Touhou Patch Center:Servers

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Mirrors

To ensure the availability of our translations, the patch data used by the Touhou Community Reliant Automatic Patcher is mirrored across multiple servers.

Server URL
thpatch.net main server (HTTPS) https://srv.thpatch.net/

As the main server, srv.thpatch.net is the most up-to-date resource and directly receives translations after they were made in the wiki. The other mirrors pull the latest state from there every minute.

Just like the content on the wiki, the translations and images on this server are licensed under Creative Commons Attribution-ShareAlike 4.0 International.

Neighbors

This list contains links to third-party patch repositories not under our control. When pointed to Touhou Patch Center, the configuration tool will offer to choose patches from these repositories as well.

If you want your repository to be included in this list, please send a message in the #thirdparty-mods of our Discord server, and include a ping to the @Webmaster role and the public path to your repository (this is the "servers" value in repo.js). In case you use Git to manage your server, you can also request it to be automatically mirrored on mirrors.thpatch.net. This is highly recommended in order to keep your patches available in case the original host happens to go down.

URL Title Patches
https://mirrors.thpatch.net/nmlgc/ Nmlgc's patch repository
  • aero (Enable Aero compositing)
  • base_tasofro (Basic support for Tasogare Frontier games)
  • base_tsa (Basic support for Team Shanghai Alice games)
  • bitch (Keep Alice's "bitch" line in TH08)
  • cheat (Various cheats, ported from SpoilerAL .ssg files)
  • eastern_name_order_hepburn (Character names in eastern order and hepburn spelling.)
  • instant_ending (Show the ending immediately upon entering Stage 1
                         (missing support for TH07 and TH08))
  • official_en (Official English translations)
  • real_bullet_size (Resize bullets to match their actual hitbox
                         (by sibgamer, http://tinyurl.com/real-bullet-size))
  • script_latin (Shared data for languages using Latin script)
  • twenty_four_hour_clock (24-hour clock format in TH08)
  • western_name_order (Western name order)
https://raw.githubusercontent.com/Ghildrean/touhou-es-es/master/ Traduccion al castellano
  • ghildrean (Traduccion al castellano)
https://raw.githubusercontent.com/Gamer251/thcrap-gamer251/master/ The Amateur Modder
  • mima (The return of Mima! (English)
                         This mod has a few bugs in the fighting games.)
https://raw.githubusercontent.com/soap925/BurntToast-Mod-Stockhouse/master/ BurntToast12's Mod Stockhouse
  • Sakuya! (This Adds Sakuya As A Playable Character)
  • Sakuya!NoBackgroundOnWatch (This Removes Th13's Pocketwatch Background.)
  • Yuuka! (Adds Yuuka As A Playable Character)
https://raw.githubusercontent.com/Nutzer/Touhou-8.3/master/ Nutzer
  • Touhou-8.3 (Nutzer's Touhou 8.3 (Demo 0.1a))
https://raw.githubusercontent.com/Zrrg/UnKnwn/master/ UnKnwn Thcrap Repository
  • bl_reimu (BlueReimu: Sprite and portraits replacement. (Th10+))
  • untanned_cirno (UntannedCirno)
https://raw.githubusercontent.com/DTM9025/DTM/master/ DTM's Patch Repository
  • alphes (Alphes Styled Character Portraits (by SuperChrim, art by Dairi))
  • lang_en-shifted_bgm (English Language pack with shifted music titles in stage)
  • transparent_season_items (Increases the transparency of season items (by Namusan))
https://mirrors.thpatch.net/wobuffet3/ Wobuffet3's patches
  • altplayers ((TH16) Replaces player images with Sumireko, Seija, Yabusame, and Tsubakura.)
  • iCarly ((TH08) Replaces Border Team with iCarly characters. Full story and image replacement.)
  • marisaspeak ((TH12-19) Reverts Marisa's cowboy dialect.)
  • spaghetti ((TH16, 16.5, 17) Turns everything into spaghetti. Contains 'visuals' patch.)
  • th18strings ((TH18, 18.5) Enhances Th18's music by making songs sound less empty. Also enhances Saki's theme in Th17 and the reused songs in Th18.5.)
  • th19strings ((TH19, incomplete) Enhances Th19's music by making songs sound less empty. (Most reused songs are untouched))
  • visuals ((TH16, 17, 18, 18.5, 19) Makes various shots and items less distracting.)
https://mirrors.thpatch.net/PookChang'e/ Pook Chang'e's Patches
  • alt_bgm (Replaces Necrofantasia with Night Falls - Evening Star in TH07)
  • extra_bg_restoration (Add Extra boss character sprites to backgrounds for TH13-TH15.)
  • kirisa_ha (Help Marisa Kirisa and Reimu Ha transcend into the games)
  • reimu_rod ([patch moved to VasteelXolotl/reimu_gohei])
https://mirrors.thpatch.net/MasterGameFTW3561/ MGFTWH3561's Mods
  • Fr00sk_Styled (Fr00sk Styled by MasterGameFTW3561 and Art by Fr00sk)
  • JzBoy_Styled (JzBoy Styled by MasterGameFTW3561 and Art by JzBoy Anims)
  • Koichi_Pose (Koichi_Pose from JJBA by MasterGameFTW3561 and Art by Fr00sk)
  • Nuclear (Change the Unyu into Unyuke Touhou 11 only)
  • YukariSans (Yukari become just like Sands.)
https://raw.githubusercontent.com/Tearff/Tear/master/ Tear's Touhou Mods
  • alphes-alt (Alphes-style portraits (art by kaoru))
https://raw.githubusercontent.com/GhostPhanom/GhostPhanom-Thcrap/master/ GhostPhanom's strange thoughts
  • BossRush (Turbo youkai extermination (Currently supports TH10, TH11, TH12, 128Ex, 13, 14, 15, 16))
  • MikoPopsicle (Changes her shaku and aura for a Cirno Popsicle in TH13)
https://mirrors.thpatch.net/Bravi/ Bravi's creations
  • BossDisplayFixes ((All Windows Main Games + 16.5) Same as Retexture but it's only a Boss Display Fix Patch + modernized sfx and Life/Bomb icons.)
