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  ○Chinese Girl
  Hong Meiling





Revision as of 18:27, 9 March 2017

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○東方紅魔郷 ~ the Embodiment of Scarlet Devil.


Afterword    Shanghai Alice Correspondence vol.1




                Team Shanghai Alice Leader ZUN
                                2002/08/11

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Spoilers are present, so for people who haven't cleared
  the game, read at your own discretion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  But it's just extra writing. Shooting games don't really
   have that many spoilers in the first place.


====================================================================
0. Omake Afterword Table of Contents
====================================================================

 1. Omake Afterword
 2. Extra Story
 3. Character Snippets
 4. Music Comments
 5. Capturing and Hints


====================================================================
1. Omake Afterword
====================================================================

	Nice to meet you, this is ZUN. For those who have already
met me, then this isn't the first time we've met. This C62 Summer
Comiket is my first time as a participant. I hope you enjoy the
games I make from now on. In some sense, I suppose this would be
considered my maiden game?

	Embodiment of Scarlet Devil is a game made by a danmaku
moe artist for those who are danmaku moe.

	These days, the independent and commercial shmups have
been slowly, but silently, evolving at a rate that was
unthinkable only a few years ago.

	However, to narrow the scope to only danmaku shmups, I'm
feeling a bit dissatisfied with the direction that it's currently
headed. The main issues are the rapid inflation of difficulty,
games that have only a lot of bullets, effects that are fancy and
beautiful, but are not easy on the eyes; and games with new
systems that don't require dodging bullets. That is my opinion.
	Many of them are usually fun to play as games, but even
though that might be fine as it is, in some instances it might
give the impression that "Dodging bullets is not fun; of course
there are going to be a lot of bullets in an shmup." If they don't
try to find dodging bullets fun, why don't they try to reconsider
why they would play a shmup if the enemies' shots were gone?

	That's the reason why I'm calling this a Late 20th century
style, 21st century shmup. One thing that I would like to clarify
that I did not feel some nostalgia to the games of the late 90's
and say: "Yup, shmups back in those days were the best." And decide
to make a new game. (^^; If I were to say something like that, I
wouldn't be making a new game, I'd be buying them. 
"Yup, not just with shmups, but with everything, I want to find
the joy in trying new things."

	The difficulty is downscaled a bit, but there's a greater
number of bullets than usual. (sweat) 
"It's not simply OK to have a ton of them!" would be a phrase that
I would like to hear from those who play it. (lol)

	To those who think STGs need to have a unique system,
fancy graphics, a sense of exhilaration, moe characters, or voices
(Are there even those kinds of people(^^;?), there are commercial
or other shmups that are better-made and this game would probably
not be suited for you. (Hey)

	Obviously, to those who decided to play, there's no need
for reasons to enjoy the game. (^^;
These things should only be considered to those who make (and
especially to those who sell) the actual games.


	Still, to those who feel like the characters are too
small, the backgrounds are too monotonous, or a lack of variation
in the small fry, this is not due to any particular insistence, but
due to a simple lack of manpower. Please forgive me (sweat).
Starting next time, I hope I am able to improve little by little as
I become accustomed to it. (As if it's anyone else's business (^^;)

---------

  ―― Made With Love So it's All Right

        By the way, how do you like the music?
I intended to make it about three times as bright as usual, and
since I haven't seen it in game music recently, I added some jazz
fusion to it. I wanted to make it unusual and give it qualities of
"This is what I think about when I think of game music!" yet I
wanted to avoid the atmosphere that is so prevalent in game music a
little bit.

        ...But it's more like I didn't make anything BUT those kinds
of songs. (Even with as long as I've been composing...) If I were to
sum up the melodies in a single word, I guess I'd say "old"? I don't
think "nostalgic" quite has the same meaning, anyway. (^^;

        This time, I personally think that the last boss and extra
boss theme's were created to be representative of the game, and I
quite like them both.

        This has nothing to do with the game, but I also released a
music CD at the same time as this game. It's filled like songs like
the ones in this game, so if you even like this game's music a
little bit, please give the music CD a listen. However, it's almost
entirely high-tempo songs, so you might find yourself considering
that the best way to throw away your life is to hang yourself.

        I consider it a genre-free CD, so it isn't suited for people
who get hung up on categorizing all music into genres. Certainly.


In any case, it makes me want to play a stringed instrument.
Like an erhu. (That came out of nowhere!)

(Translator's note: Another leftover from Rin Satsuki?)


