Th123/Spell cards in English

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This page is a translated version of the page Th123/Spell cards and the translation is 89% complete.

From https://en.touhouwiki.net/wiki/List_of_Skills
https://en.touhouwiki.net/wiki/List_of_Spell_Cards

Common

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# Name Owner
Skill cards
common-0 "Spiritual Strike Talisman" Common

Instantly encloses the surrounding space with

a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing

great security.

common-1 "Magic Potion" Common

Drawn out of mushrooms from the Forest of

Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb

limit is restored.

common-2 "Stopwatch" Common

A strange pocket timepiece that stops time

when used. During the middle of use, you

cannot act. A movement affecting card.

common-3 "Hakurouken" Common

A youkai forged sword that cuts away

hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering

large amounts of distance quickly.

common-4 "Sacrificial Doll" Common

The damage taken by the possessor will be

partially taken by this gratitude evoking doll. The effects are small, but persist. Using more

than one will continue to increase defense.

common-5 "Grimoire" Common

A precious book that fills you up with magic

power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more

it's used the faster the rate of recovery.

common-6 "Custom Parasol" Common

Shutting out the light, a white custom parasol

whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks.

Actually there is an additional effect but...?

common-7 "Soul Torch" Common

A tool from the realms of the dead that summons

spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original

form is attacked, they will not disappear.

common-8 "Left-Handed Folding Fan" Common

The card which fills you up with the power of

the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise

there is no damage.

common-9 "Ibuki Gourd" Common

The treasure of the Oni from which an infinite

quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful

item for drawing attention.

common-10 "Tengu Fan" Common

A Tengu fan that can manipulate the wind.

With this in hand, the wind will affect your body to make it lighter and more agile. Speed is permanently increased with each use.

Multiple uses further increase the effects.

common-11 "Spell-Breaking Drug" Common

A strong poison that inflicts damage upon the

soul. When used and it's a hit, the opponent's

top card will be destroyed.

common-12 "Yesterday's Money" Common

Coins that carry the distance manipulating

powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it

can be used any number of times.

common-13 "Divine Raiment of the Dragon Fish" Common

A wind and lightning bolt repelling raiment of

dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press

down on this when defense becomes difficult.

common-14 "Sword of Scarlet Perception" Common

A celestial maiden's weapon, capable of

manipulating the weather. When used, the laws of weather will be invoked, and the current

weather will end.

common-15 "Illness Recovery Charm" Common

A charm from the Moriya Shrine that can heal

wounds, when used the body will recover a

fixed amount.

common-16 "Frozen Frog" Common

A frog into which potent coldness was placed.

The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your

advantageous position will slip and fall.

common-17 "Dragon Star" Common

To become filled with the power of the

(so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time,

receiving a blow will not cause you to falter.

common-18 "Control Rod" Common

Control rods which can regulate the energy of

nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use

of nuclear power carefully.

common-19 "Three Heavenly Drops" Common

On the first day of each month, only three drops

of this mysterious water will fall, or so they say. On the first and second use, nothing

happens, but on the third use?

common-20 "Catfish's Great Earthquake" Common

The Great Catfish will cause an earthquake to

happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits

everything so caution is advised.

Reimu Hakurei

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# Name Owner
Story mode
reimu-0 Amulet "Youkai Repelling Charm" Reimu Hakurei
reimu-4 Spirit Sign "Fantasy Seal -Circle-" Reimu Hakurei
reimu-8 Divine Spirit "Fantasy Seal -Blink-" Reimu Hakurei
reimu-12 "Most Evil Surprise Miko Orbs" Reimu Hakurei
Skill cards
reimu-111 Rain Dance Reimu Hakurei

A technique that creates a short-range border

from above while upside down during a jump.

A close-range attack.

Spell cards
reimu-204 Dream Sign "Evil-Sealing Circle" Reimu Hakurei

A technique that creates a border from one's

core. Its span is narrow and the duration is short. Being able to use it well from short

distances is something to be proud of.

reimu-207 Barrier "Expanding Barrier" Reimu Hakurei

Creates a square border that increases attack

power and guards against long-range attacks. While the barrier is raised, distance attacks

will behave like ripples.

Marisa Kirisame

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# Name Owner
Story mode
marisa-0 Star Sign "Eccentric Asteroid" Marisa Kirisame
marisa-4 Light Flow "Shooting Echo" Marisa Kirisame
marisa-8 Magic Sign "Magical R360" Marisa Kirisame
Skill cards
marisa-110 Magical Waste-Recycling Bomb Marisa Kirisame

The heaviest time bomb. Throws a bomb which

then jumps and tumbles. After a while, it

explodes with great force, damaging even Marisa.

Spell cards
marisa-204 Love Sign "Non-Directional Laser" Marisa Kirisame

Shoots concentrated, powerful lasers forward.

