Hardcoded ASCII strings
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Diese Strings werden als glyphs aus ascii.anm gerendert, und sind somit limitiert auf das englische Alphabet (A-Z), 0-9 und eine Handvoll Spezialzeichen. Bitte benutzt also keine anderen Zeichen (also, kein äöüß oder anderen fancy Unicode-Kram) für diese Strings. Macht nur die Admins traurig, und funktioniert in den Spielen sowieso nicht. Es wäre zwar möglich ein custom ascii.png für seine Sprache hochzuladen welches unnötige Glyphen mit eigenen Zeichen ersetzt, aber davon ist abzuraten weil dadurch die namen in score und replay listen beschädigt werden. Non-breaking spaces ( ) werden benötigt um die strings am Anfang und Ende mit spaces aufzufüllen. |
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
PUNKTZAHL %8d0 %4d/%4d |
th13_ascii_spell_unknown |
PUNKTZAHL 00 ----/---- |
th13_ascii_spell_game |
INGAME-VERSUCHE %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
KEIN BONUS |
Default font
Embodiment of Scarlet Devil
Im Spiel
ID | Text |
---|---|
th06_ascii_centered_stage |
STAGE %d |
th06_ascii_centered_stage_final |
FINALE STAGE |
th06_ascii_centered_stage_extra |
EXTRA STAGE |
th06_ascii_centered_stage_demo |
DEMOSPIEL |
th06_ascii_centered_spell_bonus |
Spell Card-Bonus! |
th06_ascii_fullpower |
Volle Power!! |
th06_ascii_bonus_format |
BONUS %8d |
th06_ascii_clear_header |
Stage geschafft |
th06_ascii_clear_header_all |
Alles geschafft |
th06_ascii_clear_bonus_stage |
Stage * 1000 = %5d |
th06_ascii_clear_bonus_power |
Kraft * 100 = %5d |
th06_ascii_clear_bonus_graze |
Graze * 10 = %5d |
th06_ascii_clear_bonus_point |
* Punkt-Item %3d |
th06_ascii_clear_bonus_player |
Leben = %8d |
th06_ascii_clear_bonus_bomb |
Bomben = %8d |
th06_ascii_clear_bonus_easy |
Easy-Stufe *0.5 |
th06_ascii_clear_bonus_normal |
Normal-Stufe *1.0 |
th06_ascii_clear_bonus_hard |
Hard-Stufe *1.2 |
th06_ascii_clear_bonus_lunatic |
Lunatic-Stufe *1.5 |
th06_ascii_clear_bonus_extra |
Extra-Stufe *2.0 |
th06_ascii_clear_bonus_penalty_0.5 |
Leben-Strafe*0.5 |
th06_ascii_clear_bonus_penalty_0.2 |
Leben-Strafe*0.2 |
th06_ascii_clear_bonus_total |
Total = %8d |
th06_practice_format |
Replay Menue
ID | Text |
---|---|
th06_ascii_replay_header |
Nr. Name Datum Figur Schw. |
th06_ascii_replay |
|
th06_ascii_replay_save_header |
Nr. Name Datum Figur Score |
th06_ascii_replay_save_empty |
Nr.%.2d -------- --/--/-- ------- 0 |
th06_ascii_replay_save |
Nr.%.2d %8s %8s %7s %10d |
th06_ascii_2_digit_number_format |
Nr.%2d |
th06_ascii_replay_user |
Figur |
th06_ascii_reimu_a |
|
th06_ascii_reimu_b |
|
th06_ascii_marisa_a |
|
th06_ascii_marisa_b |
|
th06_ascii_easy |
|
th06_ascii_normal |
|
th06_ascii_hard |
|
th06_ascii_lunatic |
|
th06_ascii_extra |
|
th06_ascii_replay_stage_header |
Stage LetztScore |
th06_ascii_replay_stage_empty |
|
th06_ascii_replay_stage |
|
th06_ascii_replay_stage_1 |
|
th06_ascii_replay_stage_2 |
|
th06_ascii_replay_stage_3 |
|
th06_ascii_replay_stage_4 |
|
th06_ascii_replay_stage_5 |
