Th17/Images in English

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Splash Screen

loading/sig1280.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Touhou Project

17th Project Shrine Maiden

This game is a work of fiction. All characters and organizations that appear have passed into fantasy.

Presented by
Team Shanghai Alice

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Resources Fonts
  • FOT-Chiaro Std (東方Project, This work is ..., Team Shanghai Alice), DFPKaiSho-Bd (Presented by), Gothic 32 Extended (17th Project ...)
  • Korean: KoPub바탕체 (touhou), HY태고딕 (환상들이,team)

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ascii/loading.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-ascii-loading.png

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Girls are now praying

Now Loading...

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Resources Fonts
  • Original: FOT-RaglanPunch Std UB (Girls are now), Rock n Roller Regular (NowLoading...)
  • German: dingdinghuochaiti [de] (NowLoading...)

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title/title_logo.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 東方鬼形獣 (Touhou Kikeijuu: Eastern Beast in Oni's Shape) ~ Wily Beast and Weakest Creature Upload...

Resources Fonts
Original:
  • FOT-RaglanPunch Std UB (Touhou)
  • Rockstone (Wily Beast)

[edit]

title/title_copy.png
Does not need translating. Original transcription:

©2019 ZUN All right reserved

title/title_item00.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-title-title item00.png

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GAME START

EXTRA START
PRACTICE
SPELL PRACTICE
REPLAY
PLAYER DATA
MUSIC ROOM
OPTION
MANUAL
QUIT
BGM VOLUME
SE VOLUME
KEYCONFIG
DEFAULT
SHOT(OK)
BOMB(Cancel)
SPIRIT
SLOW
PAUSE
0123456789%

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Resources Fonts
  • Original: HeraldRegular
  • Korean: HY울릉도B

[edit]

title/title_ver_tr.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) ver 0.01a (Trial Version) Upload...

Resources Fonts
  • Russel Square (ver), DFSoGei W5 (Trial)

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Interface

ascii/ascii.png
Does not need translating.
ascii/ascii_960.png
Does not need translating.
ascii/ascii_1280.png
Does not need translating.
front/front00.png (edited)
Source image Sprite boundaries (full image) Translation Translated image
bounds-th17-front-front00.png

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東方鬼形獣 (Touhou Kikeijuu: Eastern Beast in Oni's Shape) ~ Wily Beast and Weakest Creature

Hi-Score  Spell Card
Score Graze
Lives  Max Value
(Pieces)  Power

[note: "Graze" is missing in the th17tr sprite, but it works if you put it back in.]

0123456789 / Failed☆
Get Spell Card Bonus!!
Challenge next stage!
Full PowerUp!
Hiscore!
Extend!!
Item Get Border Line!
EASY Clear Time
NORMAL Actual Time
HARD
LUNATIC
EXTRA OVERDRIVE
Bonus Failed...

Reimu + Wolf
Reimu + Otter
Reimu + Eagle

Marisa + Wolf
Marisa + Otter
Marisa + Eagle

Youmu + Wolf
Youmu + Otter
Youmu + Eagle

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Resources Fonts
  • FOT-Carat Std UB (Hi-Score), Russel Square (0123), Peignot (Bonuses), Array (ltemGetBorderLine!), Revue (Difficulty), FOT-ModeMinBLargeStd E (Weapons), DFKaiShu Std W7 (Clear Time)
  • Korean: HY수평선B, KoPub바탕체

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ascii/pause.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-ascii-pause.png

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Unpause

Return to Game

Quit Game
Return to Title

Exit and Save Replay
Save Replay and Return to Title

Operation Description
Manual

Start Over
Retry Game

Continue
Continue

Save a Replay
Save Replay

Play Again
Replay Again

Make the Current Events Inexistent
Return to Waypoint

Are you sure?
Really?

