Th123/Spell cards in English
From https://en.touhouwiki.net/wiki/List_of_Skills
https://en.touhouwiki.net/wiki/List_of_Spell_Cards
Common
spells.js
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# | Name | Owner | |
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Skill cards |
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common-0 | "Spiritual Strike Talisman" | Common | Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security. |
common-1 | "Magic Potion" | Common | Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored. |
common-2 | "Stopwatch" | Common | A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card. |
common-3 | "Hakurouken" | Common | A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly. |
common-4 | "Sacrificial Doll" | Common | The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense. |
common-5 | "Grimoire" | Common | A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery. |
common-6 | "Custom Parasol" | Common | Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...? |
common-7 | "Soul Torch" | Common | A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear. |
common-8 | "Left-Handed Folding Fan" | Common | The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage. |
common-9 | "Ibuki Gourd" | Common | The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention. |
common-10 | "Tengu Fan" | Common | A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed is permanently increased with each use. Multiple uses further increase the effects. |
common-11 | "Spell-Breaking Drug" | Common | A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed. |
common-12 | "Yesterday's Money" | Common | Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times. |
common-13 | "Divine Raiment of the Dragon Fish" | Common | A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult. |
common-14 | "Sword of Scarlet Perception" | Common | A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end. |
common-15 | "Illness Recovery Charm" | Common | A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount. |
common-16 | "Frozen Frog" | Common | A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall. |
common-17 | "Dragon Star" | Common | To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter. |
common-18 | "Control Rod" | Common | Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully. |
common-19 | "Three Heavenly Drops" | Common | On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use? |
common-20 | "Catfish's Great Earthquake" | Common | The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised. |
Reimu Hakurei
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# | Name | Owner | |
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Story mode |
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reimu-0 | Amulet "Youkai Repelling Charm" | Reimu Hakurei | |
reimu-4 | Spirit Sign "Fantasy Seal -Circle-" | Reimu Hakurei | |
reimu-8 | Divine Spirit "Fantasy Seal -Blink-" | Reimu Hakurei | |
reimu-12 | "Most Evil Surprise Miko Orbs" | Reimu Hakurei | |
Skill cards |
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reimu-111 | Rain Dance | Reimu Hakurei | A technique that creates a short-range border from above while upside down during a jump. A close-range attack. |
Spell cards |
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reimu-204 | Dream Sign "Evil-Sealing Circle" | Reimu Hakurei | A technique that creates a border from one's core. Its span is narrow and the duration is short. Being able to use it well from short distances is something to be proud of. |
reimu-207 | Barrier "Expanding Barrier" | Reimu Hakurei | Creates a square border that increases attack power and guards against long-range attacks. While the barrier is raised, distance attacks will behave like ripples. |
Marisa Kirisame
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# | Name | Owner | |
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Story mode |
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marisa-0 | Star Sign "Eccentric Asteroid" | Marisa Kirisame | |
marisa-4 | Light Flow "Shooting Echo" | Marisa Kirisame | |
marisa-8 | Magic Sign "Magical R360" | Marisa Kirisame | |
Skill cards |
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marisa-110 | Magical Waste-Recycling Bomb | Marisa Kirisame | The heaviest time bomb. Throws a bomb which then jumps and tumbles. After a while, it explodes with great force, damaging even Marisa. |
Spell cards |
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marisa-204 | Love Sign "Non-Directional Laser" | Marisa Kirisame | Shoots concentrated, powerful lasers forward. Lasers widen with time. Mediocre results follow incorrect usage. |
marisa-209 | Star Sign "Gravity Beat" | Marisa Kirisame | Using the broom as a gun barrel, shoots a magic bullet straight up into the sky, which then falls on the opponent's head and explodes on the ground. The bullet also does some damage on its way up and down. |
marisa-212 | Light Sign "Earthlight Ray" | Marisa Kirisame | Showers the stage with a large number of magic bombs. The bombs hit the ground and fly around in all different directions, but mostly forwards. |
marisa-214 | Magic Waste "Deep Ecological Bomb" | Marisa Kirisame | The ultimate bomb, the product of meticulous research. The bomb explodes after a time delay and can not be blocked. Definitely watch out for splash damage! |
Sakuya Izayoi
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# | Name | Owner | |