|
th06_ascii_replay_stage_6 |
|
th06_ascii_replay_stage_extra |
Score-Menu
ID | Text |
---|---|
th06_ascii_result_clear |
Perfect Cherry Blossom
ID | Text |
---|---|
th07 MAX |
MAX (Displayed on the power gauge at maximum power.) |
th07 Full Power |
|
th07 Supernatural Border |
Fantasiegrenze!! |
th07 CherryPoint Max |
Volle Kirschpunkte! |
th07 Border Bonus Format |
Grenzenbonus %7d |
th07 Stage Clear |
Stage geschafft |
th07 All Clear |
Alles geschafft |
th07 Clear Bonus Format |
Geschafft = %8d |
th07 Clear Point Items Format |
Punkte = %8d |
th07 Clear Graze Format |
Graze = %8d |
th07 Clear Cherry Format |
Kirsch = %8d0 |
th07 Clear Bonus Life Format |
Leben =%9d |
th07 Clear Bonus Bomb Format |
Bomben = %8d |
th07 Clear Easy Multiplier |
Easy-Stufe *0.5 |
th07 Clear Normal Multiplier |
Normal-Stufe *1.0 |
th07 Clear Hard Multiplier |
Hard-Stufe *1.2 |
th07 Clear Lunatic Multiplier |
Lunatic-Stufe *1.5 |
th07 Clear Extra Multiplier |
Extra-Stufe *2.0 |
th07 Clear Phantasm Multiplier |
Phantasm-Stufe*2.0 |
th07 Clear Player Penalty*0.5 |
Leben-Strafe*0.5 |
th07 Clear Player Penalty*0.2 |
Leben-Strafe*0.2 |
th07 Clear Player Penalty*0.1 |
Leben-Strafe*0.1 |
th07 Clear Player Penalty*0.05 |
Leben-Strafe*0.05 |
th07 Clear Total Score Format |
Total = %8d0 |
ID | Text |
---|---|
th07 Ascii Phantasm |
|
th07 Practice Stage Header |
|
th07 Replay Stage Header |
|
th07 Replay |
|
th07 Replay Header |
|
th07 Replay Save Empty |
|
th07 Replay Save |
|
th07 Replay Save Header |
|
th07 Max Bonus |
|
th07 Results Header |
|
th07 Date Format |
Imperishable Night
ID | Text |
---|---|
th08 Spell Bonus Failed |
|
th08 Last Spell Failed |
|
th08 Clear Time Orbs Format |
Zeit = %8d0 |
th08 Clear Human Format |
Mehr als -80%% = %3d.%.2d%% |
th08 Clear Youkai Format |
Mehr als 80%% = %3d.%.2d%% |
th08 Clear Last Time Format |
Letzte Zeit = %2d:%.2d |
th08 Clear Night Bonus |
Nachtbonus |
ID | Text |
---|---|
th08 Results Header |
|
th08 Now Playing |
|
th08 Spell Practice Total |
|
th08 Spell Practice Card No |
|
th08 Spell Replay |
|
th08 Replay Spell Number |
Phantasmagoria of Flower View
ID | Text |
---|---|
th09 Stage Format |
|
th09 No Name |
|
th09 Com vs Com |
|
th09 Com vs Human |
|
th09 Human vs Com |
|
th09 Human vs Human |
|
th09 Extra Mode |
|
th09 Story Mode |
|
th09 Extra |
|
th09 Lunatic |
|
th09 Hard |
|
th09 Normal |
|
th09 Easy |
|
th09 Vs Format |
|
th09 Replay |
|
th09 5th |
|
th09 4th |
|
th09 3rd |
|
th09 2nd |
|
th09 1st |
|
th09 Extra Ranking |
|
th09 Lunatic Ranking |
|
th09 Hard Ranking |
|
th09 Normal Ranking |
|
th09 Easy Ranking |
Shoot the Bullet
ID | Text |
---|---|
th095_scene_photo_count |
|
th095_scene_score |
|
th095_scene_hiscore |
|
th095_bestshot_overwrite |
|
th095_results_slow_rate |
|
th095_results_total_score |
|
th095_results_high_score |
|
th095_results_score |
|
th095_results_shot |
|
th095_results_best_shot |
|
th095_menu_slow_rate |
|
th095_menu_high score |
|
th095_menu_scene_success_amount |
ID | Text |
---|---|
