Touhou Patch Center:Serveurs

From Touhou Patch Center
Revision as of 14:13, 3 January 2019 by Ctilas (talk | contribs) (Traduction à partir de la page anglaise)
Jump to navigation Jump to search

{{Project overview/Template:Pagelang}}

Miroirs

Pour assurer la disponibilité de nos traductions, les données de patch utilisées par le Touhou Community Reliant Automatic Patcher sont dupliquées sur plusieurs serveurs.

Server URL
thpatch.net main server (HTTPS) https://srv.thpatch.net/

En tant que serveur principal, srv.thpatch.net est la ressource la plus à jour et celle qui reçoit directement les traductions après qu'elles ont été faites dans le wiki. Les autres miroirs sont remis à jour à chaque minute.

De la même manière que le contenu du wiki, les traductions et les images sur ce serveur sont sous licence Creative Commons Attribution-ShareAlike 4.0 International.

Voisins

Cette liste contient des liens vers des dépôts de correctifs tiers qui ne sont pas sous notre contrôle. Lorsqu’il est pointé sur Touhou Patch Center, l’outil de configuration propose également de choisir des correctifs dans ces dépôts.

Si vous voulez que votre dépôt soit inclus dans cette liste, veuillez envoyer un mail à submissions@thpatch.net, contenant le chemin public vers votre dépôt (c’est la valeur "servers" dans repo.js). Si vous utilisez 'Git' pour gérer votre serveur, vous pouvez également demander qu’il soit automatiquement mis en miroir sur mirrors.thpatch.net. Ceci est fortement recommandé afin de garder vos correctifs disponibles au cas où l’hôte d’origine tomberait en panne.

