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Bugs
Safe sprintf (call #1) (sprintf_call_1
)
Address
v1.00a 0x447a7e, 0x447be9
Code
50
e8 [strings_vsprintf]
8944e4 18
push eax
call [ strings_vsprintf ]
mov dword ptr ss :[ esp + 0x18 ], eax
Safe sprintf (call #2) (sprintf_call_2
)
Address
v1.00a 0x447b19
Code
50
e8 [strings_vsprintf]
8944e4 1c
push eax
call [ strings_vsprintf ]
mov dword ptr ss :[ esp + 0x1c ], eax
Safe sprintf (replace pointer) (sprintf_rep
)
Address
v1.00a 0x447aab, 0x447b7a, 0x447c40
Code
mov ebx , dword ptr ss :[ esp +
Text alignment
Move enemy text to the left (line 1) (enemy_text_offset_1
)
Description
From the English patch.
Address
v1.00a 0x41631a
Code
Move enemy text to the left (line 2) (enemy_text_offset_2
)
Description
From the English patch.
Address
v1.00a 0x416335
Code
Spells
Spell card alignment (spell_align
)
Description
This time, it just can't be done without killing the strlen() as well. :(
Address
v1.00a 0x447b30
Code
8b8e 60030000
8bbe 94030000
d1e9
83e1 01
51
ffb4e4 a0000000
ff35 a0184900
ff74e4 1c
e8 [GetTextExtentForFont]
83c0 04
50
db04e4
58
90 90 90 90 90 90
85c0
mov ecx , dword ptr ds :[ esi + 0x360 ]
mov edi , dword ptr ds :[ esi + 0x394 ]
shr ecx , 1
and ecx , 00000001
push ecx
push dword ptr ss :[ esp + 0x0a0 ]
push dword ptr ds :[ th10.font_spell ]
push dword ptr ss :[ esp + 0x1c ]
call [ GetTextExtentForFont ]
add eax , 4
push eax
fild dword ptr ss :[ esp ]
pop eax
nop (* 0x6 )
test eax , eax
Player data
Remove spell "alignment" in the result screen (result_spell_align
)
Address
v1.00a 0x447c39
Code