Th105/Spell cards English
From Touhou wiki's "Scarlet Weather Rhapsody/Spell Cards"
Common
spells.js
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# | Name | Owner | |
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Skill cards |
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common-0 | "Temperament Manifestation" | Common | Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather. |
common-1 | "Bomb" | Common | Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique. |
common-2 | "Guard Reversal" | Common | Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering. |
common-3 | "Spell Amplifier" | Common | Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop. |
common-4 | "Life Regenerator" | Common | Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful. |
common-5 | "Spirit Regenerator" | Common | Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated. |
Reimu Hakurei
spells.js
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# | Name | Owner | Card description |
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Story mode |
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reimu-0 | Prayer "Disaster-Dispelling Prayer" | Reimu Hakurei | |
reimu-4 | Treasure Sign "Dancing Yin-Yang Orbs" | Reimu Hakurei | |
reimu-8 | Dream Land "Great Duplex Barrier" | Reimu Hakurei | |
reimu-12 | Light Spirit "Divine Spirit Orbs" | Reimu Hakurei | |
reimu-16 | "Lurking Boundary Spirits and the Mysterious Shrine Maiden" | Reimu Hakurei | |
Skill cards |
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reimu-100 | Hakurei Amulet | Reimu Hakurei | Fires multiple homing amulets. Increases shots if button is held. |
reimu-101 | Cautionary Border | Reimu Hakurei | Generates a long-lasting field by throwing amulets. Good at blocking enemy projectiles. Stuns the enemy if she is hit. |
reimu-102 | Dimensional Rift | Reimu Hakurei | Instantly teleport and strike at the enemy. Form of attack changes according to the button pressed. |
reimu-103 | Ascension Kick | Reimu Hakurei | A somersault kick attack. Wallslams and combos are possible, but it leaves Reimu vulnerable to attack. |
reimu-104 | Youkai Buster | Reimu Hakurei | Fires multiple amulets straight ahead. Rapid-firing with no homing abilities. Good for offensive measures. |
reimu-105 | Binding Border | Reimu Hakurei | Creates two fields around the enemy. Restricts enemy movements to the left and right or up and down. Strong against moving targets but the fields disappear if Reimu does something else. |
reimu-106 | Demon-Sealing Dimensional Rift | Reimu Hakurei | Teleports and fires rapid needles in a wide arc. The button used determines the firing direction. |
reimu-107 | Sliding Ascension Kick | Reimu Hakurei | Slides into an Ascension Kick. Hard to use as a counter, but it hits low and reaches fairly far, so it's good as a linker or mixup. |
reimu-108 | Spread Amulet | Reimu Hakurei | A projectile that trades the Hakurei Amulets' homing for a heavier barrage. Since it throws a lot of amulets at once, it doesn't seem too fuel-efficient. |
reimu-109 | Permanent Border | Reimu Hakurei | Places a barrier trap at her feet. Renders an enemy that steps on it defenseless. You can't place more than one at once; the old one will just disappear, so be careful. |
reimu-110 | Instant Dimensional Rift | Reimu Hakurei | Creates a body double from amulets to evade attacks. If the double takes hits, it releases a barrage of amulets. Best used at close range. |
Spell cards |
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reimu-200 | Spirit Sign "Fantasy Orb" | Reimu Hakurei | Fires homing spirit orbs. Since there's enough to easily hit a moving target, it's easy to use in a firefight. |
reimu-201 | Divine Spirit "Fantasy Seal" | Reimu Hakurei | One of the ultimate Fantasy attacks. Overwhelms the enemy with a huge flood of homing shots. Has almost no blind spots, but a drawback is that it does modest damage in spite of high card consumption. |
reimu-206 | Divine Arts "Omnidirectional Oni-Binding Circle" | Reimu Hakurei | Creates an expansive barrier centered around Reimu. Renders her invincible, and can be used as a counter. |
reimu-208 | Jewel Sign "Orbs of Light, Cast into Shade" | Reimu Hakurei | Fires Yin-Yang orbs that bounce off the ground. They last a long time and follow a unique trajectory, making it effective as an opening move. |
reimu-209 | Treasure Sign "Yin-Yang Treasured Orb" | Reimu Hakurei | Creates a circular field from the palm of her hand. A close-range attack that hits like a palm strike. |
reimu-210 | Holy Relic "Yin-Yang Kishin Orb" | Reimu Hakurei | A Yin-Yang orb made of immense spiritual energy. Not only is it useful as a direct attack, but its long-lasting presence allows for powerful follow-up attacks. |
reimu-214 | Divine Arts "Sky-Conquering Wind God Kick" | Reimu Hakurei | A string of repeated Ascension Kicks. It sets up quickly, so there's lots of ways to use it in close combat. |
reimu-219 | "Fantasy Nature" | Reimu Hakurei | Upon casting, seven Yin-Yang orbs appear. One lights every time you land a melee hit; when all are lit, a large-scale attack envelops the whole field. |
Marisa Kirisame
spells.js
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# | Name | Owner | |
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Story mode |
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marisa-0 | Star Sign "Polaris Unique" | Marisa Kirisame | |
marisa-4 | Celestial Apparatus "Orreries Universe" | Marisa Kirisame | |
marisa-8 | Perverse Love "Easily-Fruitful Master Spark" | Marisa Kirisame | |
Skill cards |
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marisa-100 | Witch Leyline | Marisa Kirisame | Reinforces her broom with magic and uses it to charge forward. One of Marisa's basic special moves. |
marisa-101 | Miasma Sweep | Marisa Kirisame | An anti-air attack where she hangs on to the broom and launches into the air. Invincible frames make it good for close combat. |
marisa-102 | Ground Stardust | Marisa Kirisame | Throws a magic potion that explodes on contact with the ground. Has some delay before impact, but is thrown precisely towards the enemy's position. |
marisa-103 | Meteonic Debris | Marisa Kirisame | Fires small magic missiles. Fairly wide-range, but prorates significantly. |
marisa-104 | Radial Strike | Marisa Kirisame | Uses the broom as a gun barrel to convert Witch Leyline's thrust into a bullet. Although it takes a while to fire, the bullet's speed and power are spectacular. |
marisa-105 | Bosky Sweeper | Marisa Kirisame | A version of Miasma Sweep where the magic is used to enhance mobility. The broom itself no longer does any damage, but the thruster does damage in exchange. |
marisa-106 | Devildom Torch | Marisa Kirisame | A magic potion that uses improved compounds to scatter flames from the point of impact. It's quite charming how the increased weight decreases its flight distance. |
marisa-107 | Narrow Spark | Marisa Kirisame | Fires a laser straight ahead. It's slow to fire, but good at piercing through projectiles, so it's quite powerful if you can get one in edgewise during a firefight. |
marisa-108 | Up Sweep | Marisa Kirisame | Uses the broom's thrust to make a spinning ascent. An acrobatic technique where the thruster also does damage. No invincible frames, but its strong hitbox makes it fairly good for counters. |
marisa-109 | Stellar Missile | Marisa Kirisame | Aims straight up and fires a magic missile. The bullet travels a fixed distance and explodes; until then, it has no hit box, but the explosion is wide and lasts long, so it's useful for air domination or as an anti-air shield. |
marisa-111 | Green Spread | Marisa Kirisame | Fires wide-range spread lasers which converge to create a ball of magic energy. The spread lasers have no hitbox, but on the other hand, that means you don't have to worry about the lasers being cancelled before the blast happens. |
Spell cards |
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marisa-200 | Love Sign "Master Spark" | Marisa Kirisame | Her signature freakin' huge magical laser. Be aware that you're open to attack from directions other than straight ahead while shooting. |
marisa-202 | Magicannon "Final Spark" | Marisa Kirisame | Lavishly fires a high-output laser. On top of giving enemies in front hardly anywhere to dodge, a direct hit does very high damage relative to its card cost. |
marisa-203 | Star Sign "Dragon Meteor" | Marisa Kirisame | Fires a high-output laser from the sky. Power is high, and you can control the firing angle. Since Marisa leaps into the air when firing, a skilled player can use it for evasion as well. |
marisa-205 | Magic Sign "Stardust Reverie" | Marisa Kirisame | A powered-up version of Witch Leyline. Dash speed and damage are significantly increased. |
