Rentetan Kekal ASCII
Rentetan ini dikemukakan dengan glif dalam ascii.anm dan oleh itu, hanya terhad kepada abjad Rumi (A-Z), 0-9 dan beberapa aksara khas. Walaupun ia mungkin untuk memuat naik fail ascii.png yang diubahsuai untuk bahasa anda yang menggantikan glif yang tidak diperlukan dengan huruf tersuai, ini tidak digalakkan - ia juga akan menjejaskan nama pemain dalam skor dan senarai ulangan. Juga, anda perlu menggunakan ruang yang tidak pecah ( ) untuk pad mana-mana rentetan dengan ruang pada di-awal atau di-akhir. |
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
SKOR %8d0 %4d/%4d |
th13_ascii_spell_unknown |
SKOR 00 ----/---- |
th13_ascii_spell_game |
MOD PERMAINAN %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
TIADA BONUS |
Default font
Embodiment of Scarlet Devil
Dalam permainan
ID | Text |
---|---|
th06_ascii_centered_stage |
PERINGKAT %d |
th06_ascii_centered_stage_final |
PERINGKAT AKHIR |
th06_ascii_centered_stage_extra |
PERINGKAT EKSTRA |
th06_ascii_centered_stage_demo |
PERMAINAN DEMO |
th06_ascii_centered_spell_bonus |
Bonus Kad Jampi! |
th06_ascii_fullpower |
Mod Kuasa Penuh!! |
th06_ascii_bonus_format |
BONUS %8d |
th06_ascii_clear_header |
Peringkat Selesai |
th06_ascii_clear_header_all |
Semua Selesai! |
th06_ascii_clear_bonus_stage |
Peri. * 1000 = %5d |
th06_ascii_clear_bonus_power |
Kuasa * 100 = %5d |
th06_ascii_clear_bonus_graze |
Ragut * 10 = %5d |
th06_ascii_clear_bonus_point |
* Nilai %3d |
th06_ascii_clear_bonus_player |
Nyawa = %8d |
th06_ascii_clear_bonus_bomb |
Kad Jampi = %8d |
th06_ascii_clear_bonus_easy |
Senang * 0.5 |
th06_ascii_clear_bonus_normal |
Biasa * 1.0 |
th06_ascii_clear_bonus_hard |
Susah * 1.2 |
th06_ascii_clear_bonus_lunatic |
Lunatik * 1.5 |
th06_ascii_clear_bonus_extra |
Ekstra * 2.0 |
th06_ascii_clear_bonus_penalty_0.5 |
Penalti Pemain * 0.5 |
th06_ascii_clear_bonus_penalty_0.2 |
Penalti Pemain * 0.2 |
th06_ascii_clear_bonus_total |
Jumlah = %8d |
th06_practice_format |
Menu ulangan
Compared to the unpatched game, these have already been shifted to accommodate 10 digits rather than the original 9, as base_tsa concluded that removing the game's original 9-digit cap for everyone by default only has positive effects.