Lasers widen with time. Mediocre results

follow incorrect usage.

marisa-209 Star Sign "Gravity Beat" Marisa Kirisame

Using the broom as a gun barrel, shoots a magic

bullet straight up into the sky, which then falls on the opponent's head and explodes on the ground. The bullet also does some damage on its

way up and down.

marisa-212 Light Sign "Earthlight Ray" Marisa Kirisame

Showers the stage with a large number of magic

bombs. The bombs hit the ground and fly around

in all different directions, but mostly forwards.

marisa-214 Magic Waste "Deep Ecological Bomb" Marisa Kirisame

The ultimate bomb, the product of meticulous

research. The bomb explodes after a time delay and can not be blocked. Definitely watch out

for splash damage!

Sakuya Izayoi

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# Name Owner
Skill cards
sakuya-108 Dancing Star Sword Sakuya Izayoi

Knives float around and attack in sync, turning

into bullets. The type, speed and angle of attacks can change, so this move is a great

support during attacks.

sakuya-109 Misdirection Sakuya Izayoi

Throws knives, which then multiply and fly

towards the opponent. The knives will try to hit the opponent on the sides, and will catch the opponent off guard as she is attempting

to run.

sakuya-110 Parallel Brane Sakuya Izayoi

Throws phantom knives that manifest

themselves physically in succession as the move towards the opponent. They disappear if Sakuya performs another attack, but have

quite a large range of suppression.

sakuya-111 Time Paradox Sakuya Izayoi

Another Sakuya will appear right in front of

the actual Sakuya. If you can input the buttons before she splits bodies, the two bodies will move independently. The reason behind this?

A Sakuya from a different time etc etc.

Spell cards
sakuya-210 Light Speed "C. Ricochet" Sakuya Izayoi

Throws knives at high speed and they attack the

enemy after a short time lag. Very hard to spot, and the knives go everywhere, but the last knife

is the one that hits.

sakuya-211 Time Sign "Imaginary Vertical Time" Sakuya Izayoi

Stops time and throws knife. Knife trails

caused by time lag also materialize, and

surround the enemy.

sakuya-212 Watch "Luna Dial" Sakuya Izayoi

Throws a watch that stops time at the

opponent. If it hits, she will be unable

to defend Sakuya's attacks for a while.

Alice Margatroid

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# Name Owner
Story mode
alice-0 Doll "Semi-Automaton" Alice Margatroid
alice-4 Knight "Doll of Round Table" Alice Margatroid
alice-8 Sacrifice "Suicide Pact" Alice Margatroid
alice-12 Testing "Level Titania" Alice Margatroid
alice-16 Testing "Goliath Doll" Alice Margatroid
Skill cards
alice-108 Doll Ambush Alice Margatroid

A technique that allows dolls to hide. The

dolls will lie in wait as long as the button is held, and attack on release. The dolls can be attacked by the enemy even if they can't

see them, so be careful.

alice-110 Doll Archers Alice Margatroid

A ranged attack that utilizes doll archers

who will attack from behind the player. The trajectories of the arrows are scattered, but the arrows themselves are dense and

cover a wide area.

Spell cards
alice-210 Lance Sign "Cutie Phalanx" Alice Margatroid

Many dolls attack the enemy at close range.

Excellent speed and coverage, with pretty good range to boot. A spellcard that was

developed as a last resort.

alice-211 Dolls "Lemmings' Parade" Alice Margatroid

Explosive-laden dolls march on the ground,

resulting in a large-scale, long-lasting suppression attack. Destructive power is extremely high, and can potentially mow

down the enemy.

Patchouli Knowledge

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# Name Owner
Story mode
patchouli-0 Fire Sign "Ring of Agni" Patchouli Knowledge
patchouli-4 Water Sign "Princess Undine" Patchouli Knowledge
Skill cards
patchouli-110 Wipe Moisture Patchouli Knowledge

A physical manifestation of fire magic. Lashes

fire at the enemy like a whip. Even though she has no strength, and the fire has no mass, it

is still incredibly strong.

patchouli-111 Sticky Bubbles Patchouli Knowledge

A restraint device created from water magic.

Sprays non-damaging bubbles which trap the enemy in mid-air. The bubbles cannot be blocked, but won't have much of an effect

unless they all hit.

patchouli-112 Static Green Patchouli Knowledge

Anti-air wood magic. Balls of lightning appear

from her hand, shoot upward, and explode. Because the basis of this attack is wood

magic, it seems that it could be more stable.

patchouli-113 Fall Slasher Patchouli Knowledge

A shapeshifting metal attack. Creates a sword

from metal and throws it at the enemy. She can also wield the sword while moving by

holding down the button.

patchouli-114 Diamond Hardness Patchouli Knowledge

A resistance technique derived from earth magic.

The body becomes hard for a while, and can deflect one attack. Defense and attack can get a bit crazy after this move, since she can take

a lot of damage.

Spell cards
patchouli-211 Fire Water Sign "Phlogistic Pillar" Patchouli Knowledge

Releases fuses up and down to the ceiling and

floor. They have no power until lit with a fire attack, but can be used on ground or in

mid-air, and the coverage is quite large.

patchouli-212 Earth Metal Sign "Emerald Megalopolis" Patchouli Knowledge

Jewelled pillars rise from the ground and

impale the opponent in succession. The speed of this card is quite slow, but the player can exploit this to keep the enemy suppressed

for a long time.

patchouli-213 Sun Moon Sign "Royal Diamond Ring" Patchouli Knowledge

Whirlpools of light form and attack from the

side. They are individually weak, but since they come in succession and have a long

duration, it can overwhelm the opponent.