marisa-206 | Star Sign "Escape Velocity" | Marisa Kirisame | A hugely improved version of Miasma Sweep. Effective as a close-range counter or for hitting enemies in midair. |
marisa-207 | Comet "Blazing Star" | Marisa Kirisame | Leaves the screen, then comes charging back in at high speed. A powerful, unstoppable attack that covers almost the entire screen. Downside is that it's slow to start. |
marisa-208 | Star Sign "Meteonic Shower" | Marisa Kirisame | Fire a large number of scattering shots forward. Card consumption is low, so you can use it easily. |
marisa-211 | Light Sign "Luminous Strike" | Marisa Kirisame | Fires a magic bullet using her broom as a gun barrel. It's a fairly large and fast bullet, so it has a different sort of flavor compared to lasers. |
marisa-215 | Astrologic Sign "Orreries Sun" | Marisa Kirisame | Equips orbiting bits controlled via magic. While equipped, the bits fire projectiles in Marisa's stead, and the projectiles are greatly strengthened. |
marisa-219 | Perverse Love "Easily-Fruitful Master Spark" | Marisa Kirisame | Amplifies Master Spark's power output by using a narrow laser as a conductor. Makes it possible to unleash a super-high-firepower forward attack. |
Sakuya Izayoi
spells.js
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# | Name | Owner | |
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Story mode |
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sakuya-0 | Silver Sign "Silver Bound" | Sakuya Izayoi | |
sakuya-4 | Time Sign "Sakuya's Special Stopwatch" | Sakuya Izayoi | |
sakuya-8 | Illusion "My Knife's Recursions" | Sakuya Izayoi | |
sakuya-12 | Time Sign "Silver Acute 360" | Sakuya Izayoi | |
Skill cards |
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sakuya-100 | Close-up Magic | Sakuya Izayoi | Jumps as knives spin around her. The enemy will be cut if they touch them. You can graze while you're jumping, so it's good against danmaku attacks from above. |
sakuya-101 | Bounce No-Bounce | Sakuya Izayoi | Releases knives that bounce against the walls and ceiling. Not particularly powerful, but good for walling off opponents. |
sakuya-102 | Magic Star Sword | Sakuya Izayoi | Knives that have been accelerated in order to emphasize attack power. Since they fly straight forward at high speed, they're useful in face-to-face firefights. |
sakuya-103 | Vanishing Everything | Sakuya Izayoi | Sakuya moves while time is stopped. Since you can't see her while she's moving, it essentially serves as a type of teleportation move. She leaves cards behind at her original position, apparently because she treats it as a magic trick. |
sakuya-104 | Propelling Silver | Sakuya Izayoi | An atypical knife-throwing technique where the knives orbit around her. In addition to its obvious use as a shield, it also serves as a powerful attack if the enemy is in the orbit's path. |
sakuya-105 | Square Ricochet | Sakuya Izayoi | A ricocheting knife that puts quality before quantity. Speed, bounce count, and hit count increase with level. Best used deliberately as a combo linker, rather than just tossing it out haphazardly. |
sakuya-106 | Sight of Distant Blade | Sakuya Izayoi | Throws knives and then manipulates time to stop them in midair. The knives will resume motion after time passes, or after placing another set. |
sakuya-107 | Perfect Maid | Sakuya Izayoi | Stops time right before an enemy hit lands, then circles around to their back while surrounding them with knives. Since she's concentrating on countering physical attacks, projectiles will just hit her upside the head. |
Spell cards |
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sakuya-200 | Illusion Sign "Killer Doll" | Sakuya Izayoi | Knives scatter outwards, then rush in the direction of the enemy. |
sakuya-201 | Time Sign "Private Square" | Sakuya Izayoi | Her biggest specialty, time manipulation. Delays time around her to slow down the enemy, providing overwhelming offensive and defensive superiority. |
sakuya-202 | Wound Sign "Inscribe Red Soul" | Sakuya Izayoi | Hacks the enemy to pieces with a knife in each hand. Starts quickly and only extends for a short range, but covers a wide area. It may look like a melee attack, but do note that it actually counts as a projectile. |
sakuya-203 | Buriallusion "Phantomic Killer in Night Mist" | Sakuya Izayoi | A stronger version of Killing Doll. A time-delayed attack where knives leave the screen, then bear down upon the enemy at speeds nearly impossible for the eye to follow. |
sakuya-204 | "Sakuya's World" | Sakuya Izayoi | One of her strongest time manipulation spells. An unfair spell that completely stops time around her so she can attack uninhibited. Its card cost and punishability are both huge, though. |
sakuya-205 | Scarred Soul "Soul Sculpture" | Sakuya Izayoi | A stronger version of Wound Sign. Power and range are greatly increased. |
sakuya-206 | Silver Sign "Silver Bound" | Sakuya Izayoi | Launches bouncing knives in all directions at once. Each individual knife is weak, but it makes up for it in quantity and range. |
sakuya-207 | Conjuring "Eternal Meek" | Sakuya Izayoi | Sends knives forwards rapid-fire. There's a rumor that she's just flinging them around out of desperation, but nobody knows for sure. |
sakuya-208 | Speed Sign "Luminous Ricochet" | Sakuya Izayoi | A piercing knife that repeatedly ricochets between the edges of the screen. Since its full attack power returns each time it ricochets, it can pin down the enemy for a long time. |
sakuya-209 | Time Sign "Sakuya's Special Stopwatch" | Sakuya Izayoi | A technique that throws out time suspension fields. Enemies caught in the field can't move until they leave it. |
Alice Margatroid
spells.js
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# | Name | Owner | |
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Story mode |
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alice-0 | Foot Soldiers "Suicide Squad" | Alice Margatroid | |
alice-4 | Sword Sign "Soldier of Cross" | Alice Margatroid | |
alice-8 | Doll "Soulless Folk Dance" | Alice Margatroid | |
Skill cards |
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alice-100 | Doll Placement | Alice Margatroid | Attacks with a doll that's fixed in position. Its position depends on the button used. A basic skill that serves as a floating mine to tie the opponent down. |
alice-101 | Doll Negation | Alice Margatroid | Leaps backwards while releasing magically-charged dolls. The dolls explode on impact. |
alice-102 | Doll Arrangment | Alice Margatroid | Places several dolls above in waiting, then makes them attack in sequence after a short delay. |
alice-103 | Doll Activation | Alice Margatroid | Activates the idle dolls from Alice's C projectile and makes them attack the surrounding area. If you set up a lot in advance, you can pull off a powerful wide-range attack. |
alice-104 | Doll Return | Alice Margatroid | A special projectile that throws a doll, then pulls it back like a boomerang. Since it does damage even on its way out, it's one of Alice's few moves that work well as a direct attack. |
alice-105 | Doll Cremation | Alice Margatroid | Hurls magically-charged dolls overhead. The projectiles now take longer to land, but this enables Alice to attack on her own at the same time. |
alice-106 | Doll Thousand Spears | Alice Margatroid | A close-range attack that gathers dolls with weapons and has them jab forward repeatedly. Despite using dolls, it counts as a melee attack and so cannot be grazed. |
alice-107 | Doll SP | Alice Margatroid | B version places a doll around you in orbit. C version expends a doll to attack. The maximum number of dolls in orbit is 3; when that happens, the B version releases all 3 dolls at once. |
alice-109 | Ooedo Explosive Marionette | Alice Margatroid | Throws a self-propelled doll grenade. The doll slowly walks along the ground, and explodes when touched or attacked. There can only be one on the screen at a time. |
alice-111 | Seeker Wire | Alice Margatroid | Fires a reflecting beam that bends through Alice's idle C dolls. The beam passes through all the dolls, then finally goes flying toward the opponent. |
Spell cards |
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alice-200 | Magic Sign "Artful Sacrifice" | Alice Margatroid | Throws a magically-charged doll that explodes. Since it's slow, it's hard to land a direct hit, but the power is high for the cost. |
alice-201 | War Sign "Little Legion" | Alice Margatroid | Assembles dolls into formation and has them attack. The formation spreads out over time. It's not very powerful, but it's useful in restricting the opponent's movements. |
