Hardcoded ASCII strings
|
These strings are rendered with the glyphs in While it would be possible to upload a custom Also, you need to use non-breaking spaces ( Additionally, keep in mind that certain strings apply to multiple games but are listed only once in the following list. |
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
SCORE %8d0 %4d/%4d |
th13_ascii_spell_unknown |
SCORE 00 ----/---- |
th13_ascii_spell_game |
GAME MODE %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
NO BONUS |
Default font
Embodiment of Scarlet Devil
In-game
ID | Text |
---|---|
th06_ascii_centered_stage |
STAGE %d |
th06_ascii_centered_stage_final |
FINAL STAGE |
th06_ascii_centered_stage_extra |
EXTRA STAGE |
th06_ascii_centered_stage_demo |
DEMO PLAY |
th06_ascii_centered_spell_bonus |
Spell Card Bonus! |
th06_ascii_fullpower |
Full Power Mode!! |
th06_ascii_bonus_format |
BONUS %8d |
th06_ascii_clear_header |
Stage Clear |
th06_ascii_clear_header_all |
All Clear! |
th06_ascii_clear_bonus_stage |
Stage * 1000 = %5d |
th06_ascii_clear_bonus_power |
Power * 100 = %5d |
th06_ascii_clear_bonus_graze |
Graze * 10 = %5d |
th06_ascii_clear_bonus_point |
* Point Item %3d |
th06_ascii_clear_bonus_player |
Player = %8d |
th06_ascii_clear_bonus_bomb |
Bomb = %8d |
th06_ascii_clear_bonus_easy |
Easy Rank * 0.5 |
th06_ascii_clear_bonus_normal |
Normal Rank * 1.0 |
th06_ascii_clear_bonus_hard |
Hard Rank * 1.2 |
th06_ascii_clear_bonus_lunatic |
Lunatic Rank * 1.5 |
th06_ascii_clear_bonus_extra |
Extra Rank * 2.0 |
th06_ascii_clear_bonus_penalty_0.5 |
Player Penalty * 0.5 |
th06_ascii_clear_bonus_penalty_0.2 |
Player Penalty * 0.2 |
th06_ascii_clear_bonus_total |
Total = %8d |
th06_practice_format |
STAGE %d %.10d (Like replays, in the unpatched game this is 9 digits.) |
Compared to the unpatched game, these have already been shifted to accommodate 10 digits rather than the original 9, as base_tsa
concluded that removing the game's original 9-digit cap for everyone by default only has positive effects.
ID | Text |
---|---|
th06_ascii_replay_header |
No. Name Date Player Rank |
th06_ascii_replay |
%s %8s %8s %-7s %-7s |
th06_ascii_replay_save_header |
No. Name Date Player Score |
th06_ascii_replay_save_empty |
No.%.2d -------- --/--/-- ------- 0 |
th06_ascii_replay_save |
No.%.2d %8s %8s %7s %10d |
th06_ascii_2_digit_number_format |
No.%2d |
th06_ascii_replay_user |
User |
th06_ascii_reimu_a |
ReimuA |
th06_ascii_reimu_b |
ReimuB |
th06_ascii_marisa_a |
MarisaA |
th06_ascii_marisa_b |
MarisaB |
th06_ascii_easy |
Easy |
th06_ascii_normal |
Normal |
th06_ascii_hard |
Hard |
th06_ascii_lunatic |
Lunatic |
th06_ascii_extra |
Extra |
th06_ascii_replay_stage_header |
Stage LastScore |
th06_ascii_replay_stage_empty |
%-6s --------- |
th06_ascii_replay_stage |
%-6s %10d |
th06_ascii_replay_stage_1 |
Stage1 |
th06_ascii_replay_stage_2 |
Stage2 |
th06_ascii_replay_stage_3 |
Stage3 |
th06_ascii_replay_stage_4 |
Stage4 |
th06_ascii_replay_stage_5 |
Stage5 |
th06_ascii_replay_stage_6 |
Stage6 |
th06_ascii_replay_stage_extra |
Extra |
ID | Text |
---|---|
th06_ascii_result_clear |
(C) |
Perfect Cherry Blossom
In-game
ID | Text |
---|---|
th07 MAX |
MAX (Displayed on the power gauge at maximum power.) |
th07 Full Power |
Full Power Mode! |
th07 Supernatural Border |
Supernatural Border!! |
th07 CherryPoint Max |
CherryPoint Max! |
th07 Border Bonus Format |
Border Bonus %7d |
th07 Stage Clear |
Stage Clear |
th07 All Clear |
All Clear |
th07 Clear Bonus Format |
Clear = %8d |
th07 Clear Point Items Format |
