Th18/Abilities/en-4kids: Difference between revisions
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where all the O'Hara Mansion employees put these on | where all the O'Hara Mansion employees put these on | ||
and pretended to be vampires.... including the actual ones.}} | and pretended to be vampires.... including the actual ones.}} | ||
{{Ability|id=47|title= | {{Ability|id=47|title=Nuclear Core | ||
|description=}} | |description=}} | ||
{{Ability|id=48|title= | {{Ability|id=48|title= |
Revision as of 15:32, 25 June 2021
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ID | Title | Description |
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Life Card | The primary resource for Colorblaze Combat. Adds an extra life. Running out of Life Cards is the primary end condition for Colorblaze Combat. As such, it's crucial to keep as many of them as possible. |
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Power Card | The secondary resource for Colorblaze Combat. Adds a Power Card. Despite the name, this is not an actual Power Card, but a representation of one. Some players use their own Power Cards as a substitute, though. |
3 |
Worn Life Card | The primary resource for Colorblaze Combat, battered by use. Adds a life fragment. As the cards for Colorblaze Combat have an innate power, damage to them weakens the power they hold. As such, this card has merely a third of it's original power. |
4 |
Worn Power Card | The secondary resource for Colorblaze Combat, battered by use. Adds a Power Card fragment. As the cards for Colorblaze Combat have an innate power, damage to them weakens the power they hold. As such, this card has merely a third of it's original power. |
5 |
Cheddar Detector | Mousey's ability to sniff out cheese. She prefers actual cheese, but in this context, it's slang for "money"! *Effect activates when collected; cannot be starting equipment |
6 |
Jellyfish Donuts | Chompie's specialty: jellyfish donuts that power you up by 50 cents. Gee, all this fighting has sure made me hungry... *Effect activates when collected; cannot be starting equipment |
7 |
Phoenix Feather | Monica Phoenix's favorite accessory. Grants 3 extra lives on the spot. When you've been around for a few hundred years, you get used to slipping up every so often. This card's insurance for those moments.
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8 |
Perish Ball | Rachel Heartway's Perish Ball that fires target-seeking sticky notes. With these, you can easily identify your monsters. Knowing is half the battle. |
9 |
Perish Ball (Pens) | Rachel Heartway's Perish Ball that fires high-power pens. The pen is mightier than the sword, and the laser, and the missile, and the baseball, and so on. |
10 |
8-Star Power Burner | Melissa McDonalds's Power Burner that fires a high power laser. Lasers seem to be a thing that everyone likes, so this card is valued quite highly. |
11 |
8-Star Power Burner (Missile) | Melissa McDonalds's Power Burner that fires explosive missiles. They explode. The appeal of such a card is clear as day. |
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Fastball | Iris Nightflower's lightning fast pitching technique. Aiming a fastball in any angle other than where you're facing is pretty much impossible, so keep that in mind when using this. |
13 |
Screwball | Iris Nightflower's confusing pitching technique. Somehow, the ball bounces. Don't question it, it just looks cool. |
14 |
Mecha-Frog | One of Sunnyday Samantha's birthday gifts that fires explosive frog bullets. A gift from her aunt Hoppa Swamps, this little machine mimicks the behavior of frogs down to the smallest details. Contrary to popular belief, it does not explode. |
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Snake Scarf | One of Sunnyday Samantha's birthday gifts that fires homing snakes. A gift from her other aunt Priscilla Blowhard, this is a seemingly ordinary scarf. However, on command, it can shed its' "skin", creating an additional copy of itself. |
16 |
Marshmallow Fragment | Spooky Sandra's ghost partner. Trails behind you and slashes straight forward. It's supposed to be a ghost, but it looks exactly like a giant marshmallow. I want a bite... |
17 |
Chinese Doll | Allison Wonderland's most treasured piece. Seeks out and attack targets on its' own. Nobody knows what controls it, Maybe Alisson herself, maybe someone else. The doll might be acting on it's own, too. |
18 |
Frost Pixie's Sketch | Snowy Susie's masterpiece. Scatters ice shards almost everywhere. Although its' offensive power is small, the immense reach allows it to assist against almost any foe. |
19 |
Doorway to Somewhere Else | One of Dorothy Indigo's personal doorways. Stays behind the player, removing bullets it comes into contact with. Protects your back from attacks, helping out with sneaky ambushes. How useful it truly is depends on the situation you're in. |
20 |
Pesky UFO | Shelly Shapeshifter's personal prank device. Flies around you, clearing out bullets it touches. Nobody knows what this is, or where it came from. It could even be Shelly herself. The truth is out there. |
21 |
Coinsucker 3000 | Nitro Carwash's trusty coin gathering machine. Vastly increases the distance you can grab items from. This used to be a vacuum cleaner, but now it gathers coins exclusively. |