ID | Text |
---|---|
th06_ascii_replay_header |
No. Nama Tarikh Pemain Kesukaran |
th06_ascii_replay |
%s %8s %8s %-7s %-7s |
th06_ascii_replay_save_header |
No. Nama Tarikh Pemain Skor |
th06_ascii_replay_save_empty |
No.%.2d -------- --/--/-- ------- 0 |
th06_ascii_replay_save |
No.%.2d %8s %8s %7s %10d |
th06_ascii_2_digit_number_format |
No.%2d |
th06_ascii_replay_user |
Pemain |
th06_ascii_reimu_a |
ReimuA |
th06_ascii_reimu_b |
ReimuB |
th06_ascii_marisa_a |
MarisaA |
th06_ascii_marisa_b |
MarisaB |
th06_ascii_easy |
Senang |
th06_ascii_normal |
Biasa |
th06_ascii_hard |
Susah |
th06_ascii_lunatic |
Lunatik |
th06_ascii_extra |
Ekstra |
th06_ascii_replay_stage_header |
Peri. SkorTerakhir |
th06_ascii_replay_stage_empty |
%-6s --------- |
th06_ascii_replay_stage |
%-6s %10d |
th06_ascii_replay_stage_1 |
Peri.1 |
th06_ascii_replay_stage_2 |
Peri.2 |
th06_ascii_replay_stage_3 |
Peri.3 |
th06_ascii_replay_stage_4 |
Peri.4 |
th06_ascii_replay_stage_5 |
Peri.5 |
th06_ascii_replay_stage_6 |
Peri.6 |
th06_ascii_replay_stage_extra |
Ekstra |
Menu skor
ID | Text |
---|---|
th06_ascii_result_clear |
(S) |
Perfect Cherry Blossom
ID | Text |
---|---|
th07 MAX |
MAKS |
th07 Full Power |
|
th07 Supernatural Border |
Sempadan Ghaib!! |
th07 CherryPoint Max |
PoinCeri Penuh! |
th07 Border Bonus Format |
Bonus Sempadan %7d |
th07 Stage Clear |
Peringkat Selesai |
th07 All Clear |
Semua Selesai |
th07 Clear Bonus Format |
Seles. = %8d |
th07 Clear Point Items Format |
Nilai = %8d |
th07 Clear Graze Format |
Ragut = %8d |
th07 Clear Cherry Format |
Sakura = %8d0 |
th07 Clear Bonus Life Format |
Pemain =%9d |
th07 Clear Bonus Bomb Format |
Jampi = %8d |
th07 Clear Easy Multiplier |
Senang *0.5 |
th07 Clear Normal Multiplier |
Biasa *1.0 |
th07 Clear Hard Multiplier |
Susah *1.2 |
th07 Clear Lunatic Multiplier |
Lunatik *1.5 |
th07 Clear Extra Multiplier |
Ekstra *2.0 |
th07 Clear Phantasm Multiplier |
Phantasm *2.0 |
th07 Clear Player Penalty*0.5 |
Penalti Pemain*0.5 |
th07 Clear Player Penalty*0.2 |
Penalti Pemain*0.2 |
th07 Clear Player Penalty*0.1 |
Penalti Pemain*0.1 |
th07 Clear Player Penalty*0.05 |
Penalti Pemain*0.05 |
th07 Clear Total Score Format |
Jumlah= %8d0 |
ID | Text |
---|---|
th07 Ascii Phantasm |
|
th07 Practice Stage Header |
|
th07 Replay Stage Header |
|
th07 Replay |
|
th07 Replay Header |
|
th07 Replay Save Empty |
|
th07 Replay Save |
|
th07 Replay Save Header |
|
th07 Max Bonus |
|
th07 Results Header |
|
th07 Date Format |
Imperishable Night
ID | Text |
---|---|
th08 Spell Bonus Failed |
|
th08 Last Spell Failed |
|
th08 Clear Time Orbs Format |
Masa = %8d0 |
th08 Clear Human Format |
lbh.-80%% = %3d.%.2d%% |
th08 Clear Youkai Format |
lbh. 80%% = %3d.%.2d%% |
th08 Clear Last Time Format |
K. Akhir = %2d:%.2d |
th08 Clear Night Bonus |
Bonus Malam |
ID | Text |
---|---|
th08 Results Header |
|
th08 Now Playing |
|
th08 Spell Practice Total |
|
th08 Spell Practice Card No |
|
th08 Spell Replay |
|
th08 Replay Spell Number |
