Th14/Images/uk: Difference between revisions

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==Title screen==
==Title screen==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=title/title_logo.png
|target=title/title_logo.png
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|transcription=+
|transcription=+
}}
}}
{{thcrap Image/Footer}}


==Menu captions==
==Menu captions==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=title/selecttitle/sl_keyconfig.png
|target=title/selecttitle/sl_keyconfig.png
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|base=
|base=
}}
}}
{{thcrap Image/Footer}}


==Manual==
==Manual==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=help/helpmenu.png
|target=help/helpmenu.png
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|base=
|base=
}}
}}
{{thcrap Image/Footer}}


Рівні складності
Рівні складності
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=title/rank00tr.png
|target=title/rank00tr.png
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}}
}}
}}
}}
{{thcrap Image/Footer}}
+
+
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=title/player_00.png
|target=title/player_00.png
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{{th14 character selection
{{th14 character selection
|color=#ff0000
|color=#ff0000
|title=
|title=+
|name=
|name=+
|desc=}}
|desc=+}}
}}
}}
{{thcrap Image
{{thcrap Image
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|transcription=
|transcription=
{{th14 character selection
{{th14 character selection
|desc=}}
|desc=+
 
+}}
}}
}}
{{thcrap Image
{{thcrap Image
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{{th14 character selection
{{th14 character selection
|color=#605d08
|color=#605d08
|title=
|title=+
|name=
|name=+
|desc=}}
|desc=+}}
}}
}}
{{thcrap Image
{{thcrap Image
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|transcription=
|transcription=
{{th14 character selection
{{th14 character selection
|desc=}}
|desc=+
 
+}}
}}
}}
{{thcrap Image
{{thcrap Image
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{{th14 character selection
{{th14 character selection
|color=#99bdff
|color=#99bdff
|title=
|title=+
|name=
|name=+
|desc=}}
|desc=+}}
}}
}}
{{thcrap Image
{{thcrap Image
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|transcription=
|transcription=
{{th14 character selection
{{th14 character selection
|desc=}}
|desc=+
 
+}}
}}
}}
{{thcrap Image/Footer}}
+
 
=== General terms ===
=== General terms ===
* {{#vardefineecho:weaponless|}}
* {{#vardefineecho:weaponless|+}}
* {{#vardefineecho:homingamulet|}}
* {{#vardefineecho:homingamulet|+}}
* {{#vardefineecho:homingamulet_desc|}}
* {{#vardefineecho:homingamulet_desc|+}}
* {{#vardefineecho:illusionlaser|}}
* {{#vardefineecho:illusionlaser|+}}
* {{#vardefineecho:illusionlaser_desc|}}
* {{#vardefineecho:illusionlaser_desc|+}}
* {{#vardefineecho:throwingknife|}}
* {{#vardefineecho:throwingknife|+}}
* {{#vardefineecho:throwingknife_desc|}}
* {{#vardefineecho:throwingknife_desc|+}}
* {{#vardefineecho:unfocused|}}
* {{#vardefineecho:unfocused|+}}
* {{#vardefineecho:focused|}}
* {{#vardefineecho:focused|+}}
* {{#vardefineecho:spellcard|}}
* {{#vardefineecho:spellcard|+}}