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Skill cards |
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sakuya-108 | Dancing Star Sword | Sakuya Izayoi | Knives float around and attack in sync, turning into bullets. The type, speed and angle of attacks can change, so this move is a great support during attacks. |
sakuya-109 | Misdirection | Sakuya Izayoi | Throws knives, which then multiply and fly towards the opponent. The knives will try to hit the opponent on the sides, and will catch the opponent off guard as she is attempting to run. |
sakuya-110 | Parallel Brane | Sakuya Izayoi | Throws phantom knives that manifest themselves physically in succession as the move towards the opponent. They disappear if Sakuya performs another attack, but have quite a large range of suppression. |
sakuya-111 | Time Paradox | Sakuya Izayoi | Another Sakuya will appear right in front of the actual Sakuya. If you can input the buttons before she splits bodies, the two bodies will move independently. The reason behind this? A Sakuya from a different time etc etc. |
Spell cards |
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sakuya-210 | Light Speed "C. Ricochet" | Sakuya Izayoi | Throws knives at high speed and they attack the enemy after a short time lag. Very hard to spot, and the knives go everywhere, but the last knife is the one that hits. |
sakuya-211 | Time Sign "Imaginary Vertical Time" | Sakuya Izayoi | Stops time and throws knife. Knife trails caused by time lag also materialize, and surround the enemy. |
sakuya-212 | Watch "Luna Dial" | Sakuya Izayoi | Throws a watch that stops time at the opponent. If it hits, she will be unable to defend Sakuya's attacks for a while. |
Alice Margatroid
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# | Name | Owner | |
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Story mode |
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alice-0 | Doll "Semi-Automaton" | Alice Margatroid | |
alice-4 | Knight "Doll of Round Table" | Alice Margatroid | |
alice-8 | Sacrifice "Suicide Pact" | Alice Margatroid | |
alice-12 | Testing "Level Titania" | Alice Margatroid | |
alice-16 | Testing "Goliath Doll" | Alice Margatroid | |
Skill cards |
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alice-108 | Doll Ambush | Alice Margatroid | A technique that allows dolls to hide. The dolls will lie in wait as long as the button is held, and attack on release. The dolls can be attacked by the enemy even if they can't see them, so be careful. |
alice-110 | Doll Archers | Alice Margatroid | A ranged attack that utilizes doll archers who will attack from behind the player. The trajectories of the arrows are scattered, but the arrows themselves are dense and cover a wide area. |
Spell cards |
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alice-210 | Lance Sign "Cutie Phalanx" | Alice Margatroid | Many dolls attack the enemy at close range. Excellent speed and coverage, with pretty good range to boot. A spellcard that was developed as a last resort. |
alice-211 | Dolls "Lemmings' Parade" | Alice Margatroid | Explosive-laden dolls march on the ground, resulting in a large-scale, long-lasting suppression attack. Destructive power is extremely high, and can potentially mow down the enemy. |
Patchouli Knowledge
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# | Name | Owner | |
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Story mode |
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patchouli-0 | Fire Sign "Ring of Agni" | Patchouli Knowledge | |
patchouli-4 | Water Sign "Princess Undine" | Patchouli Knowledge | |
Skill cards |
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patchouli-110 | Wipe Moisture | Patchouli Knowledge | A physical manifestation of fire magic. Lashes fire at the enemy like a whip. Even though she has no strength, and the fire has no mass, it is still incredibly strong. |
patchouli-111 | Sticky Bubbles | Patchouli Knowledge | A restraint device created from water magic. Sprays non-damaging bubbles which trap the enemy in mid-air. The bubbles cannot be blocked, but won't have much of an effect unless they all hit. |
patchouli-112 | Static Green | Patchouli Knowledge | Anti-air wood magic. Balls of lightning appear from her hand, shoot upward, and explode. Because the basis of this attack is wood magic, it seems that it could be more stable. |
patchouli-113 | Fall Slasher | Patchouli Knowledge | A shapeshifting metal attack. Creates a sword from metal and throws it at the enemy. She can also wield the sword while moving by holding down the button. |
patchouli-114 | Diamond Hardness | Patchouli Knowledge | A resistance technique derived from earth magic. The body becomes hard for a while, and can deflect one attack. Defense and attack can get a bit crazy after this move, since she can take a lot of damage. |
Spell cards |
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patchouli-211 | Fire Water Sign "Phlogistic Pillar" | Patchouli Knowledge | Releases fuses up and down to the ceiling and floor. They have no power until lit with a fire attack, but can be used on ground or in mid-air, and the coverage is quite large. |
patchouli-212 | Earth Metal Sign "Emerald Megalopolis" | Patchouli Knowledge | Jewelled pillars rise from the ground and impale the opponent in succession. The speed of this card is quite slow, but the player can exploit this to keep the enemy suppressed for a long time. |