  • BraviKHBGM ((Th12, 15) Some final and Extra boss themes got a Kingdom Hearts theme playing while you fight them.)
  • BraviOCOkina ((Th13, 14.3, 15, 16, 16.5, 17, 18) Replaces the following with a new (OC) adversary.
            A stage 6 midboss got added in th13, 15, and 16 as well.
           Okina in Stage 6, Extra (turned into Phantasm) that got a revamp,
            Wrong/Nightmare Saturdays that got a stage background revamp too
            Yukari in Day 10
           Futo and Tojiko in Stage 5
            Seiran in Stage 1
            Mayumi in stages 5 and 6, got new additions to Keiki's fight too
            Megumu in stage 5.)
  • BraviOCPlayer ((Th15, 16, 16.5, 17 mostly) Modded (Reimu) dialogues for the same OC. Player sprite modding affects all games.
           Also please refrain from selecting this patch along with the OCOkina patch...)
  • Bravimemes ((Th10, 11, 15, 16, 17, 18) Memes that come in my mind, and cursed patterns too... Like Mountain of Stoners, Subterranean Oparism or Legacy of Lunatic MetaPlate.
           Okina's fight has the order of the seasons shuffled, and Mai and Satono drop too many ressources.
           Keiki and Saki also seem to be affected by a curse, making them wrathful.)
  • Braviretex ((Th06 to 17 tsa games) Remake-like Retexture, Sounds, Dark UI and Display Fix Patch.)
  • ChimaTransform ((Th18) Chimata transforms into other final bosses.)
  • Letoile ((Th13, 14.3, 16, 18.5) Custom playable character shot type for Sereinae Letoile (Spring). Now includes a boss replacement for Reimu in Fourth Market, Nue in the Extra stage, and scenes 3, 4, 7 and 8 of Day 9.)
  • LetoilePlayerReskin ((Every non-versus modern game) Just a lazy Sereinae Létoile reskin for all player sprites, just because she likes to cosplay. Not a custom shottype btw, that's for Létoile mod.)
  • Mirror Match ((Th16) Combines BraviOCOkina mod with the Létoile mod for a mirror match at st6/Extra with alternate dialogues.)
  • SereinaeAlt ((Th18) Alt timeline patch for miss OC. This stage is not canon to her story, but that version of the character IS. Replaces Chimata with a new Final Boss.)
  • Siuuu ((All Touhou Windows STG) Replaces (se_)enep01.wav (boss death sound) by SIUUU from Sawano7's streams)
  • Teedee Arrows ((Th15) Makes all bullets/lasers arrows. Typically deus rsf's nightmare.)
https://raw.githubusercontent.com/Priw8/thmod/master/ Priw8's mods
  • 0power ((TH07-TH16) locks player shottype at 0 power, ignoring power items. For masochists.)
  • DIO ((TH17) press C to stop time)
  • LoDDK ((TH15) A boss rush patch in which you fight bosses from DDC and LoLK at once.)
  • itemfreeze ((TH08) all items that would've normally been autocollected now stay in place)
  • magik ((TH17) Every image in the game has been processed with liquid rescale by using imagemagick)
  • mode26 ((TH17) Sets interpoleration mode to 26 for everything, which breaks a bunch of stuff.)
  • th12tsuba ((TH12) Replaces Reimu with Tsubakura from the Len'en project. Features custom dialogues, endings, as well as 2 custom shottypes (.sht modifications).)
  • th14sanae ((TH14) Replaces ReimuB with Sanae shot from LoLK (not in menus))
  • th15gapping ((TH15) Makes you wrap around to the other side of the screen when hitting an edge.)
  • th15garbo ((TH15) Every shot bullet has a random type and color, which makes everything look like garbo.)
  • th15sakuya ((TH15) Replaces Reisen with Sakuya (not in menus))
  • th15slippery ((TH15) Moving on ice.)
  • th15slipperygapping ((TH15) Moving on ice + wrap to the other side of the screen when hitting an edge! Allows building up speed for 12 hours!)
  • th165lolk ((TH16.5) Puts stages and bosses from LoLK into VD. Refer to the README.txt file from the repo for more information.)
  • th16ice ((TH16) Replaces releases with freeze ability from GFW)
  • th16mystia ((TH16) Replaces Cirno with Mystia (not in menus yet) (April fools 2019 mod))
  • th16nonprac ((TH16) Replaces spells in spell practice with nonspells)
  • th16sanae ((TH16) Replaces Marisa with Sanae shot from LoLK (not in menus))
  • th16ufos ((TH16) read README.txt from the repo for more info)
  • th17prac ((TH17) practice patch for WBaWC demo)
  • th17speen ((TH17) speedy otter spin)
  • th18shoplifting ((TH18) unfixed the shoplifting glitch from the demo)
  • thanos ((TH15, 16) Randomly skips ECL instructions (50%), which results in "corrupted" patterns and stages.)
  • ultra-fast ((TH17) an ultra patch that makes everything spawn/fire twice as fast.)
https://mirrors.thpatch.net/Splashman/ Splashman's BGM patches.
  • bgm_limbo (BGM Legend in Limbo.)
  • bgm_rockgirl (BGM mod using CarrotWine's 'Touhou Rockgirl' arrange albums.)
  • bgm_rockgirl_base (Base files for bgm_rockgirl.)
  • bgm_sc88pro (BGM mod using ZUN's SC-88 Pro MIDI versions, by RomantiqueTp.)
  • bgm_sc88pro_base (Base files for bgm_sc88pro.)
https://mirrors.thpatch.net/MoriyaFaith/ @MoriyaFaith#9287
  • hudplus (Huge graphical updates to Touhous 6, 7, and 8.)
  • izayoi ((TH16) the Izayoi Project.)
  • sanae ((TH7, 8, 9 [WIP], 11[WIP], 16) the Kochiya Project.)
https://mirrors.thpatch.net/PKWeegee/ PKWeegee
  • CirnAya (CirnAya)
  • ThAltJess (ThAltJess)
  • UltraStory (UltraStory)
https://mirrors.thpatch.net/dass7/ DassRepo
  • noshake (Replay-compatible screen shake removal. DDC-only for now.)
  • reosd (EoSD patch for UFO (EARLY ACCESS) (NOTE: The scorefile is named "scoreosd12.dat" while the replay folder is called "reosdreplay"))
  • ultra-A ("Ultra" patch for th17 that doubles bullet ways.)
  • ultra-B ("Ultra" patch for th17 that doubles bullet layers.)
https://raw.githubusercontent.com/SMB7/SMB3Memes/master/ SMB3's Meme Patches