{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=title/weapon_00.png
|target=title/weapon_00.png
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{{th14 shot type
{{th14 shot type
|type_color=red
|type_color=red
|type_title=
|type_title=+
|type_desc=
|type_desc=+
|unfocused_title={{#var:homingamulet}}
|unfocused_title={{#var:homingamulet}}
|unfocused_desc={{#var:homingamulet_desc}}
|unfocused_desc={{#var:homingamulet_desc}}
|focused_title=
|focused_title=+
|focused_desc=
|focused_desc=+
|spellcard_title=
|spellcard_title=+
|spellcard_desc=
|spellcard_desc=+
}}
}}
}}
}}
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|type_color=greenyellow
|type_color=greenyellow
|type_title={{#var:weaponless}}
|type_title={{#var:weaponless}}
|type_desc=
|type_desc=+
|unfocused_title={{#var:homingamulet}}
|unfocused_title={{#var:homingamulet}}
|unfocused_desc={{#var:homingamulet_desc}}
|unfocused_desc={{#var:homingamulet_desc}}
|focused_title=
|focused_title="Голка переконання"
|focused_desc=
|focused_desc=+
|spellcard_title=
|spellcard_title=Знак духу "Печатка фантазії"
|spellcard_desc=
|spellcard_desc=+
}}
}}
}}
}}
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{{th14 shot type
{{th14 shot type
|type_color=red
|type_color=red
|type_title=
|type_title=+
|type_desc=
|type_desc=+
|unfocused_title={{#var:illusionlaser}}
|unfocused_title={{#var:illusionlaser}}
|unfocused_desc={{#var:illusionlaser_desc}}
|unfocused_desc={{#var:illusionlaser_desc}}
|focused_title=
|focused_title=+
|focused_desc=
|focused_desc=+
|spellcard_title=
|spellcard_title=+
|spellcard_desc=
|spellcard_desc=+
}}
}}
}}
}}
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|type_color=greenyellow
|type_color=greenyellow
|type_title={{#var:weaponless}}
|type_title={{#var:weaponless}}
|type_desc=
|type_desc=+
|unfocused_title={{#var:illusionlaser}}
|unfocused_title={{#var:illusionlaser}}
|unfocused_desc={{#var:illusionlaser_desc}}
|unfocused_desc={{#var:illusionlaser_desc}}
|focused_title=
|focused_title=+
|focused_desc=
|focused_desc=+
|spellcard_title=
|spellcard_title=+
|spellcard_desc=
|spellcard_desc=+
}}
}}
}}
}}
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{{th14 shot type
{{th14 shot type
|type_color=red
|type_color=red
|type_title=
|type_title=+
|type_desc=
|type_desc=+
|unfocused_title={{#var:throwingknife}}
|unfocused_title={{#var:throwingknife}}
|unfocused_desc={{#var:throwingknife_desc}}
|unfocused_desc={{#var:throwingknife_desc}}
|focused_title=
|focused_title=+
|focused_desc=
|focused_desc=+
|spellcard_title=
|spellcard_title=+
|spellcard_desc=
|spellcard_desc=+
}}
}}
}}
}}
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|type_color=greenyellow
|type_color=greenyellow
|type_title={{#var:weaponless}}
|type_title={{#var:weaponless}}
|type_desc=
|type_desc=+
|unfocused_title={{#var:throwingknife}}
|unfocused_title={{#var:throwingknife}}
|unfocused_desc={{#var:throwingknife_desc}}
|unfocused_desc={{#var:throwingknife_desc}}
|focused_title=
|focused_title=+
|focused_desc=
|focused_desc=+
|spellcard_title=
|spellcard_title=+
|spellcard_desc=
|spellcard_desc=+
}}
}}
}}
}}
{{thcrap Image/Footer}}


== Interface ==
== Interface ==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=front/front00.png
|target=front/front00.png
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{{thcrap Image
{{thcrap Image
|target=ascii/pause_1280.png
|target=ascii/pause_1280.png
|fonts=th11/ascii/pause.png
|fonts=th14/ascii/pause.png
|transcription=+
|transcription=+
}}
}}
{{thcrap Image/Footer}}


== Stage logos ==
== Stage logos ==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=front/logo/st01logo.png
|target=front/logo/st01logo.png
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|fonts=th14/front/logo/stagelogo.png
|fonts=th14/front/logo/stagelogo.png
|transcription=
|transcription=
+


+


 
+
 
 
}}
}}
{{thcrap Image
{{thcrap Image
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|fonts=th14/front/logo/stagelogo.png
|fonts=th14/front/logo/stagelogo.png
|transcription=
|transcription=
+


+


 
+
 
 
}}
}}
{{thcrap Image
{{thcrap Image
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|fonts=th14/front/logo/stagelogo.png
|fonts=th14/front/logo/stagelogo.png
|transcription=
|transcription=
+


+


 
+
 
 
}}
}}
{{thcrap Image/Footer}}


== Boss names ==
== Boss names ==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=front/ename_tr.png
|target=front/ename_tr.png
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|target=face/enemy1/ename01.png
|target=face/enemy1/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy2/ename01.png
|target=face/enemy2/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy3/ename01.png
|target=face/enemy3/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy4/ename01.png
|target=face/enemy4/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy4b/ename01.png
|target=face/enemy4b/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy5/ename01.png
|target=face/enemy5/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy6/ename01.png
|target=face/enemy6/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image
{{thcrap Image
|target=face/enemy7/ename01.png
|target=face/enemy7/ename01.png
|fonts=th14/face/ename.png
|fonts=th14/face/ename.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image/Footer}}


