th19_menu_controller_select

th19_menu_1player_1

th19_menu_1player_2

th19_menu_2player_1

th19_menu_2player_2

th19_menu_keyconfig_reset

th19_menu_button_puhs_keyconfig

th19_menu_charge

th19_menu_up

th19_menu_down

th19_menu_left

th19_menu_right