Rentetan Kekal ASCII
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Rentetan ini dikemukakan dengan glif dalam ascii.anm dan oleh itu, hanya terhad kepada abjad Rumi (A-Z), 0-9 dan beberapa aksara khas. Walaupun ia mungkin untuk memuat naik fail ascii.png yang diubahsuai untuk bahasa anda yang menggantikan glif yang tidak diperlukan dengan huruf tersuai, ini tidak digalakkan - ia juga akan menjejaskan nama pemain dalam skor dan senarai ulangan. Juga, anda perlu menggunakan |
Special font
ID | Text |
---|---|
th13_ascii_spell_score | SKOR %8d0 %4d/%4d |
th13_ascii_spell_unknown | SKOR 00 ----/---- |
th13_ascii_spell_game | MOD PERMAINAN %4d/%4d |
th14_ascii_bonus | BONUS %.1f |
th14_ascii_no_bonus | TIADA BONUS |
Default font
Stage Result
ID | Text |
---|---|
th07 Stage Clear | Peringkat Selesai |
th07 All Clear | Semua Selesai |
th07 Clear Bonus Format | Seles. = %8d |
th07 Clear Point Items Format | Nilai = %8d |
th07 Clear Graze Format | Ragut = %8d |
th07 Clear Cherry Format | Sakura = %8d0 |
th07 Clear Bonus Life Format | Pemain =%9d |
th07 Clear Bonus Bomb Format | Jampi = %8d |
th07 Clear Easy Multiplier | Senang *0.5 |
th07 Clear Normal Multiplier | Biasa *1.0 |
th07 Clear Hard Multiplier | Susah *1.2 |
th07 Clear Lunatic Multiplier | Lunatik *1.5 |
th07 Clear Extra Multiplier | Ekstra *2.0 |
th07 Clear Phantasm Multiplier | Phantasm *2.0 |
th07 Clear Player Penalty*0.5 | Penalti Pemain*0.5 |
th07 Clear Player Penalty*0.2 | Penalti Pemain*0.2 |
th07 Clear Player Penalty*0.1 | Penalti Pemain*0.1 |
th07 Clear Player Penalty*0.05 | Penalti Pemain*0.05 |
th07 Clear Total Score Format | Jumlah= %8d0 |
th08 Clear Time Orbs Format | Masa = %8d0 |
th08 Clear Human Format | lbh.-80%% = %3d.%.2d%% |
th08 Clear Youkai Format | lbh. 80%% = %3d.%.2d%% |
th08 Clear Last Time Format | K. Akhir = %2d:%.2d |
th08 Clear Night Bonus | Bonus Malam |
Embodiment of Scarlet Devil
Dalam permainan
ID | Text |
---|---|
th06_ascii_centered_stage | PERINGKAT %d |
th06_ascii_centered_stage_final | PERINGKAT AKHIR |
th06_ascii_centered_stage_extra | PERINGKAT EKSTRA |
th06_ascii_centered_stage_demo | PERMAINAN DEMO |
th06_ascii_centered_spell_bonus | Bonus Kad Jampi! |
th06_ascii_fullpower | Mod Kuasa Penuh!! |
th06_ascii_bonus_format | BONUS %8d |
th06_ascii_clear_header | Peringkat Selesai |
th06_ascii_clear_header_all | Semua Selesai! |
th06_ascii_clear_bonus_stage | Peri. * 1000 = %5d |
th06_ascii_clear_bonus_power | Kuasa * 100 = %5d |
th06_ascii_clear_bonus_graze | Ragut * 10 = %5d |
th06_ascii_clear_bonus_point | * Nilai %3d |
th06_ascii_clear_bonus_player | Nyawa = %8d |
th06_ascii_clear_bonus_bomb | Kad Jampi = %8d |
th06_ascii_clear_bonus_easy | Senang * 0.5 |
th06_ascii_clear_bonus_normal | Biasa * 1.0 |
th06_ascii_clear_bonus_hard | Susah * 1.2 |
th06_ascii_clear_bonus_lunatic | Lunatik * 1.5 |
th06_ascii_clear_bonus_extra | Ekstra * 2.0 |
th06_ascii_clear_bonus_penalty_0.5 | Penalti Pemain * 0.5 |
th06_ascii_clear_bonus_penalty_0.2 | Penalti Pemain * 0.2 |
th06_ascii_clear_bonus_total | Jumlah = %8d |
Menu ulangan
Compared to the unpatched game, these have already been shifted to accommodate 10 digits rather than the original 9, as base_tsa concluded that removing the game's original 9-digit cap for everyone by default only has positive effects.
