Hardcoded ASCII strings

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Special font

ID Text
th13_ascii_spell_score

SCORE %8d0 %4d/%4d

th13_ascii_spell_unknown

SCORE 00 ----/----

th13_ascii_spell_game

GAME MODE %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

NO BONUS

Default font

Icon th06.png Embodiment of Scarlet Devil

In-game

ID Text
th06_ascii_centered_stage

STAGE %d

th06_ascii_centered_stage_final

FINAL STAGE

th06_ascii_centered_stage_extra

EXTRA STAGE

th06_ascii_centered_stage_demo

DEMO PLAY

th06_ascii_centered_spell_bonus

Spell Card Bonus!

th06_ascii_fullpower

Full Power Mode!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Stage Clear

th06_ascii_clear_header_all

All Clear!

th06_ascii_clear_bonus_stage

Stage * 1000 = %5d

th06_ascii_clear_bonus_power

Power * 100 = %5d

th06_ascii_clear_bonus_graze

Graze * 10 = %5d

th06_ascii_clear_bonus_point

  * Point Item %3d

th06_ascii_clear_bonus_player

Player = %8d

th06_ascii_clear_bonus_bomb

Bomb = %8d

th06_ascii_clear_bonus_easy

Easy Rank * 0.5

th06_ascii_clear_bonus_normal

Normal Rank * 1.0

th06_ascii_clear_bonus_hard

Hard Rank * 1.2

th06_ascii_clear_bonus_lunatic

Lunatic Rank * 1.5

th06_ascii_clear_bonus_extra

Extra Rank * 2.0

th06_ascii_clear_bonus_penalty_0.5

Player Penalty * 0.5

th06_ascii_clear_bonus_penalty_0.2

Player Penalty * 0.2

th06_ascii_clear_bonus_total

Total = %8d

th06_practice_format

STAGE %d  %.10d

(Like replays, in the unpatched game this is 9 digits.)

Replay menu

Compared to the unpatched game, these have already been shifted to accommodate 10 digits rather than the original 9, as base_tsa concluded that removing the game's original 9-digit cap for everyone by default only has positive effects.

ID Text
th06_ascii_replay_header

No. Name Date Player Rank

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

No. Name Date Player Score

th06_ascii_replay_save_empty

No.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

No.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

No.%2d

th06_ascii_replay_user

User

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

MarisaB

th06_ascii_easy

Easy

th06_ascii_normal

Normal

th06_ascii_hard

Hard

th06_ascii_lunatic

Lunatic

th06_ascii_extra

Extra

th06_ascii_replay_stage_header

Stage LastScore

th06_ascii_replay_stage_empty

%-6s ---------

th06_ascii_replay_stage

%-6s %10d

th06_ascii_replay_stage_1

Stage1

th06_ascii_replay_stage_2

Stage2

th06_ascii_replay_stage_3

Stage3

th06_ascii_replay_stage_4

Stage4

th06_ascii_replay_stage_5

Stage5

th06_ascii_replay_stage_6

Stage6

th06_ascii_replay_stage_extra

Extra

Score menu

ID Text
th06_ascii_result_clear

(C)

Icon th07.png Perfect Cherry Blossom

In-game

ID Text
th07 MAX

MAX

(Displayed on the power gauge at maximum power.)

th07 Full Power

Full Power Mode!

th07 Supernatural Border

Supernatural Border!!

th07 CherryPoint Max

CherryPoint Max!