Youmu Konpaku

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# Name Owner
Skill cards
youmu-108 Phosphoric Slash Youmu Konpaku

A short-range attack that unleashes a burst

of energy from Youmu's sword. Even when it returns it hits the enemy, so it's a good

skill for short-range attackers.

youmu-110 Slashing a Flower Upon One's Head Youmu Konpaku

Jumps above the enemy and slashes down with

all her might. Even if the enemy guards, it's a good move, and Youmu can exert

massive pressure on the opponent from above.

Spell cards
youmu-208 Voidness Sword "Slash Clearing the Six Senses" Youmu Konpaku

Block the enemy's attack with Hakurouken, and

then use quick footwork to rush the enemy in

this massive attack.

youmu-212 Reincarnation Sword "Slash of Circular Vicissitude" Youmu Konpaku

Deals repeated high-speed hits using Roukanken,

and overwhelms the enemy while remaining invincible. A strong attack with very

fast activation.

Remilia Scarlet

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# Name Owner
Skill cards
remilia-108 Trickster Devil Remilia Scarlet

Blinks in behind the opponent and slices the

enemy. Because she has to go behind the opponent, the attack is a bit slow, but you

can mix up attack speeds for max effect.

remilia-110 Vampire Kiss Remilia Scarlet

Hugs the opponent and sucks their blood.

Because she has to approach from the front, there's quite a gap. The move can not be blocked and recovers life, so this move can

definitely exert pressure.

remilia-111 Stigmatizer Remilia Scarlet

Gathers magic and forms a cross, then throws

it at the enemy in a jumping attack. Casually forming a cross as if it were nothing is

part of her appeal.

Spell cards
remilia-208 "Millennium Vampire" Remilia Scarlet

Creates a magical aura that drains life from

the opponent on hit. It's very strong, but while it's active, her defense is lowered, so

it's a double-edged sword.

remilia-209 Devil "Remilia Stretch" Remilia Scarlet

Mows down the enemy with all her strength.

The only way to avoid this move is to move out of range. As she says, "Isn't this an elegant

move?" Broken moves are also vampiric in nature.

Yuyuko Saigyouji

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# Name Owner
Skill cards
yuyuko-109 Land of Death Yuyuko Saigyouji

Ghosts fly out and advances towards the enemy

repeatedly in this ranged attack. An attack that fully showcases the whimsical nature

of ghosts.

yuyuko-110 Gifts to the Deceased Yuyuko Saigyouji

Yuyuko flies skywards, grabbing the enemy and

throwing her. Since she depends on ghosts for this move, whenever she performs it she

becomes extremely hungry.

yuyuko-111 Sense of Elegance Yuyuko Saigyouji

Yuyuko spins in place, using her sharp fans

to hit the enemy. A graceful, beautiful and

deadly dance.

Spell cards
yuyuko-209 Cherry Blossom Sign "Sense of Cherry Blossom" Yuyuko Saigyouji

Unleashes a spiral of energy skywards.

Takes a long time to prepare, but has

unparalleled range and power.

yuyuko-219 "Resurrection Butterfly" Yuyuko Saigyouji

Beams of light eminate[sic] from Yuyuko, and

swarms of butterfly attack. It starts out weak, but becomes stronger and stronger as it is

used more often.

Yukari Yakumo

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# Name Owner
Skill cards
yukari-109 Boundary of Intellect and Feet Yukari Yakumo

Runs a straight boundary, splitting anything

in place. Power-oriented technique. Being able to draw a boundary on anything means that

there is nothing that can't be cut into two.

yukari-110 Eyes that View Change Yukari Yakumo

An eye from the gap targets the enemy.

It becomes a stationary platform that offers supporting fire. It follows a designated path, so it can be regarded as one of

Yukari's familiars.

yukari-111 Chimera's Wings Yukari Yakumo

Places a gap door, instantly moving to it

when needed. Very fast speed, usable freely

for escape and easy to carry around.

Spell cards
yukari-208 Magic Eye "Laplace's Demon" Yukari Yakumo

A large number of eyes appear staring at the

enemy. Once the eyes see an exploitable weakness, they attack. It seems this is how Yukari knows what's going on in all of Gensokyo

at all times.

Suika Ibuki

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# Name Owner
Skill cards
suika-108 Foot Bellows Suika Ibuki

Stomps the ground, and sends shockwaves around.

She jumps in this attack, so it's very

deceiving, but it's not very strong.

suika-110 Kishin's Will-o'-Wisp Art Suika Ibuki

An all-around great skill, fires a fast

blue-white ball of flame that tracks

the enemy.

suika-111 Kidnapping Oni Suika Ibuki

Using gravity, draws the enemy towards her,

and unconsciously uses gravitational forces to throw the enemy far. You can control

where she throws the enemy.

