Th18/Abilities (Trial)/en: Difference between revisions

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(Since when you guys converted to the Holy Eastern Name Order? Just kidding don't cook the Catfish thanks.)
(I think this is more clear?)
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{{Ability|id=27|title=Little Pebble's Hat
{{Ability|id=27|title=Little Pebble's Hat


|description=Koishi Komeiji's ability to not to crash into enemies.
|description=Koishi Komeiji's ability to not collide with enemies.
Also reduces the amount of power lost when hit.
Also reduces the amount of power lost when hit.



Revision as of 05:23, 24 March 2021


Gnome-colors-gtk-edit.svg abilities.v0.02a.js
ID Title Description
1 Life Card

Gain 1 life when collected.

A simple and appreciated card. No idea WHOSE life is in it, but just gratefully accept it.

*Effect activates when collected; cannot be starting equipment

2 Spell Card

A card that grants 1 spellcard when collected.

A confusingly named card that may or may not be a spellcard. Its effect is plain but it helps out, just a little. Still plain though.

*Effect activates when collected; cannot be starting equipment

3 Broken Life Card

Adds a life fragment.

A slightly appreciated card. Just whose paltry lifeforce is it...?

*Effect activates when collected; cannot be starting equipment

4 Broken Spell Card

Adds a spellcard fragment.

An ever so slightly appreciated card, but... It must be the world's most half-baked ability.

*Effect activates when collected; cannot be starting equipment

5 What Selfishly Makes the World Go Round

Nazrin's ability that adds money.

It gathered up all the stuff lying around the area. The so-called asset liquidation item.

*Effect activates when collected; cannot be starting equipment

6 Ringo Brand Dumplings

Ringo's ability that adds a lot of power.

You can't fight on an empty stomach. So how about some Ringo brand dumplings?

*Effect activates when collected; cannot be starting equipment

7 Phoenix Tail

Fujiwara no Mokou's ability that adds 3 lives.

Must be the most unconditionally powerful ability.

Attack... Defend... Evade... Read the pattern... To an immortal being, those are just the rules of the game.

*Effect activates when collected; cannot be starting equipment

8 Yin-Yang Orb

Reimu Hakurei's ability to shoot homing shots.

A simple and convenient card to increase attack power.

Just when did they copy a power like this?

That it's on the market is pretty scary...

16 Half a Half-Phantom

Youmu Konpaku's phantom that follows behind you and attacks.

This isn't half of Youmu, it's half a half-phantom. So a quarter. Normally you wouldn't want to be possessed by a phantom,

but since it shoots for you it's a pretty reliable being.

17 Shanghai Doll

Alice Margatroid's doll that

automatically seeks out enemies to defeat.

It seems to move by its own free will,

but dolls don't have free will. Probably.

18 Ice Fairy

Cirno's ability that scatters ice pebbles.

Shooting all over the place may seem a bit directionless, but to the ice fairy that's a sign that she's the strongest.

Make good use of its pointlessly wide spread.

21 Lessons of a Cheapskate

Nitori Kawashiro's ability that screams

"Everything that drops is mine! Finders, keepers!" Greatly increases the item collection radius.

Kappas have extending arms, so no doubt

this makes use of those to collect stuff.

22 Offerings to the Mountain God

Kanako Yasaka's ability to collect everything offered to the mountain.

Greatly lowers the item auto-collect line.

"Everything that's offered to the mountain is mine!"

Ah, it has such an egotistical ring to it!

23 Medicine to Avoid Impurity

Eirin Yagokoro's ability to use 2 spellcards (1 if only 1 left)

to make a death have never happened. "While there's some resistance to an elixir of immortality, everyone would gladly take one of longevity" - it's that kind of popular medicine.

But there's a substantial difference in kind.

24 Lucky Rabbit's Foot

The slightly luck-bringing Tewi Inaba's ability to increase

the window for deathbombing after getting hit, and not lose money on death. A lucky charm to evade death with the

swiftness and cunning of a rabbit.

25 Law of the Survival of the Fittest

Saki Kurokoma's ability that strengthens one's own shot.

A convenient ability that can strengthen you even at low power. No matter how well you use your head, no matter what plan you make, everyone falls to overwhelming force.

In the end, what's important is attack power.

26 Buddhist Sutras

Byakuren Hijiri's ability to dramatically boost spellcards.

Also lowers the cooldown of Active type cards. At the end of the day, no matter how many piddly attacks you shoot the enemy with, in a pinch you annihilate them with

unleashed magic, so obviously you should boost the spellcards.

27 Little Pebble's Hat

Koishi Komeiji's ability to not collide with enemies.

Also reduces the amount of power lost when hit.

Don't tell me no one's noticed me?

I see... That's convenient.

38 Manekineko For Good Business

Mike Goutokuji's ability to improve a product line-up.

Increases the amount of cards purchasable from bosses.

The original beckoning cat of Goutokuji Temple was white,

so she's suffered from being born calico.

39 Yamawaro Shopping Skills

Takane Yamashiro's ability to buy cards for slightly cheaper.

The unbreakable rule of sales is buy low, sell high. However, there's no need to buy cheap, low quality goods.

The yamawaro have the technology to buy expensive goods for cheap.

40 Dragon Pipe

Sannyo Komakusa's ability to gradually add lives.

A life fragment appears whenever you capture a spellcard.

A high-spirited power to gain lives when you're on a roll.

"Third time's the tobacco."

41 Border of Screen

Yukari Yakuno's ability to freely warp between the edges of the screen.

Press the button at the edge of the screen to warp to the other side. A popular card that's got everyone, both human and youkai, asking

"what the heck is the edge of the screen?"

42 Miracle Mallet

Shinmyoumaru Sukuna's ability to convert enemy bullets into cash.

When the brave inchling defeated the giant oni, the oni dropped the Miracle Mallet, which has the power to grant any wish.

"I sure wish all these bullets were money..."

43 Enduring Keystone

Tenshi Hinanawi's ability to summon a keystone that erases bullets.

It can eat a lot of bullets, so it's a trusty old rock. The best defense is a good offense? Thanks to the existence of survival spellcards,

in the world of danmaku the best offense is a good defense!

44 Lunatic Moon

Clownpiece's ability to toss out a fake moon.

Pretty good attack power. Pretty good defense coverage. An alright cooldown.

The moon sure is (acceptably) cool!

51 No Equipment