Napevno zakódované ASCII řetězce

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This page is a translated version of a page Hardcoded ASCII strings and the translation is 100% complete.

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Přeložil Willik

Special font

ID Text
th13_ascii_spell_score

SKORE %8d0  %4d/%4d

th13_ascii_spell_unknown

SKORE 00 ----/----

th13_ascii_spell_game

HERNI REZIM  %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

ZADNY BONUS

Default font

Stage Result

ID Text
th07 Stage Clear

Dokonceni Urovne

th07 All Clear

Dokonceni Vseho

th07 Clear Bonus Format

Dokonceni = %8d

th07 Clear Point Items Format

Body = %8d

th07 Clear Graze Format

Graze = %8d

th07 Clear Cherry Format

Tresen = %8d0

th07 Clear Bonus Life Format

Zivoty =%9d

th07 Clear Bonus Bomb Format

Bomby = %8d

th07 Clear Easy Multiplier

Easy * 0.5

th07 Clear Normal Multiplier

Normal * 1.0

th07 Clear Hard Multiplier

Hard * 1.2

th07 Clear Lunatic Multiplier

Lunatic * 1.5

th07 Clear Extra Multiplier

Extra * 2.0

th07 Clear Phantasm Multiplier

Phantasm * 2.0

th07 Clear Player Penalty*0.5

Trest za Zivoty * 0.5

th07 Clear Player Penalty*0.2

Trest za Zivoty * 0.2

th07 Clear Player Penalty*0.1

Trest za Zivoty * 0.1

th07 Clear Player Penalty*0.05

Trest za Zivoty * 0.05

th07 Clear Total Score Format

Celkem = %8d0

th08 Clear Time Orbs Format

Cas = %8d0

th08 Clear Human Format

Nad-80%% = %3d.%.2d%%

th08 Clear Youkai Format

Nad 80%% = %3d.%.2d%%

th08 Clear Last Time Format

Posledni Cas = %2d:%.2d

th08 Clear Night Bonus

Bonus za Noc

Icon th06.png Embodiment of Scarlet Devil

Ve Hre

ID Text
th06_ascii_centered_stage

UROVEN %d

th06_ascii_centered_stage_final

POSLEDNI UROVEN

th06_ascii_centered_stage_extra

EXTRA UROVEN

th06_ascii_centered_stage_demo

UKAZKA

th06_ascii_centered_spell_bonus

Bonus za Spell Kartu!

th06_ascii_fullpower

Plna Sila!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Dokonceni Urovne

th06_ascii_clear_header_all

Dokonceni Vseho

th06_ascii_clear_bonus_stage

Uroven * 1000 = %5d

th06_ascii_clear_bonus_power

Sila * 100 = %5d

th06_ascii_clear_bonus_graze

Graze * 10 = %5d

th06_ascii_clear_bonus_point

  * Bodovy Predmet %3d

th06_ascii_clear_bonus_player

Zivoty = %8d

th06_ascii_clear_bonus_bomb

Bomby = %8d

th06_ascii_clear_bonus_easy

Easy * 0.5

th06_ascii_clear_bonus_normal

Normal * 1.0

th06_ascii_clear_bonus_hard

Hard * 1.2

th06_ascii_clear_bonus_lunatic

Lunatic * 1.5

th06_ascii_clear_bonus_extra

Extra * 2.0

th06_ascii_clear_bonus_penalty_0.5

Trest za Zivoty * 0.5

th06_ascii_clear_bonus_penalty_0.2

Trest za Zivoty * 0.2

th06_ascii_clear_bonus_total

Celkem = %8d

Nabidka zaznamu

Tyto byly ve srovnání s neopravenou hrou změněny k přizpůsobení k 10 číslicím než k původním 9, jak base_tsa dospěl k závěru, že odstranění původní 9 číslicové bariéry ze hry má pro všechny ve výchozím stavu jen kladné účinky.