Phantasmagoria of Flower View
ID | Text |
---|---|
th09 Stage Format |
|
th09 No Name |
|
th09 Com vs Com |
|
th09 Com vs Human |
|
th09 Human vs Com |
|
th09 Human vs Human |
|
th09 Extra Mode |
|
th09 Story Mode |
|
th09 Extra |
|
th09 Lunatic |
|
th09 Hard |
|
th09 Normal |
|
th09 Easy |
|
th09 Vs Format |
|
th09 Replay |
|
th09 5th |
|
th09 4th |
|
th09 3rd |
|
th09 2nd |
|
th09 1st |
|
th09 Extra Ranking |
|
th09 Lunatic Ranking |
|
th09 Hard Ranking |
|
th09 Normal Ranking |
|
th09 Easy Ranking |
Shoot the Bullet
ID | Text |
---|---|
th095_scene_photo_count |
|
th095_scene_score |
|
th095_scene_hiscore |
|
th095_bestshot_overwrite |
|
th095_results_slow_rate |
|
th095_results_total_score |
|
th095_results_high_score |
|
th095_results_score |
|
th095_results_shot |
|
th095_results_best_shot |
|
th095_menu_slow_rate |
|
th095_menu_high score |
|
th095_menu_scene_success_amount |
ID | Text |
---|---|
th095_replay_name_regist |
|
th095_ascii_replay_save |
|
th095_ascii_replay_save_empty |
|
th095_select_replay_number |
|
th095_ascii_user_replay |
|
th095_ascii_user_replay_empty |
|
th095_ascii_replay |
|
th095_ascii_replay_empty |
Mountain of Faith
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Peri. 1 |
th10_ascii_stage_2 |
Peri. 2 |
th10_ascii_stage_3 |
Peri. 3 |
th10_ascii_stage_4 |
Peri. 4 |
th10_ascii_stage_5 |
Peri. 5 |
th10_ascii_stage_6 |
Peri. 6 |
th10_ascii_stage_clear |
Selesai |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Peri. - ---% |
th10_ascii_ranking |
Kedudukan Skor!! |
th13_ascii_credit |
Kredit %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Musim Peri. - ---%% |
th16_ascii_score_spring |
Bunga |
th16_ascii_score_summer |
Panas |
th16_ascii_score_autumn |
Luruh |
th16_ascii_score_winter |
Sejuk |
th16_ascii_score_full |
|
th16_ascii_score_sp |
Bg |
th16_ascii_score_sm |
Ps |
th16_ascii_score_at |
Lr |
th16_ascii_score_wt |
Sj |
th16_ascii_score_fu |
Violet Detector
thcrap automatically right-aligns these correctly, so you don't have to pad them with spaces.
ID | Text |
---|---|
th165_ascii_replay_sun |
Ahd |
th165_ascii_replay_mon |
Isn |
th165_ascii_replay_tue |
Sel |
th165_ascii_replay_wed |
Rab |
th165_ascii_replay_thu |
Kha |
th165_ascii_replay_fri |
Jum |
th165_ascii_replay_sat |
Sab |
th165_ascii_replay_sun2 |
Ahd Ke2 |
th165_ascii_replay_mon2 |
Isn Ke2 |
th165_ascii_replay_tue2 |
Sel Ke2 |
th165_ascii_replay_wed2 |
Rab Ke2 |
th165_ascii_replay_thu2 |
Kha Ke2 |
th165_ascii_replay_fri2 |
Jum Ke2 |
th165_ascii_replay_sat2 |
Sab Ke2 |
th165_ascii_replay_sun3 |
Ahd Ke3 |
th165_ascii_replay_mon3 |
Isn Ke3 |
th165_ascii_replay_tue3 |
Sel Ke3 |
th165_ascii_replay_wed3 |
Rab Ke3 |
th165_ascii_replay_thu3 |
Kha Ke3 |
th165_ascii_replay_fri3 |
Jum Ke3 |
th165_ascii_replay_sat3 |
Sab Ke3 |
th165_ascii_replay_diary |
Diari |
Unconnected Marketeers
ID | Text |
---|---|
th18_ascii_shop_money |
Wang %d (+%d) |
th18_ascii_shop_cost |
Kos %d |
th18_ascii_ability_slot |
Slot %d |
th18_ascii_menu_quit |
Keluar |