th095_replay_name_regist |
|
th095_ascii_replay_save |
|
th095_ascii_replay_save_empty |
|
th095_select_replay_number |
|
th095_ascii_user_replay |
|
th095_ascii_user_replay_empty |
|
th095_ascii_replay |
|
th095_ascii_replay_empty |
Mountain of Faith
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Stage 1 |
th10_ascii_stage_2 |
Stage 2 |
th10_ascii_stage_3 |
Stage 3 |
th10_ascii_stage_4 |
Stage 4 |
th10_ascii_stage_5 |
Stage 5 |
th10_ascii_stage_6 |
Stage 6 |
th10_ascii_stage_clear |
Geschafft |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Stage - ---% |
th10_ascii_ranking |
Namenseintragung |
th13_ascii_credit |
Versuche %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Saison Stage - ---%% |
th16_ascii_score_spring |
Frueh |
th16_ascii_score_summer |
Sommer |
th16_ascii_score_autumn |
Herbst |
th16_ascii_score_winter |
Winter |
th16_ascii_score_full |
|
th16_ascii_score_sp |
Fr |
th16_ascii_score_sm |
Sm |
th16_ascii_score_at |
Hr |
th16_ascii_score_wt |
Wt |
th16_ascii_score_fu |
Violet Detector
ID | Text |
---|---|
th165_ascii_replay_sun |
So |
th165_ascii_replay_mon |
Mo |
th165_ascii_replay_tue |
Di |
th165_ascii_replay_wed |
Mi |
th165_ascii_replay_thu |
Do |
th165_ascii_replay_fri |
Fr |
th165_ascii_replay_sat |
Sa |
th165_ascii_replay_sun2 |
2ter So |
th165_ascii_replay_mon2 |
2ter Mo |
th165_ascii_replay_tue2 |
2ter Di |
th165_ascii_replay_wed2 |
2ter Mi |
th165_ascii_replay_thu2 |
2ter Do |
th165_ascii_replay_fri2 |
2ter Fr |
th165_ascii_replay_sat2 |
2ter Sa |
th165_ascii_replay_sun3 |
3ter So |
th165_ascii_replay_mon3 |
3ter Mo |
th165_ascii_replay_tue3 |
3ter Di |
th165_ascii_replay_wed3 |
3ter Mi |
th165_ascii_replay_thu3 |
3ter Do |
th165_ascii_replay_fri3 |
3ter Fr |
th165_ascii_replay_sat3 |
3ter Sa |
th165_ascii_replay_diary |
Tagebuch |
Unconnected Marketeers
ID | Text |
---|---|
th18_ascii_shop_money |
Geld %d (+%d) |
th18_ascii_shop_cost |
Preis %d |
th18_ascii_ability_slot |
Slot %d |
th18_ascii_menu_quit |
Ende |
th18_ascii_menu_default |
Default |
th18_ascii_menu_game_start |
Spiel Start |
th18_ascii_menu_extra_start |
Extra Start |
th18_ascii_menu_practice |
Practice |
th18_ascii_menu_spell_practice |
Spell Practice |
th18_ascii_menu_replay |
Replay |
th18_ascii_menu_player_data |
Spielerdaten |
th18_ascii_menu_music_room |
Musikraum |
th18_ascii_menu_option |
Einstellung |
th18_ascii_menu_manual |
Anleitung |
th18_ascii_menu_screen |
Bild |
th18_ascii_menu_window |
Fenster |
th18_ascii_menu_fullscreen |
Vollbild |
th18_ascii_menu_borderlessdbd |
Randlos DbD |
th18_ascii_menu_borderless |
Randlos |
th18_ascii_menu_bgm_vol |
BGM Lautst. |
th18_ascii_menu_se_vol |
SFX Lautst. |
th18_ascii_menu_keyconfig |
Tasten |
th18_ascii_menu_directinput |
DirectInput |
th18_ascii_menu_xinput |
XInput |
th18_ascii_menu_keyboard |
Keyboard |
th18_ascii_menu_shot |
Schuss |
th18_ascii_menu_bomb |
Bombe |
th18_ascii_menu_slow |
Fokus |
th18_ascii_menu_item |
Item |
th18_ascii_menu_change |
Wechseln |
th18_ascii_menu_pause |
Pause |