URL Title Patches
https://mirrors.thpatch.net/nmlgc/ Nmlgc's patch repository
  • aero (Enable Aero compositing)
  • base_tasofro (Basic support for Tasogare Frontier games)
  • base_tsa (Basic support for Team Shanghai Alice games)
  • bitch (Keep Alice's "bitch" line in TH08)
  • cheat (Various cheats, ported from SpoilerAL .ssg files)
  • eastern_name_order_hepburn (Character names in eastern order and hepburn spelling.)
  • instant_ending (Show the ending immediately upon entering Stage 1
                         (missing support for TH07 and TH08))
  • official_en (Official English translations)
  • real_bullet_size (Resize bullets to match their actual hitbox
                         (by sibgamer, http://tinyurl.com/real-bullet-size))
  • script_latin (Shared data for languages using Latin script)
  • twenty_four_hour_clock (24-hour clock format in TH08)
  • western_name_order (Western name order)
https://raw.githubusercontent.com/Ghildrean/touhou-es-es/master/ Traduccion al castellano
  • ghildrean (Traduccion al castellano)
https://raw.githubusercontent.com/Gamer251/thcrap-gamer251/master/ The Amateur Modder
  • mima (The return of Mima! (English)
                         This mod has a few bugs in the fighting games.)
https://raw.githubusercontent.com/soap925/BurntToast-Mod-Stockhouse/master/ BurntToast12's Mod Stockhouse
  • Sakuya! (This Adds Sakuya As A Playable Character)
  • Sakuya!NoBackgroundOnWatch (This Removes Th13's Pocketwatch Background.)
  • Yuuka! (Adds Yuuka As A Playable Character)
https://raw.githubusercontent.com/Nutzer/Touhou-8.3/master/ Nutzer
  • Touhou-8.3 (Nutzer's Touhou 8.3 (Demo 0.1a))
https://raw.githubusercontent.com/Zrrg/UnKnwn/master/ UnKnwn Thcrap Repository
  • bl_reimu (BlueReimu: Sprite and portraits replacement. (Th10+))
  • untanned_cirno (UntannedCirno)
https://raw.githubusercontent.com/DTM9025/DTM/master/ DTM's Patch Repository
  • alphes (Alphes Styled Character Portraits (Art by Dairi))
  • lang_en-shifted_bgm (English Language pack with shifted music titles in stage)
  • transparent_season_items (Increases the transparency of season items (by Namusan))
https://mirrors.thpatch.net/wobuffet3/ Wobuffet3's patches
  • altplayers ((TH16) Replaces player images with Sumireko, Seija, Yabusame, and Tsubakura.)
  • marisaspeak ((TH12-19) Reverts Marisa's cowboy dialect.)
  • spaghetti ((TH16, 16.5, 17) Turns everything into spaghetti. Contains 'visuals' patch.)
  • th18strings ((TH18, 18.5) Enhances Th18's music by making songs sound less empty. Also enhances Saki's theme in Th17 and the reused songs in Th18.5.)
  • visuals ((TH16, 17, 18, 18.5, 19) Makes various shots and items less distracting.)
https://mirrors.thpatch.net/PookChang'e/ Pook Chang'e's Patches
  • alt_bgm (Replaces Necrofantasia with Night Falls - Evening Star in TH07)
  • extra_bg_restoration (Add Extra boss character sprites to backgrounds for TH13-TH15.)
  • kirisa_ha (Help Marisa Kirisa and Reimu Ha transcend into the games)
  • reimu_rod ([patch moved to VasteelXolotl/reimu_gohei])
https://mirrors.thpatch.net/MasterGameFTW3561/ MGFTWH3561's Mods
  • Fr00sk_Styled (Fr00sk Styled by MasterGameFTW3561 and Art by Fr00sk)
  • JzBoy_Styled (JzBoy Styled by MasterGameFTW3561 and Art by JzBoy Anims)
  • Koichi_Pose (Koichi_Pose from JJBA by MasterGameFTW3561 and Art by Fr00sk)
  • Nuclear (Change the Unyu into Unyuke Touhou 11 only)
  • YukariSans (Yukari become just like Sands.)
https://raw.githubusercontent.com/Tearff/Tear/master/ Tear's Touhou Mods
  • alphes-alt (Alphes-style portraits (art by kaoru))
https://raw.githubusercontent.com/GhostPhanom/GhostPhanom-Thcrap/master/ GhostPhanom's strange thoughts
  • BossRush (Turbo youkai extermination (Currently supports TH10, TH11, TH12, 128Ex, 13, 14, 15, 16))
  • MikoPopsicle (Changes her shaku and aura for a Cirno Popsicle in TH13)
https://mirrors.thpatch.net/Bravi/ Bravi's creations
  • BossDisplayFixes ((All Windows Main Games + 16.5) Same as Retexture but it's only a Boss Display Fix Patch + modernized sfx and Life/Bomb icons.)
  • BraviKHBGM ((Th12, 15) Some final and Extra boss themes got a Kingdom Hearts theme playing while you fight them.)
  • BraviOCOkina ((Th13, 14.3, 15, 16, 16.5, 17, 18) Replaces the following with a new (OC) adversary.
            A stage 6 midboss got added in th13, 15, and 16 as well.
           Okina in Stage 6, Extra (turned into Phantasm) that got a revamp,
            Wrong/Nightmare Saturdays that got a stage background revamp too
            Yukari in Day 10
           Futo and Tojiko in Stage 5
            Seiran in Stage 1
            Mayumi in stages 5 and 6, got new additions to Keiki's fight too
            Megumu in stage 5.)
  • BraviOCPlayer ((Th15, 16, 16.5, 17 mostly) Modded (Reimu) dialogues for the same OC. Player sprite modding affects all games.
           Also please refrain from selecting this patch along with the OCOkina patch...)
  • Bravimemes ((Th10, 11, 15, 16, 17, 18) Memes that come in my mind, and cursed patterns too... Like Mountain of Stoners, Subterranean Oparism or Legacy of Lunatic MetaPlate.
           Okina's fight has the order of the seasons shuffled, and Mai and Satono drop too many ressources.
           Keiki and Saki also seem to be affected by a curse, making them wrathful.)
  • Braviretex ((Th06 to 17 tsa games) Remake-like Retexture, Sounds, Dark UI and Display Fix Patch.)
  • ChimaTransform ((Th18) Chimata transforms into other final bosses.)
  • Letoile ((Th16) Custom playable character shot type for Sereinae (Spring).)
  • SereinaeAlt ((Th18) Alt timeline patch for miss OC. This stage is not canon to her story, but that version of the character IS. Replaces Chimata with a new Final Boss.)
  • Teedee Arrows ((Th15) Makes all bullets/lasers arrows. Typically deus rsf's nightmare.)
https://raw.githubusercontent.com/Priw8/thmod/master/ Priw8's mods
  • 0power ((TH07-TH16) locks player shottype at 0 power, ignoring power items. For masochists.)
  • DIO ((TH17) press C to stop time)
  • LoDDK ((TH15) A boss rush patch in which you fight bosses from DDC and LoLK at once.)
  • itemfreeze ((TH08) all items that would've normally been autocollected now stay in place)
  • magik ((TH17) Every image in the game has been processed with liquid rescale by using imagemagick)
  • mode26 ((TH17) Sets interpoleration mode to 26 for everything, which breaks a bunch of stuff.)
  • th12tsuba ((TH12) Replaces Reimu with Tsubakura from the Len'en project. Features custom dialogues, endings, as well as 2 custom shottypes (.sht modifications).)
  • th14sanae ((TH14) Replaces ReimuB with Sanae shot from LoLK (not in menus))
  • th15gapping ((TH15) Makes you wrap around to the other side of the screen when hitting an edge.)
  • th15garbo ((TH15) Every shot bullet has a random type and color, which makes everything look like garbo.)
  • th15sakuya ((TH15) Replaces Reisen with Sakuya (not in menus))
  • th15slippery ((TH15) Moving on ice.)
  • th15slipperygapping ((TH15) Moving on ice + wrap to the other side of the screen when hitting an edge! Allows building up speed for 12 hours!)
  • th165lolk ((TH16.5) Puts stages and bosses from LoLK into VD. Refer to the README.txt file from the repo for more information.)
  • th16ice ((TH16) Replaces releases with freeze ability from GFW)
  • th16mystia ((TH16) Replaces Cirno with Mystia (not in menus yet) (April fools 2019 mod))
