Th123/Spell cards in English

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This page is a translated version of the page Th123/Spell cards and the translation is 100% complete.

From https://en.touhouwiki.net/wiki/List_of_Skills
https://en.touhouwiki.net/wiki/List_of_Spell_Cards

Common

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# Name Owner
Skill cards
common-0 "Spiritual Strike Talisman" Common

Instantly encloses the surrounding space with

a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing

great security.

common-1 "Magic Potion" Common

Drawn out of mushrooms from the Forest of

Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb

limit is restored.

common-2 "Stopwatch" Common

A strange pocket timepiece that stops time

when used. During the middle of use, you

cannot act. A movement affecting card.

common-3 "Hakurouken" Common

A youkai forged sword that cuts away

hesitation, when used, the current action will be interrupted while a dash movement will begin. An excellent card that has

many uses.

common-4 "Sacrificial Doll" Common

The damage taken by the possessor will be

partially taken by this gratitude evoking doll. The effects are small, but persist. Using more

than one will continue to increase defense.

common-5 "Grimoire" Common

A precious book that fills you up with magic

power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more

it's used the faster the rate of recovery.

common-6 "Custom Parasol" Common

Shutting out the light, a white custom parasol

whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks.

Actually there is an additional effect but...?

common-7 "Soul Torch" Common

A tool from the Netherworld that summons

phantoms to draw near. When used, phantoms will materialize and pursue the enemy. A danmaku good for slow pursuit, even if the character is attacked, they will

not disappear.

common-8 "Left-Handed Folding Fan" Common

The card which fills you up with the power of

the youkai of boundaries, a mysterious folding fan guard which when used, delivers a special strike; if the strike is blocked it causes a guard crush, but otherwise deals trivial

damage.

common-9 "Ibuki Gourd" Common

The treasure of the Oni from which an infinite

quantity of sake flows. A useful card that, when used, causes card power to swell up, allowing to

draw 2 cards.

common-10 "Tengu Fan" Common

A Tengu fan that can manipulate the wind.

With this in hand, the wind will affect your body to make it lighter and more agile. Speed is permanently increased with each use.

Multiple uses further increase the effects.

common-11 "Spell-Breaking Drug" Common

A strong poison that inflicts damage upon the

mind. When used and it's a hit, the opponent's

top card will be destroyed.

common-12 "Yesterday's Money" Common

Coins that carry the distance manipulating

powers of the Shinigami. A guard card that causes space to be freed up. The effect is meager, but the card has the feature that it

can be used any number of times.

common-13 "Divine Raiment of the Dragon Fish" Common

A wind and lightning bolt repelling raiment of

dragon fish. A guard card that unleashes a reversal with iframes that interrupts attacks. Press down on this when defense becomes

difficult.

common-14 "Sword of Scarlet Perception" Common

A celestial maiden's weapon, capable of

manipulating the weather. When used, either manifests a weather or ends the

current weather.

common-15 "Illness Recovery Charm" Common

A charm from the Moriya Shrine that can heal

wounds, when used the body will recover a

fixed amount.

common-16 "Frozen Frog" Common

A frog into which potent coldness was placed.

The nearby ground is frozen, causing more sudden movements to trip the character and cause them to fall. This cold is so strong

than even you yourself can slip and fall.

common-17 "Dragon Star" Common

To become filled with the power of the

(so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time,

receiving a blow will not cause you to falter.

common-18 "Control Rod" Common

Control rods which can regulate the energy of

nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use

of nuclear power carefully.

common-19 "Three Heavenly Drops" Common

In a single day only three drops of this

mysterious water will fall, or so they say. On the first and second use, nothing happens,

but on the third use?

common-20 "Catfish's Great Earthquake" Common

The Great Catfish will cause an earthquake to

happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits

everything so caution is advised.

Reimu Hakurei

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# Name Owner
Story mode
reimu-0 Amulet "Youkai Repelling Charm" Reimu Hakurei
reimu-4 Spirit Sign "Fantasy Seal -Circle-" Reimu Hakurei
reimu-8 Divine Spirit "Fantasy Seal -Blink-" Reimu Hakurei
reimu-12 "Most Evil Surprise Miko Orbs" Reimu Hakurei
Skill cards
reimu-111 Rain Dance Reimu Hakurei

A technique that creates a short-range border

from above during a somersault jump. An irregular close-range attack useful for

catching opponents off-guard.