ID Text
th06_ascii_replay_header

C. Jmeno Datum Hrac Obt.

th06_ascii_replay

%s %8s  %8s %-7s  %-7s

th06_ascii_replay_save_header

C. Jmeno Datum Hrac Skore

th06_ascii_replay_save_empty

C.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

C.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

C.%2d

th06_ascii_replay_user

Hrac

th06_ascii_reimu_a

ReimuA

th06_ascii_reimu_b

ReimuB

th06_ascii_marisa_a

MarisaA

th06_ascii_marisa_b

MarisaB

th06_ascii_easy

Easy

th06_ascii_normal

Normal

th06_ascii_hard

Hard

th06_ascii_lunatic

Lunatic

th06_ascii_extra

Extra

th06_ascii_replay_stage_header

Uroven MinuleSkore

th06_ascii_replay_stage_empty

%-6s ---------

th06_ascii_replay_stage

%-6s %10d

th06_ascii_replay_stage_1

Uroven1

th06_ascii_replay_stage_2

Uroven2

th06_ascii_replay_stage_3

Uroven3

th06_ascii_replay_stage_4

Uroven4

th06_ascii_replay_stage_5

Uroven5

th06_ascii_replay_stage_6

Uroven6

th06_ascii_replay_stage_extra

Extra

Nabidka skore

ID Text
th06_ascii_result_clear

(C)

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

Stages

ID Text
th10_ascii_stage_1

Uroven 1

th10_ascii_stage_2

Uroven 2

th10_ascii_stage_3

Uroven 3

th10_ascii_stage_4

Uroven 4

th10_ascii_stage_5

Uroven 5

th10_ascii_stage_6

Uroven 6

th10_ascii_stage_clear

Dokonceni

High scores

ID Text
th10_ascii_score_empty

%2d  %s  %9ld%d ----/--/-- --:-- Uroven - ---%

th10_ascii_ranking

  Hodnoceni Skore!!

th13_ascii_credit

Kredit %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

%2d  %s  %9ld%d ----/--/-- --:-- Obdobi Uroven - ---%%

th16_ascii_score_spring

Jaro

th16_ascii_score_summer

Leto

th16_ascii_score_autumn

Podzim

th16_ascii_score_winter

Zima

th16_ascii_score_sp

Ja

th16_ascii_score_sm

Le

th16_ascii_score_at

Po

th16_ascii_score_wt

Zi

Icon th165.png Violet Detector

Thcrap tyto automaticky zarovnává doprava, takže je nemusíte vyplňovat mezerami.

ID Text
th165_ascii_replay_sun

  Ned

th165_ascii_replay_mon

  Pon

th165_ascii_replay_tue

  Ute

th165_ascii_replay_wed

  Str

th165_ascii_replay_thu

  Ctv

th165_ascii_replay_fri

  Pat

th165_ascii_replay_sat

  Sob

th165_ascii_replay_sun2

2. Ned

th165_ascii_replay_mon2

2. Pon

th165_ascii_replay_tue2

2. Ute

th165_ascii_replay_wed2

2. Str

th165_ascii_replay_thu2

2. Ctv

th165_ascii_replay_fri2

2. Pat

th165_ascii_replay_sat2

2. Sob

th165_ascii_replay_sun3

3. Ned

th165_ascii_replay_mon3

3. Pon

th165_ascii_replay_tue3

3. Ute

th165_ascii_replay_wed3

3. Str

th165_ascii_replay_thu3

3. Ctv

th165_ascii_replay_fri3

3. Pat

th165_ascii_replay_sat3

3. Sob

th165_ascii_replay_diary

  Denik


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

Penize %d (+%d)

th18_ascii_shop_cost

Cena %d

th18_ascii_ability_slot

Misto %d

th18_ascii_menu_quit

Odejit

th18_ascii_menu_default

Vychozi

th18_ascii_menu_game_start

Zacit Hru

th18_ascii_menu_extra_start

Zacit Extra

th18_ascii_menu_practice

Cviceni

th18_ascii_menu_spell_practice

Spell Cviceni

th18_ascii_menu_replay

Zaznam

th18_ascii_menu_player_data

Data Hrace

th18_ascii_menu_music_room

Hudebni Mistnost

th18_ascii_menu_option

Moznosti

th18_ascii_menu_manual

Manual

th18_ascii_menu_screen

Obrazovka

th18_ascii_menu_window

Okno

th18_ascii_menu_fullscreen

Fullscreen

th18_ascii_menu_borderlessdbd

BorderlessDBD

th18_ascii_menu_borderless

Borderless

th18_ascii_menu_bgm_vol

Hlasit. BGM

th18_ascii_menu_se_vol

Hlasit. SE

th18_ascii_menu_keyconfig

Nastaveni Klaves

th18_ascii_menu_directinput

DirectInput

th18_ascii_menu_xinput

XInput

th18_ascii_menu_keyboard

Klavesnice

th18_ascii_menu_shot

Strela

th18_ascii_menu_bomb

Bomba

th18_ascii_menu_slow

Mirit

th18_ascii_menu_item

Predmet

th18_ascii_menu_change

Zmenit

th18_ascii_menu_pause

Pauza