---------

  ―― Ev-en-so, are you going?   Yes  ->No<-

        There haven't been any shmups released since Dodonpachi
Daiohjou, yeah? I've gotten to the second loop, but I've already
given up on that. (^^; (I use A-type Leinyan.) I can't even 1cc
Progear after 2-5 tries, so beating Daiohjou's second loop is going
to be impossible by my estimate (Due to physical limitations).

But making a danmaku shmup after so long was just as fun as ever.

 Actually, when I released Mystic Square I thought "Danmaku
shmups have already just about reached their peak." I suppose I was
somewhat mistaken. Among the countless number of games, there are two
large divisions. One group is games made to be widely accepted, and
the other is made for a small fraction to greatly enjoy. For business
(so they can put food on the table), the former is absolutely
necessary. Of course, danmaku shmups fall into the latter. Enthusiasts
choose them for the sake of the genre alone.

        I think that almost everyone considers shmups to be an
outdated genre based on the fact that they are rarely released anymore,
and it's likely that not too many more shmups will be. If you or the
people around you say that they're not fun in magazines or on the
internet (or in your own thoughts), then it may very well be that many
more people who also think shmups are outdated.

        The fact is that they are old-fashioned. However, I think that
its old-fashioned quality is part of its artistic essence. While kabuki
was once pop culture, it is now considered fine arts in the present
world. During the brief wine boom, some people may have become true
wine connoisseurs. And like how the techniques used in Blazing Star
showed up later in other horizontal shmups...
        When people who just think that shmups are outdated no longer
exist among those who play games, when there are only true danmaku
connoisseurs, I think that might be the best era for those who are
truly seeking to make genuine danmaku.

Shmups only wanted to be a single game since its inception.
For that reason, it might just be a little bad karma. (lol)


---------

  Getting back to the main topic...

---------

  ―― As a beginner, I apologize

        Changing the subject, this was the first time I've made a
Windows program of such a large scale. I've hardly done any
programming in Windows, so the code might be rather clumsy. m(_ _)m
However, in truth, working in an environment with things like API
and Direct X is so much of a blessing. I barely had to touch
anything low-level (like with the hardware), and I made a program
that runs on the surface.

        Since this time I had to construct libraries and tools from
scratch, I ran out of time for making a lot of things, but for now
just about every part of the development environment is in order.
That means that for the next game I plan on improving the quality
(especially on the production side).

        I received an archive from Mr. Punch from Amusement Makers.
Thanks to him, I was able to save a lot of time into putting 
together the essential parts of the game, so I am grateful for that.

        I think that from now on I have to make the compressed WAV
files loop. In dealing with making the WAV and the MIDI files loop
indefinitely, I found that the MIDI playback routine in particular
had a lot of bugs. Sorry for the inconvenience. m(_ _)m



---------

―― As for the next time

        What should I do? Actually, I do have the resources I need
to make the second Touhou Project game in the future. However, I
would personally like to see if I could make a completely different
game. I have made a plan for a new series (although it's no
different from Touhou (sweats) ). Well, for now I'll see if I can't
make more Touhou Project games for a little while longer. (^^;

        I think I'm certain it will probably be a shmup, but there
is such a short amount of time between the summer and winter
Comikets, so it'll be tough. No, I'm serious.
        And to make things worse, I won't be able to continue
making it due to being busy at work. (sweat)

In any case, please continue your support if you like my games.
m(_ _)m





====================================================================
2. Extra Story
====================================================================

   The backstory of Extra Stage.

      Touhou Koumakyou (Scarlet Devil Insanity) ~ Sister of Scarlet.

   Good weather graces Gensokyo today.
   Peace was supposed to grace Gensokyo today.
   The young girl clad in black felt uneasy today for some reason,
   and therefore headed to the shrine.


   Marisa: It's so hot, I'm gonna die here.
   Reimu: If you die, I'll feed your corpse to the birds.
   Remilia: My, it'd be fine if you'd let me take care of that.
   Marisa: That's a definite no.


   For some reason the scarlet devil was there, 
   yet it was the usual.


   Marisa: Is it alright to leave your house so much?
   Remilia: I leave it to Sakuya, so it's fine.
   Reimu: Chances are it's not fine, so go home now.


   At that moment, a frightening clap of thunder shocked the three.


   Reimu: A shower, huh.
   Marisa: Unusual at this time.
   Remilia: But I can't walk in the rain.

   After a few moments have passed, rain did not visit;
   it was clear enough that the sky was unnatural just by
   looking outside. 
   Fierce rain and snow hailed only a single deep area of Gensokyo.


   Remilia: Oh? 
            It seems the rain is only falling around me.
   Reimu: Looks that way, maybe you've been cursed?
   Marisa: She was cursed to begin with.