Point = %8d |
th07 Clear Graze Format |
Graze = %8d |
th07 Clear Cherry Format |
Cherry = %8d0 |
th07 Clear Bonus Life Format |
Player =%9d |
th07 Clear Bonus Bomb Format |
Bomb = %8d |
th07 Clear Easy Multiplier |
Easy Rank *0.5 |
th07 Clear Normal Multiplier |
Normal Rank *1.0 |
th07 Clear Hard Multiplier |
Hard Rank *1.2 |
th07 Clear Lunatic Multiplier |
Lunatic Rank *1.5 |
th07 Clear Extra Multiplier |
Extra Rank *2.0 |
th07 Clear Phantasm Multiplier |
Phantasm Rank*2.0 |
th07 Clear Player Penalty*0.5 |
Player Penalty*0.5 |
th07 Clear Player Penalty*0.2 |
Player Penalty*0.2 |
th07 Clear Player Penalty*0.1 |
Player Penalty*0.1 |
th07 Clear Player Penalty*0.05 |
Player Penalty*0.05 |
th07 Clear Total Score Format |
Total = %8d0 |
Menus
ID | Text |
---|---|
th07 Ascii Phantasm |
Phantasm |
th07 Practice Stage Header |
Stage HI-Score |
th07 Replay Stage Header |
Stage LastScore |
th07 Replay |
%s %8s %6s %7s %8s |
th07 Replay Header |
No. Name Date Player Rank |
th07 Replay Save Empty |
No.%.2d -------- --/-- ------- 0 |
th07 Replay Save |
No.%.2d %8s %5s %7s %9d0 |
th07 Replay Save Header |
No. Name Date Player Score |
th07 Max Bonus |
MaxBonus %8d |
th07 Results Header |
No Name Score(Stage) Date Slow |
th07 Date Format |
%m/%d |
Imperishable Night
In-game
ID | Text |
---|---|
th08 Spell Bonus Failed |
Spell Bonus Failed |
th08 Last Spell Failed |
Last Spell Failed |
th08 Clear Time Orbs Format |
Time = %8d0 |
th08 Clear Human Format |
over-80%% = %3d.%.2d%% |
th08 Clear Youkai Format |
over 80%% = %3d.%.2d%% |
th08 Clear Last Time Format |
Last Time = %2d:%.2d |
th08 Clear Night Bonus |
Night Bonus |
Menus
ID | Text |
---|---|
th08 Results Header |
No Name Score(Stage) Date Slow (IN's string has extra padding spaces compared to PCB's.) |
th08 Now Playing |
Now Playing |
th08 Spell Practice Total |
%sTotal |
th08 Spell Practice Card No |
%sNo.%.3d |
th08 Spell Replay |
%s %8s %6s %7s Spell No.%3d |
th08 Replay Spell Number |
No.%.3d %9d0 |
Phantasmagoria of Flower View
ID | Text |
---|---|
th09 Stage Format |
STAGE %d %.2d:%.2d |
th09 No Name |
No Name |
th09 Com vs Com |
Com vs Com |
th09 Com vs Human |
Com vs Human |
th09 Human vs Com |
Human vs Com |
th09 Human vs Human |
Human vs Human |
th09 Extra Mode |
Extra Mode |
th09 Story Mode |
Story Mode |
th09 Extra |
Extra |
th09 Lunatic |
Lunatic |
th09 Hard |
Hard |
th09 Normal |
Normal |
th09 Easy |
Easy |
th09 Vs Format |
%.8s vs %.8s |
th09 Replay |
No.%.2d %.8s %8s |
th09 5th |
5th |
th09 4th |
4th |
th09 3rd |
3rd |
th09 2nd |
2nd |
th09 1st |
1st |
th09 Extra Ranking |
Extra Ranking |
th09 Lunatic Ranking |
Lunatic Ranking |
th09 Hard Ranking |
Hard Ranking |
th09 Normal Ranking |
Normal Ranking |
th09 Easy Ranking |
Easy Ranking |
Shoot the Bullet
In-game
ID | Text |
---|---|
th095_scene_photo_count |
Photo %.2d/%.2d |
th095_scene_score |
Score %.7d |
th095_scene_hiscore |
HiScore %.7d |
th095_bestshot_overwrite |
BestShot was overwrited! |
th095_results_slow_rate |
Slow Rate %2.0f%% |
th095_results_total_score |
Total Score %.8d |
th095_results_high_score |
High Score %.7d |
th095_results_score |
Score %.7d |
th095_results_shot |
Shot %.6d |
th095_results_best_shot |
Best Shot %.6d |
th095_menu_slow_rate |
Slow Rate %2.0f%% |
th095_menu_high score |
High Score %.6d |
th095_menu_scene_success_amount |
%2d Scene Success (For unknown reason, this string ends with a newline.) |
For unknown reasons, ZUN decided to format the replay data slightly differently between the saving and viewing screens.