Spell cards
suika-212 Big Four Arcanum "Destruction In Three Steps" Suika Ibuki

Suika becomes huge and throws consecutive

punches at the enemy. This move is full of defensive holes so be prepared before you

take this gamble.

Reisen Udongein Inaba

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# Name Owner
Skill cards
udonge-111 Ocular Spectrum Reisen Udongein Inaba

The enemy sees various illusions while Reisen

dashes. The point of reappearance can be

chosen with the arrow keys before dashing.

Spell cards
udonge-204 Red Eye "Viewing the Circle Moon (Lunatic Blast)" Reisen Udongein Inaba

Sends strong ESP waves skyward in this

wide-range attack. This was used originally to communicate with moon rabbits, but that

function will probably never be used again.

udonge-210 Shortsight "Ultrashort Brainwave (X-Wave)" Reisen Udongein Inaba

A wave that will make the enemy insane. She

will see hallucinations of Reisen, and will

receive damage from these hallucinations.

udonge-211 Farsight "In the Red Moonlight (Infrared Moon)" Reisen Udongein Inaba

Unleashes waves of madness, throwing the enemy

into utter mental chaos, unable to tell where Reisen is. Reisen doesn't really contact other people, so she seems to use this move in real

life pretty often.

Aya Shameimaru

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# Name Owner
Skill cards
aya-108 Maple Fan's Wind Aya Shameimaru

A small tornado projectile is shot forwards,

and sweeps the opponent into the air. Though it's considered a small attack, it sweeps the opponent fairly high in the air, so it's

useful for suppression.

aya-111 Tengu's Gravel Aya Shameimaru

Throws pebbles up into the air using the

power of wind. Can be recalled anytime to rain down upon the enemy. The more rocks that are

thrown upwards, the more rocks come down.

Spell cards
aya-207 Wind Sign "Tengu Newspaper Deadline Day" Aya Shameimaru

Uses the power of the wind to greatly increase your speed. The secret to the tengu's speed.

aya-208 Crow Sign "Daymare in the Dark Night" Aya Shameimaru

A swarm of crows mobs the enemy. The crows

obey the crow tengu, but the actual degree of control fluctuates according to her own power and popularity of the birds--- we'll

leave that to your imagination.

Komachi Onozuka

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# Name Owner
Skill cards
komachi-109 Boat of the Sanzu Komachi Onozuka

Charges the enemy with her boat. A boat on

land? She doesn't care too much, but since the boat was issued to her and she's wearing it down, her superior gets quite angry with

her over this.

komachi-111 Spirit-Detaching Scythe Komachi Onozuka

Collects vengeful spirits in the blade and

slashes the opponent. If she touches the spirits that emerge from her scythe after the attack, she can regain some health.

She can also cause the spirits to explode.

Spell cards
komachi-207 Soul Sign "Scythe of Roaming Spirits" Komachi Onozuka

Unleashes a blade filled with vengeful spirits

which steal life from the enemy. The spirits fly back to Komachi and allow her to regain health. According to her, she doesn't use this

skill too often.

Iku Nagae

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# Name Owner
Skill cards
iku-108 Able-Swimming Dragon Fish Iku Nagae

Synchronizes body movements with the wind. Allows her to move at unthinkably fast speeds.

iku-109 Celestial Maiden's Strike Iku Nagae

Catches the opponent with her shawl in the air

and shocks them. She's practiced for a very long time in order to get her shawl to behave

the way she wants it to.

iku-110 Whiskers of the Dragon God Iku Nagae

A ranged attack that spreads balls of lightning

around. You can somewhat control the movement of the lightning with the up and down keys. This lightning can communicate with others like

it in dark clouds.

Spell cards
iku-208 Angel's Raiment "Veils Like Time" Iku Nagae

Uses her veil to delay the attack of the

opponent. If she presses the guard button, she can expend one card in her hand to counter the attack. If she has enough cards, she can

enter defense mode.

iku-211 Orb Sign "Orb of the Five-Clawed Dragon" Iku Nagae

Five bolts of lightning trace the shape of a

star, and advance in the shape of a claw. This is a very high level skill for Dragon's

Messengers, the spokespeople of the dragons.

Tenshi Hinanawi

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# Name Owner
Skill cards
tenshi-108 Sword of Karma Tenshi Hinanawi

Throw the Sword of Scarlet Thought with a

hearty flick, and it returns like a boomerang or when she uses another sword attack. If she catches it normally, there will be a moment

of weakness, so watch out.

tenshi-109 Awakening of the Earth Spirits Tenshi Hinanawi

Pelt the enemy with small keystones. The stones

grow over time, and release an earthquake if Tenshi attacks it. The bigger the stones, the stronger the earthquake, but will shatter if

they get too big.

tenshi-110 Scarlet Sword Temperament Tenshi Hinanawi

Using the Sword of Scarlet Thought, control

the temperaments and attack twice: once with a ranged attack that brings her closer to the enemy, and another attack that propels her

away from the enemy.

tenshi-111 Ascension Thrust Tenshi Hinanawi

Launch upwards surrounded with temperament,

fully utilizing the tough, hardened bodies of celestials. She is invincible from the start,

and can use it in the air as well.