alice-202 | Curse Sign "Shanghai Doll" | Alice Margatroid | Shoots a high-output laser from a doll. The delay is short and the range is infinite, so it's easy to use it as a run-of-the-mill projectile. |
alice-203 | Magipulation "Return Inanimateness" | Alice Margatroid | Throws a doll that causes a powerful explosion. The explosion, power, and speed are all increased. |
alice-204 | War Command "Dolls' War" | Alice Margatroid | Creates a dense formation of dolls. If you can trap the opponent in the center of the formation, they'll take heavy damage and be stuck for a period of time. |
alice-205 | Malediction "Hourai Doll" | Alice Margatroid | Shoots lasers from multiple dolls. Covers a wide area in front with high power. |
alice-206 | Spy Sign "Seeker Dolls" | Alice Margatroid | Throws a great number of dolls into the air, which create a net of lasers below them. Its power fluctuates depending on how the hits land, but it's a great way of smoking out the enemy. |
alice-207 | Scarlet Sign "Holland Doll" | Alice Margatroid | Releases a doll that fires a cross-shaped laser. Alice can move again right after throwing it, so you can use the lasers as a shield to influence the battle to your advantage. |
alice-208 | Doll "Futuristic Bunraku" | Alice Margatroid | Switches to a mode where you precisely control a single doll. The doll moves with the arrow keys, and responds quickly to attack and movement commands. You can end control with the D button. |
alice-209 | Focus Power "Trip Wire" | Alice Margatroid | The strings between Alice and her idle C dolls all glow red, and obtain hitboxes. If you control their positions carefully, this can be an extremely useful attack that hits right where you want it to. |
Patchouli Knowledge
spells.js
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# | Name | Owner | |
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Story mode |
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patchouli-0 | Fire Sign "Akiba Summer" | Patchouli Knowledge | |
patchouli-4 | Water Sign "Jellyfish Princess" | Patchouli Knowledge | |
patchouli-8 | Moon Metal Sign "Sunshine Reflector" | Patchouli Knowledge | |
Skill cards |
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patchouli-100 | Summer Red | Patchouli Knowledge | A basic form of fire-element magic. Shoots a large fireball straight ahead. Superb in penetration, damage, and ease of use, but as it travels straight, it's also easy to dodge. |
patchouli-101 | Winter Element | Patchouli Knowledge | A basic form of water-element magic. Summons a water vein at the enemy's feet and attacks with a high-pressure water spout. |
patchouli-102 | Spring Wind | Patchouli Knowledge | A basic form of wood-element magic. Parries enemy attacks with air pressure and pushes the opponent back, opening some distance between you. |
patchouli-103 | Autumn Edge | Patchouli Knowledge | A basic form of metal-element magic. Creates sharp blades out of metallic elements, then sends them rushing toward the opponent. They're not very powerful, but it's made up for in number and density. |
patchouli-104 | Doyou Spear | Patchouli Knowledge | A basic form of earth-element magic. Crystal spears erupt from the ground and rain down on the opponent from the sky. |
patchouli-105 | Summer Flame | Patchouli Knowledge | Uniquely specialized form of fire-element magic. Projects flames in a wide arc, focusing not on power but on spread. It's not terribly powerful, but dodging it requires lots of movement. |
patchouli-106 | Condensed Bubble | Patchouli Knowledge | Defensively specialized form of water-element magic. A bubble shield that stops enemy attacks. It bursts after taking a certain amount of damage, but that can deal damage back as a sort of counter. |
patchouli-107 | Flash of Spring | Patchouli Knowledge | Offensively specialized form of wood-element magic. Creates a shot of high-pressure air and fires it at the opponent. Its extremely high speed makes it hard for those in the line of fire to dodge via sightreading alone. |
patchouli-108 | Autumn Blade | Patchouli Knowledge | Offensively specialized form of metal-element magic. Creates one or more circular saw blades out of metallic elements and throws them at the enemy. When fired up and down, the saws' wide range makes them easy to hit with, and they can bounce off the ground. |
patchouli-109 | Emerald City | Patchouli Knowledge | Defensively specialized form of earth-element magic. A wall of crystal is created from the earth and sends nearby opponents flying. Useful as a counterattack, as it has invincible frames and a wide attack area. |
Spell cards |
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patchouli-200 | Fire Metal Sign "St. Elmo's Pillar" | Patchouli Knowledge | Synthesis of fire and metal. Creates and throws a high-density heat orb that becomes a pillar of flame upon striking the ground. Since it's aimed at the enemy's feet when thrown, it can easily miss if they rush forward. |
patchouli-201 | Earth Water Sign "Noachian Deluge" | Patchouli Knowledge | Synthesis of earth and water. Sprays pressurized water forward. Low-cost, but also fast and dense, making it effective in a firefight. |
patchouli-202 | Metal Wood Sign "Elemental Harvester" | Patchouli Knowledge | Synthesis of metal and wood. Protects the user's immediate vicinity with gear-shaped blades. A defensive spell that can intercept nearby enemies. |
patchouli-203 | Sun Sign "Royal Flare" | Patchouli Knowledge | Creates a small sun which burns everything with its light. One of her greatest spells. Quite a portentous spell for a resident of a vampire's mansion... |
patchouli-204 | Moon Sign "Silent Selene" | Patchouli Knowledge | Fires arrows of condensed moonlight up from a magic circle that unfurls at her feet, piercing through the enemy. The magic circle's radius serves as an impregnable defense for Patchouli. |
patchouli-205 | Fire Water Wood Metal Earth Sign "Philosopher's Stone" | Patchouli Knowledge | Magic amplifiers made from refined elements. Upon using a special move, the corresponding element's gem will react and fire additional bullets. Used-up gems will regenerate after a short delay as long as the card is in effect. |
patchouli-206 | Water Sign "Jellyfish Princess" | Patchouli Knowledge | Creates a protective bubble shield. The bubble stops enemy attacks. The user is invincible while the bubble exists, but because you can't graze, it's hard to maintain it for long. |
patchouli-207 | Moon & Wood Sign "Satellite Himawari" | Patchouli Knowledge | Fires light orbs that attack independently from above. The orbs rise upwards in a spiral shape while scattering cover fire downwards. |
patchouli-210 | Sun Wood Sign "Photosynthesis" | Patchouli Knowledge | Creates a spot filled with condensed magic; your rate of spirit recovery increases while inside, giving you an inexhaustible supply of firepower. Beware that the spot does not move from its initial position and disappears if another card is used. |
Youmu Konpaku
spells.js
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# | Name | Owner | |
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Story mode |
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youmu-0 | Human Knowledge Sword "Turning Angel Cut" | Youmu Konpaku | |
youmu-4 | Cherry Blossom Sword "Flashing Scattered Flowers" | Youmu Konpaku | |
youmu-8 | Thought-Cutting Sword "Slash of the Buddhahood of Flora" | Youmu Konpaku | |
youmu-12 | Closed-Eye Slash "The Bullet-Cutting Spirit Eye from Roukan" | Youmu Konpaku | |
Skill cards |
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youmu-100 | Lower Realm Reflection Slash | Youmu Konpaku | Creates a projectile-reflecting barrier with the Hakurouken. Has no offensive properties but reflects over a wide area. |
youmu-101 | Crescent Moon Slash | Youmu Konpaku | Counterattack with a slash of the Roukanken. An invincible move that slashes forward and up, useful for anti-air or interruption. |
youmu-102 | Transmigration Slash | Youmu Konpaku | A successive attack that develops further if you input it multiple times. |
youmu-103 | Spirit Medium's Bind | Youmu Konpaku | Sends her ghost-half flying at the enemy. If it hits, it will stay close to the enemy. |
youmu-104 | Lotus Posture Slash | Youmu Konpaku | A standard technique that flings her sword's aura forward. One of Youmu's valuable direct projectile moves, blessed with both strong bullet-cancelling properties and good range. |
youmu-105 | Preaching Avici | Youmu Konpaku | A rare throw move that breaks her stance to grab the opponent. You have to be close to them, but it's impossible to guard against, so it's easy to subdue your enemy. |