  • EoSDChiptune (EoSD Chiptune Soundtrack, lossless FLACs, DefleMask edition)
  • EoSDChiptuneLossy (EoSD Chiptune Soundtrack, lossy Oggs, DefleMask edition)
  • EoSotN (EoSD but I fucked up msg6.dat for a really dumb joke)
  • LionKing (Lion Sleeps Tonight Death Sound)
  • LoLKECL (LoLK ECL Testing. Use at your own risk!)
https://raw.githubusercontent.com/WindowDump/thcrap_mods/master/ Window Dump's Mod Dump
  • EoSD_Retexture ((TH06) Rexture Patch by Emarrel)
  • EoSD_Retexture_Hitbox ((TH06) Visible hitbox option from EoSD Retexture Patch by Emarrel)
  • PCB_Retexture ((TH07) Rexture Patch by Gastari)
  • Static_English ((TH06, TH07) Static English patch by Simon Elén & Touhou Wiki)
  • Undefined_Fantastic_Emoji ((TH12) Emoji-themed graphics by Gastari)
  • chipin ((TH08) Chipmusic mod with new script for Barrier Team)
  • chipin_base (Base files for chipin)
https://mirrors.thpatch.net/Vasteel/ Misc Touhou mods
  • cd-arranges (Some arranges from ZUN's CDs (lossy))
  • cd-arranges_base (Base files for ZUN arranges. Only contains those fitting with a particular game's style. Pls support the official release.)
  • cd-arranges_lossless (Some arranges from ZUN's CDs (lossless))
  • reimu_gohei (Restores Reimu's gohei in games after DDC. Original idea by Pook.)
  • vx-customshots (Modifications of shot types I thought were lacking.)
  • vx-fixedshots (Fixes the damage of MarisaB in MoF and YoumuC in WBaWC.)
https://raw.githubusercontent.com/Daikarasu/DaiMod/master/ Daikarasu's repository of Touhou patches
  • 32bit_RNG (Replaces the vanilla 16-bit RNG with new 32-bit RNG. Not compatible with vanilla replays and vice-versa for obvious reasons.
   Currently supports: th14, th15, th16, th16.5, th17, th18, th18.5)
  • RNG ((th08, 10, 11, 12, 12.5, 13, 14, 15, 16, 17, 18)
   Makes every attack purely RNG. (v2.0))
  • RNG-Legacy (Old version of the RNG Patch. Use this to view replays made with this version.)
  • RandomAttack ((th14, 15) Randomizes which attack gets fired every time. Chaos ensues.)
  • kill_cam ((th14, 15, 16, 17, 18)
   Adds a TF2-styled kill cam to the game, which zooms in to the enemy that killed you (if it is still alive).
   Should be fully compatible with vanilla replays!)
  • le_sanae ((th15) Replaces almost every single texture to LE SANAE. Viewer discretion is advised.)
  • puny_remilia ((th08) Makes Remilia's shottype absolutely awful. (Gastari wanted this))
  • th18-disable-always-on-top (Disables Always-On-Top window behavior for Touhou 18 and 18.5)
https://mirrors.thpatch.net/Clover/ Clover Music Mods
  • music_mod (Clover's Music Mods)
https://raw.githubusercontent.com/32th-System/crap/master/ 32th's Patch Repo
  • Goast (lang_en but Goast is back)
  • LoLChristmas (Touhou 15 Christmas version)
  • MoFrance (Mountain of France)
  • OkinaFestival (Okina's Festival by InceRabbit. A mod for th16's stage 6 and extra stage)
  • WBaDDC (Implements the DDC scoring system in WBaWC)
  • dmg_debug ((th17) displays information about the damage you're dealing)
  • esc_r (Brings back ESC + R in th17)
  • score_uncap (Moves the score cap to (2^31-2)*10)
  • speen (th18 but everything rotates)
  • th128_gold_medal_count ((GFW) Show a counter of how many gold medals you obtained)
  • th17_motionsickness_go_spin (Rotates the background according to how you move to make you throw up)
  • unfocus_window ((TH06, TH07) Allow unfocusing the window without pausing the game)
https://mirrors.thpatch.net/Gensokyo.EXE/ Gensokyo Executors
  • THBL_01 (Touhou Black Label 01 - Desire.EXE)
https://mirrors.thpatch.net/pgj1997/ Pgj1997's Patches
  • doggo (Keeps the #DoggoPhoto hashtag in TH165)
  • hq-rips (Replaces a good chunk of the music with high quality rips)
https://raw.githubusercontent.com/rosenrose/thmod/master/ rosenrose's Patch Repo
  • 8options ((TH11)Reimu's all types and MarisaC can have 8 options.)
  • beast_to_ufo ((TH17)Show you the UFOs instead of the beasts.(just graphic replacement))
  • bottom_enemy (Indicates "enemy" position like pre-th11 style.)
  • greedy_otter ((TH17)Otter type has both of Wolf's fast shot and Eagle's slow shot.)
  • gyate_gyate (Gyate gyate faces.(TH06, TH07, TH08))
  • swappedShots ((TH07)ReimuA→MarisaA style, ReimuB→SakuyaB style, MarisaA→ReimuA style, MarisaB→SakuyaB style
       (TH10)MarisaA→ReimuC style, MarisaC→ReimuA style
       (TH11)ReimuA→MarisaA style, ReimuB→MarisaB style, MarisaB→ReimuB style)
  • th08_swapping (Changes the player pairs: (Reimu,Marisa),(Sakuya,Alice),(Youmu,Remilia),(Yukari,Yuyuko))
  • th165_C-key (Press C to teleport.(made by 335 from MUASTG))
  • th16_infinite_season (The season level is fixed at 6.)
  • th17_infinite_roaring (Roaring gauge doesn't decrease.)
  • ufo_vivid (UFO patch for color blind people.
       by Dide, https://snipestalker.blog.me/221508374213)
  • ultrafast_otter (Boost the speed of the Otter spirit shield.)
https://mirrors.thpatch.net/AsyrafFile/ Tampalan THCRAP AsyrafFile
  • galactic (Replace non-diacritic Latin alphabet to Standard Galactic Alphabet from Commander Keen and Minecraft. For now it still on progress)
  • ms-eastern (Replace lang_ms western_name_order to eastern_name_order_hepburn.)
https://raw.githubusercontent.com/ExpHP/thcrap-patches/master/patches/ Patches by ExpHP
  • anm_leak ((15-18) Fixes TH16's crashes on large releases. Improves performance when pushing certain games to their limit (e.g. with bullet_cap).)
  • base_exphp (Provides functions that help other patches support patches like bullet_cap without directly depending on them.)
  • bullet_cap ((06-09, 10-18 STGs) Makes the bullet cap, laser cap, and cancel cap configurable.