Yes
Yes Yes Yes

No
No No No

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Resources Fonts
  • FOT-Comet Std B (JP text), Russel Square (EN text)
  • Korean: 한컴 윤체 M

[edit]

ascii/pause_title.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-ascii-pause title.png

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Pause

Temporary Halt

Game Over
Having Wounds All Over One's Body

Finish Replay
Reproducing Ended

Mission Incomplete
Capture Failed

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Resources Fonts
  • FOT-Comet Std B (JP text), Russel Square (EN text)

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front/front01.png
Does not need translating. Original transcription:

STAGE CLEAR
Clear Bonus

Stage Logos

front/logo/st01logo.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-front-logo-st01logo.png

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Innumerable Regrets

Infinity Make-work
STAGE 1 Riverbed of Limbo
BGM: The Lamentations Known Only to Jizo
BGM: Jelly Stone

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Resources Fonts
  • FOT-TsukuAntique Std (JP Title), Gothic 32 Extended Normal (Stage title, "Stage #"), FOT-Chiaro Std B (Location, BGM)
  • Korean: 양재참숯체B, KoPub돋움체

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front/logo/st02logo.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-front-logo-st02logo.png

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A Baby Carved from Granite

Cross the Styx
STAGE 2 Sanzu River
BGM: Lost River
BGM: The Stone Baby and the Submerged Bovine

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front/logo/st03logo.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-front-logo-st03logo.png

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Checkpoint of Oniwatari

Lonely Amaryllis
STAGE 3 Higan
BGM: Everlasting Red Spider Lily
BGM: Seraphic Chicken

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Boss Names

front/ename_tr.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-front-ename tr.png

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Eika Ebisu

Urumi Ushizaki
Kutaka Niwatari

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Resources Fonts
  • Russel Square

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face/enemy1/ename01.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-face-enemy1-ename01.png

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Stillborn Idol of the Riverbed

Eika Ebisu
戎 瓔花

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Resources Fonts
  • FOT-NewCinemaA Std D (Japonaze Text), Pare Wide Normal (Engrish Text)
  • Korean: 마포한아름

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face/enemy2/ename01.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-face-enemy2-ename01.png

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Parental Guardian of Ancient Fish

Urumi Ushizaki
牛崎 潤美

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face/enemy3/ename01.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-face-enemy3-ename01.png

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Clerical God of Hell's Checkpoint

Kutaka Niwatari
庭渡 久侘歌

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Mode Selection

title/pldata_select.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-title-pldata select.png

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Score List

Spell Card List
Achievement List
Score List
Spell Card List
Achievement List

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Resources Fonts
  • FOT-Chiaro Std B
  • Korean: 나눔명조

[edit]

title/rank00tr.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-title-rank00tr.png

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Lamb Level

EASY Mode
A difficulty level where everyone will treat you kindly.
Shiba Level
NORMAL Mode
A difficulty level that bites if you don't take it seriously.
Saber-toothed Tiger Level
HARD Mode
A hard to survive difficulty level.
Dinosaur Level
LUNATIC Mode
You can't win. No way.

Cleared

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Resources Fonts
  • FOT-Matisse Pro B (White Japonaze text), Lynda Wide (Easy Modo), FOT-MatisseWakaba Pro (Smoll text), FOT-Reggae Std B (Cleared)
  • Korean: Mapo애민, 박물관문화재단클래식

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title/result00.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-title-result00.png

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Reimu Hakurei (W) Reimu Hakurei (O)

Reimu Hakurei (E) Marisa Kirisame (W)
Marisa Kirisame (O) Marisa Kirisame (E)
Youmu Konpaku (W) Youmu Konpaku (O)
Youmu Konpaku (E)
Easy Normal
Hard Lunatic
Extra  Total Play Count
Play Time  Times Cleared
Shot Button: Toggle Screen/Spell Card Records

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Resources Fonts
  • FOT-TsukuMin Pr6 (Colored text), FOT-Matisse Pro (White text)

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Character Selection

title/title_pl00c.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Unfocused shot: Homing Amulet
Focused shot: Persuasion Needle
Spell Card: Spirit Sign "Fantasy Seal"

Beast spirits began to invade from Hell en masse.
"They're trying to take over the surface world with brute force and sheer numbers.
I beg of you! Venture into Hell with me, and put a stop to their plans!"
So she was told, by a beast spirit that was cooperative with humans...

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Resources Fonts
  • FOT-TsukuAMDMin Std E (Upper big text), FOT-Chiaro Std (Mid and Bottom text)

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title/title_pl01c.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Excruciatingly Ordinary Magician

Marisa Kirisame

Unfocused shot: Illusion Laser
Focused shot: Magic Missile
Spell Card: Love Sign "Master Spark"

Beast spirits began to invade from Hell en masse.
They seemed to be attempting to take over the surface world with brute force.
She ventured into Hell to get the drop on them first.
Along with a beast spirit that seemed to know what was going on...