youmu-106 | Heart Excerpt Slash | Youmu Konpaku | Quickly dashes a great distance while slashing at the opponent. Since it aims for the feet, it's a low attack. |
youmu-107 | Wicked Soul | Youmu Konpaku | Her ghost half glows and strikes the surrounding area. Since it attacks from wherever it's hovering at the time, you have to put thought into making it hit. |
youmu-109 | Insightful Sword | Youmu Konpaku | Parries a direct melee attack with Hakurouken, then cuts down the opponent with a single strike from Roukanken. One of Youmu's most powerful attacks. |
youmu-111 | Strange Half-Body | Youmu Konpaku | Fires projectiles from her ghost half. The ghost has to recover for a bit afterward, but it's easy to combine with other attacks at the same time. |
Spell cards |
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youmu-200 | Human Sign "Slash of the Present World" | Youmu Konpaku | Dashes forward and slices through the enemy. It's hard to hit a midair target, but is very powerful in a ground battle. |
youmu-201 | Life-Cutting Sword "Slash of Nether Meditation" | Youmu Konpaku | Uses Roukanken as a medium for mystical energy, and slashes forward with a huge blade made of light. The basic version of her Roukanken-strengthening spell. |
youmu-202 | Soul Sign "Wheel of Pain of the Living and Dead" | Youmu Konpaku | Her ghost half traces behind her living half, copying its attacks. Since the copy's attacks are slightly delayed, the enemy is given fewer openings. |
youmu-203 | Human Oni "Slash of the Eternal Future" | Youmu Konpaku | Flips the enemy into the air with a dashing slash, then repeatedly juggles them with more slashes. Does extremely high damage and has invincibility time, making it a perfected skill that's useful for both offense and defense. |
youmu-204 | Hesitation-Cutting Sword "Slash of Departure from Hesitation" | Youmu Konpaku | Pours a huge amount of energy into Roukanken, mowing down her opponent with a massive blade. Boasts immense forward power, and is very hard to dodge. |
youmu-205 | Konpaku "Dharma of Gumonji Wisdom of the Living and Dead" | Youmu Konpaku | Youmu's ghost half traces her attacks. Card cost is high, but the effect lasts longer and the ghost half's synchronization is near-instantaneous. |
youmu-206 | Sword Skill "Cherry Blossom Flashing" | Youmu Konpaku | Youmu quickly dashes forward, followed moments later by cherry-pink sword slashes in her wake. It's a beautiful yet homey-feeling technique, apparently inspired by time spent pruning the gardens. |
youmu-207 | Spirit-Cutting Sword "Slash of Ascension to Buddhahood" | Youmu Konpaku | Crosses both swords and creates a pillar of energy reaching into the sky. You're invincible until the pillar appears, and it can be applied as an anti-air, counter, or upward combo attack. |
Remilia Scarlet
spells.js
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# | Name | Owner | |
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Story mode |
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remilia-0 | Destiny "Miserable Fate" | Remilia Scarlet | |
remilia-4 | Night Sign "Bombard Night" | Remilia Scarlet | |
remilia-8 | Bat "Vampire Sweep" | Remilia Scarlet | |
remilia-12 | God Devil "Remilia Stoker" | Remilia Scarlet | |
Skill cards |
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remilia-100 | Demon Lord Walk | Remilia Scarlet | Uses her vampiric physical prowess to rush forward at blinding speed and hit the enemy with a melee strike. |
remilia-101 | Servant Flier | Remilia Scarlet | Uses magic circles to fire bat bullets. The circles' positions are random, but their wide spread and delayed firing makes them useful for zoning and gaining ground. |
remilia-102 | Demon Lord Cradle | Remilia Scarlet | An upward dash attack surrounded by a red aura. It has blind spots, but also has invincible frames, so it's useful for counters and combos. |
remilia-103 | Demon Lord Arrow | Remilia Scarlet | Leaps to the back wall, then uses the recoil to dash forward. The angle is fixed on the opponent's position, and the dash grazes bullets. |
remilia-104 | Vampire Claw | Remilia Scarlet | A melee combo that can strike three times in a row by repeating the input. Very powerful if it hits all three times. |
remilia-105 | Chain Gang | Remilia Scarlet | Creates a red, chain-shaped aura and fires it to chase after the enemy. You can increase its length by holding the button down, but you can't move while doing so, so watch out. |
remilia-106 | Rocket Kick Upper | Remilia Scarlet | Releases a high-speed wedge-shaped bullet from a kick. Almost totally defenseless against ground attacks, but very effective against airborne enemies. |
remilia-107 | Ceiling Fear | Remilia Scarlet | Flies up and hangs from the ceiling, then rockets straight down to the ground. |
remilia-109 | Demon's Dinner Fork | Remilia Scarlet | Throws spear bullets made of concentrated magic. Charging the attack will increase the number of spears thrown. |
Spell cards |
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remilia-200 | Scarlet Sign "Red the Nightless Castle" | Remilia Scarlet | A technique that burns away her surroundings with a red aura. Good at intercepting attacks and thus turning the tables. Since it has a long vertical range, it's a powerful spell against midair enemies too. |
remilia-201 | Certain Kill "Heart Break" | Remilia Scarlet | Fires a spear-shaped aura bullet that easily cuts through most danmaku and pierces the enemy instantly. Attacks that use weapons made of aura boast a wide range of variety. |
remilia-202 | Night Sign "Demon King Cradle" | Remilia Scarlet | A direct-attack Spell Card that makes use of her vampiric physical prowess. Leaves a wide opening, but its power and other stats are high for the card cost. |
remilia-203 | Scarlet Devil "Scarlet Devil" | Remilia Scarlet | Upgraded version of Red the Nightless Castle. The damage and attack range are drastically increased. Overwhelms enemies with her mere presence; truly a card for a Scarlet Devil. |
remilia-204 | Divine Spear "Spear the Gungnir" | Remilia Scarlet | Upgraded version of Heart Break. The spear's size and power are increased. Its speed is like a laser at this point; even at a distance it can pierce the enemy instantly. |
remilia-205 | Night Lord "Dracula Cradle" | Remilia Scarlet | A technique where the user is surrounded with a red aura and becomes a bullet. Superb against melee moves, but its one drawback is that you're defenseless against projectiles while in midair. |
remilia-206 | Night Sign "Bad Lady Scramble" | Remilia Scarlet | Quickly clings to the wall, then nosedives towards the enemy and body-slams them. Good at piercing through danmaku, and has the potential to confuse the enemy with the backwards dash. |
remilia-207 | Destiny "Miserable Fate" | Remilia Scarlet | Fire out many chains made from red aura that chase the enemy. |
Yuyuko Saigyouji
spells.js
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# | Name | Owner | |
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Story mode |
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yuyuko-0 | Ghostly Sign "Netherworld Mystery Spot" | Yuyuko Saigyouji | |
yuyuko-4 | Spirit Butterfly "A Butterfly's Wingbeats, Brief in Life" | Yuyuko Saigyouji | |
yuyuko-8 | Banquet "All Things Come Full Circle in Death" | Yuyuko Saigyouji | |
Skill cards |
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yuyuko-100 | Ghostly Butterfly | Yuyuko Saigyouji | Releases ghost-shaped bullets from her hands that turn into homing butterflies when they reach the edge of the screen. |
yuyuko-101 | Lights of the Unborn | Yuyuko Saigyouji | A five-branched laser. Since it radiates outward, it can cover more area at greater distances. |
yuyuko-102 | All Things Wandering | Yuyuko Saigyouji | Calls forth a number of spirits in a ring that floats diagonally upwards. As you might imagine, it's an effective deterrent against airborne opponents. |
yuyuko-103 | Dance of the Butterfly Dream | Yuyuko Saigyouji | Steps forward and attacks with fans in both hands. Serves as an effective rush attack, markedly different from her usual slow movement. The C version has a much heavier swing to it, but grazes. |
yuyuko-104 | Spirits that Died Well | Yuyuko Saigyouji | A more offensive variation of Ghostly Butterfly. A ghost sent to the edge of the screen splits into lasers. |
yuyuko-105 | Lance of the Swallowtail Crest | Yuyuko Saigyouji | Shoots fey mist gathered into a sword shape. The excess power turns into butterflies on release that scatter randomly over a wide area. She says it's on purpose, but it sounds somewhat dubious. |
yuyuko-106 | Spirit-Luring Nectar | Yuyuko Saigyouji | Simultaneously releases a spirit-attracting orb and spirits. You can control the orb's direction, making the spirits follow as an indirect attack. Holding extends the controllable time. |
