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(Created page with " The difficulty is downscaled a bit, but there's a greater number of bullets than usual. (sweat) "It's not simply OK to have a ton of them!" would be a phrase that I would li...")
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the joy in trying new things."
the joy in trying new things."


The difficulty is downscaled a bit, but there's a greater
number of bullets than usual. (sweat)
"It's not simply OK to have a ton of them!" would be a phrase that
I would like to hear from those who play it. (lol)


To those who think STGs need to have a unique system,
fancy graphics, a sense of exhilaration, moe characters, or voices
(Are there even those kinds of people(^^;?), there are commercial
or other shmups that are better-made and this game would probably
not be suited for you. (Hey)





Revision as of 18:44, 28 February 2017

-------------------------------------------------------------------

○東方紅魔郷 ~ the Embodiment of Scarlet Devil.


Afterword    Shanghai Alice Correspondence vol.1




                Team Shanghai Alice Leader ZUN
                                2002/08/11

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Spoilers are present, so for people who haven't cleared
  the game, read at your own discretion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  But it's just extra writing. Shooting games don't really
   have that many spoilers in the first place.


====================================================================
0. Omake Afterword Table of Contents
====================================================================

 1. Omake Afterword
 2. Extra Story
 3. Character Snippets
 4. Music Comments
 5. Capturing and Hints


====================================================================
1. Omake Afterword
====================================================================

	Nice to meet you, this is ZUN. For those who have already
met me, then this isn't the first time we've met. This C62 Summer
Comiket is my first time as a participant. I hope you enjoy the
games I make from now on. In some sense, I suppose this would be
considered my maiden game?

	Embodiment of Scarlet Devil is a game made by a danmaku
moe artist for those who are danmaku moe.

	These days, the independent and commercial shmups have
been slowly, but silently, evolving at a rate that was
unthinkable only a few years ago.

	However, to narrow the scope to only danmaku shmups, I'm
feeling a bit dissatisfied with the direction that it's currently
headed. The main issues are the rapid inflation of difficulty,
games that have only a lot of bullets, effects that are fancy and
beautiful, but are not easy on the eyes; and games with new
systems that don't require dodging bullets. That is my opinion.
	Many of them are usually fun to play as games, but even
though that might be fine as it is, in some instances it might
give the impression that "Dodging bullets is not fun; of course
there are going to be a lot of bullets in an shmup." If they don't
try to find dodging bullets fun, why don't they try to reconsider
why they would play a shmup if the enemies' shots were gone?

	That's the reason why I'm calling this a Late 20th century
style, 21st century shmup. One thing that I would like to clarify
that I did not feel some nostalgia to the games of the late 90's
and say: "Yup, shmups back in those days were the best." And decide
to make a new game. (^^; If I were to say something like that, I
wouldn't be making a new game, I'd be buying them. 
"Yup, not just with shmups, but with everything, I want to find
the joy in trying new things."

	The difficulty is downscaled a bit, but there's a greater
number of bullets than usual. (sweat) 
"It's not simply OK to have a ton of them!" would be a phrase that
I would like to hear from those who play it. (lol)

	To those who think STGs need to have a unique system,
fancy graphics, a sense of exhilaration, moe characters, or voices
(Are there even those kinds of people(^^;?), there are commercial
or other shmups that are better-made and this game would probably
not be suited for you. (Hey)