patchouli-213 | Sun Moon Sign "Royal Diamond Ring" | Patchouli Knowledge | Whirlpools of light form and attack from the side. They are individually weak, but since they come in succession and have a long duration, it can overwhelm the opponent. |
Youmu Konpaku
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# | Name | Owner | |
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Skill cards |
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youmu-108 | Phosphoric Slash | Youmu Konpaku | A short-range attack that unleashes a burst of energy from Youmu's sword. Even when it returns it hits the enemy, so it's a good skill for short-range attackers. |
youmu-110 | Slashing a Flower Upon One's Head | Youmu Konpaku | Jumps above the enemy and slashes down with all her might. Even if the enemy guards, it's a good move, and Youmu can exert massive pressure on the opponent from above. |
Spell cards |
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youmu-208 | Voidness Sword "Slash Clearing the Six Senses" | Youmu Konpaku | Block the enemy's attack with Hakurouken, and then use quick footwork to rush the enemy in this massive attack. |
youmu-212 | Reincarnation Sword "Slash of Circular Vicissitude" | Youmu Konpaku | Deals repeated high-speed hits using Roukanken, and overwhelms the enemy while remaining invincible. A strong attack with very fast activation. |
Remilia Scarlet
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# | Name | Owner | |
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Skill cards |
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remilia-108 | Trickster Devil | Remilia Scarlet | Blinks in behind the opponent and slices the enemy. Because she has to go behind the opponent, the attack is a bit slow, but you can mix up attack speeds for max effect. |
remilia-110 | Vampire Kiss | Remilia Scarlet | Hugs the opponent and sucks their blood. Because she has to approach from the front, there's quite a gap. The move can not be blocked and recovers life, so this move can definitely exert pressure. |
remilia-111 | Stigmatizer | Remilia Scarlet | Gathers magic and forms a cross, then throws it at the enemy in a jumping attack. Casually forming a cross as if it were nothing is part of her appeal. |
Spell cards |
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remilia-208 | "Millennium Vampire" | Remilia Scarlet | Creates a magical aura that drains life from the opponent on hit. It's very strong, but while it's active, her defense is lowered, so it's a double-edged sword. |
remilia-209 | Devil "Remilia Stretch" | Remilia Scarlet | Mows down the enemy with all her strength. The only way to avoid this move is to move out of range. As she says, "Isn't this an elegant move?" Broken moves are also vampiric in nature. |
Yuyuko Saigyouji
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# | Name | Owner | |
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Skill cards |
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yuyuko-109 | Land of Death | Yuyuko Saigyouji | Ghosts fly out and advances towards the enemy repeatedly in this ranged attack. An attack that fully showcases the whimsical nature of ghosts. |
yuyuko-110 | Gifts to the Deceased | Yuyuko Saigyouji | Yuyuko flies skywards, grabbing the enemy and throwing her. Since she depends on ghosts for this move, whenever she performs it she becomes extremely hungry. |
yuyuko-111 | Sense of Elegance | Yuyuko Saigyouji | Yuyuko spins in place, using her sharp fans to hit the enemy. A graceful, beautiful and deadly dance. |
Spell cards |
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yuyuko-209 | Cherry Blossom Sign "Sense of Cherry Blossom" | Yuyuko Saigyouji | Unleashes a spiral of energy skywards. Takes a long time to prepare, but has unparalleled range and power. |
yuyuko-219 | "Resurrection Butterfly" | Yuyuko Saigyouji | Beams of light eminate[sic] from Yuyuko, and swarms of butterfly attack. It starts out weak, but becomes stronger and stronger as it is used more often. |
Yukari Yakumo
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# | Name | Owner | |
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Skill cards |
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yukari-109 | Boundary of Intellect and Feet | Yukari Yakumo | Runs a straight boundary, splitting anything in place. Power-oriented technique. Being able to draw a boundary on anything means that there is nothing that can't be cut into two. |
yukari-110 | Eyes that View Change | Yukari Yakumo | An eye from the gap targets the enemy. It becomes a stationary platform that offers supporting fire. It follows a designated path, so it can be regarded as one of Yukari's familiars. |
yukari-111 | Chimera's Wings | Yukari Yakumo | Places a gap door, instantly moving to it when needed. Very fast speed, usable freely for escape and easy to carry around. |
Spell cards |
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yukari-208 | Magic Eye "Laplace's Demon" | Yukari Yakumo | A large number of eyes appear staring at the enemy. Once the eyes see an exploitable weakness, they attack. It seems this is how Yukari knows what's going on in all of Gensokyo at all times. |
Suika Ibuki
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# | Name | Owner | |
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Skill cards |