yuyuko-107 | Reverse Screens | Yuyuko Saigyouji | A melee move that flips backwards, sweeping the area in front of her. It has invincibility and is strong, but the hitbox is very close-range and will usually miss if the enemy isn't attacking. Very counter-centric. |
yuyuko-108 | Sphere Bloom | Yuyuko Saigyouji | Scatters beads of light like a whip. After a delay, the lights burst into cherry blossoms to attack the opponent. The C variation traces her spiral insignia. |
Spell cards |
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yuyuko-200 | Death Sign "Ghastly Dream" | Yuyuko Saigyouji | Fires a wave of butterfly shots out in a circle. Since it's good at covering your surroundings and has an invincible startup, it's a basic card for reversals. |
yuyuko-201 | Nether Sign "Path to Yomotsu-Hirasaka" | Yuyuko Saigyouji | Forms a simple gate to the Netherworld at her hands, from which many phantoms surge forward. Yuyuko may be commanding them, but they're still just simple phantoms, so their trajectories vary each time. |
yuyuko-202 | Spirit Sign "Ageless Dream" | Yuyuko Saigyouji | Possesses the enemy with a phantom that drains their health. Be aware that if the effect is interrupted by Yuyuko taking damage or so on, the possession ends and total damage is lowered. |
yuyuko-203 | Deadly Butterfly "Eternal Sleep in Dreamland" | Yuyuko Saigyouji | Whips up a storm of butterfly shots around Yuyuko. The butterflies spiral around her, then spread out across the whole screen. |
yuyuko-204 | Lost Again "Gensokyo's Rise from Yomi" | Yuyuko Saigyouji | A dramatic move that opens a Netherworld gate on the ground, from which phantoms surge up to attack the enemy. The gate follows the enemy somewhat, allowing you to greatly restrict their movement. |
yuyuko-205 | Lifespan "Ticket to the Ageless Land" | Yuyuko Saigyouji | Fires phantoms that possess the enemy. They're harmless at first, but once the last one vanishes, a huge explosion is triggered. Be aware that if Yuyuko is damaged before the countdown ends, possession stops. |
yuyuko-206 | Spirit Butterfly "A Butterfly's Wingbeats, Brief in Life" | Yuyuko Saigyouji | Wide-range version of Ghostly Butterfly. Releases a volley of ghosts in all directions, which split into butterflies once they reach the walls. The ghosts themselves do no damage, but the time delay gives you a good opportunity to set up more attacks at the same time. |
yuyuko-207 | Butterfly Sign "Deadly Lance of the Swallowtail Butterfly Crest" | Yuyuko Saigyouji | Opens a fan behind her, and fires a barrage of beams and butterflies forwards. |
yuyuko-208 | Ghostly Elegance "Light Trap of Passing Away" | Yuyuko Saigyouji | Ghosts surround the enemy, slowly moving inwards. Difficult for scoring a direct hit, but the enemy's freedom is severely restricted. |
Yukari Yakumo
spells.js
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# | Name | Owner | |
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Story mode |
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yukari-0 | Photon "Doppler Effect" | Yukari Yakumo | |
yukari-4 | Splitter "Thing That Splits All Into Two" | Yukari Yakumo | |
yukari-8 | Fantasy Nest "Flying Noctilucae's Nest" | Yukari Yakumo | |
yukari-12 | Aerial Bait "Hyperactive High Speed Flying Object" | Yukari Yakumo | |
yukari-16 | "Yakumo's Nest" | Yukari Yakumo | |
Skill cards |
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yukari-100 | Urashima's Box, Filled With Lament | Yukari Yakumo | Opens a gap in the sky and drops debris from it directly onto the opponent. |
yukari-101 | Bewitching Butterfly Lurking in the Zen Temple | Yukari Yakumo | A melee move that attacks by whirling her umbrella. Has no invincibility period, but its hitbox is bulky. |
yukari-102 | Rest on Stone, Rinse in Rivers | Yukari Yakumo | 'Rest on Stone' (B) opens up a hole that sucks in projectiles. The sucked-in objects are stored, and can be shot out using 'Rinse with Stone' (C). |
yukari-103 | Fantasy Maniacal Rift | Yukari Yakumo | Retreats into a gap while moving, then appears from the exit while attacking. The attack button used controls the form of the attack, and the arrow keys control where you emerge. |
yukari-104 | Home is Where One Lays to Rest | Yukari Yakumo | An attack that thrusts debris out from a gap, covering a wide, roughly fan-shaped area. Good as a mid-range deterrent. |
yukari-105 | Fantasy Manji-Parasol | Yukari Yakumo | Concentrates spirit aura into a manji shape on top of the umbrella, which is then launched as a spinning projectile. Its large hitbox will trap opponents that get caught in it. Holding the button down delays its release, but it's harmless before it's fired. |
yukari-106 | Universe of Matter and Antimatter | Yukari Yakumo | Places a gap that has no effect on its own. Upon placing a second, the two will be drawn together and react with each other on contact, creating a huge distortion attack. |
yukari-107 | Flesh Dismantler | Yukari Yakumo | Sinks into a gap, then attacks while lunging out. Holding the button allows you to stay in the gap and move left and right. |
yukari-108 | Bewitching Bait | Yukari Yakumo | Creates a crosshair through which high-speed flying objects are shot. The crosshair's position is fixed, but the projectiles' paths are random. |
Spell cards |
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yukari-200 | Border Sign "Quadruple Barrier" | Yukari Yakumo | Creates several overlapping boundaries, forming a barrier that can hit nearby opponents. It's quick and has invincibility frames, so it can turn the tables in close combat. |
yukari-201 | Shikigami "Ran Yakumo" | Yukari Yakumo | Summons Ran and commands her to attack. Ran charges straight ahead, and adds damage with a spinning attack if she catches the enemy. |
yukari-202 | Border Sign "Boundary of 2D and 3D" | Yukari Yakumo | A unique skill that sends a boundary running along the screen edge. It lingers on the screen as a damaging trap, changing directions several times. You can also use the arrow keys to fire it behind you. |
yukari-203 | Barrier "Charming Quadruple Barrier" | Yukari Yakumo | A higher-level version of Quadruple Barrier that's both much larger and sucks the opponent in, markedly improving its effective range. |
yukari-204 | Shikigami "Chen" | Yukari Yakumo | Borrows Ran's shikigami Chen for a while. Chen bounces across the screen, attacking the enemy with less direct motion than Ran. Being a low level shikigami, her cost is low too. |
yukari-205 | Barrier "Objective Barrier" | Yukari Yakumo | Fires a set of four boundaries that traverse the edges of the screen. Since it attacks from every edge at once, it leaves little safe room for the enemy. |
yukari-206 | Fantasy Nest "Flying Noctilucae's Nest" | Yukari Yakumo | Opens numerous gaps around Yukari that fire danmaku forward. Even when the enemy gets behind Yukari, the firing direction will flip to follow them. |
yukari-207 | Aerial Bait "Addictive Bait" | Yukari Yakumo | Opens up multiple sites on the screen through which high-speed flying objects pass and attack. Since its effect covers a wide range, it'll be hard for the opponent to move once it's started. |
yukari-215 | Abandoned Line "Aimless Journey to the Abandoned Station" | Yukari Yakumo | A dramatic move that sends an abandoned train charging forth from a gap. The train can't be grazed or guarded, and the damage is extremely high. The downside is that opening the gap takes a long time. |
Suika Ibuki
spells.js
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# | Name | Owner | |
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Story mode |
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suika-0 | Sigh "Small Oni's Deep Breath" | Suika Ibuki | |
suika-4 | Fireball "Earth Spirit Activation Bullet" | Suika Ibuki | |
suika-8 | Kishin "Missing Purple Power" | Suika Ibuki | |
suika-12 | Ghastly Air "Deep Fog Labyrinth" | Suika Ibuki | |
suika-16 | "A Million Oni in One" | Suika Ibuki | |
Skill cards |
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suika-100 | Spectre -Dense- | Suika Ibuki | Gathers surrounding heat into her fist, then punches and releases it as an explosive flame. A two-pronged move where the punch is a melee strike, and the explosion is a projectile. |
suika-101 | Earth Spirit -Dense- | Suika Ibuki | Gathers underground Qi veins to change the landscape, thrusting a rocky mass up from the ground like a spear. In addition to the spear, Suika's ground punch can also deal damage. |
suika-102 | Spectre -Sparse- | Suika Ibuki | Uses her hair to shoot out copies of herself. Individually, they're weak, but there's lots of them. The attack button determines their movement. |