UM not well-tested. Defaults to 16x everything. To configure, see http://exphp.github.io/thpages/#/mods/bullet-cap)

  • c_key ((17) Make Ctrl and C behave as separate keys internally, for use by other patches. (C maps to 0x4))
  • continue ((10-12) Fixes the continue system. plz don't save cursed 3cc replays kthx)
  • ctrl_speedup ((10-17, 128) Makes Ctrl to speedup work outside of replays.)
  • debug_counters ((06-18 STGs) Show sprite, bullet, laser, enemy, and item counts.)
  • free_release ((16) Makes season releases not consume season power. (Request.))
  • nopause_enm ((11-17, 125) a.k.a. the Za Warudo mod. Enemies don't stop when you pause. nopauseblur recommended where available.)
  • nopauseblur ((15-17, 165) Disables blur on pause. Not available yet for DDC and earlier due to technical difficulties.)
  • sp_resources ((13, 14, 16, 17) Spell practice with lives, bombs and Max Season)
  • sprite_death_fix ((06-08, 10-18 STGs) Fixes crashes and black screens from drawing too many sprites.)
  • subseason_doyou ((16) Use Dog Days subseason outside of the Extra stage. (Not required to watch replays))
  • subseason_fall ((16) Use Fall subseason, even in Extra stage. (Not required to watch replays))
  • subseason_spring ((16) Use Spring subseason, even in Extra stage. (Not required to watch replays))
  • subseason_summer ((16) Use Summer subseason, even in Extra stage. (Not required to watch replays))
  • subseason_winter ((16) Use Winter subseason, even in Extra stage. (Not required to watch replays))
https://raw.githubusercontent.com/Arandui/trash_patch/master/ Trash Ideas
  • pc98_bgm (PC98 BGM for TH06-9.5)
  • th07_ut_bgm (TH07 with Undertale BGM)
  • th13_spirit_bgm (Replace the normal tracks with the spirit world version)
  • th17_doom_bgm (Replace the bgm with tracks from Doom, Doom 2 und Final Doom TNT)
  • unhöfliche_okuu (Makes Okuus hand look more impolite (TH11))
https://mirrors.thpatch.net/tpZHCNex/ thpatch zh-hans ex-patches
  • taso (tasofro's ftg Chinese Simplfied font patch)
  • tsa (Used to make the STG game display the '♪' normally.)
https://raw.githubusercontent.com/bttf0504/thmod/master/ BTTF's Patch Repo
  • EnemyDeadEffect ((Th17)When enemy dies, the effect that appears when boss dies appear.)
https://raw.githubusercontent.com/chrisGrando/thcrap-patches/master/ Dreamland's Crazy Tea Party
  • Auto-Bomb (Automatically triggers a bomb as soon as you got hit. Supports Touhou 06, 07, 08, 10, 11, 12, 13, 14, 15, 16, 17, 18 and Uwabami Breakers.)
  • HitboxPatch (EoSD always visible hitbox. Ported from Hitbox Patch v0.1)
  • string-fix ((TH07, TH08) Fix stage result text not showing. Please select this for LAST!)
https://mirrors.thpatch.net/sqrt/ Welcome to sqrt-net!
  • alphes-background (Fitting interstage backgrounds for DTM's alphes patch)
  • mima-background (The return of Mima, now with Backgrounds!)
https://mirrors.thpatch.net/someguy/ Bullet Artistry
  • 15titleplus (A follow-up to 17titleplus!)
  • 16titleplus (A threequel to 17titleplus!)
  • 17titleplus (A multilingually supported patch that adds a cool big graphic onto the stage titles.)
  • EXspellbg (Incorporates EX Boss Portraits from UFO onwards into their Spell BG.)
  • aya_bad (More like, whya! Makes Aya harder than what she was originally. Otherwise a test mod.)
  • cirnoday (A celebration for Cirno! Adds to Cirno's 100BM moveset.)
  • dynastg (18.5 backgrounds go nyoom and wheee per wave.)
  • epro (A danmaku mockup showcase for a Stage 1 and 6 of fangame minus the game. Made in pure fun.)
  • fullhouse (Same 100BM bosses, new movesets they can choose from!)
  • funny_fish (A bonus stage for KDDC starring a certain funny fish.)
  • kaizo_ddc (A remodeling of DDC to be harder and more interesting.)
  • kaizo_wbawc (A remodel of WBaWC, because Kaizo DDC was garbage.)
  • keikimas (A christmas gift from Keiki, a more robust Idola Diabolus.)
  • lostmarket (Replaces 4th Market bosses with those who were absent from the game (with Yuuma somehwere else).)
  • morpho (An After Extra of HSiFS made by me because Eternity is a cool character.)
  • nitroni (Cool Nitori spriteswap retexture thingy for 18.5.)
  • nohead (Replaces TH14 Sukuna with a custom Sekibanki boss fight. I watched one boss rush video, and this happened.)
  • pofv_with_voice (A meme. Loud noise warning for this one.)
  • ringo (Not the starr, the bunny. Replaces TH15 Junko with a custom Ringo boss fight. Lots of bugs regarding music.)
  • titleplus (A compilation of the titleplus mods. Will maybe also be updated with new games sometime later!)
  • tsukasabg (Ports the UMALT Tsukasa spell bg to 100BM and UDoALG)
  • umalt (A scrapbook of ideas and messing around with the game. Fun stuff.)
  • umdemo (A medley of the first 3 stages of UM crafted within HSiFS because why not? Kinda rushed for a contest, but I tried.)
  • vdlc (An add-on for vdr that changes a few characters around for funsies. Changes the 3rd Friday and Final Day Scene 3.)
  • vdr (A scrapbook of ideas and messing around with the game. Fun stuff.)
https://mirrors.thpatch.net/LmocinemodPatchRepo/ Lmocinemod's (Low-Effort) Patch Repository
  • marisa_quiet_missiles ([th13+] Makes Marisa's missiles sound like they do in th11)
  • marisa_silent_laser ([th12+] Makes Marisa's laser silent)
  • quiet_freeze ([th12.8] Replaces the freeze sounds with quieter ones)
  • th16ice_quiet_freeze ([th16] Like quiet_freeze, but for Priw8's "th16ice" patch)
https://raw.githubusercontent.com/zero318/thcrap_patches/master/patches/ zero318's Patch Pile
  • FourOfAKind (FourOfAKind(06) Challenge all four difficulties at once)
  • GrazeDisplay (GrazeDisplay(08) Applies tints to things that can be grazed)
  • InfinitePatchyBooks (InfinitePatchyBooks(06) What if the books never ended?)
  • NoDat (NoDat(08) Runs the game without even reading the th.dat file.)
  • RankConfig (RankConfigWIP(06-08) Base patch for easier modification of rank tables.)
  • SpellcardLimit (SpellcardLimit(06) Increases the maximum number of available spellcard IDs.)
  • TH8_ExtendedTrial (TH8_ExtendedTrial(08) Ports features of the old IN trials to the final version.)
  • YoloSpeed (YoloSpeed(06-095) Removes gamespeed changes and time stops.)
  • ZeroEclExtensions (ZeroEclExtensions(6,7,8,14,14.3,18,19) Adds new ECL instructions)
https://raw.githubusercontent.com/PartyParrotTH/PartyParrot-s-Patches-Repository/master/ Party Parrot's Patches Repository
  • LEPARROT (Turns Everything Sources into Party Parrot! Support for TH15!)
  • LoDDK_with_LEPARROT ((TH15) Boss Rush With DDC And LoLK Combined LEPARROT!)
https://mirrors.thpatch.net/WilliamDavi/ This Repository maybe have some bgm and bullets edits
  • DoubleMix (A th13 patch then can have the Original music with the Spirit world version (PS: this patch is a test).)
  • GFWPhantasm (An Phantasm Stage for GLW)
  • Red-Eyed_Marisa ((Made by RGamesOfficial) Restock the marisa from the th18.5 title screen in dialogues.)
