Touhou Patch Center:Serveurs
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Miroirs
Pour assurer la disponibilité de nos traductions, les données de patch utilisées par le Touhou Community Reliant Automatic Patcher sont dupliquées sur plusieurs serveurs.
Server | URL |
---|---|
thpatch.net main server (HTTPS) | https://srv.thpatch.net/ |
En tant que serveur principal, srv.thpatch.net est la ressource la plus à jour et celle qui reçoit directement les traductions après qu'elles ont été faites dans le wiki. Les autres miroirs sont remis à jour à chaque minute.
De la même manière que le contenu du wiki, les traductions et les images sur ce serveur sont sous licence Creative Commons Attribution-ShareAlike 4.0 International.
Voisins
Cette liste contient des liens vers des dépôts de correctifs tiers qui ne sont pas sous notre contrôle. Lorsqu’il est pointé sur Touhou Patch Center, l’outil de configuration propose également de choisir des correctifs dans ces dépôts.
Si vous voulez que votre dépôt soit inclus dans cette liste, veuillez envoyer un mail à submissions@thpatch.net, contenant le chemin public vers votre dépôt (c’est la valeur "servers" dans repo.js). Si vous utilisez 'Git' pour gérer votre serveur, vous pouvez également demander qu’il soit automatiquement mis en miroir sur mirrors.thpatch.net. Ceci est fortement recommandé afin de garder vos correctifs disponibles au cas où l’hôte d’origine tomberait en panne.
URL | Title | Patches |
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https://mirrors.thpatch.net/nmlgc/ | Nmlgc's patch repository |
(missing support for TH07 and TH08))
(by sibgamer, http://tinyurl.com/real-bullet-size))
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https://raw.githubusercontent.com/Ghildrean/touhou-es-es/master/ | Traduccion al castellano |
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https://raw.githubusercontent.com/Gamer251/thcrap-gamer251/master/ | The Amateur Modder |
This mod has a few bugs in the fighting games.) |
https://raw.githubusercontent.com/soap925/BurntToast-Mod-Stockhouse/master/ | BurntToast12's Mod Stockhouse |
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https://raw.githubusercontent.com/Nutzer/Touhou-8.3/master/ | Nutzer |
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https://raw.githubusercontent.com/Zrrg/UnKnwn/master/ | UnKnwn Thcrap Repository |
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https://raw.githubusercontent.com/DTM9025/DTM/master/ | DTM's Patch Repository |
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https://mirrors.thpatch.net/wobuffet3/ | Wobuffet3's patches |
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https://mirrors.thpatch.net/PookChang'e/ | Pook Chang'e's Patches |
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https://mirrors.thpatch.net/MasterGameFTW3561/ | MGFTWH3561's Mods |
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https://raw.githubusercontent.com/Tearff/Tear/master/ | Tear's Touhou Mods |
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https://raw.githubusercontent.com/GhostPhanom/GhostPhanom-Thcrap/master/ | GhostPhanom's strange thoughts |
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https://mirrors.thpatch.net/Bravi/ | Bravi's creations |
A stage 6 midboss got added in th13, 15, and 16 as well. Okina in Stage 6, Extra (turned into Phantasm) that got a revamp, Wrong/Nightmare Saturdays that got a stage background revamp too Yukari in Day 10 Futo and Tojiko in Stage 5 Seiran in Stage 1 Mayumi in stages 5 and 6, got new additions to Keiki's fight too Megumu in stage 5.)
Also please refrain from selecting this patch along with the OCOkina patch...)
Okina's fight has the order of the seasons shuffled, and Mai and Satono drop too many ressources. Keiki and Saki also seem to be affected by a curse, making them wrathful.)