th07 Border Bonus Format

Border Bonus %7d

th07 Stage Clear

Stage Clear

th07 All Clear

All Clear

th07 Clear Bonus Format

Clear = %8d

th07 Clear Point Items Format

Point = %8d

th07 Clear Graze Format

Graze = %8d

th07 Clear Cherry Format

Cherry = %8d0

th07 Clear Bonus Life Format

Player =%9d

th07 Clear Bonus Bomb Format

Bomb = %8d

th07 Clear Easy Multiplier

Easy Rank *0.5

th07 Clear Normal Multiplier

Normal Rank *1.0

th07 Clear Hard Multiplier

Hard Rank *1.2

th07 Clear Lunatic Multiplier

Lunatic Rank *1.5

th07 Clear Extra Multiplier

Extra Rank *2.0

th07 Clear Phantasm Multiplier

Phantasm Rank*2.0

th07 Clear Player Penalty*0.5

Player Penalty*0.5

th07 Clear Player Penalty*0.2

Player Penalty*0.2

th07 Clear Player Penalty*0.1

Player Penalty*0.1

th07 Clear Player Penalty*0.05

Player Penalty*0.05

th07 Clear Total Score Format

Total = %8d0

Menus

ID Text
th07 Ascii Phantasm

Phantasm

th07 Practice Stage Header

Stage HI-Score

th07 Replay Stage Header

Stage LastScore

th07 Replay

%s %8s %6s %7s %8s

th07 Replay Header

No. Name Date Player Rank

th07 Replay Save Empty

No.%.2d -------- --/-- ------- 0

th07 Replay Save

No.%.2d %8s %5s %7s %9d0

th07 Replay Save Header

No. Name Date Player Score

th07 Max Bonus

MaxBonus %8d

th07 Results Header

No Name Score(Stage) Date Slow

th07 Date Format

%m/%d

Icon th08.png Imperishable Night

In-game

ID Text
th08 Spell Bonus Failed

Spell Bonus Failed

th08 Last Spell Failed

Last Spell Failed

th08 Clear Time Orbs Format

Time = %8d0

th08 Clear Human Format

over-80%% = %3d.%.2d%%

th08 Clear Youkai Format

over 80%% = %3d.%.2d%%

th08 Clear Last Time Format

Last Time = %2d:%.2d

th08 Clear Night Bonus

Night Bonus

Menus

ID Text
th08 Results Header

No Name Score(Stage) Date Slow

(IN's string has extra padding spaces compared to PCB's.)

th08 Now Playing

Now Playing

th08 Spell Practice Total

%sTotal

th08 Spell Practice Card No

%sNo.%.3d

th08 Spell Replay

%s %8s %6s %7s Spell No.%3d

th08 Replay Spell Number

No.%.3d %9d0

Icon th09.png Phantasmagoria of Flower View

ID Text
th09 Stage Format

STAGE %d %.2d:%.2d

th09 No Name

No Name 

th09 Com vs Com

Com vs Com

th09 Com vs Human

Com vs Human

th09 Human vs Com

Human vs Com

th09 Human vs Human

Human vs Human

th09 Extra Mode

Extra Mode

th09 Story Mode

Story Mode

th09 Extra

Extra  

th09 Lunatic

Lunatic

th09 Hard

Hard  

th09 Normal

Normal 

th09 Easy

Easy  

th09 Vs Format

%.8s vs %.8s

th09 Replay

No.%.2d %.8s %8s

th09 5th

5th

th09 4th

4th

th09 3rd

3rd

th09 2nd

2nd

th09 1st

1st

th09 Extra Ranking

Extra Ranking

th09 Lunatic Ranking

Lunatic Ranking

th09 Hard Ranking

Hard Ranking

th09 Normal Ranking

Normal Ranking

th09 Easy Ranking

Easy Ranking

Icon th095.png Shoot the Bullet

In-game

ID Text
th095_scene_photo_count

Photo %.2d/%.2d

th095_scene_score

  Score %.7d

th095_scene_hiscore

HiScore %.7d

th095_bestshot_overwrite

BestShot was overwrited!

th095_results_slow_rate

  Slow Rate %2.0f%%

th095_results_total_score

Total Score %.8d

th095_results_high_score

 High Score  %.7d

th095_results_score

  Score  %.7d

th095_results_shot

  Shot  %.6d

th095_results_best_shot

  Best Shot  %.6d

th095_menu_slow_rate

Slow Rate %2.0f%%

th095_menu_high score

High Score %.6d

th095_menu_scene_success_amount

%2d Scene Success

(For unknown reason, this string ends with a newline.)