  • Th18LilyWhiteSpriteFix (Lily White card sprite with the th16 Lily White sprite.)
https://mirrors.thpatch.net/shirokura/ shirokura's Repository
  • bgm_dbu ([th15-th16]Replace original themes with dBu music's arrange)
  • th18_card_effect_chs (Replace the original with direct instructions(zh-chs))
https://raw.githubusercontent.com/yeashie/yeashiePatches/master/ yeashie
  • GreatBedWar (Great Bed Wars)
https://mirrors.thpatch.net/redirectto/ redirectto's patches
  • Bossonly (Boss Rush mode without midbosses (MoF-UM) Save folder = Bossonly_redi)
  • Bossrush (Boss Rush mode (MoF-UM) Save folder = Bossrush_redi)
  • BraviOCOkina_th16ufos (UFOs on BraviOCOkina patch (HSiFS) Save folder = BraviOCO_UFOs)
  • Full_Battles (Let you face every attack pattern regardless of the shottype or decision made (SA,DDC,HSiFS))
  • Remove_text (Replaces all MSG files for almost empty ones (MoF-UM))
https://mirrors.thpatch.net/Revenant/ Revenant's Touhou hacks
  • ShowRank (Show current rank value during gameplay (TH06-08, 10-12))
https://raw.githubusercontent.com/WishMakers0/th_crap/master/ Wish's Scripts
  • subhatred (Subterranean Hatred in ECL base)
  • subhatred_en (Subterranean Hatred in ECL (English))
  • subhatred_jp (Subterranean Hatred in ECL (Japanese))
  • um_extra (UM Extra? - Joon patch)
https://mirrors.thpatch.net/Guy/ Guy's patches
  • blob (Replaces BGM by Thomas Light's wonderful Blob Opera renditions (+minor graphical changes).)
  • greenscreen (Replaces graphical elements to easily key them out for transparent screenshots of patterns. Invincibility is recommended.)
  • sightseeing (Removes stage logic and player sprites to take pictures of the backgrounds.)
  • slap (Keeps Remi's name out their fucking mouthes)
https://raw.githubusercontent.com/KabanFriends/THGTE/master/ Project 6 (a.k.a. Touhou Project: Google Translate Edition)
  • th10gte (Strong East Wind - Rock of Faith (a.k.a. Touhou 10: Google Translation Edition))
https://mirrors.thpatch.net/Shoxlu/ Some projects.
  • BetterSoundClue ((Th19) A mod that changes some sound effects to help you playing the game.)
  • FestivalCreationCdI (Un mod créé avec Lance#7161(Sprites, dialogues et autres) et MLM3#1370(Musique) à l'occasion du Festival de Créations du serveur francophone "Le Café des Illusions" sur le thème de Touhou 7 et du printemps !)
  • InfiniteTimerAoCF ((Th15.5) Battle timer is infinite in all modes, as in practice mode. Requested by Day.)
  • ModCdI (My first mod ever,for th13 (unfinished, probably) based on some people on the Café des Illusions discord server)
  • PoBHDemo (Touhou - Praises of Buttered Heavens(DEMO). Un mod créé avec tout une bande d'amis comme Lance, Tachy, Day, Yvel, Baptoast, Melly et Lunil (et plein d'autres gens par ci par là) ! Un projet collaboratif autour du beurre et plein d'autres choses ! (th15) )
  • Th19BossMarker ((Th19) Adds a boss marker like in previous games (for both player).)
  • Th19ExAttackResAnimFix ((Th19) A mod that fixes the Ex attack animation that is offset for resolutions different than 1280x960. (It happens only to a few characters such as Chiyari.))
  • Th19FixOrinLV2 ((Th19) Fixes the Orin's lv2 bug, killing her when she uses it too high.)
https://mirrors.thpatch.net/Kogasas_Mods/ Kogasa's Mods
  • DDCSakuya (DDCSakuya (14) Minor DPS balance adjustments for Sakuya)
  • ECLSandbox (Various random ECL tests I've done in case you want them for some reason.)
  • EosdPhantasm (EosdPhantasm (06) Eosd Phantasm Stage featuring Sunny Milk?!)
  • Flanpatch (FlanPatch (11) (WIP) Mod that makes Flandre playable in SA.)
  • INRandomMod (INRandom (08) Mod that adds the Aki sisters, Nitori, Takane, Kaguya, and Doremy to Touhou 08 Imperishable Night)
  • Koapatchy (Koapatchy (08) Mod that adds Koakuma and Patchouli as playable characters to Touhou 08 Imperishable Night)
  • KogasaMod (Kogasa Mod (08) Mod that adds Kogasa, Koishi, Satori, Mugetsu, and Gengetsu to Touhou 08 Imperishable Night)
  • NoHitbox (NoHitbox (07-18) This mod that removes visible player hitboxes, for weirdos who like that.)
  • OkuuMod (OkuuMod (17) Mod that adds Utsuho Reiuji to Touhou WBaWC.)
  • Pizzanae (Pizzanae (15) Pizzanae)
  • ReimuHsifs (ReimuHsifs (06-18) Mod that makes Reimu's homing bullets look like the ones from Hsifs.)
  • ReimuHsifsPlus (ReimuHsifsPlus (13-18) ReimuHsifs mod but makes the bullets behave like hsifs too (perma homing).)
  • RinSatsukiMod (RinSatsuki (06) Mod that adds Rin Satsuki to Touhou EOSD Embodiment of Scarlet Devil)
  • SALW (SALW (11) Old LW test stuff. Unfinished and likely never will be, mess around with it how you like.)
  • SakuyaScarf (SakuyaScarf (07) Mod that adds Sakuya's scarf to her player sprite for PCB. Mod by pure_platinum_killer)
  • SakuyaTouhou19 (SakuyaTouhou19 (19) Makes Sakuya Izayoi a playable character in touhou UDoALG. Mod by Perfect_Platinum_Killer uploaded with consent)
  • SeijaFlip (SeijaFlip (14, 14.3) ·ʇxǝꓕ puɐ sǝɓɐɯI sˌɐꓩᴉǝS sdᴉʅꓞ Thank you to Khangaroo for work on DDC, and miguelmime_th for speeding up work.)
  • YukariCtcMod (YukariCtc (07) Mod that replaces Yukari's PCB theme with the CTC Night Falls ~ Evening Star and Ran's theme with her ghostly field club one.)
  • YuukaMod (YuukaMod (06) Mod that makes Yuuka playable in EoSD Embodiment of Scarlet Devil)
  • mokers (MokouTheme (08) Mod that replaces Mokou's theme to be https://www.youtube.com/watch?v=F2MmslJ3T7o)
https://mirrors.thpatch.net/TESM/ TESM's Patches
  • 13Kaizo (Touhou 13 Kaizo)
  • 15Kaizo (15Kaizo)
  • 16Kaizo (16Kaizo)
  • AltJessPH (AltJessPH)
  • Data10 (Touhou 10 Kaizo)
  • KaizoEoSD (KaizoEoSD)
  • KaizoIN (Kaizo IN)
  • PC98R (PC98 Reimu in touhou 18 stage 4 + Flandre on extra stage)
  • TESMgoofs (TESMgoofs in th15, th06, th07 and th08. and now a pure WIP on touhou 19 atm)
  • THMiDI (Touhou Minds in Dreaming Individuals, a fangame fanpatch idea that I thought of)
https://mirrors.thpatch.net/Clb184/ Clb184 stuff
  • PlayableHatate (TH09. Replaces Aya A sprites with Hatate sprites)
  • SeihouYuka (TH09. Replaces Yuuka sprites with her Kioh Gyoku sprites.)
  • TeamTouhou2 (TH06. Replaces different portraits with the mercs from TF2. This was my first mod (2020).)
  • ctk-731-midi (TH06-07-(08)-09. Replaces the BGMs with recordings of MIDIs of the games played on my Casio CTK-731.)
  • th17ep_ssg ((TH17 E+): (WIP) Shuusou Gyoku in ECLPlus, Extra Stage available only with Reimu Bossfight.)
https://mirrors.thpatch.net/Wasted/ Wasted mods
  • 100Christmas ((th185) A small Christmas mod featuring a replacement of Takane with Doremy with 3 new spellcards, stage background replacement and a bit enemy waves modification)
  • RemiRetexture ((th11) A retexture mod that replace Marisa with Remilia)
https://raw.githubusercontent.com/BrosterMedia/touhoupatches/main/ Broster Thcrap Repository
  • playable_seiran (Playable Seiran (Reimu retexture) (TH17))
https://mirrors.thpatch.net/egor/ egor's patches
  • th19_fallback_msgs ((th19) show fallback messages)
  • th19_png ((th19) replace some JPEG textures with PNGs)