  • th16nonprac ((TH16) Replaces spells in spell practice with nonspells)
  • th16sanae ((TH16) Replaces Marisa with Sanae shot from LoLK (not in menus))
  • th16ufos ((TH16) read README.txt from the repo for more info)
  • th17prac ((TH17) practice patch for WBaWC demo)
  • th17speen ((TH17) speedy otter spin)
  • th18shoplifting ((TH18) unfixed the shoplifting glitch from the demo)
  • thanos ((TH15, 16) Randomly skips ECL instructions (50%), which results in "corrupted" patterns and stages.)
  • ultra-fast ((TH17) an ultra patch that makes everything spawn/fire twice as fast.)
https://mirrors.thpatch.net/Splashman/ Splashman's BGM patches.
  • bgm_limbo (BGM Legend in Limbo.)
  • bgm_rockgirl (BGM mod using CarrotWine's 'Touhou Rockgirl' arrange albums.)
  • bgm_rockgirl_base (Base files for bgm_rockgirl.)
  • bgm_sc88pro (BGM mod using ZUN's SC-88 Pro MIDI versions, by RomantiqueTp.)
  • bgm_sc88pro_base (Base files for bgm_sc88pro.)
https://mirrors.thpatch.net/MoriyaFaith/ @MoriyaFaith#9287
  • hudplus (Huge graphical updates to Touhous 6, 7, and 8.)
  • izayoi ((TH16) the Izayoi Project.)
  • sanae ((TH7, 8, 9 [WIP], 11[WIP], 16) the Kochiya Project.)
https://mirrors.thpatch.net/PKWeegee/ PKWeegee
  • CirnAya (CirnAya)
  • ThAltJess (ThAltJess)
  • UltraStory (UltraStory)
https://mirrors.thpatch.net/dass7/ DassRepo
  • noshake (Replay-compatible screen shake removal. DDC-only for now.)
  • reosd (EoSD patch for UFO (EARLY ACCESS) (NOTE: The scorefile is named "scoreosd12.dat" while the replay folder is called "reosdreplay"))
  • ultra-A ("Ultra" patch for th17 that doubles bullet ways.)
  • ultra-B ("Ultra" patch for th17 that doubles bullet layers.)
https://raw.githubusercontent.com/SMB7/SMB3Memes/master/ SMB3's Meme Patches
  • EoSDChiptune (EoSD Chiptune Soundtrack, lossless FLACs, DefleMask edition)
  • EoSDChiptuneLossy (EoSD Chiptune Soundtrack, lossy Oggs, DefleMask edition)
  • EoSotN (EoSD but I fucked up msg6.dat for a really dumb joke)
  • LionKing (Lion Sleeps Tonight Death Sound)
  • LoLKECL (LoLK ECL Testing. Use at your own risk!)
https://raw.githubusercontent.com/WindowDump/thcrap_mods/master/ Window Dump's Mod Dump
  • EoSD_Retexture ((TH06) Rexture Patch by Emarrel)
  • EoSD_Retexture_Hitbox ((TH06) Visible hitbox option from EoSD Retexture Patch by Emarrel)
  • PCB_Retexture ((TH07) Rexture Patch by Gastari)
  • Static_English ((TH06, TH07) Static English patch by Simon Elén & Touhou Wiki)
  • Undefined_Fantastic_Emoji ((TH12) Emoji-themed graphics by Gastari)
  • chipin ((TH08) Chipmusic mod with new script for Barrier Team)
  • chipin_base (Base files for chipin)
https://mirrors.thpatch.net/Vasteel/ Misc Touhou mods
  • cd-arranges (Some arranges from ZUN's CDs (lossy))
  • cd-arranges_base (Base files for ZUN arranges. Only contains those fitting with a particular game's style. Pls support the official release.)
  • cd-arranges_lossless (Some arranges from ZUN's CDs (lossless))
  • reimu_gohei (Restores Reimu's gohei in games after DDC. Original idea by Pook.)
  • vx-customshots (Modifications of shot types I thought were lacking.)
  • vx-fixedshots (Fixes the damage of MarisaB in MoF and YoumuC in WBaWC.)
https://raw.githubusercontent.com/Daikarasu/DaiMod/master/ Daikarasu's repository of Touhou patches
  • 32bit_RNG (Replaces the vanilla 16-bit RNG with new 32-bit RNG. Not compatible with vanilla replays and vice-versa for obvious reasons.
   Currently supports: th14, th15, th16, th16.5, th17, th18, th18.5)
  • RNG ((th08, 10, 11, 12, 12.5, 13, 14, 15, 16, 17, 18)
   Makes every attack purely RNG. (v2.0))
  • RNG-Legacy (Old version of the RNG Patch. Use this to view replays made with this version.)
  • RandomAttack ((th14, 15) Randomizes which attack gets fired every time. Chaos ensues.)
  • kill_cam ((th14, 15, 16, 17, 18)
   Adds a TF2-styled kill cam to the game, which zooms in to the enemy that killed you (if it is still alive).
   Should be fully compatible with vanilla replays!)
  • le_sanae ((th15) Replaces almost every single texture to LE SANAE. Viewer discretion is advised.)
  • puny_remilia ((th08) Makes Remilia's shottype absolutely awful. (Gastari wanted this))
  • th18-disable-always-on-top (Disables Always-On-Top window behavior for Touhou 18 and 18.5)
https://mirrors.thpatch.net/Clover/ Clover Music Mods
  • music_mod (Clover's Music Mods)
https://raw.githubusercontent.com/32th-System/crap/master/ 32th's Patch Repo
  • Goast (lang_en but Goast is back)
  • LoLChristmas (Touhou 15 Christmas version)
  • MoFrance (Mountain of France)
  • OkinaFestival (Okina's Festival by InceRabbit. A mod for th16's stage 6 and extra stage)
  • WBaDDC (Implements the DDC scoring system in WBaWC)
  • dmg_debug ((th17) displays information about the damage you're dealing)
  • esc_r (Brings back ESC + R in th17)
  • score_uncap (Moves the score cap to (2^31-2)*10)
  • speen (th18 but everything rotates)
  • th128_gold_medal_count ((GFW) Show a counter of how many gold medals you obtained)
  • th17_motionsickness_go_spin (Rotates the background according to how you move to make you throw up)
  • unfocus_window ((TH06, TH07) Allow unfocusing the window without pausing the game)
https://mirrors.thpatch.net/Gensokyo.EXE/ Gensokyo Executors
  • THBL_01 (Touhou Black Label 01 - Desire.EXE)
https://mirrors.thpatch.net/pgj1997/ Pgj1997's Patches
  • doggo (Keeps the #DoggoPhoto hashtag in TH165)
  • hq-rips (Replaces a good chunk of the music with high quality rips)
https://raw.githubusercontent.com/rosenrose/thmod/master/ rosenrose's Patch Repo
  • 8options ((TH11)Reimu's all types and MarisaC can have 8 options.)
  • beast_to_ufo ((TH17)Show you the UFOs instead of the beasts.(just graphic replacement))
  • bottom_enemy (Indicates "enemy" position like pre-th11 style.)
  • greedy_otter ((TH17)Otter type has both of Wolf's fast shot and Eagle's slow shot.)
  • gyate_gyate (Gyate gyate faces.(TH06, TH07, TH08))
  • swappedShots ((TH07)ReimuA→MarisaA style, ReimuB→SakuyaB style, MarisaA→ReimuA style, MarisaB→SakuyaB style
       (TH10)MarisaA→ReimuC style, MarisaC→ReimuA style
       (TH11)ReimuA→MarisaA style, ReimuB→MarisaB style, MarisaB→ReimuB style)
  • th08_swapping (Changes the player pairs: (Reimu,Marisa),(Sakuya,Alice),(Youmu,Remilia),(Yukari,Yuyuko))
  • th165_C-key (Press C to teleport.(made by 335 from MUASTG))
  • th16_infinite_season (The season level is fixed at 6.)
  • th17_infinite_roaring (Roaring gauge doesn't decrease.)
  • ufo_vivid (UFO patch for color blind people.
       by Dide, https://snipestalker.blog.me/221508374213)
  • ultrafast_otter (Boost the speed of the Otter spirit shield.)
https://mirrors.thpatch.net/AsyrafFile/ Tampalan THCRAP AsyrafFile
  • galactic (Replace non-diacritic Latin alphabet to Standard Galactic Alphabet from Commander Keen and Minecraft. For now it still on progress)
  • ms-eastern (Replace lang_ms western_name_order to eastern_name_order_hepburn.)
https://raw.githubusercontent.com/ExpHP/thcrap-patches/master/patches/ Patches by ExpHP
  • anm_leak ((15-18) Fixes TH16's crashes on large releases. Improves performance when pushing certain games to their limit (e.g. with bullet_cap).)
  • base_exphp (Provides functions that help other patches support patches like bullet_cap without directly depending on them.)
  • bullet_cap ((06-09, 10-18 STGs) Makes the bullet cap, laser cap, and cancel cap configurable.