suika-103 | Gathering Oni | Suika Ibuki | A black hole that sucks in the opponent. Expands at a fixed distance from where Suika shot it and obstructs the opponent's movement. |
suika-104 | Oni Spirit Bomb | Suika Ibuki | Gathers surrounding heat to make a fireball and throw it forward as a projectile. Charging makes the fireball bigger; you can create quite a powerful attack. |
suika-105 | Earth Spirit -Sparse- | Suika Ibuki | Pounds the earth to awaken earth spirits. The spirits float in the air and damage the opponent on contact. |
suika-106 | Unpleasant Mist | Suika Ibuki | Turns into mist so you can freely move about. The arrow keys control the movement direction, and you can cause damage by reappearing. |
suika-107 | Sparse Oni | Suika Ibuki | Fires a white hole that releases bullets. The barrage can give you brief control of the field. |
suika-109 | Fire Oni | Suika Ibuki | Pounds the earth to release a lava bullet. The lava bursts into fireballs upon hitting the ground. The lava clump is powerful, and the fireballs have wide range. |
Spell cards |
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suika-200 | Gather Sign "Mt. Togakushi Toss" | Suika Ibuki | Gathers all the stones and pebbles around to form a huge rock which she hurls at her opponent. It's slow, but on the other hand, you can't graze it. |
suika-201 | Drunk God "Art of Oni Binding" | Suika Ibuki | Binds the enemy with a chain and disperses their spirit power, crushing one of their orbs. It doesn't do much damage, but it can pull enemies into range for additional attacks. |
suika-202 | Oni Sign "Missing Power" | Suika Ibuki | Becomes huge and blows away everything around her. It wears off right away, but it's enough to scare off approaching enemies. |
suika-203 | Gathering Oni "Ame-no-Tajikarao Toss" | Suika Ibuki | Grabs at the enemy while invincible, then crams them into a boulder and throws them. Despite resembling a grab, it's a regular melee move that can still be blocked. Mainly for use in situations that take advantage of the invincibility. |
suika-204 | Drunken Dream "Art of Segaki Binding" | Suika Ibuki | A special technique that binds an enemy and causes their spirit to drain over time. Since your opponent can't fire at will, you can really influence the game flow. |
suika-205 | Kishin "Missing Purple Power" | Suika Ibuki | Turns huge so you can run amok. You can't block enemy attacks, but you can't be stunned, so it's easy to bulldoze on ahead. |
suika-206 | Mist Sign "Gather Like Clouds, Vanish Like Mist" | Suika Ibuki | A defensive shield of oni mist that blocks enemy projectiles and lingers on the screen for some time. |
suika-207 | Will-o'-Wisp "Superdense Phosphorus Disaster Art" | Suika Ibuki | Pounds the ground, causing a lava bullet to erupt upwards. The lava bounces and splits apart several times, burning a wide area to smithereens. |
suika-208 | Oni Sign "Complete Massacre on Mt. Ooe" | Suika Ibuki | Grabs the opponent and knocks them into the ground over and over, culminating in a huge explosion. The grab is unblockable, but the timing requires you to be in extremely close. |
Reisen Udongein Inaba
spells.js
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# | Name | Owner | |
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Story mode |
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udonge-0 | Force Sign "Menacing Hallucination (Obsessioner)" | Reisen Udongein Inaba | |
udonge-4 | Illusion Bullet "Illusion Parallax (Bluff Barrage)" | Reisen Udongein Inaba | |
udonge-8 | Illusion Rabbit "Concurrent Crossing (Parallel Cross)" | Reisen Udongein Inaba | |
Skill cards |
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udonge-100 | Mind Explosion | Reisen Udongein Inaba | Fires a rocket-shaped bullet that releases mental energy on impact. The bullet itself is slow, but the exploding effect makes it useful for cancelling enemy danmaku. |
udonge-101 | Illusionary Blast | Reisen Udongein Inaba | Attacks with lunatic wavelengths that converge directly ahead. It's basically a laser attack, so it pierces extremely well. |
udonge-102 | Ultrared Field | Reisen Udongein Inaba | Places a wavelength conversion field nearby. It disturbs the enemy's vision as long as they're inside it, making them unable to land a hit with projectiles. |
udonge-103 | Disbelief Aspect | Reisen Udongein Inaba | Emits a hologram via wavelength conversion, which then launches a projectile attack. Since the hologram moves like the real Reisen, it can serve as a diversion too. |
udonge-104 | Mind Bending | Reisen Udongein Inaba | Fires a bullet that explodes into a wide circle of shrapnel. It's faster than the default version and easier to hit with, but in exchange, one downside is that its damage varies wildly. |
udonge-105 | Eyesight Cleaning | Reisen Udongein Inaba | Marks Reisen's field of view with a laser sight that expands as you hold the button. If the enemy is within the area when you let go, they'll be briefly seized by a lunatic eye wave. |
udonge-106 | Ultraviolet Field | Reisen Udongein Inaba | Places a wavelength field that disturbs the enemy's cognition. They'll see things that aren't there, which makes Reisen's hologram bullets have real effects. |
udonge-107 | Disorder Eye | Reisen Udongein Inaba | Fires several dummy holograms around Reisen. The dummies spread out, then converge back at the same point and damage the enemy. The real Reisen is invincible until the images regroup. |
udonge-108 | Mind Dropping | Reisen Udongein Inaba | Fires a bullet into the air, where it bursts into falling shrapnel. It's also useful as an anti-air attack before bursting, and the delay allows Reisen to attack simultaneously with the shrapnel. |
udonge-109 | Ripple Vision | Reisen Udongein Inaba | Fires a ring-shaped eye beam. The beam expands over time, so it's more difficult to avoid the further you are. |
udonge-110 | Undersense Break | Reisen Udongein Inaba | A lunatic eye wave that deals damage at close range. It's simple, effective for both attack and defense, and easy to use in direct combat. |
Spell cards |
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udonge-200 | Charming Look "Disjointed Circular Corolla (Corolla Vision)" | Reisen Udongein Inaba | Ring shots that expand as they travel further. Covers a wide range despite the low cost, making it easy to use for zoning. |
udonge-202 | Illusion Bomb "Myopic Firework (Mind Starmine)" | Reisen Udongein Inaba | A projectile Spell Card that fires mental explosion bullets in every direction. The bullets explode after a brief delay, attacking the whole surrounding area at once. |
udonge-203 | Fascination "Corolla Glance (Crown Vision)" | Reisen Udongein Inaba | A spell that fires a rapid beam of rings that expand as they travel farther. |
udonge-205 | "Stare of the Hazy Phantom Moon (Lunatic Red Eyes)" | Reisen Udongein Inaba | Covers a wide radius with a vortex of wavelengths that drive the opponent to madness. It has extensive range and power, but a proportionately long wind-up. |
udonge-206 | Weak Heart "Empty Heart, Empty Mind (Demotivation)" | Reisen Udongein Inaba | Shocks the opponent's mind with lunatic eye waves at point-blank range. If it hits, it'll break and waste one enemy card. |
udonge-207 | Empty Heart "Scars of an Empty Heart (Discarder)" | Reisen Udongein Inaba | Fires a bullet that causes mental damage. Destroys two cards if it hits. Doesn't destroy many cards compared to its cost, but had to cost more to improve its accuracy and damage. |
udonge-208 | Poison Smokescreen "Orb of Gas-Treated Weave" | Reisen Udongein Inaba | A drug that reacts with air and becomes gas. Since the gas is heavier than air, it sticks to the ground and drains the opponent's health. Reisen already took the antidote, in case you're wondering. |
udonge-209 | Life Elixir "Peerless Patriot's Elixir" | Reisen Udongein Inaba | Takes a swig of Eirin-brand tonic. Each dose boosts Reisen's attack and defense further for the entire duration of the match. Taking too much of it has... consequences, but nobody told Reisen about that. |
Aya Shameimaru
spells.js
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# | Name | Owner | |
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Story mode |
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aya-0 | Squall "Sarutahiko's Guidance" | Aya Shameimaru | |
aya-4 | Whirl Sign "Fluttering Fey Fan" | Aya Shameimaru | |
aya-8 | Whirlwind "Torii Whorl-Wind" | Aya Shameimaru | |
aya-12 | "Taking Fantasy by Storm" | Aya Shameimaru | |
Skill cards |
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aya-100 | Gust Fan | Aya Shameimaru | Attacks by blowing a gust of wind from her fan. When used in midair, the wind follows a special trajectory and crawls along the ground. |