Spell cards
tenshi-208 Sword Skill "Sword of Ebullience" Tenshi Hinanawi

Swing the Sword of Scarlet Thought around

blindly, cutting the enemy into pieces. There's a lot of slicing and dicing in this attack, but not much else, so it's a bit

weird to call it a "skill."

tenshi-209 Weather "Scarlet Weather Stimulation" Tenshi Hinanawi

Shoot temperaments at the enemy in this ranged

attack. If it hits the enemy, the temperament

expands and changes the current weather.

Sanae Kochiya

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# Name Owner
Story mode
sanae-0 Snake Sign "Great Snake Swimming in the Clouds" Sanae Kochiya
sanae-4 Miracle "Miracle of Fafrotskies" Sanae Kochiya
Skill cards
sanae-100 Wind Calling Sanae Kochiya

Calls down a divine wind to the field, and

creates a tornado. Not really harmful, but becomes dangerous when it comes into contact

with other winds.

sanae-101 Omikuji Bomb Sanae Kochiya

Sanae throws omikuji bombs at the opponent,

which then deal damage depending on the fortune inside. Since Sanae herself doesn't know what's

inside, only god knows what will happen.

sanae-102 Sky-God Summon: Thrust Sanae Kochiya

A skill that uses Kanako's power. Kanako manifests

herself and charges towards the enemy in this

standard attack. Pretty easy to use.

sanae-103 Earth-God Summon: Shield Sanae Kochiya

A skill that uses Suwako's power. Suwako manifests

herself and creates a bubble that protects Sanae. The bubble stays stationary until it has absorbed a

set amount of damage or a set amount of time passes.

sanae-104 Wave Calling Sanae Kochiya

A ranged skill that creates water waves. The

water is weaker the farther away it is from Sanae. The wave extends out as far as it can,

canceling enemy bullets along the way.

sanae-105 Sky Serpent Sanae Kochiya

Throws out a charm that becomes a white snake

which flies into the sky. However, once the enemy moves, it takes a 90-degree turn and

chases the enemy.

sanae-106 Sky-God Summon: Wind Sanae Kochiya

A skill that uses Kanako's power. Kanako manifests

herself and creates a wind gust on the field. If the wind hits other winds, it can move up

and down.

sanae-107 Earth-God Summon: Iron Ring Sanae Kochiya

A skill that uses Suwako's power. Suwako manifests

herself and attacks the enemy directly in a crushing combo move. She's faster than Sanae, so it is possible to move around freely and

attack simultaneously.

sanae-108 Star Falling Sanae Kochiya

Stars appear above Sanae's head, and fall towards

the enemy. The area covered by this attack is

pretty high.

sanae-109 Cobalt Spread Sanae Kochiya

Throws charms which then disappear underground

and explode in front of the enemy. Since they're underground, they can't be stopped by

the enemy, so they're slower as a result.

sanae-110 Sky-God Summon: Onbashira Sanae Kochiya

A skill that uses Kanako's power. Kanako manifests

herself and rains down onbashira on the enemy. Sanae's impervious during this attack. A very

difficult counter to deal with.

sanae-111 Earth-God Summon: Trap Sanae Kochiya

A skill that uses Suwako's power. She manifests

herself and tunnels underground. If the enemy approaches her, she attacks them like a mine. This move can't be grazed, so it's good for

limiting movement options.

Spell cards
sanae-200 Prayer "Charm of Good Commerce" Sanae Kochiya

Throws a large number of charms at the enemy.

Because there are a lot of them, they're not too powerful, but the attack is dense and covers Sanae well, so this skill can be used

pretty freely.

sanae-201 Esoterica "Gray Thaumaturgy" Sanae Kochiya

Projects the shape of a star and attacks the

enemy with light. Speed is slow but coverage is good, so the move is a good way to limit the

opponent on ground or in the air.

sanae-202 Esoterica "Forgotten Ritual" Sanae Kochiya

Creates a giant star-shaped seal which forms an

impenetrable barrier. An excellent defense skill. A bit slow on the start-up but it creates a long

period of invincibility.

sanae-203 Omikuji "Random Omikuji Barrage" Sanae Kochiya

Shoots out a random bunch of omikuji. Since she

has no idea what the results of this attack are until it's over, it could end up hurting her, or

it could deal damage disproportionate to its cost.

sanae-204 Sea Opening "The Day the Sea Split" Sanae Kochiya

Large undulating waves appear. While they're slow,

they can hit the enemy even if she is far away,

and Sanae can also continue attacking.

sanae-205 Sea Opening "Moses's Miracle" Sanae Kochiya

A powerful melee spellcard that allows Sanae

to rain down blows from above the enemy. She's invincible during and after the attack, but

she's vulnerable before the attack begins.

sanae-206 Miracle "Daytime Guest Stars" Sanae Kochiya

Calls down a bright star above the enemy's head.