UM not well-tested. Defaults to 16x everything. To configure, see http://exphp.github.io/thpages/#/mods/bullet-cap)

  • c_key ((17) Make Ctrl and C behave as separate keys internally, for use by other patches. (C maps to 0x4))
  • continue ((10-12) Fixes the continue system. plz don't save cursed 3cc replays kthx)
  • ctrl_speedup ((10-17, 128) Makes Ctrl to speedup work outside of replays.)
  • debug_counters ((06-18 STGs) Show sprite, bullet, laser, enemy, and item counts.)
  • free_release ((16) Makes season releases not consume season power. (Request.))
  • nopause_enm ((11-17, 125) a.k.a. the Za Warudo mod. Enemies don't stop when you pause. nopauseblur recommended where available.)
  • nopauseblur ((15-17, 165) Disables blur on pause. Not available yet for DDC and earlier due to technical difficulties.)
  • sp_resources ((13, 14, 16, 17) Spell practice with lives, bombs and Max Season)
  • sprite_death_fix ((06-08, 10-18 STGs) Fixes crashes and black screens from drawing too many sprites.)
  • subseason_doyou ((16) Use Dog Days subseason outside of the Extra stage. (Not required to watch replays))
  • subseason_fall ((16) Use Fall subseason, even in Extra stage. (Not required to watch replays))
  • subseason_spring ((16) Use Spring subseason, even in Extra stage. (Not required to watch replays))
  • subseason_summer ((16) Use Summer subseason, even in Extra stage. (Not required to watch replays))
  • subseason_winter ((16) Use Winter subseason, even in Extra stage. (Not required to watch replays))
https://raw.githubusercontent.com/Arandui/trash_patch/master/ Trash Ideas
  • pc98_bgm (PC98 BGM for TH06-9.5)
  • th07_ut_bgm (TH07 with Undertale BGM)
  • th13_spirit_bgm (Replace the normal tracks with the spirit world version)
  • th17_doom_bgm (Replace the bgm with tracks from Doom, Doom 2 und Final Doom TNT)
  • unhöfliche_okuu (Makes Okuus hand look more impolite (TH11))
https://mirrors.thpatch.net/tpZHCNex/ thpatch zh-hans ex-patches
  • taso (tasofro's ftg Chinese Simplfied font patch)
  • tsa (Used to make the STG game display the '♪' normally.)
https://raw.githubusercontent.com/bttf0504/thmod/master/ BTTF's Patch Repo
  • EnemyDeadEffect ((Th17)When enemy dies, the effect that appears when boss dies appear.)
https://raw.githubusercontent.com/chrisGrando/thcrap-patches/master/ Dreamland's Crazy Tea Party
  • Auto-Bomb (Automatically triggers a bomb as soon as you got hit. Supports Touhou 06, 07, 08, 10, 11, 12, 13, 14, 15, 16, 17, 18 and Uwabami Breakers.)
  • HitboxPatch (EoSD always visible hitbox. Ported from Hitbox Patch v0.1)
  • string-fix ((TH07, TH08) Fix stage result text not showing. Please select this for LAST!)
https://mirrors.thpatch.net/sqrt/ Welcome to sqrt-net!
  • alphes-background (Fitting interstage backgrounds for DTM's alphes patch)
  • mima-background (The return of Mima, now with Backgrounds!)
https://mirrors.thpatch.net/someguy/ Bullet Artistry
  • 15titleplus (A follow-up to 17titleplus!)
  • 16titleplus (A threequel to 17titleplus!)
  • 17titleplus (A multilingually supported patch that adds a cool big graphic onto the stage titles.)
  • EXspellbg (Incorporates EX Boss Portraits from UFO onwards into their Spell BG.)
  • aya_bad (More like, whya! Makes Aya harder than what she was originally. Otherwise a test mod.)
  • cirnoday (A celebration for Cirno! Adds to Cirno's 100BM moveset.)
  • dynastg (18.5 backgrounds go nyoom and wheee per wave.)
  • epro (A danmaku mockup showcase for a Stage 1 and 6 of fangame minus the game. Made in pure fun.)
  • funny_fish (A bonus stage for KDDC starring a certain funny fish.)
  • kaizo_ddc (A remodeling of DDC to be harder and more interesting.)
  • kaizo_wbawc (A remodel of WBaWC, because Kaizo DDC was garbage.)
  • keikimas (A christmas gift from Keiki, a more robust Idola Diabolus.)
  • lostmarket (Replaces 4th Market bosses with those who were absent from the game (with Yuuma somehwere else).)
  • morpho (An After Extra of HSiFS made by me because Eternity is a cool character.)
  • nitroni (Cool Nitori spriteswap retexture thingy for 18.5.)
  • nohead (Replaces TH14 Sukuna with a custom Sekibanki boss fight. I watched one boss rush video, and this happened.)
  • pofv_with_voice (A meme. Loud noise warning for this one.)
  • ringo (Not the starr, the bunny. Replaces TH15 Junko with a custom Ringo boss fight. Lots of bugs regarding music.)
  • titleplus (A compilation of the titleplus mods. Will maybe also be updated with new games sometime later!)
  • tsukasabg (Ports the UMALT Tsukasa spell bg to 100BM and UDoALG)
  • umalt (A scrapbook of ideas and messing around with the game. Fun stuff.)
  • umdemo (A medley of the first 3 stages of UM crafted within HSiFS because why not? Kinda rushed for a contest, but I tried.)
  • vdlc (An add-on for vdr that changes a few characters around for funsies. Changes the 3rd Friday and Final Day Scene 3.)
  • vdr (A scrapbook of ideas and messing around with the game. Fun stuff.)
https://mirrors.thpatch.net/LmocinemodPatchRepo/ Lmocinemod's (Low-Effort) Patch Repository
  • marisa_quiet_missiles ([th13+] Makes Marisa's missiles sound like they do in th11)
  • marisa_silent_laser ([th12+] Makes Marisa's laser silent)
https://raw.githubusercontent.com/zero318/thcrap_patches/master/patches/ zero318's Patch Pile
  • FourOfAKind (FourOfAKind(06) Challenge all four difficulties at once)
  • GrazeDisplay (GrazeDisplay(08) Applies tints to things that can be grazed)
  • InfinitePatchyBooks (InfinitePatchyBooks(06) What if the books never ended?)