ID | Text |
---|---|
th095_replay_name_regist |
Replay Name Regist |
th095_ascii_replay_save |
No.%.2d %s %s-%s %.2d/%.2d %.2d:%.2d %6d |
th095_ascii_replay_save_empty |
No.%.2d %s %s-%s %s ------ |
th095_select_replay_number |
Select Replay Number |
th095_ascii_user_replay |
User%.4s %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%% |
th095_ascii_user_replay_empty |
User---- -------- *-* --/--/-- --:-- ------ --.-%% |
th095_ascii_replay |
No.%.2d %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%% |
th095_ascii_replay_empty |
No.%.2d -------- *-* --/--/-- --:-- ------ --%% |
Mountain of Faith
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Stage 1 |
th10_ascii_stage_2 |
Stage 2 |
th10_ascii_stage_3 |
Stage 3 |
th10_ascii_stage_4 |
Stage 4 |
th10_ascii_stage_5 |
Stage 5 |
th10_ascii_stage_6 |
Stage 6 |
th10_ascii_stage_clear |
Clear |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Stage - ---% |
th10_ascii_ranking |
Score Ranking!! |
th13_ascii_credit |
Credit %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Season Stage - ---%% |
th16_ascii_score_spring |
Spring |
th16_ascii_score_summer |
Summer |
th16_ascii_score_autumn |
Autumn |
th16_ascii_score_winter |
Winter |
th16_ascii_score_full |
Full |
th16_ascii_score_sp |
Sp |
th16_ascii_score_sm |
Sm |
th16_ascii_score_at |
At |
th16_ascii_score_wt |
Wt |
th16_ascii_score_fu |
Fl |
Violet Detector
thcrap automatically right-aligns these correctly, so you don't have to pad them with spaces.
ID | Text |
---|---|
th165_ascii_replay_sun |
Sun |
th165_ascii_replay_mon |
Mon |
th165_ascii_replay_tue |
Tue |
th165_ascii_replay_wed |
Wed |
th165_ascii_replay_thu |
Thu |
th165_ascii_replay_fri |
Fri |
th165_ascii_replay_sat |
Sat |
th165_ascii_replay_sun2 |
2nd Sun |
th165_ascii_replay_mon2 |
2nd Mon |
th165_ascii_replay_tue2 |
2nd Tue |
th165_ascii_replay_wed2 |
2nd Wed |
th165_ascii_replay_thu2 |
2nd Thu |
th165_ascii_replay_fri2 |
2nd Fri |
th165_ascii_replay_sat2 |
2nd Sat |
th165_ascii_replay_sun3 |
3rd Sun |
th165_ascii_replay_mon3 |
3rd Mon |
th165_ascii_replay_tue3 |
3rd Tue |
th165_ascii_replay_wed3 |
3rd Wed |
th165_ascii_replay_thu3 |
3rd Thu |
th165_ascii_replay_fri3 |
3rd Fri |
th165_ascii_replay_sat3 |
3rd Sat |
th165_ascii_replay_diary |
Diary |
Unconnected Marketeers
ID | Text |
---|---|
th18_ascii_shop_money |
Money %d (+%d) |
th18_ascii_shop_cost |
Cost %d |
th18_ascii_ability_slot |
Slot %d |
th18_ascii_menu_quit |
Quit |
th18_ascii_menu_default |
Default |
th18_ascii_menu_game_start |
Game Start |
th18_ascii_menu_extra_start |
Extra Start |
th18_ascii_menu_practice |
Practice |
th18_ascii_menu_spell_practice |
Spell Practice |
th18_ascii_menu_replay |
Replay |
th18_ascii_menu_player_data |
Player Data |
th18_ascii_menu_music_room |
Music Room |
th18_ascii_menu_option |
Option |
th18_ascii_menu_manual |
Manual |
th18_ascii_menu_screen |
Screen |
th18_ascii_menu_window |
Window |
th18_ascii_menu_fullscreen |
FullScreen |
th18_ascii_menu_borderlessdbd |
BorderlessDBD |
th18_ascii_menu_borderless |
Borderless |
th18_ascii_menu_bgm_vol |
BGM Vol |
th18_ascii_menu_se_vol |
SE Vol |
th18_ascii_menu_keyconfig |
Key Config |
th18_ascii_menu_directinput |
DirectInput |