Replay menu

For unknown reasons, ZUN decided to format the replay data slightly differently between the saving and viewing screens.

ID Text
th095_replay_name_regist

Replay Name Regist

th095_ascii_replay_save

No.%.2d %s %s-%s %.2d/%.2d %.2d:%.2d %6d

th095_ascii_replay_save_empty

No.%.2d %s %s-%s %s ------

th095_select_replay_number

Select Replay Number

th095_ascii_user_replay

User%.4s %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%

th095_ascii_user_replay_empty

User---- -------- *-* --/--/-- --:-- ------ --.-%%

th095_ascii_replay

No.%.2d %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%

th095_ascii_replay_empty

No.%.2d -------- *-* --/--/-- --:-- ------ --%%

Icon th10.png Mountain of Faith

Stages

ID Text
th10_ascii_stage_1

Stage 1

th10_ascii_stage_2

Stage 2

th10_ascii_stage_3

Stage 3

th10_ascii_stage_4

Stage 4

th10_ascii_stage_5

Stage 5

th10_ascii_stage_6

Stage 6

th10_ascii_stage_clear

Clear

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Stage - ---%

th10_ascii_ranking

  Score Ranking!!

th13_ascii_credit

Credit %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Season Stage - ---%%

th16_ascii_score_spring

Spring

th16_ascii_score_summer

Summer

th16_ascii_score_autumn

Autumn

th16_ascii_score_winter

Winter

th16_ascii_score_full

Full

th16_ascii_score_sp

Sp

th16_ascii_score_sm

Sm

th16_ascii_score_at

At

th16_ascii_score_wt

Wt

th16_ascii_score_fu

Fl

Icon th165.png Violet Detector

thcrap automatically right-aligns these correctly, so you don't have to pad them with spaces.

ID Text
th165_ascii_replay_sun

  Sun

th165_ascii_replay_mon

  Mon

th165_ascii_replay_tue

  Tue

th165_ascii_replay_wed

  Wed

th165_ascii_replay_thu

  Thu

th165_ascii_replay_fri

  Fri

th165_ascii_replay_sat

  Sat

th165_ascii_replay_sun2

2nd Sun

th165_ascii_replay_mon2

2nd Mon

th165_ascii_replay_tue2

2nd Tue

th165_ascii_replay_wed2

2nd Wed

th165_ascii_replay_thu2

2nd Thu

th165_ascii_replay_fri2

2nd Fri

th165_ascii_replay_sat2

2nd Sat

th165_ascii_replay_sun3

3rd Sun

th165_ascii_replay_mon3

3rd Mon

th165_ascii_replay_tue3

3rd Tue

th165_ascii_replay_wed3

3rd Wed

th165_ascii_replay_thu3

3rd Thu

th165_ascii_replay_fri3

3rd Fri

th165_ascii_replay_sat3

3rd Sat

th165_ascii_replay_diary

  Diary


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

Money %d (+%d)