  • NoDat (NoDat(08) Runs the game without even reading the th.dat file.)
  • RankConfig (RankConfigWIP(06-08) Base patch for easier modification of rank tables.)
  • SpellcardLimit (SpellcardLimit(06) Increases the maximum number of available spellcard IDs.)
  • TH8_ExtendedTrial (TH8_ExtendedTrial(08) Ports features of the old IN trials to the final version.)
  • YoloSpeed (YoloSpeed(06-095) Removes gamespeed changes and time stops.)
  • ZeroEclExtensions (ZeroEclExtensionsWIP(06,07,08,18,19) Adds new ECL instructions)
https://raw.githubusercontent.com/PartyParrotTH/PartyParrot-s-Patches-Repository/master/ Party Parrot's Patches Repository
  • LEPARROT (Turns Everything Sources into Party Parrot! Support for TH15!)
  • LoDDK_with_LEPARROT ((TH15) Boss Rush With DDC And LoLK Combined LEPARROT!)
https://mirrors.thpatch.net/WilliamDavi/ This Repository maybe have some bgm and bullets edits
  • DoubleMix (A th13 patch then can have the Original music with the Spirit world version (PS: this patch is a test).)
  • GFWPhantasm (An Phantasm Stage for GLW)
  • Red-Eyed_Marisa ((Made by RGamesOfficial) Restock the marisa from the th18.5 title screen in dialogues.)
  • Th18LilyWhiteSpriteFix (Lily White card sprite with the th16 Lily White sprite.)
https://mirrors.thpatch.net/shirokura/ shirokura's Repository
  • bgm_dbu ([th15-th16]Replace original themes with dBu music's arrange)
  • th18_card_effect_chs (Replace the original with direct instructions(zh-chs))
https://raw.githubusercontent.com/yeashie/yeashiePatches/master/ yeashie
  • GreatBedWar (Great Bed Wars)
https://mirrors.thpatch.net/redirectto/ redirectto's patches
  • Bossonly (Boss Rush mode without midbosses (MoF-UM) Save folder = Bossonly_redi)
  • Bossrush (Boss Rush mode (MoF-UM) Save folder = Bossrush_redi)
  • BraviOCOkina_th16ufos (UFOs on BraviOCOkina patch (HSiFS) Save folder = BraviOCO_UFOs)
  • Full_Battles (Let you face every attack pattern regardless of the shottype or decision made (SA,DDC,HSiFS))
  • Remove_text (Replaces all MSG files for almost empty ones (MoF-UM))
https://mirrors.thpatch.net/Revenant/ Revenant's Touhou hacks
  • ShowRank (Show current rank value during gameplay (TH06-08, 10-12))
https://raw.githubusercontent.com/WishMakers0/th_crap/master/ Wish's Scripts
  • subhatred (Subterranean Hatred in ECL base)
  • subhatred_en (Subterranean Hatred in ECL (English))
  • subhatred_jp (Subterranean Hatred in ECL (Japanese))
  • um_extra (UM Extra? - Joon patch)
https://mirrors.thpatch.net/Guy/ Guy's patches
  • blob (Replaces BGM by Thomas Light's wonderful Blob Opera renditions (+minor graphical changes).)
  • greenscreen (Replaces graphical elements to easily key them out for transparent screenshots of patterns. Invincibility is recommended.)
  • sightseeing (Removes stage logic and player sprites to take pictures of the backgrounds.)
  • slap (Keeps Remi's name out their fucking mouthes)
https://raw.githubusercontent.com/KabanFriends/THGTE/master/ Project 6 (a.k.a. Touhou Project: Google Translate Edition)
  • th10gte (Strong East Wind - Rock of Faith (a.k.a. Touhou 10: Google Translation Edition))
https://mirrors.thpatch.net/Shoxlu/ Some projects.
  • BetterSoundClue (A mod that changes some sound effects to help you playing the game.(th19 only))
  • FestivalCreationCdI (Un mod créé avec Lance#7161(Sprites, dialogues et autres) et MLM3#1370(Musique) à l'occasion du Festival de Créations du serveur francophone "Le Café des Illusions" sur le thème de Touhou 7 et du printemps !)
  • ModCdI (My first mod ever,for th13 (unfinished, probably) based on some people on the Café des Illusions discord server)
  • Th19ExAttackResAnimFix (A mod that fixes the Ex attack animation that is offset for resolutions different than 1280x960. (It happens only to a few characters such as Chiyari.))
  • Th19FixOrinLV2 (Fixes the Orin's lv2 bug, killing her when she uses it too high.)
https://mirrors.thpatch.net/Kogasas_Mods/ Kogasa's Mods
  • DDCSakuya (DDCSakuya (14) Minor DPS balance adjustments for Sakuya)
  • ECLSandbox (Various random ECL tests I've done in case you want them for some reason.)
  • EosdPhantasm (EosdPhantasm (06) Eosd Phantasm Stage featuring Sunny Milk?!)
  • Flanpatch (FlanPatch (11) (WIP) Mod that makes Flandre playable in SA.)
  • INRandomMod (INRandom (08) Mod that adds the Aki sisters, Nitori, Takane, Kaguya, and Doremy to Touhou 08 Imperishable Night)
  • Koapatchy (Koapatchy (08) Mod that adds Koakuma and Patchouli as playable characters to Touhou 08 Imperishable Night)
  • KogasaMod (Kogasa Mod (08) Mod that adds Kogasa, Koishi, Satori, Mugetsu, and Gengetsu to Touhou 08 Imperishable Night)
  • NoHitbox (NoHitbox (07-18) This mod that removes visible player hitboxes, for weirdos who like that.)
  • OkuuMod (OkuuMod (17) Mod that adds Utsuho Reiuji to Touhou WBaWC.)
  • Pizzanae (Pizzanae (15) Pizzanae)
  • ReimuHsifs (ReimuHsifs (06-18) Mod that makes Reimu's homing bullets look like the ones from Hsifs.)
  • ReimuHsifsPlus (ReimuHsifsPlus (13-18) ReimuHsifs mod but makes the bullets behave like hsifs too (perma homing).)
  • RinSatsukiMod (RinSatsuki (06) Mod that adds Rin Satsuki to Touhou EOSD Embodiment of Scarlet Devil)
  • SALW (SALW (11) Old LW test stuff. Unfinished and likely never will be, mess around with it how you like.)
  • SakuyaScarf (SakuyaScarf (07) Mod that adds Sakuya's scarf to her player sprite for PCB. Mod by pure_platinum_killer)