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https://raw.githubusercontent.com/Priw8/thmod/master/ | Priw8's mods |
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https://mirrors.thpatch.net/Splashman/ | Splashman's BGM patches. |
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https://mirrors.thpatch.net/MoriyaFaith/ | @MoriyaFaith#9287 |
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https://mirrors.thpatch.net/PKWeegee/ | PKWeegee |
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https://mirrors.thpatch.net/dass7/ | DassRepo |
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https://raw.githubusercontent.com/SMB7/SMB3Memes/master/ | SMB3's Meme Patches |
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https://raw.githubusercontent.com/WindowDump/thcrap_mods/master/ | Window Dump's Mod Dump |
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https://mirrors.thpatch.net/Vasteel/ | Misc Touhou mods |
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https://raw.githubusercontent.com/Daikarasu/DaiMod/master/ | Daikarasu's repository of Touhou patches |
Currently supports: th14, th15, th16, th16.5, th17, th18, th18.5)
Makes every attack purely RNG. (v2.0))
Adds a TF2-styled kill cam to the game, which zooms in to the enemy that killed you (if it is still alive). Should be fully compatible with vanilla replays!)
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https://mirrors.thpatch.net/Clover/ | Clover Music Mods |
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https://raw.githubusercontent.com/32th-System/crap/master/ | 32th's Patch Repo |
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https://mirrors.thpatch.net/Gensokyo.EXE/ | Gensokyo Executors |
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https://mirrors.thpatch.net/pgj1997/ | Pgj1997's Patches |
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https://raw.githubusercontent.com/rosenrose/thmod/master/ | rosenrose's Patch Repo |
(TH10)MarisaA→ReimuC style, MarisaC→ReimuA style (TH11)ReimuA→MarisaA style, ReimuB→MarisaB style, MarisaB→ReimuB style)
by Dide, https://snipestalker.blog.me/221508374213)
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https://mirrors.thpatch.net/AsyrafFile/ | Tampalan THCRAP AsyrafFile |
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https://raw.githubusercontent.com/ExpHP/thcrap-patches/master/patches/ | Patches by ExpHP |
UM not well-tested. Defaults to 16x everything. To configure, see http://exphp.github.io/thpages/#/mods/bullet-cap)
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https://raw.githubusercontent.com/Arandui/trash_patch/master/ | Trash Ideas |
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https://mirrors.thpatch.net/tpZHCNex/ | thpatch zh-hans ex-patches |
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https://raw.githubusercontent.com/bttf0504/thmod/master/ | BTTF's Patch Repo |
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https://raw.githubusercontent.com/chrisGrando/thcrap-patches/master/ | Dreamland's Crazy Tea Party |
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https://mirrors.thpatch.net/sqrt/ | Welcome to sqrt-net! |
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https://mirrors.thpatch.net/someguy/ | Bullet Artistry |
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https://mirrors.thpatch.net/LmocinemodPatchRepo/ | Lmocinemod's (Low-Effort) Patch Repository |
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https://raw.githubusercontent.com/zero318/thcrap_patches/master/patches/ | zero318's Patch Pile |
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https://raw.githubusercontent.com/PartyParrotTH/PartyParrot-s-Patches-Repository/master/ | Party Parrot's Patches Repository |
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https://mirrors.thpatch.net/WilliamDavi/ | This Repository maybe have some bgm and bullets edits |
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https://mirrors.thpatch.net/shirokura/ | shirokura's Repository |
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https://raw.githubusercontent.com/yeashie/yeashiePatches/master/ | yeashie |
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https://mirrors.thpatch.net/redirectto/ | redirectto's patches |
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https://mirrors.thpatch.net/Revenant/ | Revenant's Touhou hacks |
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https://raw.githubusercontent.com/WishMakers0/th_crap/master/ | Wish's Scripts |
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https://mirrors.thpatch.net/Guy/ | Guy's patches |
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https://raw.githubusercontent.com/KabanFriends/THGTE/master/ | Project 6 (a.k.a. Touhou Project: Google Translate Edition) |
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https://mirrors.thpatch.net/Shoxlu/ | Some projects. |
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https://mirrors.thpatch.net/Kogasas_Mods/ | Kogasa's Mods |
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https://mirrors.thpatch.net/TESM/ | TESM's Patches |