The star can move up and down, and sprinkle

down stardust on the enemy.

sanae-207 Miracle "Night with Overly-Bright Guest Stars" Sanae Kochiya

Creates a star-shaped seal which flies towards

the sky. A miraculous, hot light beams down from the sky, and covers the upper half of the screen.

An all-encompassing anti-air attack.

sanae-210 Esoterica "Nine Syllable Stabs" Sanae Kochiya

A powerful skill that creates nine boundaries.

Severely limits the opponent's ability to move, and as long as they are not touched they will continue to be on the screen, so Sanae

can dominate.

Cirno

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
chirno-0 Ice Sign "Icicle Fall" Cirno
chirno-4 Freeze Sign "Minus K" Cirno
Skill cards
chirno-100 Icicle Shoot Cirno

Creates icicles and shoots them towards the

enemy. They're weak, but holding down the button will make more of them. Attack speed

is high, good for pinning down the enemy.

chirno-101 Midsummer Snowman Cirno

Rolls a ball of ice. The ball continues to

grow in size, and hurls itself at the enemy.
Counts as a melee attack during the rolling.

chirno-102 Little Iceberg Cirno

Forms ice cubes overhead, and throws them

at the enemy. She can only make them from her hands, so it's kind of tough for her

to use this move while flying.

chirno-103 Freeze Touch Me Cirno

Lowers her own body temperature, freezing the air around her. Touch her if you dare.

chirno-104 Frost Pillars Cirno

Injects a great amount of cold air at her feet

and creates large frost pillars that thrust her opponent into the sky. A byproduct of her

freezing frogs all the time.

chirno-105 Ice Charge Cirno

Covers herself with ice and tackles the enemy. A quick, decent skill.

chirno-106 Icicle Bomb Cirno

Shoots out an unstable low temperature ice

block. The block approaches the enemy and shatters. If the hit is good, there'll be a

pleasant sound.

chirno-107 Icicle Rise Cirno

Creates frost pillars at her feet and shoots

them into the sky as projectiles. The pillars can hit even as they're being formed. Useful

not only as anti-air, but also at close range.

chirno-108 Freezing Lasers Cirno

Fires a frost beam in three directions. A good,

stable all around move, born from the simple

idea that three is better than one.

chirno-109 Ice Kick Cirno

Goes in for a flying spin kick while generating

ice all around. There's actually no need for

the spinkick, but she thinks it's cool.

chirno-110 Frozen Technique Cirno

Shoots out a wave of cold at a short distance,

and freezes the enemy. No point in guarding this move. If this move is grazed, Cirno is

pretty defenseless.

chirno-111 Icicle Sword Cirno

Creates a weapon from ice, and using that,

pierces the enemy. There's a few weapons she can create with ice, but since she has no idea

how to use them, they're pretty useless.

Spell cards
chirno-200 Ice Sign "Icicle Machine Gun" Cirno

Rapid-fires icicles from her hands. They're fast

and have good range, but are bad at cancelling enemy shots, so there's a chance that Cirno

might be hit by a long-range attack.

chirno-201 Frost Sign "Frost Columns" Cirno

Freezes the entire ground in an instant and

stops the enemy cold. Not a powerful move by itself, so comboing is necessary.

Use when annoyed.

chirno-202 Ice Clump "Cold Sprinkler" Cirno

Creates and shoots out a wave of extremely cold

ice cubes. The cubes become ice lances, and cut the enemy. It's harder for her to avoid her own

attack than use this attack.

chirno-203 Cold Body "Super Ice Kick" Cirno

A spinning kick from the heavens. The longer

this attack hits, the more powerful it is, but Cirno gets dizzy after a while. There's really

just no reason for her to be spinning...

chirno-204 Freeze Sign "Perfect Freeze" Cirno

Shoots out snowballs on all sides. They freeze

in mid air, and then begin moving again after

a time delay.

chirno-205 Ice Sign "Fairy Spin" Cirno

Spins in place and creates icicles which shoot

out in all directions. Average power, but great range. An attack that was born out of Cirno's

desire to hit the enemy in many places.

chirno-206 Blowing Ice "Ice Tornado" Cirno

Spins in place and creates a large ice tornado.

The tornado becomes larger with time, and expands towards a specific direction. There's a few seconds of invincibility after this

move, too.

chirno-207 Ice Sign "Sword Freezer" Cirno

Creates an icicle sword and thrusts towards

the enemy. It's hard to create icicles in the shape that she wants, but that's probably

because she's dumb...

chirno-208 Ice Clump "Great Crusher" Cirno

Beats down the enemy with a huge ice cube.

It's powerful, got a huge hitbox, and can't be blocked in mid-air. She wanted something that looked tough, and this is what she

came up with.

chirno-210 Freeze Sign "Freeze Atmosphere" Cirno

Attacks with frozen particles created from

lowering the temperature. They only do damage at this temperature, but it's pretty annoying

to have them stick to you, so you run from them.

chirno-213 Cold Sign "Insta-Freeze Beam" Cirno

Shoots out a powerful freezing beam in three

directions. It'd likely be stronger if she had more beams, but four is too much for her, so the beams last longer as a compromise.