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suika-108 | Foot Bellows | Suika Ibuki | Stomps the ground, and sends shockwaves around. She jumps in this attack, so it's very deceiving, but it's not very strong. |
suika-110 | Kishin's Will-o'-Wisp Art | Suika Ibuki | An all-around great skill, fires a fast blue-white ball of flame that tracks the enemy. |
suika-111 | Kidnapping Oni | Suika Ibuki | Using gravity, draws the enemy towards her, and unconsciously uses gravitational forces to throw the enemy far. You can control where she throws the enemy. |
Spell cards |
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suika-212 | Big Four Arcanum "Destruction In Three Steps" | Suika Ibuki | Suika becomes huge and throws consecutive punches at the enemy. This move is full of defensive holes so be prepared before you take this gamble. |
Reisen Udongein Inaba
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# | Name | Owner | |
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Skill cards |
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udonge-111 | Ocular Spectrum | Reisen Udongein Inaba | The enemy sees various illusions while Reisen dashes. The point of reappearance can be chosen with the arrow keys before dashing. |
Spell cards |
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udonge-204 | Red Eye "Viewing the Circle Moon (Lunatic Blast)" | Reisen Udongein Inaba | Sends strong ESP waves skyward in this wide-range attack. This was used originally to communicate with moon rabbits, but that function will probably never be used again. |
udonge-210 | Shortsight "Ultrashort Brainwave (X-Wave)" | Reisen Udongein Inaba | A wave that will make the enemy insane. She will see hallucinations of Reisen, and will receive damage from these hallucinations. |
udonge-211 | Farsight "In the Red Moonlight (Infrared Moon)" | Reisen Udongein Inaba | Unleashes waves of madness, throwing the enemy into utter mental chaos, unable to tell where Reisen is. Reisen doesn't really contact other people, so she seems to use this move in real life pretty often. |
Aya Shameimaru
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# | Name | Owner | |
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Skill cards |
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aya-108 | Maple Fan's Wind | Aya Shameimaru | A small tornado projectile is shot forwards, and sweeps the opponent into the air. Though it's considered a small attack, it sweeps the opponent fairly high in the air, so it's useful for suppression. |
aya-111 | Tengu's Gravel | Aya Shameimaru | Throws pebbles up into the air using the power of wind. Can be recalled anytime to rain down upon the enemy. The more rocks that are thrown upwards, the more rocks come down. |
Spell cards |
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aya-207 | Wind Sign "Tengu Newspaper Deadline Day" | Aya Shameimaru | Uses the power of the wind to greatly increase your speed. The secret to the tengu's speed. |
aya-208 | Crow Sign "Daymare in the Dark Night" | Aya Shameimaru | A swarm of crows mobs the enemy. The crows obey the crow tengu, but the actual degree of control fluctuates according to her own power and popularity of the birds--- we'll leave that to your imagination. |
Komachi Onozuka
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# | Name | Owner | |
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Skill cards |
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komachi-109 | Boat of the Sanzu | Komachi Onozuka | Charges the enemy with her boat. A boat on land? She doesn't care too much, but since the boat was issued to her and she's wearing it down, her superior gets quite angry with her over this. |
komachi-111 | Spirit-Detaching Scythe | Komachi Onozuka | Collects vengeful spirits in the blade and slashes the opponent. If she touches the spirits that emerge from her scythe after the attack, she can regain some health. She can also cause the spirits to explode. |
Spell cards |
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komachi-207 | Soul Sign "Scythe of Roaming Spirits" | Komachi Onozuka | Unleashes a blade filled with vengeful spirits which steal life from the enemy. The spirits fly back to Komachi and allow her to regain health. According to her, she doesn't use this skill too often. |
Iku Nagae
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# | Name | Owner | |
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Skill cards |
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iku-108 | Able-Swimming Dragon Fish | Iku Nagae | Synchronizes body movements with the wind. Allows her to move at unthinkably fast speeds. |
iku-109 | Celestial Maiden's Strike | Iku Nagae | Catches the opponent with her shawl in the air and shocks them. She's practiced for a very long time in order to get her shawl to behave the way she wants it to. |
iku-110 | Whiskers of the Dragon God | Iku Nagae | A ranged attack that spreads balls of lightning around. You can somewhat control the movement of the lightning with the up and down keys. This lightning can communicate with others like it in dark clouds. |
Spell cards |
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iku-208 | Angel's Raiment "Veils Like Time" | Iku Nagae | Uses her veil to delay the attack of the opponent. If she presses the guard button, she can expend one card in her hand to counter the attack. If she has enough cards, she can enter defense mode. |