th18_ascii_menu_default |
Asal |
th18_ascii_menu_game_start |
Mula Main |
th18_ascii_menu_extra_start |
Mula Ekstra |
th18_ascii_menu_practice |
Latihan |
th18_ascii_menu_spell_practice |
L. Kad Jampi |
th18_ascii_menu_replay |
Ulangan |
th18_ascii_menu_player_data |
Data Pemain |
th18_ascii_menu_music_room |
Bilik Muzik |
th18_ascii_menu_option |
Opsyen |
th18_ascii_menu_manual |
Manual |
th18_ascii_menu_screen |
Skrin |
th18_ascii_menu_window |
Tetingkap |
th18_ascii_menu_fullscreen |
Penuh |
th18_ascii_menu_borderlessdbd |
TanpaTingkapP |
th18_ascii_menu_borderless |
TanpaTingkap |
th18_ascii_menu_bgm_vol |
L'tang Muzik |
th18_ascii_menu_se_vol |
L'tang Suara |
th18_ascii_menu_keyconfig |
Kon P. Kkunci |
th18_ascii_menu_directinput |
DirectInput |
th18_ascii_menu_xinput |
XInput |
th18_ascii_menu_keyboard |
P. Kekunci |
th18_ascii_menu_shot |
Tembak |
th18_ascii_menu_bomb |
Khas |
th18_ascii_menu_slow |
Perlahan |
th18_ascii_menu_item |
Item |
th18_ascii_menu_change |
Tukar |
th18_ascii_menu_pause |
Jeda |
100th Black Market
ID | Text |
---|---|
th185_ascii_menu_achievment |
|
th185_ascii_menu_magic |
|
th185_ascii_wave |
|
th185_ascii_final_wave |
|
th185_ascii_power |
|
th185_ascii_s_atk |
|
th185_ascii_m_atk |
|
th185_ascii_m_size |
|
th185_ascii_m_time |
|
th185_ascii_m_reload |
|
th185_ascii_m_break |
|
th185_ascii_m_graze |
|
th185_ascii_money |
|
th185_ascii_speed |
|
th185_ascii_cooltime |
|
th185_ascii_equip_cost |
|
th185_ascii_equip_cost_empty |
|
th185_ascii_shop_cost |
|
th185_ascii_slot |
|
th185_ascii_total_cost |
Unfinished Dream of All Living Ghost
ID | Text |
---|---|
th19 VS Mode |
|
th19 Online VS Mode |
|
th19_network_status_init |
|
th19_network_status_connecting |
|
th19_network_status_joiningroom |
|
th19_network_status_leavingroom |
|
th19_network_status_disconnecting |
|
th19_network_status_exitleavingroom |
|
th19_network_status_exitdisconnecting |
|
th19_network_status_exit |
|
th19_network_status_connecterror |
|
th19_network_status |
|
th19_network_room_name |
|
th19_network_player_name |
|
th19_network_joining |
|
th19_network_joined |
|
th19_network_wait_for_rival |
|
th19_network_latency_no_delay |
|
th19_network_latency_low |
|
th19_network_latency_mid |
|
th19_network_latency_high |
|
th19_network_matching_complete |
|
th19_network_rival_player |
|
th19_network_error_connect |
|
th19_network_error_doesnt_exist |
|
th19_network_error_create_is_first |
|
th19_network_error_already_exist |
|
th19_network_error_failed |
|
th19_warning |
|
th19_extra_attack_level |
|
th19_boss_attack_level |
|
th19_extra_attack |
|
th19_boss_attack |
|
th19_menu_keyboard_full |
|
th19_menu_keyboard_left |
|
th19_menu_keyboard_right |
|
th19_menu_gamepad |
|
th19_menu_controller_select |
|
th19_menu_1player_1 |
|
th19_menu_1player_2 |
|
th19_menu_2player_1 |
|
th19_menu_2player_2 |
|
th19_menu_keyconfig_reset |
|
th19_menu_button_puhs_keyconfig |
|
th19_menu_charge |
|
th19_menu_up |
|
th19_menu_down |
|
th19_menu_left |
|
th19_menu_right |