Can she only count to three?

Hong Meiling

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
meirin-0 Colorful Flip "Fluttering Petals and Falling Leaves" Hong Meiling
meirin-4 Colorful Sign "Vivid Color Downpour" Hong Meiling
Skill cards
meirin-100 Spiral-Light Steps Hong Meiling

Gathers chi into her arms and punches

and stomps the enemy. At high levels,

the stomps also do damage.

meirin-101 Red Cannon Hong Meiling

A chi bomb that directly attacks the upper

diagonal. Connecting with the fist also causes damage, so it’s a great anti-air and

melee move.

meirin-102 Yellow Quake Kick Hong Meiling

Directs chi towards the earth and it spreads

throughout the ground and attacks. The release and cycling of chi through the earth is of

fundamental importance.

meirin-103 Fragrant Wave Hong Meiling

A semicircle of chi circles and is released as a

forward beam. Limited range, but instantaneous.

High penetration.

meirin-104 Intense Rainbow Fist Hong Meiling

First unleashes a high-speed punch and then

fires a few balls of chi at the enemy to stop her. Finally, she unleashes one last powerful punch. A move created to suppress and then

pummel the enemy.

meirin-105 Red Energy Release Hong Meiling

Gathers chi into the arms and unleashes a

huge attack from her entire body. The first time she tried it, she destroyed the wall of the Scarlet Devil Mansion, so this is an

extremely intimidating attack.

meirin-106 Earth Dragon Wave Hong Meiling

Stomps the ground and deals damage to the

enemy with a wave. In Gensokyo, where most battles are aerial, this move sees very

little use.

meirin-107 Water Taijiquan Hong Meiling

Creates a barrier of chi out of a whirlpool-

shaped chi flow, which absorbs all projectile

attacks. Her way of caring for the environment.

meirin-108 Kick of Showering Brilliance Hong Meiling

Attacks overhead with this sweeping arc kick.

A mid-level attack, hard to be bested even in

mid-air.

meirin-109 Tiger Chi Release Hong Meiling

Activates all chi within Meiling and makes her

attacks stronger. The first hit she lands in this condition is extremely strong and is a counterhit. Becomes more powerful at

high levels.

meirin-110 Sky Dragon Kick Hong Meiling

Using the counter-reaction from stomping the

ground, she kicks strongly into the air. With a dragon like silhouette, this move is one of

her favorites.

meirin-111 Colorful Rain Hong Meiling

Gathers chi from the surroundings and

disperses it around. It should have been dispersed uniformly if one’s mind is calm, but because she’s always thinking about

dinner and such, the paths are random.

Spell cards
meirin-200 Colorful Sign "Colorful Light Wind Chime" Hong Meiling

Using all of her chi, she creates a whirlpool

and attacks. A very handy and easy invincible

attack and a staple of defense.

meirin-201 Extreme Color "Vivid Chaotic Dance" Hong Meiling

Whips up a storm using powerful chi from all

over her body. Because the chi is strong, she

can fly into the sky. Great range, very reliable.

meirin-202 Chi Sign "Star Pulse Bullets" Hong Meiling

Releases chi bullets forwards. A fairly standard

ranged attack, and the bullets are easy to use

because they’re large.

meirin-203 Star Chi "Earth-Moving Star Pulse Bullets" Hong Meiling

Takes a while to create a huge, seven-colored

bullet of chi. Even while being created, the bullet has a hitbox. On top of that, it also

forms very quickly.

meirin-204 Strike Sign "Dapeng Fist" Hong Meiling

An all-out attack upwards. Only invincible from

the waist up, but has a large hitbox. The enemy falls down quickly, so it’s difficult to time, but it is possible to hit the enemy on their

way down.

meirin-205 Blazing Strike "Dapeng-Felling Fist" Hong Meiling

A three-tiered powerful attack. She can power

through enemy attacks and still use this move; extremely powerful and able to be linked into, this is one move that can turn the tables

completely in a match.

meirin-206 Rainbow Sign "True Intense Rainbow Fist" Hong Meiling

A wild, chi-infused attack forwards. The hitbox

is fan-shaped and covers the front. If the distance is correct, she can move on the

ground and still remain in range.

meirin-207 Chi Sign "Earth Dragon Sky Dragon Kick" Hong Meiling

A flying, seven-colored, chi-filled kick.

The kick suspends the enemy in mid-air, and Meiling can continue to hit her. Because of this, the move is slow on startup if you use

it close to the enemy.

meirin-208 Colorful Flower "Rainbow Taijiquan" Hong Meiling

A special ranged attack that creates waves of

chi that undulate like waves. They are really

slow, but spread and limit the enemy’s movement.

meirin-209 Flowery Sign "Colorful Light Lotus Flower Palm" Hong Meiling

Moves a large amount of chi directly into the

enemy, then sparks the chi within them with a huge attack. Super effective against demons

and undead… or maybe not.

meirin-211 Chi Sign "Fierce Tiger Energy Release" Hong Meiling

Explosively raises the level of chi in the

body. During this time, all first hits on all combos are treated as counterhits and

gain an extremely large attack bonus.