iku-211 | Orb Sign "Orb of the Five-Clawed Dragon" | Iku Nagae | Five bolts of lightning trace the shape of a star, and advance in the shape of a claw. This is a very high level skill for Dragon's Messengers, the spokespeople of the dragons. |
Tenshi Hinanawi
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# | Name | Owner | |
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Skill cards |
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tenshi-108 | Sword of Karma | Tenshi Hinanawi | Throw the Sword of Scarlet Thought with a hearty flick, and it returns like a boomerang or when she uses another sword attack. If she catches it normally, there will be a moment of weakness, so watch out. |
tenshi-109 | Awakening of the Earth Spirits | Tenshi Hinanawi | Pelt the enemy with small keystones. The stones grow over time, and release an earthquake if Tenshi attacks it. The bigger the stones, the stronger the earthquake, but will shatter if they get too big. |
tenshi-110 | Scarlet Sword Temperament | Tenshi Hinanawi | Using the Sword of Scarlet Thought, control the temperaments and attack twice: once with a ranged attack that brings her closer to the enemy, and another attack that propels her away from the enemy. |
tenshi-111 | Ascension Thrust | Tenshi Hinanawi | Launch upwards surrounded with temperament, fully utilizing the tough, hardened bodies of celestials. She is invincible from the start, and can use it in the air as well. |
Spell cards |
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tenshi-208 | Sword Skill "Sword of Ebullience" | Tenshi Hinanawi | Swing the Sword of Scarlet Thought around blindly, cutting the enemy into pieces. There's a lot of slicing and dicing in this attack, but not much else, so it's a bit weird to call it a "skill." |
tenshi-209 | Weather "Scarlet Weather Stimulation" | Tenshi Hinanawi | Shoot temperaments at the enemy in this ranged attack. If it hits the enemy, the temperament expands and changes the current weather. |
Sanae Kochiya
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# | Name | Owner | |
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Story mode |
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sanae-0 | Snake Sign "Great Snake Swimming in the Clouds" | Sanae Kochiya | |
sanae-4 | Miracle "Miracle of Fafrotskies" | Sanae Kochiya | |
Skill cards |
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sanae-100 | Wind Calling | Sanae Kochiya | Calls down a divine wind to the field, and creates a tornado. Not really harmful, but becomes dangerous when it comes into contact with other winds. |
sanae-101 | Omikuji Bomb | Sanae Kochiya | Sanae throws omikuji bombs at the opponent, which then deal damage depending on the fortune inside. Since Sanae herself doesn't know what's inside, only god knows what will happen. |
sanae-102 | Sky-God Summon: Thrust | Sanae Kochiya | A skill that uses Kanako's power. Kanako manifests herself and charges towards the enemy in this standard attack. Pretty easy to use. |
sanae-103 | Earth-God Summon: Shield | Sanae Kochiya | A skill that uses Suwako's power. Suwako manifests herself and creates a bubble that protects Sanae. The bubble stays stationary until it has absorbed a set amount of damage or a set amount of time passes. |
sanae-104 | Wave Calling | Sanae Kochiya | A ranged skill that creates water waves. The water is weaker the farther away it is from Sanae. The wave extends out as far as it can, canceling enemy bullets along the way. |
sanae-105 | Sky Serpent | Sanae Kochiya | Throws out a charm that becomes a white snake which flies into the sky. However, once the enemy moves, it takes a 90-degree turn and chases the enemy. |
sanae-106 | Sky-God Summon: Wind | Sanae Kochiya | A skill that uses Kanako's power. Kanako manifests herself and creates a wind gust on the field. If the wind hits other winds, it can move up and down. |
sanae-107 | Earth-God Summon: Iron Ring | Sanae Kochiya | A skill that uses Suwako's power. Suwako manifests herself and attacks the enemy directly in a crushing combo move. She's faster than Sanae, so it is possible to move around freely and attack simultaneously. |
sanae-108 | Star Falling | Sanae Kochiya | Stars appear above Sanae's head, and fall towards the enemy. The area covered by this attack is pretty high. |
sanae-109 | Cobalt Spread | Sanae Kochiya | Throws charms which then disappear underground and explode in front of the enemy. Since they're underground, they can't be stopped by the enemy, so they're slower as a result. |
sanae-110 | Sky-God Summon: Onbashira | Sanae Kochiya | A skill that uses Kanako's power. Kanako manifests herself and rains down onbashira on the enemy. Sanae's impervious during this attack. A very difficult counter to deal with. |
sanae-111 | Earth-God Summon: Trap | Sanae Kochiya | A skill that uses Suwako's power. She manifests herself and tunnels underground. If the enemy approaches her, she attacks them like a mine. This move can't be grazed, so it's good for limiting movement options. |
Spell cards |
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sanae-200 | Prayer "Charm of Good Commerce" | Sanae Kochiya | Throws a large number of charms at the enemy. Because there are a lot of them, they're not too powerful, but the attack is dense and covers Sanae well, so this skill can be used pretty freely. |
sanae-201 | Esoterica "Gray Thaumaturgy" | Sanae Kochiya | Projects the shape of a star and attacks the enemy with light. Speed is slow but coverage is good, so the move is a good way to limit the opponent on ground or in the air. |