Spell cards
reimu-204 Dream Sign "Evil-Sealing Circle" Reimu Hakurei

A technique that creates a border around

the user. It does not have much range, but it is very useful for counters; even if you fail the attack, the barrier will

stay in place for a while.

reimu-207 Barrier "Expanding Barrier" Reimu Hakurei

A wide range offensive card that keeps

making square-shaped borders, which damage with their edges. The further the borders travel, the larger and more ripple-like they

become.

Marisa Kirisame

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# Name Owner
Story mode
marisa-0 Star Sign "Eccentric Asteroid" Marisa Kirisame
marisa-4 Light Flow "Shooting Echo" Marisa Kirisame
marisa-8 Magic Sign "Magical R360" Marisa Kirisame
Skill cards
marisa-110 Magical Waste-Recycling Bomb Marisa Kirisame

The heaviest time bomb. Throws a bomb which

then jumps and tumbles. After a while, it explodes with great force; Marisa's pursuit

of power causes the bomb to hurt even her.

Spell cards
marisa-204 Love Sign "Non-Directional Laser" Marisa Kirisame

A technique that attacks big area in front

of the user with beams of lasers. They start converged, causing large damage, but eventually spread out, widening the attack range; while it looks like it has no gaps,

incorrect usage leads to subpar results.

marisa-209 Star Sign "Gravity Beat" Marisa Kirisame

Using the broom as a gun barrel, shoots a magic

bullet straight up into the sky, which then falls on the opponent's head and explodes on the ground. The bullet also does some damage on its

way up and down.

marisa-212 Light Sign "Earthlight Ray" Marisa Kirisame

Showers the stage with a large number of magic

bombs. On ground impact, they attack by extending into the sky. The bombs fly around in all kinds of directions, but mostly towards

a large area in front.

marisa-214 Magic Waste "Deep Ecological Bomb" Marisa Kirisame

The ultimate bomb, the product of meticulous

research. The bomb explodes after a time delay and can not be blocked. Definitely watch out

for splash damage!

Sakuya Izayoi

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# Name Owner
Skill cards
sakuya-108 Dancing Star Sword Sakuya Izayoi

Knives float around and attack in sync, turning

into bullets. The type, speed and angle of attacks can change, so this move is a great

support during attacks.

sakuya-109 Misdirection Sakuya Izayoi

Throws knives, which then multiply and fly

towards the opponent. The knives will try to hit the opponent on the sides, and will catch the opponent off guard as she is attempting

to run.

sakuya-110 Parallel Brane Sakuya Izayoi

Wide throw of ethereal knives that manifest

themselves physically in succession as they move towards the opponent. They disappear if Sakuya performs another attack, but have

quite a large range of suppression.

sakuya-111 Time Paradox Sakuya Izayoi

Another Sakuya appears to attack the enemy.

Depending on the button input, the order of their movement differs. Each of them also behaves somewhat differently. The idea is that they're different versions of each from

different times, et cetera.

Spell cards
sakuya-210 Light Speed "C. Ricochet" Sakuya Izayoi

Throws a knife at high speed that attacks the

enemy after a short time lag. As the knife goes all over the place, it looks fascinating,

but the last ricochet is extremely accurate.

sakuya-211 Time Sign "Imaginary Vertical Time" Sakuya Izayoi

Stops time and throws knives. Knife trails

caused by time lag also materialize, and

surround the enemy.

sakuya-212 Watch "Luna Dial" Sakuya Izayoi

Throws a watch that stops time at the

opponent. If it hits, she will be unable

to defend Sakuya's attacks for a while.