Utsuho Reiuji

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
utsuho-0 Heat Sign "Break Prominence" Utsuho Reiuji
utsuho-4 Atomic Fire "Uncontainable Nuclear Reaction Dive" Utsuho Reiuji
utsuho-8 "Hot Jupiter Descent Model" Utsuho Reiuji
utsuho-12 Atomic Fire "Artificial Sun's Spot" Utsuho Reiuji
Skill cards
utsuho-100 Flare Up Utsuho Reiuji
utsuho-101 Ground Melt Utsuho Reiuji
utsuho-102 Break Sun Utsuho Reiuji
utsuho-103 Shooting Star Utsuho Reiuji
utsuho-104 Rocket Dive Utsuho Reiuji
utsuho-105 Hell Geyser Utsuho Reiuji
utsuho-106 Shooting Sun Utsuho Reiuji
utsuho-107 Retro Atomic Model Utsuho Reiuji
utsuho-108 Melting Pummel Kick Utsuho Reiuji
utsuho-109 Radiant Blade Utsuho Reiuji
utsuho-110 Hell Wave Cannon Utsuho Reiuji
utsuho-111 Vengeful Nuclear Spirits Utsuho Reiuji
Spell cards
utsuho-200 Explosion Sign "Mega Flare" Utsuho Reiuji
utsuho-201 Explosion Sign "Giga Flare" Utsuho Reiuji
utsuho-203 Blazing Star "Fixed Star" Utsuho Reiuji
utsuho-204 Blazing Star "Ten Evil Stars" Utsuho Reiuji
utsuho-205 Nuclear Sign "Creeping Sun" Utsuho Reiuji
utsuho-206 "Hell's Artificial Sun" Utsuho Reiuji
utsuho-207 Geothermal "Nuclear Blaze Geyser" Utsuho Reiuji
utsuho-208 Light Energy "High-Tension Blade" Utsuho Reiuji
utsuho-209 Crow Sign "Yatagarasu Dive" Utsuho Reiuji
utsuho-210 Atomic Fire "Uncontainable Nuclear Reaction Dive" Utsuho Reiuji
utsuho-211 Control "Self Tokamak" Utsuho Reiuji
utsuho-212 "Subterranean Sun" Utsuho Reiuji
utsuho-213 Light Cover "Nuclear Heat Visor" Utsuho Reiuji
utsuho-214 "Abyss Nova" Utsuho Reiuji

Suwako Moriya

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
suwako-0 Clap "Daidarabotchi's Worship" Suwako Moriya
suwako-4 Divine Tool "Moriya's Iron Ring" Suwako Moriya
suwako-8 "Hellish Heat Geyser" Suwako Moriya
suwako-12 "Magma Amphibian" Suwako Moriya
suwako-16 "Divine Battle Above Gensokyo" Suwako Moriya
Skill cards
suwako-100 Ancient Geyser Suwako Moriya
suwako-101 Giant Toad God Suwako Moriya
suwako-102 Lake of Great Earth Suwako Moriya
suwako-103 Native God's Scourge Suwako Moriya
suwako-104 Water Frog God Suwako Moriya
suwako-105 Ancient Iron Ring Suwako Moriya
suwako-106 Ancient Jade Suwako Moriya
suwako-107 Scourged Earth Suwako Moriya
suwako-108 Rain-calling Frog Suwako Moriya
suwako-109 Mr. Long-Arm and Mr. Long-Leg Suwako Moriya
suwako-110 Stone Frog God Suwako Moriya
suwako-111 Mishaguji Scourge Suwako Moriya
Spell cards
suwako-200 Native God "Moriya God" Suwako Moriya
suwako-201 Spring Sign "Suwa Clear Water" Suwako Moriya
suwako-202 Party Start "Two Bows, Two Claps, and One Bow" Suwako Moriya
suwako-203 Native God "Froggy Braves the Wind and Rain" Suwako Moriya
suwako-204 Divine Tool "Moriya's Iron Ring" Suwako Moriya
suwako-205 Spring Sign "Jade of the Horrid River" Suwako Moriya
suwako-206 Frog Hunt "The Snake Eats the Croaking Frog" Suwako Moriya
suwako-207 Native God "Lord Long-Arm and Lord Long-Leg" Suwako Moriya
suwako-208 Scourge God "Mishaguchi-sama" Suwako Moriya
suwako-209 Native God "Red Frogs of Houei 4" Suwako Moriya
suwako-212 Frog Nap "Can Always Hibernate" Suwako Moriya

Giant Catfish

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
namazu-0 Catfish "See? The World is Shaking!" Giant Catfish
namazu-4 Catfish "The Earth Liquefies into Mud!" Giant Catfish
namazu-8 Catfish "I'm Charging Up!" Giant Catfish
namazu-12 Catfish "All-Electrical for Ecology!" Giant Catfish
namazu-16 Great Catfish "With This Ends the Fleeting World!" Giant Catfish