sanae-202 | Esoterica "Forgotten Ritual" | Sanae Kochiya | Creates a giant star-shaped seal which forms an impenetrable barrier. An excellent defense skill. A bit slow on the start-up but it creates a long period of invincibility. |
sanae-203 | Omikuji "Random Omikuji Barrage" | Sanae Kochiya | Shoots out a random bunch of omikuji. Since she has no idea what the results of this attack are until it's over, it could end up hurting her, or it could deal damage disproportionate to its cost. |
sanae-204 | Sea Opening "The Day the Sea Split" | Sanae Kochiya | Large undulating waves appear. While they're slow, they can hit the enemy even if she is far away, and Sanae can also continue attacking. |
sanae-205 | Sea Opening "Moses's Miracle" | Sanae Kochiya | A powerful melee spellcard that allows Sanae to rain down blows from above the enemy. She's invincible during and after the attack, but she's vulnerable before the attack begins. |
sanae-206 | Miracle "Daytime Guest Stars" | Sanae Kochiya | Calls down a bright star above the enemy's head. The star can move up and down, and sprinkle down stardust on the enemy. |
sanae-207 | Miracle "Night with Overly-Bright Guest Stars" | Sanae Kochiya | Creates a star-shaped seal which flies towards the sky. A miraculous, hot light beams down from the sky, and covers the upper half of the screen. An all-encompassing anti-air attack. |
sanae-210 | Esoterica "Nine Syllable Stabs" | Sanae Kochiya | A powerful skill that creates nine boundaries. Severely limits the opponent's ability to move, and as long as they are not touched they will continue to be on the screen, so Sanae can dominate. |
Cirno
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# | Name | Owner | |
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Story mode |
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chirno-0 | Ice Sign "Icicle Fall" | Cirno | |
chirno-4 | Freeze Sign "Minus K" | Cirno | |
Skill cards |
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chirno-100 | Icicle Shoot | Cirno | Creates icicles and shoots them towards the enemy. They're weak, but holding down the button will make more of them. Attack speed is high, good for pinning down the enemy. |
chirno-101 | Midsummer Snowman | Cirno | Rolls a ball of ice. The ball continues to grow in size, and hurls itself at the enemy.Counts as a melee attack during the rolling. |
chirno-102 | Little Iceberg | Cirno | Forms ice cubes overhead, and throws them at the enemy. She can only make them from her hands, so it's kind of tough for her to use this move while flying. |
chirno-103 | Freeze Touch Me | Cirno | Lowers her own body temperature, freezing the air around her. Touch her if you dare. |
chirno-104 | Frost Pillars | Cirno | Injects a great amount of cold air at her feet and creates large frost pillars that thrust her opponent into the sky. A byproduct of her freezing frogs all the time. |
chirno-105 | Ice Charge | Cirno | Covers herself with ice and tackles the enemy. A quick, decent skill. |
chirno-106 | Icicle Bomb | Cirno | Shoots out an unstable low temperature ice block. The block approaches the enemy and shatters. If the hit is good, there'll be a pleasant sound. |
chirno-107 | Icicle Rise | Cirno | Creates frost pillars at her feet and shoots them into the sky as projectiles. The pillars can hit even as they're being formed. Useful not only as anti-air, but also at close range. |
chirno-108 | Freezing Lasers | Cirno | Fires a frost beam in three directions. A good, stable all around move, born from the simple idea that three is better than one. |
chirno-109 | Ice Kick | Cirno | Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but she thinks it's cool. |
chirno-110 | Frozen Technique | Cirno | Shoots out a wave of cold at a short distance, and freezes the enemy. No point in guarding this move. If this move is grazed, Cirno is pretty defenseless. |
chirno-111 | Icicle Sword | Cirno | Creates a weapon from ice, and using that, pierces the enemy. There's a few weapons she can create with ice, but since she has no idea how to use them, they're pretty useless. |
Spell cards |
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chirno-200 | Ice Sign "Icicle Machine Gun" | Cirno | Rapid-fires icicles from her hands. They're fast and have good range, but are bad at cancelling enemy shots, so there's a chance that Cirno might be hit by a long-range attack. |
chirno-201 | Frost Sign "Frost Columns" | Cirno | Freezes the entire ground in an instant and stops the enemy cold. Not a powerful move by itself, so comboing is necessary. Use when annoyed. |
chirno-202 | Ice Clump "Cold Sprinkler" | Cirno | Creates and shoots out a wave of extremely cold ice cubes. The cubes become ice lances, and cut the enemy. It's harder for her to avoid her own attack than use this attack. |
chirno-203 | Cold Body "Super Ice Kick" | Cirno | A spinning kick from the heavens. The longer this attack hits, the more powerful it is, but Cirno gets dizzy after a while. There's really just no reason for her to be spinning... |
chirno-204 | Freeze Sign "Perfect Freeze" | Cirno | Shoots out snowballs on all sides. They freeze in mid air, and then begin moving again after a time delay. |
chirno-205 | Ice Sign "Fairy Spin" | Cirno | Spins in place and creates icicles which shoot out in all directions. Average power, but great range. An attack that was born out of Cirno's desire to hit the enemy in many places. |