ID | Text |
---|---|
th06_ascii_replay_header | No. Nama Tarikh Pemain Kesukaran |
th06_ascii_replay | %s %8s %8s %-7s %-7s |
th06_ascii_replay_save_header | No. Nama Tarikh Pemain Skor |
th06_ascii_replay_save_empty | No.%.2d -------- --/--/-- ------- 0 |
th06_ascii_replay_save | No.%.2d %8s %8s %7s %10d |
th06_ascii_2_digit_number_format | No.%2d |
th06_ascii_replay_user | Pemain |
th06_ascii_reimu_a | ReimuA |
th06_ascii_reimu_b | ReimuB |
th06_ascii_marisa_a | MarisaA |
th06_ascii_marisa_b | MarisaB |
th06_ascii_easy | Senang |
th06_ascii_normal | Biasa |
th06_ascii_hard | Susah |
th06_ascii_lunatic | Lunatik |
th06_ascii_extra | Ekstra |
th06_ascii_replay_stage_header | Peri. SkorTerakhir |
th06_ascii_replay_stage_empty | %-6s --------- |
th06_ascii_replay_stage | %-6s %10d |
th06_ascii_replay_stage_1 | Peri.1 |
th06_ascii_replay_stage_2 | Peri.2 |
th06_ascii_replay_stage_3 | Peri.3 |
th06_ascii_replay_stage_4 | Peri.4 |
th06_ascii_replay_stage_5 | Peri.5 |
th06_ascii_replay_stage_6 | Peri.6 |
th06_ascii_replay_stage_extra | Ekstra |
Menu skor
ID | Text |
---|---|
th06_ascii_result_clear | (S) |
Perfect Cherry Blossom
ID | Text |
---|---|
th07 MAX | MAKS |
Stages
ID | Text |
---|---|
th10_ascii_stage_1 | Peri. 1 |
th10_ascii_stage_2 | Peri. 2 |
th10_ascii_stage_3 | Peri. 3 |
th10_ascii_stage_4 | Peri. 4 |
th10_ascii_stage_5 | Peri. 5 |
th10_ascii_stage_6 | Peri. 6 |
th10_ascii_stage_clear | Selesai |
High scores
ID | Text |
---|---|
th10_ascii_score_empty | %2d %s %9ld%d ----/--/-- --:-- Peri. - ---% |
th10_ascii_ranking | Kedudukan Skor!! |
th13_ascii_credit | Kredit %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty | %2d %s %9ld%d ----/--/-- --:-- Musim Peri. - ---%% |
th16_ascii_score_spring | Bunga |
th16_ascii_score_summer | Panas |
th16_ascii_score_autumn | Luruh |
th16_ascii_score_winter | Sejuk |
th16_ascii_score_sp | Bg |
th16_ascii_score_sm | Ps |
th16_ascii_score_at | Lr |
th16_ascii_score_wt | Sj |
Violet Detector
thcrap automatically right-aligns these correctly, so you don't have to pad them with spaces.
ID | Text |
---|---|
th165_ascii_replay_sun | Ahd |
th165_ascii_replay_mon | Isn |
th165_ascii_replay_tue | Sel |
th165_ascii_replay_wed | Rab |
th165_ascii_replay_thu | Kha |
th165_ascii_replay_fri | Jum |
th165_ascii_replay_sat | Sab |
th165_ascii_replay_sun2 | Ahd Ke2 |
th165_ascii_replay_mon2 | Isn Ke2 |
th165_ascii_replay_tue2 | Sel Ke2 |
th165_ascii_replay_wed2 | Rab Ke2 |
th165_ascii_replay_thu2 | Kha Ke2 |
th165_ascii_replay_fri2 | Jum Ke2 |
th165_ascii_replay_sat2 | Sab Ke2 |
th165_ascii_replay_sun3 | Ahd Ke3 |
th165_ascii_replay_mon3 | Isn Ke3 |
th165_ascii_replay_tue3 | Sel Ke3 |
th165_ascii_replay_wed3 | Rab Ke3 |
th165_ascii_replay_thu3 | Kha Ke3 |
th165_ascii_replay_fri3 | Jum Ke3 |
th165_ascii_replay_sat3 | Sab Ke3 |
th165_ascii_replay_diary | Diari |
Unconnected Marketeers
ID | Text |
---|---|
th18_ascii_shop_money | Wang %d (+%d) |
th18_ascii_shop_cost | Kos %d |
th18_ascii_ability_slot | Slot %d |
th18_ascii_menu_quit | Keluar |
th18_ascii_menu_default | Asal |
th18_ascii_menu_game_start | Mula Main |
th18_ascii_menu_extra_start | Mula Ekstra |
th18_ascii_menu_practice | Latihan |
th18_ascii_menu_spell_practice | L. Kad Jampi |
th18_ascii_menu_replay | Ulangan |
th18_ascii_menu_player_data | Data Pemain |
th18_ascii_menu_music_room | Bilik Muzik |
th18_ascii_menu_option | Opsyen |
th18_ascii_menu_manual | Manual |
th18_ascii_menu_screen | Skrin |
th18_ascii_menu_window | Tetingkap |
th18_ascii_menu_fullscreen | Penuh |
th18_ascii_menu_borderlessdbd | TanpaTingkapP |
th18_ascii_menu_borderless | TanpaTingkap |
th18_ascii_menu_bgm_vol | L'tang Muzik |
th18_ascii_menu_se_vol | L'tang Suara |
th18_ascii_menu_keyconfig | Kon P. Kkunci |
th18_ascii_menu_directinput | DirectInput |
th18_ascii_menu_xinput | XInput |
th18_ascii_menu_keyboard | P. Kekunci |
th18_ascii_menu_shot | Tembak |
th18_ascii_menu_bomb | Khas |
th18_ascii_menu_slow | Perlahan |
th18_ascii_menu_item | Item |
th18_ascii_menu_change | Tukar |
th18_ascii_menu_pause | Jeda |