22 |
Construction Supplies | Priscilla Blowhard's preferred construction supplies. Moves the item collection line down significantly. The original plan was to move it all the way down, but that would've crossed the budget. |
23 |
Elixir of Life? | One of Ellen Yovonin's many creations. Prevents injury, at the cost of two Power Cards (or one, if that's all you have). Although the real immortality medicine is reserved for Kimberly alone, this weaker version is sold to the public. Works well enough for most people. |
24 |
Luck Charm | Cherry the Bunny's lucky trinket, a rabbit's foot. The short amount of time during which you can use a Power Card after a hit is increased. Don't worry, it's fake. |
25 |
Rule of Nature | Maylie de Schwarzross's homemade drawing (seriously, who knew she was this good?) Increases the power of your attacks, but does not apply for Equipment Cards. Although strategy and intelligence are key for a monster hunter, sometimes raw strength is necessary. |
26 |
Space Scroll | Bea Crane Hissyfits's scroll of hip poetry. Strengthens your Power Cards and shortens the recharge time for Active Cards. Bea's poetry is hip and cool to the point where its' hipness and coolness becomes a force of nature. |
27 |
Fancy Hat | Katie Hearthinger's choice of headwear. Prevents enemies from damaging you by contact, and halves power loss after taking a hit. Knowing the future thoughts of where your opponents are headed helps if you want to avoid bumping into them. |
28 |
Explosive Frog | One of Hoppa Swamps's many pet frogs, with the unusual property of spontaneous explosion. Your attacks sometimes explode, damaging nearby enemies. Handy for party tricks, fireworks or even combat. They get better shortly after the explosion. |
29 |
Airstriker Heels | Anya Showyourmoves's favorite pair of high heels. Speeds the player up massively if they are unfocused and not attacking. (Also grants invulnerability for a very short time when this starts.) Nobody knows how she keeps her balance while wearing these, given her typical pace. It's an Air Striker secret! |
30 |
Overbaked Turrets | Cece Honeysushi bakes your turrets in the oven, just like gingerbread cookies, allowing them to clear enemy attacks. When you bake them *just* a bit longer, they get that delicious CRUNCH! (Ouch, my teeth!) |
31 |
Birthday Presents for Eternity | Get spoiled with neverending birthday presents like Princess Kimberly. An extra Power Card item appears as a gift any time you get hit. It's not really eternity if you can still Game Over, though. I'm hungry for some immortality cake... |
32 |
Raccoon Friend | One of Roxy Raccoon's many smaller friends. Immediately grants you 100 cents of power, and prevents your power from going below 3.00 through damage. Excellent for those who get hit often, or for those who want to keep their power-using Active Cards well-stocked. |
33 |
Colorblaze Butterfly | A butterfly found in Betty Butterfly's garden inside the Other Dimension. Grazed bullets have a chance of disappearing. Ghosts, and by extension, immortals, generally live riskier than most. After all, their lives aren't in danger, no matter what they do. |
34 |
Digital Donation Box | A "donation box" set up by Teresa Terrapin on one of her websites. Enemies drop a few more coins after defeat. Nobody knows what the donations actually get spent on. It's a secret!~ |
35 |
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Pet Rock | Natasha Snowbell's favorite "pet". Grants 1 extra life instantly, and gives a life fragment at the end of each stage. The perfect gift for people too busy with their jobs to care for pets. Or choir, in this case. |
37 |
Unusual Sticky Note | A sticky note containing a short story written by Mimosa Memory herself. Grants one Power Card instantly, and gives one more at the end of each stage. Describes the author going out to buy a specific book. Apparently, this counts as a work of fiction, so Mimosa can just take the book out of the sticky note. |
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Purple Portal | Ingrid Indigo's ability to open portals. Press C while on the edge of the screen, and you'll warp to the other side. A good mayor never has to lift a finger. Just warping everywhere is far more effic... ZZZzzzzzzzzzzzz... |
42 |
Magic Gizmo | Tiny Tammy's favorite toy. Press C to turn attacks in front of you into money. I wish it would make me taller, but money is the next-best thing, maybe? |
43 |
Stone Key | A large stone, owned by Angelica Heavens. Upon usage, acts as a shield and blocks attacks. Apparently people lock their houses with these in the Cloud City. Must be a pain to carry around. |
44 |
Loony Moon | A papier-mache moon, made by Jesta as a decoration. An all-rounder attack with defensive potential as well. Feels American, somehow. |
45 |
Cool Jam | Princess DJ Awesome's ability to erase most attacks with the power of music. Of course, when it comes to music, you just can't please everyone. |
46 |
A pair of fake vampire teeth; a typical joke gift from Remi O'Hara. Deals immense damage, but at a very short range. These were a crucial part of a notorious prank a few years back, where all the O'Hara Mansion employees put these on and pretended to be vampires.... including the actual ones. | |
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