Alice Margatroid

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# Name Owner
Story mode
alice-0 Doll "Semi-Automaton" Alice Margatroid
alice-4 Knight "Doll of Round Table" Alice Margatroid
alice-8 Sacrifice "Suicide Pact" Alice Margatroid
alice-12 Testing "Level Titania" Alice Margatroid
alice-16 Testing "Goliath Doll" Alice Margatroid
Skill cards
alice-108 Doll Ambush Alice Margatroid

A technique that allows dolls to hide. The

dolls will lie in wait as long as the button is held, and attack on release. The dolls can be attacked by the enemy even if they can't

see them, so be careful.

alice-110 Doll Archers Alice Margatroid

A ranged attack that utilizes doll archers

who will attack from behind the player. The trajectories of the arrows are scattered, but the arrows themselves are dense and

cover a wide area.

Spell cards
alice-210 Lance Sign "Cutie Phalanx" Alice Margatroid

Many dolls attack the enemy at close range.

Excellent speed and coverage, with pretty good range to boot. A spellcard that was

developed as a last resort.

alice-211 Dolls "Lemmings' Parade" Alice Margatroid

Explosive-laden dolls march on the ground,

resulting in a large-scale, long-lasting suppression attack. Destructive power is extremely high, and can potentially mow

down the enemy.

Patchouli Knowledge

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# Name Owner
Story mode
patchouli-0 Fire Sign "Ring of Agni" Patchouli Knowledge
patchouli-4 Water Sign "Princess Undine" Patchouli Knowledge
Skill cards
patchouli-110 Wipe Moisture Patchouli Knowledge

A physical manifestation of fire magic. Lashes

fire at the enemy like a whip. Even though she has no strength, and the fire has no mass, it

is still incredibly strong.

patchouli-111 Sticky Bubbles Patchouli Knowledge

A restraint device created from water magic.

Sprays non-damaging bubbles which trap the enemy in mid-air. The bubbles cannot be blocked, but don't cause flinching and won't

have much of an effect unless they all hit.

patchouli-112 Static Green Patchouli Knowledge

Anti-air wood magic. Balls of lightning appear

from her hand, shoot upward, and explode. Because the basis of this attack is wood

magic, it seems that it could be more stable.

patchouli-113 Fall Slasher Patchouli Knowledge

A shapeshifting metal attack. Creates a sword

from metal and throws it at the enemy. She can also wield the sword while moving by

holding down the button.

patchouli-114 Diamond Hardness Patchouli Knowledge

A resistance technique derived from earth

magic. The body becomes hard for a while, and can deflect one attack, which allows

for reckless defense or offense.

Spell cards
patchouli-211 Fire Water Sign "Phlogistic Pillar" Patchouli Knowledge

Releases fuses up and down to the ceiling and

floor. They have no power until lit with a fire attack, but can be used on ground or in

mid-air, and the coverage is quite large.

patchouli-212 Earth Metal Sign "Emerald Megalopolis" Patchouli Knowledge

Jewelled pillars rise from the ground and

impale the opponent in succession. The speed of this card is quite slow, but the player can exploit this to keep the enemy suppressed

for a long time.

patchouli-213 Sun Moon Sign "Royal Diamond Ring" Patchouli Knowledge

Whirlpools of light form and attack from the

side. They are individually weak, but since they come in succession and have a long

duration, it can overwhelm the opponent.

Youmu Konpaku

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# Name Owner
Skill cards
youmu-108 Phosphoric Slash Youmu Konpaku

A short-range attack that unleashes a burst

of energy from Youmu's sword. Even when it returns it hits the enemy, so it's a good

skill for short-range attackers.

youmu-110 Slashing a Flower Upon One's Head Youmu Konpaku

Jumps above the enemy and slashes down with

all her might. Though lacking in defense, it is fast, and even if the enemy guards, it's a good move, and Youmu can exert

massive pressure on the opponent from above.

Spell cards
youmu-208 Voidness Sword "Slash Clearing the Six Senses" Youmu Konpaku

Block the enemy's attack with Hakurouken, and

then use quick footwork to rush the enemy in

this massive attack.

youmu-212 Reincarnation Sword "Slash of Circular Vicissitude" Youmu Konpaku

A momentum attack with numerous, rapid

Roukanken hits with a horizontal sweep slash. The invincibility period doesn't last long, but it activates fast and has

a good hitbox.