  • SakuyaTouhou19 (SakuyaTouhou19 (19) Makes Sakuya Izayoi a playable character in touhou UDoALG. Mod by Perfect_Platinum_Killer uploaded with consent)
  • YukariCtcMod (YukariCtc (07) Mod that replaces Yukari's PCB theme with the CTC Night Falls ~ Evening Star and Ran's theme with her ghostly field club one.)
  • YuukaMod (YuukaMod (06) Mod that makes Yuuka playable in EoSD Embodiment of Scarlet Devil)
  • mokers (MokouTheme (08) Mod that replaces Mokou's theme to be https://www.youtube.com/watch?v=F2MmslJ3T7o)
https://mirrors.thpatch.net/TESM/ TESM's Patches
  • 13Kaizo (Touhou 13 Kaizo)
  • 15Kaizo (15Kaizo)
  • 16Kaizo (16Kaizo)
  • AltJessPH (AltJessPH)
  • Data10 (Touhou 10 Kaizo)
  • KaizoIN (Kaizo IN)
  • PC98R (PC98 Reimu in touhou 18 stage 4 + Flandre on extra stage)
  • TESMgoofs (TESMgoofs in th15 and th06. and now a pure WIP on touhou 19 and touhou 12.8 atm)
  • THMiDI (Touhou Minds in Dreaming Individuals, a fangame fanpatch idea that I thought of)
  • blueziffern (blueziffern)
https://mirrors.thpatch.net/Clb184/ Clb184 stuff
  • PlayableHatate (TH09. Replaces Aya A sprites with Hatate sprites)
  • SeihouYuka (TH09. Replaces Yuuka sprites with her Kioh Gyoku sprites.)
  • TeamTouhou2 (TH06. Replaces different portraits with the mercs from TF2. This was my first mod (2020).)
  • ctk-731-midi (TH06-07-(08)-09. Replaces the BGMs with recordings of MIDIs of the games played on my Casio CTK-731.)
  • th17ep_ssg ((TH17 E+): (WIP) Shuusou Gyoku in ECLPlus, Extra Stage available only with Reimu Bossfight.)
https://mirrors.thpatch.net/Wasted/ Wasted mods
  • 100Christmas ((th185) A small Christmas mod featuring a replacement of Takane with Doremy with 3 new spellcards, stage background replacement and a bit enemy waves modification)
  • RemiRetexture ((th11) A retexture mod that replace Marisa with Remilia)
https://raw.githubusercontent.com/BrosterMedia/touhoupatches/main/ Broster Thcrap Repository
  • playable_seiran (Playable Seiran (Reimu retexture) (TH17))
https://mirrors.thpatch.net/egor/ egor's patches
  • th19_fallback_msgs ((th19) show fallback messages)
  • th19_png ((th19) replace some JPEG textures with PNGs)
https://mirrors.thpatch.net/mintymods/ Mints' Semi-Functional Patch Repository
  • blemishes (A small change for Overflowing Blemishes to adjust the difficulty more in line with "Hard".)
  • pd_powerfix (Prevents LoLK from dropping your power when dying in Pointdevice.)
  • practice_variants (Various changes to patterns to facilitate efficient practice.)
  • resource_limiter (A patch to help restrict resource usage.)
https://mirrors.thpatch.net/yova/ Yova's Repository of Hirokawa Ghost
  • en-eastern (Japanese characters' names in the eastern name order(last name first) for the english patch)
  • jouga (Replaces Chang'e with Jouga in LOLK(TH15).)
  • kuchko (Prevod Alisine i Marisine "bitch" rečenice na srpski(latinicu) u TH08.)
https://mirrors.thpatch.net/SuperChrim/ SuperChrim's Patch Repository
  • HouseSetOST (House Set remixes (Composed by Kuroneko Lounge)
Supports th6, th7, th8, th9, th10, th11, th12, th13, th14, th143, th15, th16)
  • Th19Balance (Tweaks to characters to make VS mode more balanced)
  • Th19BigPortraits (Adds a new big version of the character portraits for boss attacks. (Customization options included))
  • Th19BugFixes (Multiple bug fixes and performance improvements for Touhou 19.)
  • Th19Chaos (Enemy waves spawn in all the time with no wait in between. Absolute chaos!)
  • Th19StoryAISwap (A silly little mod that makes you control player 2 in Touhou 19 story mode.)
  • Th19StoryBGMChange (Changes the first couple stage BGMs of each story to their respective opponent themes.)
  • Th19StoryBalance (An expansion to Th19Balance. Adds tweaks to story mode.)
https://mirrors.thpatch.net/TRDario/ TRDario's patches
  • unvertical (Flips vertical text to display horizontally.)
https://mirrors.thpatch.net/yuureiki/ yuureiki's Patches
  • th185border (Fixes HBM's misaligned game border.)
  • th19gohei (Restore player Reimu's purification rod.)
  • th19nazrincard (Swaps Nazrin's incorrectly displayed Ability Card art.)
  • th19oldspr (Swaps certain boss sprites for their non-UDoALG counterparts.)
  • th19pofvui (Change UDoALG's game border to PoFV's.)
https://mirrors.thpatch.net/tpZHCHTex/ Thpatch Chinese Traditional ex-Patches.
  • ex_tasofro (Dependency packages for Traditional Chinese patch of FTG games.(Tasofro))
  • ex_tsa (Dependency packages for Traditional Chinese patch of STG games.(TSA))
https://mirrors.thpatch.net/farawayvision/ FarawayVision's patches
  • old_spell_names (Restores older and more familiar names for certain spells)
  • th08_8stages ((TH08) Allows playing stages 4A, 4B, 6A, and 6B all in a single run, for 8 total stages)
  • th08_9stages ((TH08) Allows playing stages 4A, 4B, 6A, 6B, and Extra all in a single run, for 9 total stages)
https://raw.githubusercontent.com/megapig9001/megapig9001-mods/main/ Megapig9001 Mods
  • SteamboatWillie (TH12. Replaces Nazrins Sprites with Steamboat Willie (Drawn by Zzzzoozie). Also edits some dialouge.)
https://mirrors.thpatch.net/SSM/ SSM's Patches
  • Moon2Earth (The moon becomes earth.)
  • UnkoFO (UFO venturers and UFOs will be Unko.)
https://mirrors.thpatch.net/catysumi/catysumi/ Profaned Red Moon Team
  • LoEK (Touhou x Hollow Knight ~ Legacy Of Eternal Kingdom)
  • Ro98 (Return Of 98)
  • THCaty (Caty Yafumo Phantasm)
https://mirrors.thpatch.net/DedeHead/ ZeZunStyler's Mods
  • Touhou6FlowerEdition (Touhou6FlowerEdition (06) Adds Rin Satsuki to Eosd(WIP))