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title/title_pl02c.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Half-Human, Half-Phantom, Dual-Wielding Swordswoman

Youmu Konpaku

Unfocused shot: Sword Slash
Focused shot: Lotus Posture Slash
Spell Card: Voidness Sword "Slash Clearing the Six Senses"

Beast spirits began to invade from Hell en masse.
Filled with greed, they planned to devour every last body
on the surface world, both physical and spiritual alike.
With her ability to cut ghosts, the likes of beast spirits are nothing to fear!

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title/weapon00.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Wolf Spirit

Focused shot becomes hyper-powerful.
Wolf Mode timer is extended.
Personality becomes barbaric.

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Resources Fonts
  • FOT-TsukuAMDMin Std (Title), FOT-ModeMinBLargeStd (Desc)

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title/weapon01.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Otter Spirit

Spell Card (bomb) becomes hyper-powerful.
Spell Card (bomb) default count increased by 1.
Otter Mode timer is extended.
Personality becomes wishy-washy.

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title/weapon02.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Eagle Spirit

Unfocused shot becomes hyper-powerful.
Eagle Mode timer is extended.
Personality becomes haughty.

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Menu Captions

title/selecttitle/sl_manual.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Manual

How to Play

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Resources Fonts
  • Wedding Text BT (Manual), FOT-TsukuAMDMin Std E (subtext)

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title/selecttitle/sl_music.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Music Room

Music Room of a Hundred Beasts

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title/selecttitle/sl_player.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Player Select

Select a Protagonist

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title/selecttitle/sl_playerdata.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Player Data

Show War Records

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title/selecttitle/sl_playerdataselect.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Player Data

Select the War Records to Show

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title/selecttitle/sl_rank.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Rank Select

Select a Difficulty

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title/selecttitle/sl_regist.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Name Regist

Enter a Score Name, okay?

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title/selecttitle/sl_replay.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Replay

Select a Replay

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title/selecttitle/sl_savereplay.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Save Replay

Save a Replay

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title/selecttitle/sl_spell.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Spellcard Select

Select a Spell Card

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title/selecttitle/sl_stage.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Stage Select

Select a stage

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title/selecttitle/sl_trophy.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Achievement

Show your Achieved Results

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title/selecttitle/sl_weapon.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) Beast Select

Select the Animal Spirit to Possess

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Character Faces

face/enemy3/face03n2.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-face-enemy3-face03n2.png

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GAACK!!

Pi!

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Resources Fonts
Original: ZUN's handwriting

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face/pl02/face_pl02dp.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-face-pl02-face pl02dp.png

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*smirk* Upload...

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Original: ZUN's handwriting

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Manual

help/helpmenu.png (edited)
Source image Sprite boundaries Translation Translated image
bounds-th17-help-helpmenu.png

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1. Game Progression

2. Story
3. Controls
4. Accompanied Animal Spirits
5. Animal Spirit Items
6. Roaring Mode
7. Berserk Roaring Mode
8. Items
9. Niche Game Mechanics
10.

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Resources Fonts
  • FOT-ModeMinBLarge Std B

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help_01.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 1. Game Progression

This is a game about shooting down enemies while dodging enemy bullets.
Every stage has a boss at the end. The stage is cleared once the boss is defeated.
Strike precisely with your memory and skills, aiming for a focused, short-term, and decisive battle!

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Resources Fonts
  • FOT-ModeMinBLarge Std B

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help_02.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 2. Story

--Sai no Kawara, the Riverbed Limbo.
A wasteland with only stones and stones.
Spirits of young dead children are piling stones as their job.
It's definitely not a comfortable place to stay.
Reimu: "If this is the only path to Hell then sure."
The animal spirit accompanying Reimu has not said anything.
Reimu: "Hello? Can you at least say hi?"
The animal spirit possessed Reimu but they never said anything after that.
Reimu: "Fine. We'll know what's going on once we get in Hell anyway."
Crossing the Sanzu River, more and more animal spirits are coming from the world beyond.
The animal spirit who possessed Reimu was originally born in Gensokyo, a traitor to the animal spirits from Hell.
Their goal is to help Reimu stop the Hell animal spirits.
We don't know if the spirit is telling the truth.
But animal spirits are indeed attacking Gensokyo.
As a result, Reimu chose to go to Hell with the aid of the animal spirit.