== Character portraits ==
== Character portraits ==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=face/enemy6/face06n2.png
|target=face/enemy6/face06n2.png
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|transcription=
|transcription=
}}
}}
{{thcrap Image/Footer}}


== Effects ==
== Effects ==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=effect/eff_line.png
|target=effect/eff_line.png
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|transcription=
|transcription=
}}
}}
{{thcrap Image/Footer}}
 
==Ending==
{{thcrap Image
|target=ending/e01a.png
|transcription=
}}
{{thcrap Image
|target=ending/e01b.png
|transcription=
}}
{{thcrap Image
|target=ending/e02a.png
|transcription=
}}
{{thcrap Image
|target=ending/e02b.png
|transcription=
}}
{{thcrap Image
|target=ending/e03a.png
|transcription=
}}
{{thcrap Image
|target=ending/e03b.png
|transcription=
}}
{{thcrap Image
|target=ending/e04a.png
|transcription=
}}
{{thcrap Image
|target=ending/e04b.png
|transcription=
}}
{{thcrap Image
|target=ending/e05a.png
|transcription=
}}
{{thcrap Image
|target=ending/e05b.png
|transcription=
}}
{{thcrap Image
|target=ending/e06a.png
|transcription=
}}
{{thcrap Image
|target=ending/e06b.png
|transcription=
}}
{{thcrap Image
|target=ending/e07a.png
|transcription=
}}
{{thcrap Image
|target=ending/e08a.png
|transcription=
}}
{{thcrap Image
|target=ending/e09a.png
|transcription=
}}
{{thcrap Image
|target=ending/e10a.png
|transcription=
}}
{{thcrap Image
|target=ending/e11a.png
|transcription=
}}
{{thcrap Image
|target=ending/e12a.png
|transcription=
}}
{{thcrap Image
|target=ending/ebg00.png
|transcription=
}}
{{thcrap Image
|target=ending/ebg01.png
|transcription=
}}
{{thcrap Image
|target=ending/ebg02.png
|transcription=
}}


== Staff roll ==
== Staff roll ==
{{thcrap Image/Header}}
{{thcrap Image
{{thcrap Image
|target=ending/staff.png
|target=ending/staff.png
|transcription=
|transcription=+
}}
}}
{{thcrap Image/Footer}}
{{SubpageCategory}}
{{SubpageCategory}}
{{LanguageCategory}}

Latest revision as of 06:52, 26 September 2023

Splash screen

loading/sig1280.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) +

+

+

Upload...

Resources Fonts
  • Spanish version: Segoe Print; Team Shanghai Alice => Trajan Pro;
  • Indonesian version: MS Mincho;
  • Bulgarian version: M+ 1c regular
  • Thai version : TH Sarabun New
  • Korean: 문체부 바탕체 (touhou), 한컴바탕 (team)

[edit]

ascii/loading.png (edited)
Source image Sprite boundaries (full image) Translation Translated image
bounds-th14-ascii-loading.png

Download

Дівчата моляться

Завантаження...

Upload...

Resources Fonts
  • Spanish version: Gabriola
  • Bulgarian version: Avdira Bold; Segoe Script
  • Malay version: Linux Libertine (GPLv2); Gabriola

[edit]

Title screen

title/title_logo.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...

Resources Fonts
Japanese: Fontworks マカロニ DB

[edit]

title/title01.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th14-title-title01.png

Download

+ Upload...

Resources Fonts

[edit]

title/title_ver_tr.png
Source image Sprite boundaries Translation Translated image
(full image unavailable) Upload...

Resources Fonts
  • English version: Square721 BT
  • Spanish version: Moire
  • Dutch version: OCR A Extended
  • Bulgarian version: Just Square LT Std Cyrillic

[edit]

title/title_ver.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) ver 1.00b Upload...