   Remilia: This is troublesome, 
            in this state I can't possibly return.
   Reimu: Or maybe they made it so you can't head home?
   Marisa: You've finally been kicked out.

   Remilia: Rather than making a situation where I can't head home, 
            it's more like...
   Marisa: ...Making a situation where something can't get out?
   Reimu: You've been kicked out after all.

   Remilia: Either way, I can't go back. 
            What should I do about my meals? (Meals = Humans)
   Reimu: I might as well go check it out.
   Marisa: Sounds like fun.

   And so, the two left the scarlet devil to take care of the 
   shrine while they headed towards Remilia's mansion.

   Remilia: Ah, that's it, I forgot about that.
            Patchouli is definitely trying to stop her
            from escaping (with rain).

   The devil tilted her head and leaned her cheek against
   her right hand.

   Remilia: This is troubling, neither I nor her can move in rain...


   Rain will not allow even a single part of devils to walk.




====================================================================
3. Character Snippets
====================================================================

   So without any advice, here are the character back stories.











































  ○Chinese Girl
   Hong Meiling























   Total of 7 card attacks.



  ○The Girl of Knowledge and Shadow
   Patchouli Knowledge

   Ability: Manipulation of fire, water, wood, earth, metal,
sun, and moon


   The 4th stage boss. She is the friend of the young mistress
and is a witch who has lived for 100 years. The "One-week Girl".

   Her weak constitution makes her poor at physical combat, but
she makes up for for that with her sheer variety of magical
attacks. Patchouli's ribbon is not a holy charm, but rather an
accessory that boosts magic power.

   Since she's a genuine witch, her magical power is terrifying.
However, because of the asthma she was born with, she often
cannot recite the spells. She also seems to have a vitamin A
deficiency.
   Maybe her windowless library room is dusty. No, obviously,
it's very dusty. But, since she spends all her time near books
she considers them a part of herself, and cannot stand to be
separated from them. This is how she has spent about 100 years.

   Total of 21 card attacks.



  ○Maid of the Scarlet Devil Mansion
   Sakuya Izayoi

   Ability: Manipulation of time


   5th stage boss. Plays the role of a human maid about 10~20
years old.

   That power of hers distances her from the human race. She has
given up trying to relate to ordinary people.
   She does not care about honor or power; she thinks so long as
it earns her dinner, being the Scarlet Devil Mansion's maid is
fine.

   She is the chief of the Scarlet Devil Mansion's maids and
cleaning staff, and always takes advantage of her ability to stop
time when working.
   (If she cleans when time is stopped, it won't raise dust.)

   Due to the nature of the mistress of the house, it is arguable
whether she serves the role of maid or babysitter, but in any case,
she is in charge of most of the affairs of the household.

	  Total of 9 card attacks.




 ○Eternally Young Scarlet Moon
  Remilia Scarlet

  Ability: Manipulation of Fate


  The final boss. She's been the mistress for about 500 years.

  She doesn't clarify this herself during the game, but she is
a vampire. She blanketed Gensokyo with a magic mist in order to
prevent sunlight from reaching her. Although she has been alive
for 500 years, her personality is that of a selfish child.

  She is a light eater. In other words, she can drink only a little
blood at a time and must leave the rest behind, so the humans off of
whom she feeds become a bit anemic, but usually stay alive. Due to
that fact, she is never able to increase the number of her kind.
   She often spills more blood than she consumes. The spilt blood
dyes her dress a deep scarlet, which is what gives rise to her
title, the "Scarlet Devil".

  She swears that she is a descendant of Tepes, but nobody is
certain whether she is truly related to the Vlad "Dracula" Tepes.
   Well, let it be known that she is not.


	     Total of 10 card attacks.




 ○Sister of the Devil
  Flandre Scarlet

   Ability: Destruction of anything and everything


	  The Extra Boss. Also the Mistress's younger sister.

  She is a vampiric magical girl and has been the Scarlet Devil's
younger sister for about 495 years.
   She's kind of nuts and isn't usually allowed out of the cellar,
but she usually doesn't try to let herself out.

  She really respects her older sister Remilia, but her raw
destructive power far exceeds that of her sister's. Although she
is usually docile, her insanity makes it difficult for others to
understand her.

  When vampires attack humans, they generally try to take their
prey alive so that they can suck its blood afterward, but Flandre
has always been fed with cooked dishes, so she doesn't know how to
properly attack a human. Whenever she tries to attack a human, she
can't control herself and blows them away without leaving a spot of
blood.

   Perhaps she can't tell that her daily meals are made from living
   humans
   Her meals look like such harmless foodstuffs as cake and tea,
   after all...



   Total of 10 card attacks.