Remilia Scarlet

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# Name Owner
Skill cards
remilia-108 Trickster Devil Remilia Scarlet

Irregular rush attack which instantly goes

behind the opponent and slices them. Because she has to go behind the opponent, the attack is a bit slow, but you can mix

up attack speeds for extra effect.

remilia-110 Vampire Kiss Remilia Scarlet

A grab that hugs the opponent and sucks

their blood. As this grab involves moving forwards, it has quite the range. It can't be blocked and recovers life, so this move

can exert pressure if used correctly.

remilia-111 Stigmatizer Remilia Scarlet

Gathers magic and forms a cross, then throws

it at the enemy in a jumping attack. Casually forming a cross as if it were nothing is

part of her appeal.

Spell cards
remilia-208 "Millennium Vampire" Remilia Scarlet

Temporarily covers user in a magical aura

that drains life, converting part of damage dealt to the opponent into stamina. However, while it's active, her defense is lowered,

so it's a double-edged sword.

remilia-209 Devil "Remilia Stretch" Remilia Scarlet

Mows down the enemy with all her strength.

The only way to avoid this move is to move out of range. As she says, "Isn't this an elegant move?" Broken moves are also vampiric

in nature.

Yuyuko Saigyouji

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# Name Owner
Skill cards
yuyuko-109 Land of Death Yuyuko Saigyouji

Phantoms fly out and advances towards the

enemy repeatedly in this ranged attack. An irregular attack that fully showcases the

whimsical nature of phantoms.

yuyuko-110 Gifts to the Deceased Yuyuko Saigyouji

Yuyuko flies skywards, grabbing the enemy and

throwing her. Every hit will also cause enemy to be possessed and attacked by a phantom. The reaction of the target on hit is "I feel

extremely hungry."

yuyuko-111 Sense of Elegance Yuyuko Saigyouji

Yuyuko spins in place, then slashes upwards

with the fan. A charming, beautiful and

deadly dance-like move.

Spell cards
yuyuko-209 Cherry Blossom Sign "Sense of Cherry Blossom" Yuyuko Saigyouji

A strike type Spell Card that unleashes

spiral of energy skywards. Takes a long time to prepare, but its range and power

are like a butterfly... that is, unparalleled.

yuyuko-219 "Resurrection Butterfly" Yuyuko Saigyouji

A spell that attacks with sashes of light

stretching out from Yuyuko and swarms of butterfly. It starts out weak, but becomes

stronger and stronger with each further use.

Yukari Yakumo

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# Name Owner
Skill cards
yukari-109 Boundary of Intellect and Feet Yukari Yakumo

Runs a straight boundary, splitting anything

in place. Power-oriented technique. Being able to draw a boundary on anything means that

there is nothing that can't be cut into two.

yukari-110 Eyes that View Change Yukari Yakumo

An eye from the gap targets the enemy.

It monitors and pursues the target, working like stationary artillery support. It follows a designated path, so it can be regarded as

one of Yukari's shikigami.

yukari-111 Chimera's Wings Yukari Yakumo

Places a gap door, instantly moving to it

when needed. Very fast speed, usable freely

for escape and easy to carry around.

Spell cards
yukari-208 Magic Eye "Laplace's Demon" Yukari Yakumo

A large number of eyes appear staring at the

enemy. Once the eyes see an exploitable weakness, they attack. It seems this is how Yukari knows what's going on in all of Gensokyo

at all times.

Suika Ibuki

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# Name Owner
Skill cards
suika-108 Foot Bellows Suika Ibuki

Stomps the ground, and sends shockwaves

around. Don't be fooled by this attack;

although she jumps, it actually hits low.

suika-110 Kishin's Will-o'-Wisp Art Suika Ibuki

An all-around great skill, fires a fast

blue-white ball of flame that tracks

the enemy.

suika-111 Kidnapping Oni Suika Ibuki

A command throw that sucks the enemy

towards Suika, then grabs and slams her into the ground. A quirky technique that

uses the suction to catch enemy off-guard.

Spell cards
suika-212 Big Four Arcanum "Destruction In Three Steps" Suika Ibuki

Suika becomes huge and throws consecutive

punches at the enemy. She can't flinch in this state, but improper use reveals the defensive openings, so you have to

be prepared to take a risk when using it.