https://mirrors.thpatch.net/mintymods/ Mints' Semi-Functional Patch Repository
  • blemishes (A small change for Overflowing Blemishes to adjust the difficulty more in line with "Hard".)
  • pd_powerfix (Prevents LoLK from dropping your power when dying in Pointdevice.)
  • practice_variants (Various changes to patterns to facilitate efficient practice.)
  • resource_limiter (A patch to help restrict resource usage.)
https://mirrors.thpatch.net/yova/ Yova's Repository of Hirokawa Ghost
  • en-eastern (Japanese characters' names in the eastern name order(last name first) for the english patch)
  • jouga (Replaces Chang'e with Jouga in LOLK(TH15).)
  • kuchko (Prevod Alisine i Marisine "bitch" rečenice na srpski(latinicu) u TH08.)
https://mirrors.thpatch.net/SuperChrim/ SuperChrim's Patch Repository
  • HouseSetOST (House Set remixes (Composed by Kuroneko Lounge)
Supports th6, th7, th8, th9, th10, th11, th12, th13, th14, th143, th15, th16)
  • Th19Balance (Tweaks to characters to make VS mode more balanced)
  • Th19BalanceTest (Testing build of Th19Balance)
  • Th19BigPortraits (Adds a new big version of the character portraits for boss attacks. (Customization options included))
  • Th19BugFixes (Multiple bug fixes and performance improvements for Touhou 19.)
  • Th19Chaos (Enemy waves spawn in all the time with no wait in between. Absolute chaos!)
  • Th19StoryAISwap (A silly little mod that makes you control player 2 in Touhou 19 story mode.)
  • Th19StoryBGMChange (Changes the first couple stage BGMs of each story to their respective opponent themes.)
  • Th19StoryBalance (An expansion to Th19Balance. Adds tweaks to story mode.)
https://mirrors.thpatch.net/TRDario/ TRDario's patches
  • unvertical (Flips vertical text to display horizontally.)
https://mirrors.thpatch.net/yuureiki/ yuureiki's Patches
  • th185border (Fixes HBM's misaligned game border.)
  • th19gohei (Restore player Reimu's purification rod.)
  • th19nazrincard (Swaps Nazrin's incorrectly displayed Ability Card art.)
  • th19oldspr (Swaps certain boss sprites for their non-UDoALG counterparts.)
  • th19pofvui (Change UDoALG's game border to PoFV's.)
https://mirrors.thpatch.net/tpZHCHTex/ Thpatch Chinese Traditional ex-Patches.
  • ex_tasofro (Dependency packages for Traditional Chinese patch of FTG games.(Tasofro))
  • ex_tsa (Dependency packages for Traditional Chinese patch of STG games.(TSA))
https://mirrors.thpatch.net/farawayvision/ FarawayVision's patches
  • old_spell_names (Restores older and more familiar names for certain spells)
  • th08_8stages ((TH08) Allows playing stages 4A, 4B, 6A, and 6B all in a single run, for 8 total stages)
  • th08_9stages ((TH08) Allows playing stages 4A, 4B, 6A, 6B, and Extra all in a single run, for 9 total stages)
https://raw.githubusercontent.com/megapig9001/megapig9001-mods/main/ Megapig9001 Mods
  • SteamboatWillie (TH12. Replaces Nazrins Sprites with Steamboat Willie (Drawn by Zzzzoozie). Also edits some dialouge.)
https://mirrors.thpatch.net/SSM/ SSM's Patches
  • BanishAboutSE ((TH14, TH15, TH16)Muffles the SE emitted from your player.)
  • Moon2Earth ((TH15)The moon becomes earth.)
  • UnkoFO ((TH12)UFO venturers and UFOs will be Unko.)
https://mirrors.thpatch.net/catysumi/catysumi/ Profaned Red Moon Team
  • CD ((TH11) Touhou Calamity ~ Calamitous Danmaku)
  • IE ((TH08) Infinite Eclipse - Danmaku EoL)
  • LoEK ((TH15) Touhou x Hollow Knight ~ Legacy Of Eternal Kingdom)
  • LoEK_es ((TH15) Touhou x Hollow Knight Español)
  • Ro98 ((TH06) Return Of 98)
  • THCaty ((TH07) Caty BossFight Addon)
  • Yagokoro&Hallownest ((TH15) Playable Eirin - LoEK Addon)
https://mirrors.thpatch.net/DedeHead/ ZeZunStyler's Mods
  • Touhou6FlowerEdition (Touhou6FlowerEdition (06) Adds Rin Satsuki to Eosd(WIP))
https://mirrors.thpatch.net/neonickz/ Neo Nickz's Shottype Mods (+ Others)
  • DoremyNon1Fix ((TH15) This patch fixes the mess that is Doremy's non 1. ECL changes by okaylol, i'm just hosting it.
Note that this patch only targets the Lunatic version of non 1.)
  • PCBReimuUFO ((TH12) Recreates PCB ReimuA and ReimuB in UFO. As per usual with my mods, bombs are unchanged. *update coming soon-ish*)
  • SoEWReimuC ((TH16) Replaces Aya with SoEW ReimuC.
To be as accurate as possible to SoEW, Reimu's focus and unfocus speeds are the same, and you're slow as shit!
You can still see your hitbox when focused though.
A special thank you to TESM for allowing me to use his PC98 Reimu portrait sprites from MiDI.)
  • Th15SakuyaB ((TH15) Attempts to recreate DDC SakuyaB in LoLK, with the damage you know and love!
Good luck LNNing with this. She replaces Reisen)
  • Th18Cirno ((TH18) Replaces Sanae with HSiFS Cirno, damage cap included!
No Releases Included.)
  • th15aya ((TH15) Replaces Sanae with HSiFS Aya. Not in menus cuz i'm too lazy to replace her portraits. *update coming soon-ish*)
https://mirrors.thpatch.net/Wast/ Wast's Repository
  • Imperishable Day ((TH11) カラスの南の太陽 - Imperishable Day)
https://mirrors.thpatch.net/Daichungus/ Repo of Daichungus
  • mof_pc98ost ((TH10) Replace OST with NotQuiteHere's PC-98 Arranges [Akyuu's Classic Score Volume 1])
  • month_first ((TH09, 10) Replace Cirno and Minoriko's theme with Philiponbread's remixes)
  • patchy_chungus ((TH06) Replaces Patchouli with Big Chungus)
https://mirrors.thpatch.net/RogyWantsCoffee/ Patches made a girl addicted to Coffee
  • CreamShrineMaiden (Replaces Reimu Hakurei with Louie Cream (Rogy oc))
  • Fumouhou (replace characters sprites, portraits and menus with their fumo counterpart!! (Also, i know the name sucks))
  • KoreanBreakers (WIP Splatic the bunny fighter wants to do justice to unacurrate Korean Food being served in cheap Korean restaurants! A mod for Uwabami Breakers.)
  • LunarFestivalOfWishes (It's september and the annual lunar festival of wishes is being the center of attention of youkai. Because of this, our heroes, Ruby, Rudy, Kidda, Collin and Alizee starts wandering around investigate and for the fun. (Th09))
https://mirrors.thpatch.net/Wensomt/ Wensomt's Repository
  • ReworkPoFV (Basicly Rework Touhou PoFV with Some Balance Changes)
https://raw.githubusercontent.com/Uielicious/thcrap-projects/main/ Uielicious Patch Shack
  • always_poc ((th06-08) removes Max Power requirements for the PoC line, in line with the newer games)
  • eosd_practice_replay ((th06) Enables saving replays during Practice Mode, like PCB+)
  • story_mode ((th06-08,10-18,12.8) Achieve Good Endings on Normal and above, and Bad Endings on Easy, regardless of if you use continues. Convenient for plaything through the games for the story.)
https://mirrors.thpatch.net/takuneru/ Takuneru's patch repository
  • health-display-mod-centered ((Th15.5) Allows you to see exact health values on health gauges. This is aligned to the center of each health gauge.)
  • health-display-mod-end-aligned ((Th15.5) Allows you to see exact health values on health gauges. This is aligned to the end of each health gauge.)