chirno-206 | Blowing Ice "Ice Tornado" | Cirno | Spins in place and creates a large ice tornado. The tornado becomes larger with time, and expands towards a specific direction. There's a few seconds of invincibility after this move, too. |
chirno-207 | Ice Sign "Sword Freezer" | Cirno | Creates an icicle sword and thrusts towards the enemy. It's hard to create icicles in the shape that she wants, but that's probably because she's dumb... |
chirno-208 | Ice Clump "Great Crusher" | Cirno | Beats down the enemy with a huge ice cube. It's powerful, got a huge hitbox, and can't be blocked in mid-air. She wanted something that looked tough, and this is what she came up with. |
chirno-210 | Freeze Sign "Freeze Atmosphere" | Cirno | Attacks with frozen particles created from lowering the temperature. They only do damage at this temperature, but it's pretty annoying to have them stick to you, so you run from them. |
chirno-213 | Cold Sign "Insta-Freeze Beam" | Cirno | Shoots out a powerful freezing beam in three directions. It'd likely be stronger if she had more beams, but four is too much for her, so the beams last longer as a compromise. Can she only count to three? |
Hong Meiling
spells.js
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# | Name | Owner | |
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Story mode |
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meirin-0 | Colorful Flip "Fluttering Petals and Falling Leaves" | Hong Meiling | |
meirin-4 | Colorful Sign "Vivid Color Downpour" | Hong Meiling | |
Skill cards |
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meirin-100 | Spiral-Light Steps | Hong Meiling | Gathers chi into her arms and punches and stomps the enemy. At high levels, the stomps also do damage. |
meirin-101 | Red Cannon | Hong Meiling | A chi bomb that directly attacks the upper diagonal. Connecting with the fist also causes damage, so it’s a great anti-air and melee move. |
meirin-102 | Yellow Quake Kick | Hong Meiling | Directs chi towards the earth and it spreads throughout the ground and attacks. The release and cycling of chi through the earth is of fundamental importance. |
meirin-103 | Fragrant Wave | Hong Meiling | A semicircle of chi circles and is released as a forward beam. Limited range, but instantaneous. High penetration. |
meirin-104 | Intense Rainbow Fist | Hong Meiling | First unleashes a high-speed punch and then fires a few balls of chi at the enemy to stop her. Finally, she unleashes one last powerful punch. A move created to suppress and then pummel the enemy. |
meirin-105 | Red Energy Release | Hong Meiling | Gathers chi into the arms and unleashes a huge attack from her entire body. The first time she tried it, she destroyed the wall of the Scarlet Devil Mansion, so this is an extremely intimidating attack. |
meirin-106 | Earth Dragon Wave | Hong Meiling | Stomps the ground and deals damage to the enemy with a wave. In Gensokyo, where most battles are aerial, this move sees very little use. |
meirin-107 | Water Taijiquan | Hong Meiling | Creates a barrier of chi out of a whirlpool- shaped chi flow, which absorbs all projectile attacks. Her way of caring for the environment. |
meirin-108 | Kick of Showering Brilliance | Hong Meiling | Attacks overhead with this sweeping arc kick. A mid-level attack, hard to be bested even in mid-air. |
meirin-109 | Tiger Chi Release | Hong Meiling | Activates all chi within Meiling and makes her attacks stronger. The first hit she lands in this condition is extremely strong and is a counterhit. Becomes more powerful at high levels. |
meirin-110 | Sky Dragon Kick | Hong Meiling | Using the counter-reaction from stomping the ground, she kicks strongly into the air. With a dragon like silhouette, this move is one of her favorites. |
meirin-111 | Colorful Rain | Hong Meiling | Gathers chi from the surroundings and disperses it around. It should have been dispersed uniformly if one’s mind is calm, but because she’s always thinking about dinner and such, the paths are random. |
Spell cards |
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meirin-200 | Colorful Sign "Colorful Light Wind Chime" | Hong Meiling | Using all of her chi, she creates a whirlpool and attacks. A very handy and easy invincible attack and a staple of defense. |
meirin-201 | Extreme Color "Vivid Chaotic Dance" | Hong Meiling | Whips up a storm using powerful chi from all over her body. Because the chi is strong, she can fly into the sky. Great range, very reliable. |
meirin-202 | Chi Sign "Star Pulse Bullets" | Hong Meiling | Releases chi bullets forwards. A fairly standard ranged attack, and the bullets are easy to use because they’re large. |
meirin-203 | Star Chi "Earth-Moving Star Pulse Bullets" | Hong Meiling | Takes a while to create a huge, seven-colored bullet of chi. Even while being created, the bullet has a hitbox. On top of that, it also forms very quickly. |
meirin-204 | Strike Sign "Dapeng Fist" | Hong Meiling | An all-out attack upwards. Only invincible from the waist up, but has a large hitbox. The enemy falls down quickly, so it’s difficult to time, but it is possible to hit the enemy on their way down. |
meirin-205 | Blazing Strike "Dapeng-Felling Fist" | Hong Meiling | A three-tiered powerful attack. She can power through enemy attacks and still use this move; extremely powerful and able to be linked into, this is one move that can turn the tables completely in a match. |
