Napevno zakódované ASCII řetězce
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Tyto řetězce jsou zobrazené znaky v ascii.anm a jsou tudíž omezené na anglickou abecedu (A-Z), 0-9 a počet speciálních znaků. Analyzátor na straně serveru zajišťuje toto omezení a snaží se přepsat znaky kde je to možné. Bylo by sice možné nahrát vlastní ascii.png pro váš jazyk nahrazující nepotřebné znaky vlastními písmeny, ale není to doporučené - také by to postihlo jména hráčů u skóre a seznamů záznamů. A také musíte použít nepřerušující mezery (non-breaking spaces) ( ) k vyplnění jakéhokoliv z těchto řetězců mezerami na začátku nebo konci. |
Přeložil Willik
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
SKORE %8d0 %4d/%4d |
th13_ascii_spell_unknown |
SKORE 00 ----/---- |
th13_ascii_spell_game |
HERNI REZIM %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
ZADNY BONUS |
Default font
Embodiment of Scarlet Devil
Ve Hre
ID | Text |
---|---|
th06_ascii_centered_stage |
UROVEN %d |
th06_ascii_centered_stage_final |
POSLEDNI UROVEN |
th06_ascii_centered_stage_extra |
EXTRA UROVEN |
th06_ascii_centered_stage_demo |
UKAZKA |
th06_ascii_centered_spell_bonus |
Bonus za Spell Kartu! |
th06_ascii_fullpower |
Plna Sila!! |
th06_ascii_bonus_format |
BONUS %8d |
th06_ascii_clear_header |
Dokonceni Urovne |
th06_ascii_clear_header_all |
Dokonceni Vseho |
th06_ascii_clear_bonus_stage |
Uroven * 1000 = %5d |
th06_ascii_clear_bonus_power |
Sila * 100 = %5d |
th06_ascii_clear_bonus_graze |
Graze * 10 = %5d |
th06_ascii_clear_bonus_point |
* Bodovy Predmet %3d |
th06_ascii_clear_bonus_player |
Zivoty = %8d |
th06_ascii_clear_bonus_bomb |
Bomby = %8d |
th06_ascii_clear_bonus_easy |
Easy * 0.5 |
th06_ascii_clear_bonus_normal |
Normal * 1.0 |
th06_ascii_clear_bonus_hard |
Hard * 1.2 |
th06_ascii_clear_bonus_lunatic |
Lunatic * 1.5 |
th06_ascii_clear_bonus_extra |
Extra * 2.0 |
th06_ascii_clear_bonus_penalty_0.5 |
Trest za Zivoty * 0.5 |
th06_ascii_clear_bonus_penalty_0.2 |
Trest za Zivoty * 0.2 |
th06_ascii_clear_bonus_total |
Celkem = %8d |
th06_practice_format |
Nabidka zaznamu
Tyto byly ve srovnání s neopravenou hrou změněny k přizpůsobení k 10 číslicím než k původním 9, jak base_tsa dospěl k závěru, že odstranění původní 9 číslicové bariéry ze hry má pro všechny ve výchozím stavu jen kladné účinky.