Building your own patch server

Creating your own third-party patches with thcrap, updating them, and sharing them is relatively straightforward with the instructions below. By following these steps, you will be able to have your patch selected through thcrap and have those patches be automatically updated when you publish a change. All these tutorials are written for Windows only, but if you use a different operating system, you should have no trouble adapting them. ☺

This tutorial assumes you will be having us mirror your repo, which will allow us to perform some behind the scenes management to make things easier for you. If you do not want to do this, see the section on Not Mirroring after these steps.

Overview

To explain the terminology:

  • First, we have patches. These are basically just unordered collections of files that provide replacements for certain original game data. One patch can provide data for an unlimited number of games.
  • Patches are grouped in repositories. These are in turn collections of all the different patches offered and controlled by one person or community.

You start by creating a repository, then one or more patches, which you then regularly publish on a server.

Local setup

First, you need to think of a globally unique, short ID for your repository. This could simply be your name, or the name of your community. For the sake of this tutorial, we'll call it YOURNAME.

You also need to do the following:

  1. Create a new directory named YOURNAME inside your thcrap repos directory.
    This will be your local repository path, where all your patch development will take place.
  2. Create a file name repo.js in YOURNAME with the following contents:
{
    "contact": "EMAIL@example.com or can put discord ID or whatever",
    "id": "YOURNAME",
    "patches": {
        "PATCHNAME": "PATCH DESCRIPTION",
        "PATCHNAME2": "PATCH DESCRIPTION FOR 2ND PATCH IF YOU HAVE IT"
    },
    "servers": [
        "https://mirrors.thpatch.net/YOURNAME/"
    ],
    "title": "YOURNAME's Repository"
}
  1. Download this .gitattributes file and put it in YOURNAME.