Resources Fonts
  • English version: Square721 BT
  • Spanish version: Moire
  • Dutch version: OCR A Extended
  • Bulgarian version: Just Square LT Std Cyrillic

[edit]

title/spell.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th14-title-spell.png

Download

+ Upload...

Resources Fonts
Please tell us!
title/result00.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th14-title-result00.png

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Resources Fonts
Constantia

vi-community: UTM Centur [edit]

Menu captions

title/selecttitle/sl_keyconfig.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...

Resources Fonts
  • Original: Bernhard Modern Std, FOT-MatisseMinori
  • Bulgarian version: Ristretto Slab Pro Medium
  • Vietnamese version: UTM Centur

[edit]

title/selecttitle/sl_manual.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_music.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_player.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_playerdata.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_rank.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_regist.png (edited)
Source image Sprite boundaries Translation Translated image
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title/selecttitle/sl_replay.png (edited)
Source image Sprite boundaries Translation Translated image
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title/selecttitle/sl_savereplay.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_spell.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_stage.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...
title/selecttitle/sl_weapon.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) + Upload...

Manual

help/helpmenu.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th14-help-helpmenu.png

Download

+ Upload...

Resources Fonts
  • Bulgarian version: Constantia

[edit]

help_01.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 1. Як грати

В цій грі потрібно відстрелювати ворогів та ухилятися від куль. В кінці кожного рівня на вас чекає бос, коли ви його здолаєте, рівень буде пройдено.

І ще, краще не потрапляти під кулі.

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Resources Fonts
  • English: Kootenay
  • Bulgarian: Constantia

[edit]

help_02.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 2. Сюжет

Гохей Рейму став рухатися сам по собі, вочевидь тому, що почав перетворюватися на цукумогамі. Рейму, обрана богами, повинна була зневажати та уникати такі підозрілі предмети, але це було зручно і вона все одно взяла цей гохей.

Вона тримала гохей в таємниці до того, як усвідомила це.

Однак, настав час. Небо стало неспокійним. До цього тихі та чемні йокаї стали бешкетувати всюди.

Навіть Рейму, полишивши спокій, відчула, що наближається великий інцидент.

Зі зброєю в руках Рейму повинна вирішити його. Однак, її зброя стає цукумогамі. Чи все буде добре?

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help_03.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 3. Керування
• Стрілки: Керування персонажем
• СТРІЛЬБА (Z): Постріл
• БОМБА (Х): Спелкартка (кількість обмежена)
• ФОКУС (Shift): Сповільнює ваш рух
• ПАУЗА (Esc): Ставить гру на паузу
* Спеціальне керування
• Пропустити діалог: затисніть клавішу пострілу
• Швидкий перезапуск: R в меню паузи
• Знімок екрана: Р
• Перемикання вікно/весь екран: Alt+Enter
Upload...
help_04.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 4. Індикатори на екрані

• Життя залишилось: Скільки ще разів можна отримати влучання Фрагменти): Зберіть достатньо фрагментів,

        щоб отримати 1 життя.

• Спелкартки: Скільки ще можна використати

        спелкарток.
        (Фрагменти): Зберіть достатньо фрагментів, 
        щоб отримати 1 спелкартку.

• Сила духу: Сила ваших пострілів.

	•  Максимальна вартість: Максимальна вартість бонусів.

• Грейз: Скільки разів ворожі кулі пролетіли дуже близько.

Upload...
help_05.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 5. Предмети

Р Предмети, що підвищують силу духа. Таких з’явиться багато.

 点   Предмети очок.
    Приносять більше очок, якщо збирати їх вище.
•   Коли ваш персонаж злітає до верху екрана, всі предмети 		      збираються автоматично.
     Зберіть багато за один раз, щоб отримати бонус.
 点  (зелені)	Підвищують максимальну вартість предметів очок.

Вони з’являються від стирання ворожих куль та влучення своїми повільними кулями. Збираються автоматично.

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help_06.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 6. Надважливо! Як збирати фрагменти, щоб пройти гру.

Під час проходження рівнів атаки ворогів будуть все більш жорсткими. Ви не зможете пройти гру, якщо будете лише ухилятися.


