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(Created page with "•Maid of the Scarlet Devil Mansion 十六夜咲夜(いざよいさくや) Izayoi Sakuya")
(Created page with " Roukanken (the longer one) has the power to kill ten ghosts in one slash. Hakurouken is said to be able to cut through people's confusion, but of course, both of them can...")
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  Roukanken (the longer one) has the power to kill
ten ghosts in one slash. Hakurouken is said to be able
to cut through people's confusion, but of course,
both of them can also kill living humans.





Revision as of 23:42, 21 September 2018

-------------------------------------------------------------------
○東方萃夢想 (Touhou Suimusou: Eastern Gathering Reverie) ~ Immaterial and Missing Power

Afterword    Shanghai Alice Correspondence vol. 5


                 Team Shanghai Alice Leader ZUN
                               2004/12/30

====================================================================
• 0. Omake ("Bonus"/"Extra Content") Afterword's Table of Contents
====================================================================

• 1. Omake ("Bonus"/"Extra Content") Afterword
• 2. Character Creation Notes


====================================================================
• 1. Omake ("Bonus"/"Extra Content") Afterword
====================================================================

Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.

But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night. 
This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
Though I get the feeling "What's with 7.5 being released after 8",
this isn't the numbering order of release, but rather the order of canon.
The plot of this game happens between Perfect Cherry Blossom (Winter to Spring)
and the time of Imperishable Night (Early Autumn).
Eventually, the "game of the summer" started to feel more like a game coming in winter, right?

Now then, this time the quaint and happy friends of Gensokyo will experience a dance of gushing blood and guts, a drama of love and hate!
Yeah right... it'll just be the usual slow and loose story type of game.
But don't think the action will be slow or loose, that's not the case.

If you saw and played it you'd understand, but it's not really going to be a hand-to-hand fighting style.
Actually it won't be hand-to-hand at all.
As far as the vast majority of the game's contents are concerned,
I had determined to go to my absolute limits to not speak complaints and criticisms of the product,
but (That's a lie, I'm just saying that) up to a point I was sort of kind of under a kind of impression that this wouldn't turn out to be a hand-to-hand fighter. (Laugh)
Would that be ok? A hand-to-hand fighting game? ^^;


  ----

This time I setup the scenarios and character design, the skills
and spellcards, and also some of the music and the graphics, but
the most number one most difficult part was the general task of 
editing and supervision... or something like that...

Just what the heck is editorial supervision anyway, it's
extremely seductive and enchanting. I can produce things
about 6 times more comfortably if I just did it by myself.
After some thinking, something feels wrong about relegating
the minor details and judging the contents one by one.
Of course, I obviously didn't really say anything about
relegating the work of scenario creation.

But, if I were the supervisor then I can decide what is the best.
Considering that people make doujin games because they desire to make games,
and that Tasofro came to me and said they want to make a Touhou game,
it would've been wrong for me to simply say "make this game".
I wanted to let the developers at Tasofro do whatever they wish,
so it was important for me to create an environment where they
could do things the way they wanted. Entrusting the game development
to an on-site superintendent, I want it so that the supervisor
can create an environment where the on-site superintendent
can fully realize what he wants to create.

Therefore, this time I only did the parts that would get in
the way of the on-site superintendent, the Touhou elements
such as character personalities, the general skillsets, the story and the stages.
Insofar as was possible, I took on the workform of
entrusting more to Tasofro and granting them freedom.
(That's also a lie, I seriously bothered them non-stop... ^^;)

I don't think the supervisor wants to be like an avid
game enthusiast and fall into the trap of criticizing
the game for small system faults, and say "I'm the one
who created this!" when he only contributed with his mouth.
(Even as I say this I am poking people over small details and
falling into the aforementioned trap--; but I'm also someone who's
an avid game enthusiast so...)

In the end, games are the creations of the designer.
I didn't do so much as only providing the opportunity called "Touhou Suimusou".


  ----

At odds with the above section, this time I am also one of the developers
in addition to editorial supervision. I am in charge of things like a
portion of the scenarios, the music, the system graphics,
the labels, the game container's cover design, and such.
On my part, I simply became one who has work entrusted onto me,
becoming one of the developers. For that reason, it is not wrong to say
I am one of the people who created this game.

Up until the end, the scenarios were almost like supplemental materials, I feel it'll be ok whether they're there or
not... ^^; Speaking of which, I don't understand the meaning
of this, but to put it simply "We didn't know who the real
culprit would be, in the beginning we didn't know what would
come about, but an strange and unearthly aura is filling up the air.
Moreover, for some reason 'every three days we repeatedly had
a banquet happen'" and that's the story. Yeah, we didn't know.

Because when connecting to the core of the story,
the characters seemed almost without meaning, we
didn't know what kind of ending we would make.
But then, surely there wouldn't be something like a
profound meaning involved, right? Only something
that was exceedingly thought over ... "Humans are
such disagreeable things, right?" that kind of story.