ID | Text |
---|---|
th06_ascii_replay_header |
C. Jmeno Datum Hrac Obt. |
th06_ascii_replay |
%s %8s %8s %-7s %-7s |
th06_ascii_replay_save_header |
C. Jmeno Datum Hrac Skore |
th06_ascii_replay_save_empty |
C.%.2d -------- --/--/-- ------- 0 |
th06_ascii_replay_save |
C.%.2d %8s %8s %7s %10d |
th06_ascii_2_digit_number_format |
C.%2d |
th06_ascii_replay_user |
Hrac |
th06_ascii_reimu_a |
ReimuA |
th06_ascii_reimu_b |
ReimuB |
th06_ascii_marisa_a |
MarisaA |
th06_ascii_marisa_b |
MarisaB |
th06_ascii_easy |
Easy |
th06_ascii_normal |
Normal |
th06_ascii_hard |
Hard |
th06_ascii_lunatic |
Lunatic |
th06_ascii_extra |
Extra |
th06_ascii_replay_stage_header |
Uroven MinuleSkore |
th06_ascii_replay_stage_empty |
%-6s --------- |
th06_ascii_replay_stage |
%-6s %10d |
th06_ascii_replay_stage_1 |
Uroven1 |
th06_ascii_replay_stage_2 |
Uroven2 |
th06_ascii_replay_stage_3 |
Uroven3 |
th06_ascii_replay_stage_4 |
Uroven4 |
th06_ascii_replay_stage_5 |
Uroven5 |
th06_ascii_replay_stage_6 |
Uroven6 |
th06_ascii_replay_stage_extra |
Extra |
Nabidka skore
ID | Text |
---|---|
th06_ascii_result_clear |
(C) |
Perfect Cherry Blossom
ID | Text |
---|---|
th07 MAX |
MAX |
th07 Full Power |
|
th07 Supernatural Border |
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th07 CherryPoint Max |
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th07 Border Bonus Format |
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th07 Stage Clear |
Dokonceni Urovne |
th07 All Clear |
Dokonceni Vseho |
th07 Clear Bonus Format |
Dokonceni = %8d |
th07 Clear Point Items Format |
Body = %8d |
th07 Clear Graze Format |
Graze = %8d |
th07 Clear Cherry Format |
Tresen = %8d0 |
th07 Clear Bonus Life Format |
Zivoty =%9d |
th07 Clear Bonus Bomb Format |
Bomby = %8d |
th07 Clear Easy Multiplier |
Easy * 0.5 |
th07 Clear Normal Multiplier |
Normal * 1.0 |
th07 Clear Hard Multiplier |
Hard * 1.2 |
th07 Clear Lunatic Multiplier |
Lunatic * 1.5 |
th07 Clear Extra Multiplier |
Extra * 2.0 |
th07 Clear Phantasm Multiplier |
Phantasm * 2.0 |
th07 Clear Player Penalty*0.5 |
Trest za Zivoty * 0.5 |
th07 Clear Player Penalty*0.2 |
Trest za Zivoty * 0.2 |
th07 Clear Player Penalty*0.1 |
Trest za Zivoty * 0.1 |
th07 Clear Player Penalty*0.05 |
Trest za Zivoty * 0.05 |
th07 Clear Total Score Format |
Celkem = %8d0 |
ID | Text |
---|---|
th07 Ascii Phantasm |
|
th07 Practice Stage Header |
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th07 Replay Stage Header |
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th07 Replay |
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th07 Replay Header |
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th07 Replay Save Empty |
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th07 Replay Save |
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th07 Replay Save Header |
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th07 Max Bonus |
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th07 Results Header |
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th07 Date Format |
Imperishable Night
ID | Text |
---|---|
th08 Spell Bonus Failed |
|
th08 Last Spell Failed |
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th08 Clear Time Orbs Format |
Cas = %8d0 |
th08 Clear Human Format |
Nad-80%% = %3d.%.2d%% |
th08 Clear Youkai Format |
Nad 80%% = %3d.%.2d%% |
th08 Clear Last Time Format |
Posledni Cas = %2d:%.2d |
th08 Clear Night Bonus |
Bonus za Noc |
ID | Text |
---|---|
th08 Results Header |
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th08 Now Playing |
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th08 Spell Practice Total |
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th08 Spell Practice Card No |
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th08 Spell Replay |
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th08 Replay Spell Number |
Phantasmagoria of Flower View
ID | Text |
---|---|
th09 Stage Format |
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th09 No Name |
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th09 Com vs Com |
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th09 Com vs Human |
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th09 Human vs Com |
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th09 Human vs Human |
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th09 Extra Mode |
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th09 Story Mode |
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th09 Extra |
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th09 Lunatic |
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th09 Hard |
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th09 Normal |
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th09 Easy |
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th09 Vs Format |
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th09 Replay |
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th09 5th |
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th09 4th |