Однак, успішне проходження гри полягає в ефективному створенні великої кількості “фрагментів життя” та “фрагментів спелкарток”. Як створювати фрагменти: Коли ви збираєте велику кількість предметів одночасно, злетівши до верху екрана (або використавши спелкартку), то отримуєте бонус. На основі бонусу ви отримуєте фрагмент спелкартки.

• Умови для створення фрагментів життя: Коли кількість бонусів, зібраних на одному рівні перевищить встановлене значення. Коли ви отримуєте найбільший множник бонусу (х2)

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(full image unavailable) 7. Особливості

Влучення в ворогів швидкими кулями створює бонуси сили, а влучення повільними - зелені предмети очок. (Якщо в вас повна сила, то швидкі кулі будуть також створювати зелені предмети.)

Коли ви отримаєте влучення і в вас більше спелкарток, ніж було на початку, їх кількість скинеться на початкову. Використовуйте ваші спелкартки активніше.

В кожного персонажа є особливість. Рейму Хакурей: хітбокс трохи менший. Маріса Кірісаме: лінія автозбору трохи нижче. Сакуя Ідзайой: Швидкість падіння предметів трохи менша.

Спелкартка Сакуї “Срібний інший вимір” це щит. Він зникне через деякий час, але якщо в вас не влучать, коли він діє, то ви отримаєте 3 фрагменти спелкартки.

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Рівні складності

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Клас смарагда
ЛЕГКИЙ
Для новачків и реабілітуючихся.
Клас аквамарина
НОРМАЛЬНИЙ
Відносно просто для будь-якого віку
Клас рубіна
СКЛАДНИЙ
Досить складно, для маньяків
Клас діаманта Хоупа
ЛУНАТИК
Проклятий рівень складності
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Resources Fonts
  • Original difficulty levels: Brandegoris
  • Spanish version: Nueva Std
  • Finnish version and PSD file: Mermaid
  • Dutch version: Imprint MT Shadow; Puritan Bold
  • Bulgarian version: M+ 1c medium; Lidia; Boomboom; DFGSNGyoSho-W5

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Клас магнія
ЕКСТРА
Сліпуче данмаку
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  • Original difficulty levels: Brandegoris
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  • Finnish version and PSD file: Mermaid
  • Dutch version: Imprint MT Shadow; Puritan Bold
  • Bulgarian version: M+ 1c medium; Lidia; Boomboom; DFGSNGyoSho-W5

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  • Bulgarian version: Segoe Print, Serif, Anaktoria

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  • Bulgarian version: Segoe Print, Serif, Anaktoria

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General terms

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Interface

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Тохо Кісіндзьо

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  • Spanish version: Candara; KaiTi; Bonus fallido => Kootenay; … => Myriad Pro; Gabriola; Hobo Std; Plantagenet Cherokee; Nyala; Tunga;
  • Finnish version: Mermaid; Anna;
  • Bulgarian version: Constantia, Just Square LT Std Cyrillic, Matthan Sans NC, Days, Argocksaz Bold_viper78
  • Malay version: Peignot Demi, Revue, Georgia

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Font for "BS", "終" and "?" - Narkisim; Font for "Bonus", "History" and "Failed" - Raavi; Font for Numbers and PowerUp - Microsoft Yi Baiti
  • Bulgarian "Bonus", "History" and "Failed" - Lucida Console Semi-Condensed (960 and 1280 only)

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Font for "BS", "終" and "?" - Narkisim; Font for "Bonus", "History" and "Failed" - Raavi; Font for Numbers and PowerUp - Microsoft Yi Baiti
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  • Bulgarian: Constantia
  • English: Platform Eight (big text), Russell Square Regular (small text)
  • German: Gabriola Regular (big text), Russell Square Regular (small text)
  • Spanish: UA Squared
  • Hungarian: Gabriola Regular (big text), Constantia (small text)

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  • Bulgarian version: Constantia; Matthan Sans NC

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Boss names

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  • Original/English/Literal English/Brazilian Portuguese: Russel Square
  • Bulgarian version: Just Square LT Std Cyrillic
  • Thai: 2006_iannnnnISO
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  • Original/English/Literal English/Brazilian Portuguese: Russel Square
  • Bulgarian version: Just Square LT Std Cyrillic
  • Thai: 2006_iannnnnISO
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Effects

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  • Spanish version: Cambria, DaunPenh, Corbel
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Ending

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