With regards to the music, I wrote music for a boss
fight. Clearly, I had mixed the wrong kind of music
in, or so I thought. Even though the other songs were
arrangements of my songs, my additions felt out of place
somehow. Maybe arrangements change the original songs
somehow. I would notice those minute changes, even if
it were only in a single place. The melody, the tone color,
the chords, so on and so forth and I thought "this music
won't do, eh". I wondered where my resolve was, why did
I use this thing, whenever I heard it, the song title,
the length, even if I thought about it briefly, the
details piled up into a great heap. To say nothing of
fitting the music into a video game... It reached too
far into my inner self for some reason.


  ----

Nevertheless, even though this game isn't really about
beating people to a pulp, the feeling of getting to
play a Gensokyo game of Menko is pretty good, right?
It would be the number one most
uncomfortable feeling to have adorable characters engage
in hand-to-hand combat, but no one really goes all out.
Truthfully, if they really went all out, then both the
"strikers" and the "struck" would be suffer great pain,
right?

It feels good that this time it didn't become a
boisterously rough exchange of strikes. Reimu and Marisa
and the others beating up youkai bare-handed is not really
something I'd like to see but... (Laugh). If I had to say,
then the ability to endlessly, repeatedly and pointlessly
attack is also a fitting kind of charm and allure for Gensokyo,
isn't it?

Because this is, up to the very end, the girls playing
around (a group activity) "Why is that sometimes it's
a knockout if they eat a single bow, but this time they
can eat a ton and still be ok?" for the sake of not having
to talk things over. The banquet time is nearing, so there
will be plenty of "guts", surely.

Kuu, I can't get enough of guts.




====================================================================
• 2. Character Settings
====================================================================


•The Lovely Shrine Maiden of Paradise
 博麗霊夢 (はくれいれいむ) Hakurei Reimu

 Species: Human
 Residence: Hakurei Shrine
 Abilities: Can fly to a certain degree

   The usual Hakurei Shrine maiden.
 Without ever carefully thinking anything over,
 living each day one at a time. Speaking of
 Shrine maiden-like behavior, the weather on the porch is
 quite fitting for drinking tea.

   The owner of an extremely simple way of thinking,
 when it's time to get mad, she gets mad,
 when it's time to laugh, she laughs.
 With such a straightforward and honest personality,
 regardless of whether she were a human or a youkai,
 she would be quite charming and attractive.
 Because of this, the shrine always has
 various visitors gathering.

   Whether it's martial arts or black magic,
 there is a lack of knowledge
 (actually a complete lack of knowledge),
 but with her Heaven-granted genius to cover her,
 she's insanely formidable. That's a position that
 most people can't conceive of. She can warp,
 she can home in, but her true self only plans 
to move straight ahead. The crafty shrine maiden.



•An Ordinary Magician
 霧雨魔理沙(きりさめまりさ) Marisa Kirisame

 Species: Human
 Residence: The Kirisame residence with the
 Forest of Magic
 Abilities: Can use magic to a certain degree

  An ordinary magician. In the Forest of Magic
 that humans rarely approach, this is a secluded
 home where everyday, the study of magic continues.

  Her personality is:
 she hates to lose, this leads to some bad points,
 but the cause of this is because she's straightforward.
 No matter where she goes, she causes trouble,
 but in all honesty,
 there are many things that can cause trouble.

  One reason for her seclusion within the forest
 is that people don't come so often. Because she doesn't
 want any miscreants intruding on her research,
 she has the attitude of
 "if I want to meet someone I'll go out myself".
 Something resembling a personal cellphone
 can be seen hanging.
 Somewhere else, a lot of trouble is being made.
 Where could she be calling?

  She has power and speed, but martial arts isn't
 her strong point. It can't be helped that she would have
 some seriously quick and  mobile techniques.
 She is covered by being surrounded with powerful magic.



•Maid of the Scarlet Devil Mansion
 十六夜咲夜(いざよいさくや) Izayoi Sakuya

 Species: Human
 Location: Scarlet Devil Mansion
 Ability: Controlling time

  A maid who works and lives in the
 Scarlet Devil Mansion. She does a maid's duty
 perfectly: cooking, cleaning, washing, babysitting,
 knife throwing, etc. Her position is chief maid.

  Her personality seems perfect and elegant,
 but sometimes she shows a more spaced-out side.
 The reason she works so quickly is probably
 because she stops time to do it, though ...

  She also specializes in physical attacks.
 Probably even more so than at suspicious tricks
 like danmaku. This is why she uses throwing knives
 in her danmaku. In addition, she likes magic that
 doesn't have tricks to it, so she proactively adopts
 it into battle.
 I can't help feeling this point is the odd acts.













  Roukanken (the longer one) has the power to kill
 ten ghosts in one slash. Hakurouken is said to be able
 to cut through people's confusion, but of course,
 both of them can also kill living humans.