aya-101 | Dashing Storm | Aya Shameimaru | A high-speed forward dash shrouded by wind. The wind shelters Aya, allowing you to graze during the dash. |
aya-102 | Tengu's Mist Standing | Aya Shameimaru | Creates a whirlwind in mid-air to stand on, allowing you to jump again in your direction of choice. The jump's recoil shoots the whirlwind in the opposite direction. Usable in air only, not on the ground. |
aya-103 | Pelting in the Dark Night | Aya Shameimaru | Calls upon a murder of crows to attack. The attack delay is lengthy, making it easy to chain off of it. Since they're just normal crows, they flee when attacked. |
aya-104 | Gale Fan | Aya Shameimaru | Scatter cutter-shaped gusts over a wide area. The projectile speed is slower than the default version, but the spread is wider. The angle is adjustable via the attack button. |
aya-105 | Dashing Grace | Aya Shameimaru | Variant of Dashing Storm. Loses the speed and grazing, but gains the ability to change directions once. |
aya-106 | Tengu's Downburst | Aya Shameimaru | A rapidly-descending kick attack shrouded in wind. Gusts are created upon touchdown, blowing away anyone nearby. The type of wind is adjustable via the attack button. Like the default version, can only be used in mid-air. |
aya-107 | Wind Sickle Veiling | Aya Shameimaru | A unique move that surrounds Aya with wind armor, which follows her around and attacks enemies just by touching them. Disappears upon moving between the ground and the sky. |
aya-109 | Tengu Tree-Felling | Aya Shameimaru | A rather odd move where Aya leaps diagonally up and forwards, while flinging a cluster of wind behind her. At an appropriate distance, it's effective as a surprise attack to the enemy's rear. |
aya-110 | Tengu's Drumbeats | Aya Shameimaru | Hops up into the air and stomps on the enemy. If it connects, Aya jumps behind them. The second jump's trajectory can be adjusted somewhat, and releasing the attack button triggers a follow-up attack. |
Spell cards |
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aya-200 | Whirl Sign "Autumn Leaf Fan's Wind" | Aya Shameimaru | Creates a tornado reaching all the way to the skies. Doesn't travel very far, but any enemy caught in it will be helplessly launched into the sky. |
aya-201 | Tornado "Guidepost for the Advent of the Divine Grandson" | Aya Shameimaru | Wraps Aya herself up in a huge tornado. Does huge damage and renders her invincible, so it's strong as a counter or anti-air attack. |
aya-202 | Headwind "Route Forbidden to Man" | Aya Shameimaru | Fills the screen with wind for a while, attacking the enemy with flying debris. Because the wind pushes the enemy, it's also good for herding them into one corner of the screen. |
aya-203 | Thrust Sign "Tengu's Macroburst" | Aya Shameimaru | A midair-only card that fires a scattering of air pressure shots downward. The closer the enemy is to the point of firing, the more bullets will hit, increasing the damage (or spirit damage) dealt. |
aya-205 | Wind Sign "Opening Wind of the Tengu Realm" | Aya Shameimaru | A simple whirlwind projectile, shot from a sweep of her fan. |
aya-206 | "Taking Fantasy by Storm" | Aya Shameimaru | A dramatic move that bodyslams the enemy to knock them upwards, then juggles them in midair at maximum speed. Tapping left and right adjusts Aya's altitude, allowing you to keep a lock on the enemy and increase the damage dealt. |
aya-211 | Demon Beast "Kamaitachi Veiling" | Aya Shameimaru | A unique move that surrounds Aya with wind armor, which follows her around and attacks enemies just by touching them. Disappears upon moving between the ground and the sky. |
aya-212 | Squall "Sarutahiko's Guidance" | Aya Shameimaru | A purely stronger version of Dashing Storm. Uses wind to accelerate to top speed and charge into the enemy. Grazes just the same, and has increased speed and power. |
Komachi Onozuka
spells.js
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# | Name | Owner | |
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Story mode |
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komachi-0 | Spirit Sign "Awakening of the Ancient Earthbound Spirits" | Komachi Onozuka | |
komachi-4 | Death Sign "Scythe of Final Judgement" | Komachi Onozuka | |
komachi-8 | Soul Sign "Game of the Soul" | Komachi Onozuka | |
Skill cards |
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komachi-100 | Human Spirits who Lived Without Hesitance | Komachi Onozuka | Fires a vengeful spirit into the ground with a scythe strike. The spirit crawls along the ground, then floats upward when it detects an enemy perpendicular to it. |
komachi-101 | Earthbound Spirits who Find No Rest | Komachi Onozuka | Invigorates underground spirits and makes them erupt upward. As its appearance indicates, it's a wide area attack. |
komachi-102 | Ritual of Ecstasy | Komachi Onozuka | Switches positions with the opponent. In addition to being useful for movement or distraction, it can force the enemy to leave themselves open to attack. (No effect during certain moves or in story mode.) |
komachi-103 | Wandering Spirits who Lived Indolently | Komachi Onozuka | Fires vengeful spirits that drift across the screen. Though slow, they fly in a unique trajectory and can gradually corner the opponent. |
komachi-104 | Reaper's Scythe | Komachi Onozuka | Sweeps Komachi's scythe forward in a crescent arc. Has a unique attack range; both its close-up and long-distance trajectories take some practice to score a hit. |
komachi-105 | Wind of Passing Away | Komachi Onozuka | Spins her scythe around to slice a wide area nearby. You can whip it out casually just on its own, but it really shines in combos or when used as a counter after reading the opponent's next move. |
komachi-106 | Path of Avici | Komachi Onozuka | Uses her distance-manipulating ability to create a field that limits horizontal movement while inside. Crossing over the field or escaping from it once inside will be very difficult for the opponent. |
komachi-107 | Lonely Bound Spirit | Komachi Onozuka | Releases a harmless-looking spirit that tracks the opponent. Does nothing on its own, but can be detonated with Down+C. |
komachi-108 | Human Spirit Passing By | Komachi Onozuka | Strikes the earth with her scythe, firing a projectile that races across the ground from the screen edge. Its direction changes based on the button used. Good for surprise attacks and simultaneous follow-ups from Komachi herself. |
komachi-110 | Last Farewell: Trial Edition | Komachi Onozuka | It looks like a normal scythe swing, but draws the opponent closer while she has the scythe raised. Holding the button will prolong the wind-up, making it harder to escape the scythe's range. |
Spell cards |
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komachi-200 | Boat Sign "Flow of the River" | Komachi Onozuka | A dramatic move that calls forth a little bit of the Sanzu River's water, and rides her boat atop it to slam into the opponent. Basically a regular charge attack. |
komachi-201 | Poor Fate "Your Days Are Numbered" | Komachi Onozuka | A fearsome skill that cuts the opponent's life bar in half. This naturally makes it very advantageous to use early in the match, but conversely, waiting too long will mean it's not worth the cost. As such, it demands precise use. |
komachi-202 | Spirit Sign "Abundant Wandering Spirits" | Komachi Onozuka | A projectile move that scatters ghosts over a wide area. The attack range is wide, and the ghosts stay floating on the screen for a long time. |
komachi-203 | Death Song "Ferry of the Deep Fog" | Komachi Onozuka | A move that leads many ghosts to form a pack. The ghosts, following Komachi's lead, will fly forth without restraint and become damaging danmaku. (From what we've heard, this is actually an abuse of her authority.) |
komachi-204 | Exchange "Unvalued Life, Valued Life" | Komachi Onozuka | An unprecedented move that switches Komachi and the opponent's life bars. Can turn a crisis into a chance for victory, and even allows you to take damage strategically. It's far from easy to land the hit, and it has a significant cost and casting delay. |
komachi-205 | Malice Sign "Regretful Bound Spirits" | Komachi Onozuka | Summons evil spirits with strong homing capabilities. The spirits cling to the enemy and follow them, but don't really do anything to attack. A card meant for use with Komachi's Down+C explosion trigger. |
komachi-206 | Death Sign "Scythe of Final Judgement" | Komachi Onozuka | Slams her scythe into the ground, and drops a projectile from the sky right onto the opponent's head. The projectile tracks the enemy before falling, but conversely, it can easily whiff if the opponent is moving around. |