th18_ascii_shop_cost

Cost %d

th18_ascii_ability_slot

Slot %d

th18_ascii_menu_quit

Quit

th18_ascii_menu_default

Default

th18_ascii_menu_game_start

Game Start

th18_ascii_menu_extra_start

Extra Start

th18_ascii_menu_practice

Practice

th18_ascii_menu_spell_practice

Spell Practice

th18_ascii_menu_replay

Replay

th18_ascii_menu_player_data

Player Data

th18_ascii_menu_music_room

Music Room

th18_ascii_menu_option

Option

th18_ascii_menu_manual

Manual

th18_ascii_menu_screen

Screen

th18_ascii_menu_window

Window

th18_ascii_menu_fullscreen

FullScreen

th18_ascii_menu_borderlessdbd

BorderlessDBD

th18_ascii_menu_borderless

Borderless

th18_ascii_menu_bgm_vol

BGM Vol

th18_ascii_menu_se_vol

SE Vol

th18_ascii_menu_keyconfig

Key Config

th18_ascii_menu_directinput

DirectInput

th18_ascii_menu_xinput

XInput

th18_ascii_menu_keyboard

KeyBoard

th18_ascii_menu_shot

Short

th18_ascii_menu_bomb

Bomb

th18_ascii_menu_slow

Slow

th18_ascii_menu_item

Item

th18_ascii_menu_change

Change

th18_ascii_menu_pause

Pause

Icon th185.png 100th Black Market

ID Text
th185_ascii_menu_achievment

Achievment

th185_ascii_menu_magic

Magic

th185_ascii_wave

Wave %d

th185_ascii_final_wave

Final Wave

th185_ascii_power

Power

th185_ascii_s_atk

S.Atk *%d%%

th185_ascii_m_atk

M.Atk *%d%%

th185_ascii_m_size

M.Size *%d%%

th185_ascii_m_time

M.Time *%d%%

th185_ascii_m_reload

M.Reload *%d%%

th185_ascii_m_break

M.Break *%d%%

th185_ascii_m_graze

M.Graze *%d%%

th185_ascii_money

Money %d%%

th185_ascii_speed

Speed %d%%

th185_ascii_cooltime

Cooltime -%d%%

th185_ascii_equip_cost

Equip Cost %d%%

th185_ascii_equip_cost_empty

Equip Cost ---%%

th185_ascii_shop_cost

Shop Cost %d(%d)

th185_ascii_slot

Slot %d

th185_ascii_total_cost

Total Cost %d%%/%d%%

Icon th19.png Unfinished Dream of All Living Ghost

ID Text
th19 VS Mode

VS Mode

th19 Online VS Mode

Online VS Mode

th19_network_status_init

Init

th19_network_status_connecting

Connecting...

th19_network_status_joiningroom

JoiningRoom...

th19_network_status_leavingroom

LeavingRoom...

th19_network_status_disconnecting

Disconnecting...

th19_network_status_exitleavingroom

ExitLeavingRoom...

th19_network_status_exitdisconnecting

ExitDisconnecting...

th19_network_status_exit

Exit

th19_network_status_connecterror

ConnectError

th19_network_status

Network Status : %s\n

th19_network_room_name

Room Name  :

th19_network_player_name

Player Name:

th19_network_joining

Joining...

th19_network_joined

Joined : %s

th19_network_wait_for_rival

Waiting for rival player

th19_network_latency_no_delay

(no delay)

th19_network_latency_low

(low latency)

th19_network_latency_mid

(middle latency)

th19_network_latency_high

(high latency)

th19_network_matching_complete

Matching complete!

th19_network_rival_player

Rival Player is "%s".

th19_network_error_connect

Connect Error

th19_network_error_doesnt_exist

"%s" doesn't Exist.

th19_network_error_create_is_first

Create is first.

th19_network_error_already_exist

"%s" already Exist.

th19_network_error_failed

Failed.

th19_warning

Warning !!

th19_extra_attack_level

Extra Attack Level %d

th19_boss_attack_level

Boss Attack Level %d

th19_extra_attack

Extra Attack !!

th19_boss_attack

Boss Attack !!

th19_menu_keyboard_full

Keyboard Full

th19_menu_keyboard_left

Keyboard Left

th19_menu_keyboard_right

Keyboard Right

th19_menu_gamepad

GamePad

th19_menu_controller_select

Controller Select

th19_menu_1player_1

1Player <%s>

th19_menu_1player_2

1Player <%s%d>

th19_menu_2player_1

2Player <%s>

th19_menu_2player_2

2Player <%s%d>

th19_menu_keyconfig_reset

KeyConfig ALL Reset

th19_menu_button_puhs_keyconfig

Button Push : KeyConfig

th19_menu_charge

Charge

th19_menu_up

Up

th19_menu_down

Down

th19_menu_left

Left

th19_menu_right

Right