th18_ascii_menu_xinput |
XInput |
th18_ascii_menu_keyboard |
KeyBoard |
th18_ascii_menu_shot |
Short |
th18_ascii_menu_bomb |
Bomb |
th18_ascii_menu_slow |
Slow |
th18_ascii_menu_item |
Item |
th18_ascii_menu_change |
Change |
th18_ascii_menu_pause |
Pause |
100th Black Market
ID | Text |
---|---|
th185_ascii_menu_achievment |
Achievment |
th185_ascii_menu_magic |
Magic |
th185_ascii_wave |
Wave %d |
th185_ascii_final_wave |
Final Wave |
th185_ascii_power |
Power |
th185_ascii_s_atk |
S.Atk *%d%% |
th185_ascii_m_atk |
M.Atk *%d%% |
th185_ascii_m_size |
M.Size *%d%% |
th185_ascii_m_time |
M.Time *%d%% |
th185_ascii_m_reload |
M.Reload *%d%% |
th185_ascii_m_break |
M.Break *%d%% |
th185_ascii_m_graze |
M.Graze *%d%% |
th185_ascii_money |
Money %d%% |
th185_ascii_speed |
Speed %d%% |
th185_ascii_cooltime |
Cooltime -%d%% |
th185_ascii_equip_cost |
Equip Cost %d%% |
th185_ascii_equip_cost_empty |
Equip Cost ---%% |
th185_ascii_shop_cost |
Shop Cost %d(%d) |
th185_ascii_slot |
Slot %d |
th185_ascii_total_cost |
Total Cost %d%%/%d%% |
Unfinished Dream of All Living Ghost
ID | Text |
---|---|
th19 VS Mode |
VS Mode |
th19 Online VS Mode |
Online VS Mode |
th19_network_status_init |
Init |
th19_network_status_connecting |
Connecting... |
th19_network_status_joiningroom |
JoiningRoom... |
th19_network_status_leavingroom |
LeavingRoom... |
th19_network_status_disconnecting |
Disconnecting... |
th19_network_status_exitleavingroom |
ExitLeavingRoom... |
th19_network_status_exitdisconnecting |
ExitDisconnecting... |
th19_network_status_exit |
Exit |
th19_network_status_connecterror |
ConnectError |
th19_network_status |
Network Status : %s\n |
th19_network_room_name |
Room Name : |
th19_network_player_name |
Player Name: |
th19_network_joining |
Joining... |
th19_network_joined |
Joined : %s |
th19_network_wait_for_rival |
Waiting for rival player |
th19_network_latency_no_delay |
(no delay) |
th19_network_latency_low |
(low latency) |
th19_network_latency_mid |
(middle latency) |
th19_network_latency_high |
(high latency) |
th19_network_matching_complete |
Matching complete! |
th19_network_rival_player |
Rival Player is "%s". |
th19_network_error_connect |
Connect Error |
th19_network_error_doesnt_exist |
"%s" doesn't Exist. |
th19_network_error_create_is_first |
Create is first. |
th19_network_error_already_exist |
"%s" already Exist. |
th19_network_error_failed |
Failed. |
th19_warning |
Warning !! |
th19_extra_attack_level |
Extra Attack Level %d |
th19_boss_attack_level |
Boss Attack Level %d |
th19_extra_attack |
Extra Attack !! |
th19_boss_attack |
Boss Attack !! |
th19_menu_keyboard_full |
Keyboard Full |
th19_menu_keyboard_left |
Keyboard Left |
th19_menu_keyboard_right |
Keyboard Right |
th19_menu_gamepad |
GamePad |
th19_menu_controller_select |
Controller Select |
th19_menu_1player_1 |
1Player <%s> |
th19_menu_1player_2 |
1Player <%s%d> |
th19_menu_2player_1 |
2Player <%s> |
th19_menu_2player_2 |
2Player <%s%d> |
th19_menu_keyconfig_reset |
KeyConfig ALL Reset |
th19_menu_button_puhs_keyconfig |
Button Push : KeyConfig |
th19_menu_charge |
Charge |
th19_menu_up |
Up |
th19_menu_down |
Down |
th19_menu_left |
Left |
th19_menu_right |
Right |