meirin-206 | Rainbow Sign "True Intense Rainbow Fist" | Hong Meiling | A wild, chi-infused attack forwards. The hitbox is fan-shaped and covers the front. If the distance is correct, she can move on the ground and still remain in range. |
meirin-207 | Chi Sign "Earth Dragon Sky Dragon Kick" | Hong Meiling | A flying, seven-colored, chi-filled kick. The kick suspends the enemy in mid-air, and Meiling can continue to hit her. Because of this, the move is slow on startup if you use it close to the enemy. |
meirin-208 | Colorful Flower "Rainbow Taijiquan" | Hong Meiling | A special ranged attack that creates waves of chi that undulate like waves. They are really slow, but spread and limit the enemy’s movement. |
meirin-209 | Flowery Sign "Colorful Light Lotus Flower Palm" | Hong Meiling | Moves a large amount of chi directly into the enemy, then sparks the chi within them with a huge attack. Super effective against demons and undead… or maybe not. |
meirin-211 | Chi Sign "Fierce Tiger Energy Release" | Hong Meiling | Explosively raises the level of chi in the body. During this time, all first hits on all combos are treated as counterhits and gain an extremely large attack bonus. |
Utsuho Reiuji
spells.js
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# | Name | Owner |
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Story mode |
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utsuho-0 | Heat Sign "Break Prominence" | Utsuho Reiuji |
utsuho-4 | Atomic Fire "Uncontainable Nuclear Reaction Dive" | Utsuho Reiuji |
utsuho-8 | "Hot Jupiter Descent Model" | Utsuho Reiuji |
utsuho-12 | Atomic Fire "Artificial Sun's Spot" | Utsuho Reiuji |
Skill cards |
||
utsuho-100 | Flare Up | Utsuho Reiuji |
utsuho-101 | Ground Melt | Utsuho Reiuji |
utsuho-102 | Break Sun | Utsuho Reiuji |
utsuho-103 | Shooting Star | Utsuho Reiuji |
utsuho-104 | Rocket Dive | Utsuho Reiuji |
utsuho-105 | Hell Geyser | Utsuho Reiuji |
utsuho-106 | Shooting Sun | Utsuho Reiuji |
utsuho-107 | Retro Atomic Model | Utsuho Reiuji |
utsuho-108 | Melting Pummel Kick | Utsuho Reiuji |
utsuho-109 | Radiant Blade | Utsuho Reiuji |
utsuho-110 | Hell Wave Cannon | Utsuho Reiuji |
utsuho-111 | Vengeful Nuclear Spirits | Utsuho Reiuji |
Spell cards |
||
utsuho-200 | Explosion Sign "Mega Flare" | Utsuho Reiuji |
utsuho-201 | Explosion Sign "Giga Flare" | Utsuho Reiuji |
utsuho-203 | Blazing Star "Fixed Star" | Utsuho Reiuji |
utsuho-204 | Blazing Star "Ten Evil Stars" | Utsuho Reiuji |
utsuho-205 | Nuclear Sign "Creeping Sun" | Utsuho Reiuji |
utsuho-206 | "Hell's Artificial Sun" | Utsuho Reiuji |
utsuho-207 | Geothermal "Nuclear Blaze Geyser" | Utsuho Reiuji |
utsuho-208 | Light Energy "High-Tension Blade" | Utsuho Reiuji |
utsuho-209 | Crow Sign "Yatagarasu Dive" | Utsuho Reiuji |
utsuho-210 | Atomic Fire "Uncontainable Nuclear Reaction Dive" | Utsuho Reiuji |
utsuho-211 | Control "Self Tokamak" | Utsuho Reiuji |
utsuho-212 | "Subterranean Sun" | Utsuho Reiuji |
utsuho-213 | Light Cover "Nuclear Heat Visor" | Utsuho Reiuji |
utsuho-214 | "Abyss Nova" | Utsuho Reiuji |
Suwako Moriya
spells.js
|
# | Name | Owner |
---|---|---|
Story mode |
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suwako-0 | Clap "Daidarabotchi's Worship" | Suwako Moriya |
suwako-4 | Divine Tool "Moriya's Iron Ring" | Suwako Moriya |
suwako-8 | "Hellish Heat Geyser" | Suwako Moriya |
suwako-12 | "Magma Amphibian" | Suwako Moriya |
suwako-16 | "Divine Battle Above Gensokyo" | Suwako Moriya |
Skill cards |
||
suwako-100 | Ancient Geyser | Suwako Moriya |
suwako-101 | Giant Toad God | Suwako Moriya |
suwako-102 | Lake of Great Earth | Suwako Moriya |
suwako-103 | Native God's Scourge | Suwako Moriya |
suwako-104 | Water Frog God | Suwako Moriya |
suwako-105 | Ancient Iron Ring | Suwako Moriya |
suwako-106 | Ancient Jade | Suwako Moriya |
suwako-107 | Scourged Earth | Suwako Moriya |
suwako-108 | Rain-calling Frog | Suwako Moriya |
suwako-109 | Mr. Long-Arm and Mr. Long-Leg | Suwako Moriya |
suwako-110 | Stone Frog God | Suwako Moriya |
suwako-111 | Mishaguji Scourge | Suwako Moriya |
Spell cards |
||
suwako-200 | Native God "Moriya God" | Suwako Moriya |
suwako-201 | Spring Sign "Suwa Clear Water" | Suwako Moriya |
suwako-202 | Party Start "Two Bows, Two Claps, and One Bow" | Suwako Moriya |
suwako-203 | Native God "Froggy Braves the Wind and Rain" | Suwako Moriya |
suwako-204 | Divine Tool "Moriya's Iron Ring" | Suwako Moriya |
suwako-205 | Spring Sign "Jade of the Horrid River" | Suwako Moriya |
suwako-206 | Frog Hunt "The Snake Eats the Croaking Frog" | Suwako Moriya |
suwako-207 | Native God "Lord Long-Arm and Lord Long-Leg" | Suwako Moriya |
suwako-208 | Scourge God "Mishaguchi-sama" | Suwako Moriya |
suwako-209 | Native God "Red Frogs of Houei 4" | Suwako Moriya |
suwako-212 | Frog Nap "Can Always Hibernate" | Suwako Moriya |
Giant Catfish
spells.js
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# | Name | Owner |
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Story mode |
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namazu-0 | Catfish "See? The World is Shaking!" | Giant Catfish |
namazu-4 | Catfish "The Earth Liquefies into Mud!" | Giant Catfish |
namazu-8 | Catfish "I'm Charging Up!" | Giant Catfish |
namazu-12 | Catfish "All-Electrical for Ecology!" | Giant Catfish |
namazu-16 | Great Catfish "With This Ends the Fleeting World!" | Giant Catfish |