Créer votre propre serveur de patch

À partir de la version 2014-01-26, thcrap inclut un script Python pour vous aider à créer votre propre serveur de mise à jour automatique des correctifs où vous pouvez publier vos propres correctifs tout en gardant sur eux un contrôle total. Contrairement à ce qui semble, ce n’est pas si complexe – nous avons délibérément conçu le système de telle manière qu’aucun logiciel serveur spécifique n’est requis. N’improte quel système utilisant le protocole HTTP et permettant de stocker et de servir des fichiers arbitraires sur le Web tout en conservant leurs noms de fichiers et leur structure de répertoire peut être utilisé.

Vous n’avez même pas besoin de payer pour un espace web pour le faire ; il existe un certain nombre de fournisseurs de stockage en cloud gratuit qui fonctionnent tout aussi bien. Ci-dessous, vous trouverez des tutoriels sur la façon de créer votre propre dépôt sur l’un d’entre eux. Tous ces tutoriels sont écrits pour Windows uniquement, mais si vous utilisez un système d’exploitation différent, vous ne devriez pas avoir de problème à les adapter. ☺

Aperçu

Pour expliquer la terminologie :

  • D’abord, nous avons des "patchs". Il s’agit essentiellement de collections non ordonnées de fichiers qui fournissent des remplacements pour certaines données de jeu originales. Un patch peut fournir des données pour un nombre illimité de jeux.
  • Les correctifs sont regroupés dans des "dépôts". Il s’agit à leur tour de collections de tous les différents patchs offerts et contrôlés par une personne ou une communauté.

Vous commencez par créer un "dépôt", puis un ou plusieurs "patchs", que vous publiez régulièrement sur un "serveur".

Configuration locale

Tout d’abord, vous devez penser à une "identification courte et unique de manière globale" pour votre référentiel. Il peut s’agir simplement de votre nom ou du nom de votre communauté. Pour les besoins de ce tutoriel, nous l’appellerons RepoDir.

Vous devez également procéder comme suit :

  1. Téléchargez et installez Python.svg Python 3 si vous ne l’avez pas déjà. Veillez à noter le chemin où il est installé.
    (C’est le langage de programmation dans lequel le script de compilation du référentiel est écrit.)
  2. Créez un nouveau répertoire nommé RepoDir à l’intérieur de votre répertoire thcrap.
    Ce sera votre "chemin du dépôt local", où aura lieu tout le développement de votre patch.
  3. Dans RepoDir, créez un nouveau répertoire pour chacun de vos patchs, nommés d’après leurs ID courts respectifs. Nous continuons d’utiliser PatchDir comme exemple.

Configuration des correctifs

Pour chaque patch, créez un fichier nommé patch.js dans RepoDir\PatchDir. Cette manipulation est nécessaire, sinon le script de compilation ne reconnaîtra pas le correctif.

Tous les fichiers avec une extension JS sont au format JSON. Vous pouvez valider leur syntaxe en utilisant des sites comme JSONLint.

Dépendances

Celles-ci sont définies à l’aide de l’array dependencies dans patch.js. Assurez-vous que l’outil de configuration extrait automatiquement toutes les fonctionnalités requises pour votre patch.