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help_03.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 3. Controls

Arrow keys Player movement SHOT key (Z key) Shoot SPECIAL key (X key) Spell card (has limited uses) SLOW key (Shift key) Slower movement (Focus) PAUSE key (Esc key) Pause

  • Special controls

Skip dialogues Press and hold the SHOT key Quick retry Press R key on pause menu Screenshot P key Switch between Windowed and Fullscreen Alt+Enter

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help_04.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 4. Accompanied Animal Spirits

This time players will borrow the power from animal spirits. Wolf Spirit Increases damage while focused Otter Spirit Empowers spell cards, also gives one more use every life. Eagle Spirit Increases damage while not focused Protagonists' personalities also change depending on which animal spirit is possessing.

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help_05.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 5. Animal Spirit Items

Some enemies will drop Animal Spirit Items (and Fish Spirit Items). They will wander inside the screen for a short time. Collected Animal Spirit Items (and Fish Spirit Items) will be stocked and shown at the bottom left of the screen. One item by itself will not do anything, but once you collect 5 of them you will enter Roaring Mode. Animal Spirit Items Fish Spirit Items

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help_06.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 6. Roaring Mode

Regardless of types, once you have 5 items in the stock, the background will turn darker and you will enter a special mode. That's called Roaring Mode. Roaring Mode has a few special effects listed below:

"Spiritual Attack" will be triggered automatically when you take a hit. You may manually cast "Spiritual Attack" by pressing the bomb button. (Roaring Mode will end immediately if "Spiritual Attack" is used)

Your bullets will generate Point Items (green) on hitting enemies.

Extra Animal Spirits will spawn if Roaring Mode ends without using "Spiritual Attack",

Respective bonus items will spawn depending on what kind of Fish Spirit Items you have at the end of the Roaring Mode.

Furthermore, if you have 3 or more Animal Spirits (Wolf, Otter, or Eagle) of one kind in stock, you will enter "Berserk Roaring Mode" instead.

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help_07.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 7. Berserk Roaring Mode

Once you have 3 or more Animal Spirits (Wolf, Otter, or Eagle) of one kind and reach 5 spirits in total, You'll enter Berserk Roaring Mode. Berserk Roaring Mode has extra bonuses compared to regular Roaring mode:

3 or more Wolf Spirits Hyper-boost focused shot. This will last longer if you choose Wolf as your shot type.

3 or more Otter Spirits Turns enemy bullets into Point Items (green). You acquire the Otter-Barrier. This will last longer if you choose Otter as your shot type.

3 or more Eagle Spirits Hyper-boost unfocused shot. This will last longer if you choose Eagle as your shot type.

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help_08.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 8. Items

Power-up Item powers up your shots once a certain threshold is reached. Point Item The more you collect with Point of Collection the more score it gives. Piece of Spell Card gives 1 spell card per 3 pieces. Piece of 1UP gives 1 life per 3 pieces. The items described above can be collected automatically by reaching the top part of the screen, aka Point of Collection.

Point Item (Green) Increases the amount of score each Point Item gives. This item spawns when your bullets hit enemies or by canceling enemy bullets with a "Spiritual Attack" in Roaring Mode. This item is collected automatically.

Animal Spirits (Wolf, Otter, Eagle) Gather 3 or more of one kind to trigger Berserk Roaring Mode.

Fish Spirit Items Spawns respective items once the Roaring mode ends.

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help_09.png (edited)
Source image Sprite boundaries Translation Translated image
(full image unavailable) 9. Niche Game Mechanics

If you stop shooting while in Roaring Mode, the Roaring Mode timer will run out slightly slower.

Berserk Roaring Mode's duration scales with the number of spirits you have in stock. 5 animal spirits of a kind have the longest duration.

Collecting Animal Spirits in Roaring Mode will increase its current duration. Collecting Fish Spirit Items in Roaring Mode will immediately spawn the respective items.

Animal Spirit Items will change their type after a short time. They will stop changing if you stay close to them.

Animal Spirits of your shot type will spawn once you get hit. Spirits spawned this way will not change their type.

Animal Spirits that are not collected will run off the screen after a long time. By long I mean really long.

Animal Spirits will never run off the screen during a conversation. Which means you may stall for the type you needed during a conversion.

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Effects

bullet/beastap.png
Does not need translating. Original transcription:

Extra Beast Appeared!

effect/eff_line.png
Does not need translating. Original transcription:

Border of Life Border of Life
Spell Card Attack!!