Th06/omake.txt/en: Difference between revisions
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(Created page with "In any case, it makes me want to play a stringed instrument. Like an erhu. (That came out of nowhere!) (Translator's note: Another leftover from Rin Satsuki?)") |
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In any case, it makes me want to play a stringed instrument. | |||
Like an erhu. (That came out of nowhere!) | |||
(Translator's note: Another leftover from Rin Satsuki?) | |||
Revision as of 19:08, 28 February 2017
------------------------------------------------------------------- ○東方紅魔郷 ~ the Embodiment of Scarlet Devil. Afterword Shanghai Alice Correspondence vol.1 Team Shanghai Alice Leader ZUN 2002/08/11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spoilers are present, so for people who haven't cleared the game, read at your own discretion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ But it's just extra writing. Shooting games don't really have that many spoilers in the first place. ==================================================================== 0. Omake Afterword Table of Contents ==================================================================== 1. Omake Afterword 2. Extra Story 3. Character Snippets 4. Music Comments 5. Capturing and Hints ==================================================================== 1. Omake Afterword ==================================================================== Nice to meet you, this is ZUN. For those who have already met me, then this isn't the first time we've met. This C62 Summer Comiket is my first time as a participant. I hope you enjoy the games I make from now on. In some sense, I suppose this would be considered my maiden game? Embodiment of Scarlet Devil is a game made by a danmaku moe artist for those who are danmaku moe. These days, the independent and commercial shmups have been slowly, but silently, evolving at a rate that was unthinkable only a few years ago. However, to narrow the scope to only danmaku shmups, I'm feeling a bit dissatisfied with the direction that it's currently headed. The main issues are the rapid inflation of difficulty, games that have only a lot of bullets, effects that are fancy and beautiful, but are not easy on the eyes; and games with new systems that don't require dodging bullets. That is my opinion. Many of them are usually fun to play as games, but even though that might be fine as it is, in some instances it might give the impression that "Dodging bullets is not fun; of course there are going to be a lot of bullets in an shmup." If they don't try to find dodging bullets fun, why don't they try to reconsider why they would play a shmup if the enemies' shots were gone? That's the reason why I'm calling this a Late 20th century style, 21st century shmup. One thing that I would like to clarify that I did not feel some nostalgia to the games of the late 90's and say: "Yup, shmups back in those days were the best." And decide to make a new game. (^^; If I were to say something like that, I wouldn't be making a new game, I'd be buying them. "Yup, not just with shmups, but with everything, I want to find the joy in trying new things." The difficulty is downscaled a bit, but there's a greater number of bullets than usual. (sweat) "It's not simply OK to have a ton of them!" would be a phrase that I would like to hear from those who play it. (lol) To those who think STGs need to have a unique system, fancy graphics, a sense of exhilaration, moe characters, or voices (Are there even those kinds of people(^^;?), there are commercial or other shmups that are better-made and this game would probably not be suited for you. (Hey) Obviously, to those who decided to play, there's no need for reasons to enjoy the game. (^^; These things should only be considered to those who make (and especially to those who sell) the actual games. Still, to those who feel like the characters are too small, the backgrounds are too monotonous, or a lack of variation in the small fry, this is not due to any particular insistence, but due to a simple lack of manpower. Please forgive me (sweat). Starting next time, I hope I am able to improve little by little as I become accustomed to it. (As if it's anyone else's business (^^;) --------- ―― Made With Love So it's All Right By the way, how do you like the music? I intended to make it about three times as bright as usual, and since I haven't seen it in game music recently, I added some jazz fusion to it. I wanted to make it unusual and give it qualities of "This is what I think about when I think of game music!" yet I wanted to avoid the atmosphere that is so prevalent in game music a little bit. ...But it's more like I didn't make anything BUT those kinds of songs. (Even with as long as I've been composing...) If I were to sum up the melodies in a single word, I guess I'd say "old"? I don't think "nostalgic" quite has the same meaning, anyway. (^^; This time, I personally think that the last boss and extra boss theme's were created to be representative of the game, and I quite like them both. This has nothing to do with the game, but I also released a music CD at the same time as this game. It's filled like songs like the ones in this game, so if you even like this game's music a little bit, please give the music CD a listen. However, it's almost entirely high-tempo songs, so you might find yourself considering that the best way to throw away your life is to hang yourself. I consider it a genre-free CD, so it isn't suited for people who get hung up on categorizing all music into genres. Certainly. In any case, it makes me want to play a stringed instrument. Like an erhu. (That came out of nowhere!) (Translator's note: Another leftover from Rin Satsuki?) ---------