Les instructions de dépendance ont la forme repo_id/patch_id. repo_id est optionnel – l’omettre résoudra d’abord le correctif donné sur votre dépôt, puis globalement sur tous les dépôts qu’un utilisateur a créé. Attention, cela peut avoir des conséquences involontaires lorsqu’utilisé avec un patch qui n’est pas dans votre référentiel.

Certains des correctifs du réseau que vous voudrez peut-être regrouper sont :

  • nmlgc/base_tsa : Le support technique de base des jeux Windows Touhou. Si votre patch cible l’un de ces jeux, assurez-vous d’inclure celui-ci d’une manière ou d’une autre ! Sinon, l'outil de configuration risque de ne pas le mettre en place et les configurations résultantes risquent de ne pas fonctionner !
  • nmlgc/script_latin : Contient une police avec une couverture Unicode suffisante pour les scripts latins, grecs et cyrilliques, quelques réglages pour le rendre aussi beau que possible pour chaque jeu, ainsi que des romanisations Hepburn pour les termes et images courants.
  • nmlgc/western_name_order : Le nom est explicite – Noms occidentaux pour les noms ennemis pendant les batailles de boss.
  • thpatch/lang_en : Non seulement cela donne la traduction anglaise THCRAP à jour, mais cela assure également que toutes les autres dépendances pour un correctif de traduction (telles que les trois correctifs mentionnés ci-dessus) seront présentes lors du choix de votre correctif dans l’outil de configuration.
Exemples

Une configuration de base pour un patch de traduction utilisant un langage de script latin différent de l’anglais :

{ "dependencies": [ "nmlgc/base_tsa", "nmlgc/script_latin", "nmlgc/western_name_order" ] }

Retrouve tout ce qui précède (et peut-être même plus à l’avenir) plus les traductions anglaises :

{ "dependencies": [ "thpatch/lang_en" ] }

Polices de caractères

Si votre patch inclut des polices personnalisées, enregistrez-les en utilisant l’objet fonts. Il s’agit d’une liste simple de tous les noms de fichiers de polices à charger avant de démarrer le jeu corrigé :

{ "fonts": { "Font1.ttf": true, "Font2.otf": true } }

(thcrap ne regarde pas la valeur de la clé, true dans cet exemple).

OK, et comment je fais X ?

Eh bien, thcrap peut faire beaucoup de choses. ☺ Jusqu’à ce que nous les ayons toutes décrites, une bonne technique consiste à regarder comment nos patchs font les choses que vous avez l’intention de faire et de les imiter. Si vous avez encore des questions, visitez le t’chat IRC de THCRAP, demandez et on sera heureux de vous aider !

Mise en place du serveur

Le reste de ce tutoriel diffère selon le fournisseur de serveur web que vous utilisez.

En utilisant GitHub.png GitHub

C’est l’option recommandée. GitHub gardera votre dépôt sous un système de contrôle de version et stockera ainsi l’historique complet de vos correctifs, lequel pourra ensuite être consulté sur le site web de GitHub. Nous envisageons également d’ajouter le support direct de Git à la mise à jour de thcrap à l’avenir, ce qui rendrait cette configuration encore plus simple.

Si Git vous est déjà familier : Exécutez simplement repo_update.py à chaque fois avant de livrer. Si ce n’est pas le cas, voici comment le configurer sous Windows :

  1. Make sure you have version 2014-05-08 or later of thcrap. This build introduces some important changes to the repository script which make GitHub support possible in the first place. Also make sure that thcrap.zip and it's contents are in the same directory as your patches. Otherwise you will get an error that repo_update is missing.
  2. Register a new free account on GitHub if you don't have one yet.
  3. On your dashboard, create a new repository with the default settings. Its name does not necessarily have to correspond with the name you chose for RepoDir in your local setup.

    GitHub Tutorial 02 - Dashboard.png

    GitHub Tutorial 03 - New repo.png

  4. Download and install the GitHub Windows client and log in with your GitHub account.
  5. In the Options menu, set the default storage directory to your thcrap directory, and put your name and e-mail address in the configure git section.

    GitHub Tutorial 05 - Login.png

  6. Clone the repository you created on GitHub into your thcrap directory.
    If your local repository directory shares its name with the one on GitHub, this will fail. In that case, just rename your local directory temporarily, then move all of its contents into the newly created directory after the cloning process is complete.

    GitHub Tutorial 06 - Clone.png

  7. In the newly cloned directory, create a file named Update.bat, which you will use to launch thcrap's update script:

C:\path\to\python.exe ..\scripts\repo_update.py
pause
Then run Update.bat and set the basic parameters of your repository. The repository ID should be the same as its directory name, and the public URL for GitHub is:
https://raw.githubusercontent.com/GitHub-user-name/GitHub-repository-name/master/

GitHub Tutorial 07 - repo update.png

That's it for the basic setup. After you have made some edits to your patches, this is how you publish them:

  1. Run Update.bat.
  2. Open the GitHub client and navigate to your patch repository. This should give you all changes since the last commit as well as the option to create a new one.
    Be sure to do this immediately after running the update script! If you run thcrap with the patch you are editing before committing, the updater will overwrite your changes with the last state on the server!
  3. Verify the changes you are about to commit. If everything went fine, each file you changed should now have a different checksum in the files.js file of the affected patches:

    GitHub Tutorial 08 - Commit.png

  4. Then, simply click commit to master, followed by publish, and your changes are live.

Making your repository known

In order for your patch to be seen and able to be used by others globally, there are generally three methods:

  • After your repository has been uploaded, anyone else can then discover it by calling thcrap_configure with your URL as a command-line parameter.
  • If you have a own website, blog, etc., you can upload a custom version of the thcrap archive containing the repo.js file inside your local repository directory. This is generally not recommended, though
  • The best method, however, is to contact us on discord.png Discord and tell us your repository URL to get listed in the Touhou Patch Center network as one of our neighbors.