Patch setup

  1. Inside YOURNAME, create a new directory for each of your patches, named after their respective short ID. We'll use PATCHNAME as an example.
  2. For each patch, create a file named patch.js in YOURNAME\PATCHNAME with the following contents:
{
    "id": "PATCHNAME",
    "servers": [
        "https://mirrors.thpatch.net/YOURNAME/PATCHNAME/"
    ],
    "title": "PATCH DESCRIPTION",
    "dependencies": [
        "DEPENDENCY/EXAMPLE",
        "DEPENDENCY/ETC"
    ]
}

All files with a JS extension are JSON format files. You can validate their syntax using sites like JSONLint.

Dependencies

These are set using the dependencies array in patch.js, and ensure that the configuration tool automatically pulls in all required functionality for your patch. You can add dependencies by editing the patch.js file you made to add dependencies in said dependencies array.

Dependency statements have the form repo_id/patch_id. repo_id is optional - leaving it out will resolve the given patch first on your repository, then globally across all repositories a user has discovered. Be careful, this might have unintended consequences when used with a patch not in your repository.

Some of the patches from the network you may want to bundle are:

  • nmlgc/base_tsa: The basic technical support for Windows Touhou games. If your patch targets any of these games, make absolutely sure to include this one in some way! Otherwise, the configuration tool may not pull it in and the resulting configurations may not work!
  • nmlgc/base_tasofro: The basic technical support for the Fighting Touhou games by Twilight Frontier. If your patch targets any of these games, make absolutely sure to include this one in some way! Otherwise, the configuration tool may not pull it in and the resulting configurations may not work!
  • nmlgc/script_latin: Contains a font with sufficient Unicode coverage for Latin, Greek and Cyrillic scripts, some settings to make it look as nice as possible for every game, as well as Hepburn romanizations for common terms and images.
  • nmlgc/western_name_order: Exactly what it says – Western name order for the enemy names during boss battles.
  • thpatch/lang_en: Not only does this give you our up-to-date English translation, it also ensures that any other dependencies for a translation patch (such as all three patches mentioned above) will be present when selecting your patch in the configuration tool.
Examples

A basic configuration for a translation patch using a non-English Latin script language:

{
	"dependencies": [
		"nmlgc/base_tsa",
		"nmlgc/script_latin",
		"nmlgc/western_name_order"
	]
}

Pulls in all of the above (and maybe even more in the future) plus the English translations:

{
	"dependencies": [
		"thpatch/lang_en"
	]
}

Fonts

If your patch includes custom fonts, register them using the fonts object. This is a simple list of every font file name to load before starting the patched game:

{
	"fonts": {
		"Font1.ttf": true,
		"Font2.otf": true
	}
}

(thcrap does not look at the actual value of the key, true in this example.)

OK, and how do I do X?

Well, thcrap can do a lot of things. ☺ Until we have described them all, your best bet is to look at how our patches do the things you intend to do. If you still have questions, just visit our Discord chat, ask us, and we'll be glad to help you.

You can poke around in lang_en patch to get an idea of how mods work, or in any of the third-party patches hosted at https://mirrors.thpatch.net/.

Here are some resources that might help:

Server setup

The rest of this tutorial differs depending on the webspace or server provider you use. We heavily recommend GitHub.

Using GitHub.png GitHub

This is the recommended option. It will keep your repository under a revision control system and thus store the entire history of your patches, which can then be viewed nicely on the GitHub website.

If you're already familiar with Git you are all set, though if you are not mirroring your repo with us, make sure to run repo_update.py every time before you commit.

If you aren't familiar with Git, how to set it up on Windows:

  1. Register a new free account on GitHub if you don't have one yet.
  2. On your dashboard, create a new repository with the default settings. Its name does not necessarily have to correspond with the name you chose for YOURNAME in your local setup.

    github create.png

  3. Download and install a Git client. We recommend Sublime Merge and will be using it in this tutorial.
  4. Open Sublime Merge, select New repository, and select YOURNAME folder. Once you do this, it's going to look somewhat like this, but with more files.

    merge start.png

  5. Now you need to create a commit. Double click Stage All, enter a commit message at the top (e.g. "Initial Commit"), and press the commit button. A window will pop up asking you to enter user information, since it's your first time committing. Name can be anything, but email should be the one associated with your GitHub account. (more info here: https://help.github.com/en/articles/about-commit-email-addresses)
  6. In the end you should be able to see the commit you've created on the left. To publish the commit, click on the Up Arrow in the top right corner. It's going to ask you to add a remote. Type origin and press enter, and then type the HTTPS URL GitHub gave you when you created the repository (see below) and press enter. Now click that Up Arrow again, and it should start uploading it to GitHub. It's going to ask you to login, and after you do you should be able to see the files up on the GitHub page.

    github cloneurl.png

  7. The last step is to add the patch to the list in thcrap_configure. This can only be done by our staff. You can ask anyone with the Webmaster role to do it on discord.png Discord. The only thing required is the GitHub URL.

That's it for the basic setup. After you have made some edits or update to your patches, this is how you publish them:

  1. In Sublime Merge, open your repository (should be the default when opened again). You should see your changes displayed.
  2. Double click Stage All, enter a commit message at the top (e.g. "Updated patch"), and press the commit button.
  3. To publish the commit, click on the up arrow in the top right corner as before. These changes should now be published!

Making your repository known

In order for your patch to be seen and able to be used by others globally, there are generally three methods:

  • After your repository has been uploaded, anyone else can then discover it by calling thcrap with your URL as a command-line parameter.
  • If you have a own website, blog, etc., you can upload a custom version of the thcrap archive containing the repo.js file inside your local repository directory. This is generally not recommended, though
  • The best method, however, is to contact us on discord.png Discord and tell us your repository URL to get listed in the Touhou Patch Center network as one of our neighbors.

Not Mirroring

If you don't want to have us mirror your repository, you will need to make some adjustments to the above workflow.

  1. In repo.js, change the value in servers to https://raw.githubusercontent.com/GITHUB_USER_NAME/YOURNAME/master/
  2. For each patch, edit patch.js and change the value in servers to https://raw.githubusercontent.com/GITHUB_USER_NAME/YOURNAME/master/PATCHNAME/
  3. Download and install Python.svg Python 3, if you don't have it already. Then install the pathspec python package from pip.
  4. If YOURNAME is in your thcrap folder, simply run python ..\..\bin\scripts\repo_update.py from the command line. If it is not, then you can just download repo_update.py and utils.py into YOURNAME and run it from there.
  5. Now, whenever you make a change, before commit be sure to run repo_update.py. Not doing so will cause your update to not be pushed to users of your patch.