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https://mirrors.thpatch.net/Clb184/ | Clb184 stuff |
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https://mirrors.thpatch.net/Wasted/ | Wasted mods |
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https://raw.githubusercontent.com/BrosterMedia/touhoupatches/main/ | Broster Thcrap Repository |
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https://mirrors.thpatch.net/egor/ | egor's patches |
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https://mirrors.thpatch.net/mintymods/ | Mints' Semi-Functional Patch Repository |
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https://mirrors.thpatch.net/yova/ | Yova's Repository of Hirokawa Ghost |
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https://mirrors.thpatch.net/SuperChrim/ | SuperChrim's Patch Repository |
Supports th6, th7, th8, th9, th10, th11, th12, th13, th14, th143, th15, th16)
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https://mirrors.thpatch.net/TRDario/ | TRDario's patches |
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https://mirrors.thpatch.net/yuureiki/ | yuureiki's Patches |
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https://mirrors.thpatch.net/tpZHCHTex/ | Thpatch Chinese Traditional ex-Patches. |
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https://mirrors.thpatch.net/farawayvision/ | FarawayVision's patches |
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https://raw.githubusercontent.com/megapig9001/megapig9001-mods/main/ | Megapig9001 Mods |
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https://mirrors.thpatch.net/SSM/ | SSM's Patches |
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https://mirrors.thpatch.net/catysumi/catysumi/ | Profaned Red Moon Team |
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https://mirrors.thpatch.net/DedeHead/ | ZeZunStyler's Mods |
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Créer votre propre serveur de patch
À partir de la version 2014-01-26, thcrap inclut un script Python pour vous aider à créer votre propre serveur de mise à jour automatique des correctifs où vous pouvez publier vos propres correctifs tout en gardant sur eux un contrôle total. Contrairement à ce qui semble, ce n’est pas si complexe – nous avons délibérément conçu le système de telle manière qu’aucun logiciel serveur spécifique n’est requis. N’improte quel système utilisant le protocole HTTP et permettant de stocker et de servir des fichiers arbitraires sur le Web tout en conservant leurs noms de fichiers et leur structure de répertoire peut être utilisé.
Vous n’avez même pas besoin de payer pour un espace web pour le faire ; il existe un certain nombre de fournisseurs de stockage en cloud gratuit qui fonctionnent tout aussi bien. Ci-dessous, vous trouverez des tutoriels sur la façon de créer votre propre dépôt sur l’un d’entre eux. Tous ces tutoriels sont écrits pour Windows uniquement, mais si vous utilisez un système d’exploitation différent, vous ne devriez pas avoir de problème à les adapter. ☺
Aperçu
Pour expliquer la terminologie :
- D’abord, nous avons des "patchs". Il s’agit essentiellement de collections non ordonnées de fichiers qui fournissent des remplacements pour certaines données de jeu originales. Un patch peut fournir des données pour un nombre illimité de jeux.
- Les correctifs sont regroupés dans des "dépôts". Il s’agit à leur tour de collections de tous les différents patchs offerts et contrôlés par une personne ou une communauté.
You start by creating a repository, then one or more patches, which you then regularly publish on a server.
Local setup
First, you need to think of a globally unique, short ID for your repository. This could simply be your name, or the name of your community. For the sake of this tutorial, we'll call it RepoDir.
You also need to do the following:
- Download and install Python 3, if you don't have it already. Be sure to make a note of the path it gets installed to.
(This is the programming language the repository build script is written in.) - Create a new directory named RepoDir inside your thcrap directory.
This will be your local repository path, where all your patch development will take place. - Inside RepoDir, create a new directory for each of your patches, named after their respective short ID. We'll use PatchDir as an example.
Patch setup
For each patch, create a file named patch.js in RepoDir\PatchDir. This is mandatory, the build script won't recognize the patch otherwise.
All files with a JS extension are JSON format files. You can validate their syntax using sites like JSONLint.
Note that anything you put in any of your patch directories will be published by the script, and downloaded by every user of your patches! |
Dependencies
These are set using the dependencies array in patch.js, and ensure that the configuration tool automatically pulls in all required functionality for your patch.
Dependency statements have the form repo_id/patch_id. repo_id is optional - leaving it out will resolve the given patch first on your repository, then globally across all repositories a user has discovered. Be careful, this might have unintended consequences when used with a patch not in your repository.
