Th075/omake.txt English
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------------------------------------------------------------------- ○東方萃夢想 (Touhou Suimusou: Eastern Gathering Reverie) ~ Immaterial and Missing Power Afterword Shanghai Alice Correspondence vol. 5 Team Shanghai Alice Leader ZUN 2004/12/30 ==================================================================== • 0. Omake ("Bonus"/"Extra Content") Afterword's Table of Contents ==================================================================== • 1. Omake ("Bonus"/"Extra Content") Afterword • 2. Character Creation Notes ==================================================================== • 1. Omake ("Bonus"/"Extra Content") Afterword ==================================================================== Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN. But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night. This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5. Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon. The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn). Eventually, the "game of the summer" started to feel more like a game coming in winter, right? Now then, this time the quaint and happy friends of Gensokyo will experience a dance of gushing blood and guts, a drama of love and hate! Yeah right... it'll just be the usual slow and loose story type of game. But don't think the action will be slow or loose, that's not the case. If you saw and played it you'd understand, but it's not really going to be a hand-to-hand fighting style. Actually it won't be hand-to-hand at all. As far as the vast majority of the game's contents are concerned, I had determined to go to my absolute limits to not speak complaints and criticisms of the product, but (That's a lie, I'm just saying that) up to a point I was sort of kind of under a kind of impression that this wouldn't turn out to be a hand-to-hand fighter. (Laugh) Would that be ok? A hand-to-hand fighting game? ^^; ---- But, if I were the supervisor then I can decide what is the best. Considering that people make doujin games because they desire to make games, and that Tasofro came to me and said they want to make a Touhou game, it would've been wrong for me to simply say "make this game". I wanted to let the developers at Tasofro do whatever they wish, so it was important for me to create an environment where they could do things the way they wanted. Entrusting the game development to an on-site superintendent, I want it so that the supervisor can create an environment where the on-site superintendent can fully realize what he wants to create. Therefore, this time I only did the parts that would get in the way of the on-site superintendent, the Touhou elements such as character personalities, the general skillsets, the story and the stages. Insofar as was possible, I took on the workform of entrusting more to Tasofro and granting them freedom. (That's also a lie, I seriously bothered them non-stop... ^^;) I don't think the supervisor wants to be like an avid game enthusiast and fall into the trap of criticizing the game for small system faults, and say "I'm the one who created this!" when he only contributed with his mouth. (Even as I say this I am poking people over small details and falling into the aforementioned trap--; but I'm also someone who's an avid game enthusiast so...) In the end, games are the creations of the designer. I didn't do so much as only providing the opportunity called "Touhou Suimusou". ---- ==================================================================== • 2. Character Settings ====================================================================