komachi-211 | Hell "Narrow Confines of Avici" | Komachi Onozuka | Simultaneously slashes the enemy and creates a field that hampers horizontal movement. Komachi can completely control the initiative of the match as long as the effect lasts. |
Iku Nagae
spells.js
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# | Name | Owner | |
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Story mode |
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iku-0 | Light Orb "Dragon's Gleaming Eyes" | Iku Nagae | |
iku-4 | Thunder Sign "Residence of the Thunder God" | Iku Nagae | |
iku-8 | Thorn Sign "Thundercloud Stickleback" | Iku Nagae | |
iku-12 | Cloud Realm "The Thunder Court in the Sea of Abstruse Clouds" | Iku Nagae | |
Skill cards |
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iku-100 | Dragon Fish's Strike | Iku Nagae | A piercing attack that uses her robes wrapped around her arm. A wide-ranging attack with few gaps that focuses mostly on middle distances from Iku. |
iku-101 | Veils like Water | Iku Nagae | Poses, then performs a flowing attack using her robes while guarding. Can nullify projectiles and melee attacks. |
iku-102 | Dragon Fish's Wrath | Iku Nagae | Calls thunder from above her and generates lightning, which generates a barrier of electric current and burns nearby enemies. No invincibility, but useful for countering. |
iku-103 | Electrostatic Guided Missile | Iku Nagae | Calls lightning to her hand and fires it at the enemy. The lightning is straight, but the smaller bolts can be bent and guided towards the enemy. |
iku-104 | Dragon God's Strike | Iku Nagae | Charges surrounding static electricity in her robes and releases it straight forward. Limited range, but hard-to-dodge vertical bolts add to its effectiveness. |
iku-105 | Veils like Wind | Iku Nagae | Causes wind with a unique airflow. It's not very powerful, but it blows affected bullets towards the enemy. An attack befitting a lady who can read the atmosphere. |
iku-106 | Dragon God's Wrath | Iku Nagae | Attacks with a thunderbolt that can be aimed at the enemy's position or your own. You can control the thunderbolt's timing by holding the button down. |
iku-107 | Dragon God's Lightning Flash | Iku Nagae | Bends lightning released to the rear towards the enemy. There are lots of bullets, and it's wide-range. If you're mindful of its limited attack power before it bends, this technique can even shine as a feint or in exchanges. |
iku-111 | Dragon's Eye | Iku Nagae | A projectile consisting of two glowing orbs with lightning coursing between them. The orbs follow curved paths, so it has a rather complex attack pattern. |
Spell cards |
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iku-200 | Electric Sign "Thunder Drum Shot" | Iku Nagae | Gathers up a sphere of electrical energy. After advancing for a moment, it bursts out in all directions. |
iku-201 | Fish Sign "Dragon Fish Drill" | Iku Nagae | Coating the arm in a spiral of electricity, a spell that pierces the enemy with a huge discharge. The reach above and below are very high. |
iku-202 | Thunder Sign "Elekiter Dragon Palace" | Iku Nagae | Summons a thunderbolt from directly above. Can be used as a protective barrier. |
iku-203 | Light Star "Light Dragon's Sigh" | Iku Nagae | Accumulates thunder directly overhead. An anti-air technique that delivers a powerful shock to anyone up above. |
iku-206 | Thunder Fish "Thundercloud Fish's Swimming Shot" | Iku Nagae | Fires a lightning bolt that repeatedly changes direction. While the effect continues, enemy movement is restricted. You can use it by itself, but the power is low. |
iku-207 | Angel's Raiment "Veils Like Sky" | Iku Nagae | A technique that wards off enemy attacks. Grants the power to evade attacks while dashing or super jumping, making Iku very hard to catch. The perfect time to seize the initiative. |
iku-209 | Thorn Sign "Thundercloud Stickleback" | Iku Nagae | A technique that combines attack and defense by surrounding Iku in an electrical field that shocks any enemy who touches it. The wisdom of living as a thundercloud. |
iku-210 | Dragon Fish "Oarfish's Swimming Shot" | Iku Nagae | Shoots electricity out in the shape of a spiral. Your actual body is defenseless, but the electricity takes a defensive role, inhibiting enemy action. |
Tenshi Hinanawi
spells.js
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# | Name | Owner | |
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Story mode |
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tenshi-0 | Keystone "Sky's Spiritual Stone" | Tenshi Hinanawi | |
tenshi-4 | Qian & Kun "Violent Land that Mothers All" | Tenshi Hinanawi | |
tenshi-8 | Spirit Thought "Stone that Calms the Lands" | Tenshi Hinanawi | |
tenshi-12 | Heaven & Earth "Land that Oversees the Distant World Below" | Tenshi Hinanawi | |
tenshi-16 | "Sky of Scarlet Perception of All Humankind" | Tenshi Hinanawi | |
Skill cards |
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tenshi-100 | Sword of Kun | Tenshi Hinanawi | Drives spirit into the earth, making it rise. Powerful and wide-range, but useless against airborne enemies. |
tenshi-101 | Pillars of Divine Punishment | Tenshi Hinanawi | Drops a keystone to wall her off. The stone can absorb enemy attacks, so you can also use it as a shield. |
tenshi-102 | Beams of Non-Perception | Tenshi Hinanawi | Fires successive laser-like streams of spirit from a keystone. Very useful as an anti-projectile piercing attack. |
tenshi-103 | Sword of Non-Perception | Tenshi Hinanawi | Rushes forward, attacking with the Sword of Non-Perception. The rush grazes, so you can force your way through danmaku. |
tenshi-104 | Six Earthquakes -Signs- | Tenshi Hinanawi | Plunges the Sword of Non-Perception into the earth to cause a localized earthquake. Always affects opponents on the ground, but does nothing against airborne enemies. |
tenshi-105 | Guarding Keystones | Tenshi Hinanawi | Uses keystones circling her to protect her. If you input the command again while they're deploying, the keystones fly towards the enemy. |
tenshi-106 | Heaven and Earth Press | Tenshi Hinanawi | Crushes the enemy between two stones. You can adjust the distance they fly by holding the button. |
tenshi-107 | Sword of Scarlet Perception | Tenshi Hinanawi | Attacks by swinging the Sword of Scarlet Perception randomly. Very close range, but it can hit multiple times and has a good hit box, so it's great for close combat. |
Spell cards |
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tenshi-200 | Earth Sign "Sword of Unletting Soil" | Tenshi Hinanawi | Penetrate temperaments into the terrain and create big lumps that attack left and right. As the lumps travel slowly, the skill itself offers few gaps to be attacked. |
tenshi-201 | Non-Perception "Sword of Neither Perception nor Non-Perception" | Tenshi Hinanawi | One of the powers of the Sword of Scarlet Thought. Using a temperament seal spell card, the afflicted opponent becomes unaffected by the weather for some time, creating moments of meteorological advantage. |
tenshi-202 | Heaven Sign "Sword of Divine Justice" | Tenshi Hinanawi | Charge upwards with the Sword of Scarlet Thought. Missing the target would leave you a despairing gap, but that's needed to balance the otherwise invincible technique. |
tenshi-203 | Earthquake "Sword of Pleasure After Hardship" | Tenshi Hinanawi | Stab the sword into the ground to induce tectonic movements. Earthquakes happen after a while to damage enemies on the ground. A strong spell that leaves no space to run on the ground, though there is sufficient time to escape to the skies. |
tenshi-204 | Spirit Sign "Sword of Meteorological Revelation" | Tenshi Hinanawi | One of the powers of the Sword of Scarlet Thought. A spellcard that manipulates the temperaments, gathers them at the sword, and releases them. A high-power spell that can even disrupt the climate, causing the current weather to end. |
tenshi-205 | Keystone "World Creation Press" | Tenshi Hinanawi | Taking the great heights above the screen, Tenshi descends onto the opponent with an enlarged keystone in her arms. A wanton technique. |
tenshi-206 | Spirit Sign "State of Freedom from Worldly Thoughts" | Tenshi Hinanawi | For a limited period of time, strengthen the body to withstand hits without entering hitstun, but cannot guard while the effect lasts. She's actually withstanding the pain by sheer willpower. |
tenshi-207 | "Sky of Scarlet Perception of All Humankind" | Tenshi Hinanawi | A grand technique that concentrates the surrounding temperaments at the Sword of Scarlet Thought and unleashes them below. Beware that this uses all of the surrounding temperaments. |