Some of the patches from the network you may want to bundle are:
- nmlgc/base_tsa: The basic technical support for Windows Touhou games. If your patch targets any of these games, make absolutely sure to include this one in some way! Otherwise, the configuration tool may not pull it in and the resulting configurations may not work!
- nmlgc/script_latin: Contains a font with sufficient Unicode coverage for Latin, Greek and Cyrillic scripts, some settings to make it look as nice as possible for every game, as well as Hepburn romanizations for common terms and images.
- nmlgc/western_name_order: Exactly what it says – Western name order for the enemy names during boss battles.
- thpatch/lang_en: Not only does this give you our up-to-date English translation, it also ensures that any other dependencies for a translation patch (such as all three patches mentioned above) will be present when selecting your patch in the configuration tool.
Examples
A basic configuration for a translation patch using a non-English Latin script language:
{ "dependencies": [ "nmlgc/base_tsa", "nmlgc/script_latin", "nmlgc/western_name_order" ] }
Pulls in all of the above (and maybe even more in the future) plus the English translations:
{ "dependencies": [ "thpatch/lang_en" ] }
Fonts
If your patch includes custom fonts, register them using the fonts object. This is a simple list of every font file name to load before starting the patched game:
{ "fonts": { "Font1.ttf": true, "Font2.otf": true } }
(thcrap does not look at the actual value of the key, true in this example.)
OK, and how do I do X?
Well, thcrap can do a lot of things. ☺ Until we have described them all, your best bet is to look at how our patches do the things you intend to do. If you still have questions, just visit our IRC chat, ask us, and we'll be glad to help you.
Server setup
The rest of this tutorial differs depending on the webspace or server provider you use.
Using GitHub
This is the recommended option. It will keep your repository under a revision control system and thus store the entire history of your patches, which can then be viewed nicely on the GitHub website. We are also thinking about adding direct Git support to the thcrap updater in the future, which would make this setup even simpler.
If you're already familiar with Git: Just run repo_update.py every time before you commit. If you aren't, how to set it up on Windows:
- Make sure you have version 2014-05-08 or later of thcrap. This build introduces some important changes to the repository script which make GitHub support possible in the first place. Also make sure that thcrap.zip and it's contents are in the same directory as your patches. Otherwise you will get an error that repo_update is missing.
- Register a new free account on GitHub if you don't have one yet.
On your dashboard, create a new repository with the default settings. Its name does not necessarily have to correspond with the name you chose for RepoDir in your local setup.
- Download and install the GitHub Windows client and log in with your GitHub account.
In the Options menu, set the default storage directory to your thcrap directory, and put your name and e-mail address in the configure git section.
Clone the repository you created on GitHub into your thcrap directory.
If your local repository directory shares its name with the one on GitHub, this will fail. In that case, just rename your local directory temporarily, then move all of its contents into the newly created directory after the cloning process is complete.In the newly cloned directory, create a file named Update.bat, which you will use to launch thcrap's update script:
C:\path\to\python.exe ..\scripts\repo_update.py
pause
That's it for the basic setup. After you have made some edits to your patches, this is how you publish them:
- Run Update.bat.
- Open the GitHub client and navigate to your patch repository. This should give you all changes since the last commit as well as the option to create a new one.
Be sure to do this immediately after running the update script! If you run thcrap with the patch you are editing before committing, the updater will overwrite your changes with the last state on the server! Verify the changes you are about to commit. If everything went fine, each file you changed should now have a different checksum in the files.js file of the affected patches:
- Then, simply click commit to master, followed by publish, and your changes are live.
Making your repository known
In order for your patch to be seen and able to be used by others globally, there are generally three methods:
- After your repository has been uploaded, anyone else can then discover it by calling thcrap_configure with your URL as a command-line parameter.
- If you have a own website, blog, etc., you can upload a custom version of the thcrap archive containing the repo.js file inside your local repository directory. This is generally not recommended, though
- The best method, however, is to contact us on Discord and tell us your repository URL to get listed in the Touhou Patch Center network as one of our neighbors.