Patch:Sandbox

From Touhou Patch Center
Revision as of 16:06, 17 March 2019 by NamelessLegacy (talk | contribs)
Jump to navigation Jump to search

Patch development sandbox (unstable) (sandbox)

This is a (freely editable) sandbox to test new patch functionality before merging it somewhere else. Although this patch might have bleeding-edge features, you should not use it for regular play - we might crash your game at any time. ☺

Icon th06.png Embodiment of Scarlet Devil (th06)

Gnome-colors-gtk-edit.svg versions.js
Game Build Variety Code page Hash (SHA-256) Size of executable
Icon th06.png th06 v1.02h English patch Default (932) 1a24d75df3aad73c3211a1e342ce8ca60bf8dd304da17bbe6a24994b53e4a500
Icon th145.png th145 v1.31b (original) Default (932) f8229b5908f3dee003803593eb14e7ae927560b746adae6ece82b3b7c0d6e8a9 4,831,744 bytes
Icon th155.png th155 v1.10 (original) Default (932) fc6708094b53afa3c00584ecb6e9be14bbf57c2fcd568ef8017af27f8b8ee1f8 5,287,640 bytes
Gnome-colors-gtk-edit.svg msg2.dat.jdiff

Reimu

#0@60🐮 <u$Moo>. 🐮(TL note: Moo means moo.)

Reimu

#0@61A demo of more than one working TL note! Just according to <u$keikaku>.(TL note: Keikaku (計画, けいかく) means plan.)

Cirno

#0@97I'll deep-freeze you with some English beef, within a <u$femto>second!!(TL note: Femto (フェムト), to put it simply, is the instantaneous. A period of time so short that normal living beings can't even imagine it. Time is made of constant instants to short that you can't perceive them. Since you can't perceive the instantaneous, time appears to be continuous, but it's actually made up of tiny instants. Those ropes also appear to be single pieces of rope, but in reality they're woven together from much smaller threads. And so, these ropes woven from imperceptibly thin fibres seem like an infinitely continuous material. We remove all unwanted materials to make them the strongest fabric possible. That includes, of course, any unwanted impurity. By weaving those threads together into ropes, you can make a rope that will never rot. Since time immemorial, we've used these ropes to restrict the movements of the impure.)

Icon th145.png Urban Legend in Limbo (th145)


Gnome-colors-gtk-edit.svg th145/data/system/pause/pause.act.jdiff
ID Text
/sprites/1/keyframe/layout/font_count

[]

/sprites/4/keyframe/layout/font_count

[]

/sprites/10/keyframe/layout/font_count

[]


Gnome-colors-gtk-edit.svg th145/data/system/network_vs/network_vs.act.jdiff
ID Text
/sprites/65/keyframe/layout/font_count

[]

/sprites/78/keyframe/layout/font_count

[]

/sprites/79/keyframe/layout/font_count

[]

/sprites/80/keyframe/layout/font_count

[]

/sprites/81/keyframe/layout/font_count

[]

/sprites/82/keyframe/layout/font_count

[]

/sprites/83/keyframe/layout/font_count

[]

/sprites/84/keyframe/layout/font_count

[]

/sprites/85/keyframe/layout/font_count

[]

Icon th145.png Urban Legend in Limbo (th145)

Returns from a function
(ret)
Description Used to remove 2 functions with a lot of anti-hack stuff.
Address
v1.41Rx11e270, Rx120650
Code
c3
ret

Text layout test suite

Icon th14.png Double Dealing Character (th14)

No. 1 tdb:sandbox 01/en

♪<st$This will not be printed> <c$Layout <b$test suite>!$>

<r$going partly off the screen> Bold, blah, italic, both. <munch> <t$Alignment, yay!> <tr$Right-aligned tab def. #2$A string to define tab width$... and an even longer one to override the one before>. This is not #3. <cb$Center #1> <c$Center #2>, <cbit$Center #3$>. <r$Right #1>, <il$Left #2>, <rbi$👯 Right #3 👯>. Pure font commands should not use tabs... <r$Right all the way$>

<l$Tab 1>, <l$Tab 2>, <l$Tab 3>.

Limit tests

The game must be able to display these without crashing before we ship any breakpoints to base_tsa.

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
1 Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis. ⧼Sandbox⧽
Gnome-colors-gtk-edit.svg st01a.msg.jdiff

Reimu

#0@34Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum.

Spell card support (→ base_tsa)

Icon th09.png Phantasmagoria of Flower View (th09)

Stored in .sht...

Type Address Parameters

File:Icon testgame.png [[testgame|]] (testgame)

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
String ID 蝶符「ミニットスケールス」 ⧼{{{owner}}}⧽
3 蝶符「アゲハの鱗粉」 ⧼{{{owner}}}⧽