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th09 3rd |
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th09 2nd |
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th09 1st |
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th09 Extra Ranking |
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th09 Lunatic Ranking |
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th09 Hard Ranking |
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th09 Normal Ranking |
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th09 Easy Ranking |
Shoot the Bullet
ID | Text |
---|---|
th095_scene_photo_count |
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th095_scene_score |
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th095_scene_hiscore |
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th095_bestshot_overwrite |
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th095_results_slow_rate |
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th095_results_total_score |
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th095_results_high_score |
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th095_results_score |
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th095_results_shot |
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th095_results_best_shot |
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th095_menu_slow_rate |
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th095_menu_high score |
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th095_menu_scene_success_amount |
ID | Text |
---|---|
th095_replay_name_regist |
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th095_ascii_replay_save |
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th095_ascii_replay_save_empty |
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th095_select_replay_number |
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th095_ascii_user_replay |
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th095_ascii_user_replay_empty |
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th095_ascii_replay |
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th095_ascii_replay_empty |
Mountain of Faith
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Uroven 1 |
th10_ascii_stage_2 |
Uroven 2 |
th10_ascii_stage_3 |
Uroven 3 |
th10_ascii_stage_4 |
Uroven 4 |
th10_ascii_stage_5 |
Uroven 5 |
th10_ascii_stage_6 |
Uroven 6 |
th10_ascii_stage_clear |
Dokonceni |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Uroven - ---% |
th10_ascii_ranking |
Hodnoceni Skore!! |
th13_ascii_credit |
Kredit %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Obdobi Uroven - ---%% |
th16_ascii_score_spring |
Jaro |
th16_ascii_score_summer |
Leto |
th16_ascii_score_autumn |
Podzim |
th16_ascii_score_winter |
Zima |
th16_ascii_score_full |
|
th16_ascii_score_sp |
Ja |
th16_ascii_score_sm |
Le |
th16_ascii_score_at |
Po |
th16_ascii_score_wt |
Zi |
th16_ascii_score_fu |
Violet Detector
Thcrap tyto automaticky zarovnává doprava, takže je nemusíte vyplňovat mezerami.
ID | Text |
---|---|
th165_ascii_replay_sun |
Ned |
th165_ascii_replay_mon |
Pon |
th165_ascii_replay_tue |
Ute |
th165_ascii_replay_wed |
Str |
th165_ascii_replay_thu |
Ctv |
th165_ascii_replay_fri |
Pat |
th165_ascii_replay_sat |
Sob |
th165_ascii_replay_sun2 |
2. Ned |
th165_ascii_replay_mon2 |
2. Pon |
th165_ascii_replay_tue2 |
2. Ute |
th165_ascii_replay_wed2 |
2. Str |
th165_ascii_replay_thu2 |
2. Ctv |
th165_ascii_replay_fri2 |
2. Pat |
th165_ascii_replay_sat2 |
2. Sob |
th165_ascii_replay_sun3 |
3. Ned |
th165_ascii_replay_mon3 |
3. Pon |
th165_ascii_replay_tue3 |
3. Ute |
th165_ascii_replay_wed3 |
3. Str |
th165_ascii_replay_thu3 |
3. Ctv |
th165_ascii_replay_fri3 |
3. Pat |
th165_ascii_replay_sat3 |
3. Sob |
th165_ascii_replay_diary |
Denik |
Unconnected Marketeers
ID | Text |
---|---|
th18_ascii_shop_money |
Money %d (+%d) |
th18_ascii_shop_cost |
Cost %d |
th18_ascii_ability_slot |
Slot %d |
th18_ascii_menu_quit |
Quit |
th18_ascii_menu_default |
Default |
th18_ascii_menu_game_start |
Game Start |
th18_ascii_menu_extra_start |
Extra Start |
th18_ascii_menu_practice |
Practice |
th18_ascii_menu_spell_practice |
Spell Practice |
th18_ascii_menu_replay |
Replay |
th18_ascii_menu_player_data |
Player Data |
th18_ascii_menu_music_room |
Music Room |
th18_ascii_menu_option |
Option |
th18_ascii_menu_manual |
Manual |
th18_ascii_menu_screen |
Screen |
th18_ascii_menu_window |
Window |
th18_ascii_menu_fullscreen |
Fullscreen |
th18_ascii_menu_borderlessdbd |
BorderlessDBD |
th18_ascii_menu_borderless |
Borderless |
th18_ascii_menu_bgm_vol |
BGM Vol |
th18_ascii_menu_se_vol |
SE Vol |
th18_ascii_menu_keyconfig |
Key Config |
th18_ascii_menu_directinput |
DirectInput |
th18_ascii_menu_xinput |
XInput |
th18_ascii_menu_keyboard |
KeyBoard |
th18_ascii_menu_shot |
Short |
th18_ascii_menu_bomb |
Bomb |
th18_ascii_menu_slow |
Slow |
th18_ascii_menu_item |
Item |
th18_ascii_menu_change |
Change |
th18_ascii_menu_pause |
Pause |