Reisen Udongein Inaba

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# Name Owner
Skill cards
udonge-111 Ocular Spectrum Reisen Udongein Inaba

The enemy sees various illusions while Reisen

blends in. The point of reappearance can be

chosen with the arrow keys before she moves.

Spell cards
udonge-204 Red Eye "Viewing the Circle Moon (Lunatic Blast)" Reisen Udongein Inaba

Sends strong ESP waves skyward in this

wide-range attack. This was used originally to communicate with moon rabbits, but that

function will probably never be used again.

udonge-210 Shortsight "Ultrashort Brainwave (X-Wave)" Reisen Udongein Inaba

A wave that will make the enemy insane. She

will see hallucinations of Reisen that can

damage the enemy.

udonge-211 Farsight "Under the Red Moonlight (Infrared Moon)" Reisen Udongein Inaba

Unleashes waves of madness, throwing the

enemy into utter mental chaos, unable to tell where Reisen is. Reisen doesn't really contact other people, so she seems to use

this move in her everyday life pretty often.

Aya Shameimaru

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# Name Owner
Skill cards
aya-108 Maple Fan's Wind Aya Shameimaru

A small tornado projectile is shot forwards,

and sweeps the opponent into the air. Though it's considered a small attack, it sweeps the opponent fairly high in the air, so it's

useful for suppression.

aya-111 Tengu's Pebbles Aya Shameimaru

Throws pebbles up into the air using the

power of wind. Can be recalled anytime to rain down upon the enemy. The more rocks that are

thrown upwards, the more rocks come down.

Spell cards
aya-207 Wind Sign "Tengu Newspaper Deadline Day" Aya Shameimaru

Uses the power of the wind to greatly increase your speed. The secret to the tengu's speed.

aya-208 Crow Sign "Daymare in the Dark Night" Aya Shameimaru

A swarm of crows mobs the enemy. The crows

obey the crow tengu, but the actual degree of control fluctuates according to her own power and popularity of the birds--- we'll

leave that to your imagination.

Komachi Onozuka

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# Name Owner
Skill cards
komachi-109 Boat of the Sanzu Komachi Onozuka

Charges the enemy with her boat. A boat on

land? She doesn't care too much, but since the boat was issued to her and she's wearing it down, her superior gets quite angry with

her over this.

komachi-111 Spirit-Detaching Scythe Komachi Onozuka

Collects vengeful spirits in the blade and

slashes the opponent. If she touches the spirits that emerge from her scythe after the attack, she can regain some health.

She can also cause the spirits to explode.

Spell cards
komachi-207 Soul Sign "Scythe of Roaming Spirits" Komachi Onozuka

Unleashes a blade filled with vengeful spirits

which steal life from the enemy. The spirits fly back to Komachi and allow her to regain health. According to her, she doesn't use this

skill too often.

Iku Nagae

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# Name Owner
Skill cards
iku-108 Able-Swimming Dragon Fish Iku Nagae

Synchronizes body movements with the wind. Allows her to move at unthinkably fast speeds.

iku-109 Celestial Maiden's Strike Iku Nagae

Catches the opponent with her shawl in the air

and shocks them. The shawl follows the will of the user; a skilled wielder can even twist

it like in a cat's cradle.

iku-110 Whiskers of the Dragon God Iku Nagae

A ranged attack that spreads balls of lightning

around. You can somewhat control the movement of the lightning with the up and down keys. This lightning can be used to

communicate with others like her in dark clouds.

Spell cards
iku-208 Angel's Raiment "Veils Like Time" Iku Nagae

Uses her veil to deflect enemy attacks. After

using, while guarding she can expend one card in her hand to counter the attack. If she has

enough cards, she can enter defense mode.

iku-211 Orb Sign "Orb of the Five-Clawed Dragon" Iku Nagae

Five bolts of lightning trace the shape of a

star, and advance in the shape of a claw. This is a very high level skill for Dragon Palace Messengers, who are said to be

spokespeople of the dragons.

Tenshi Hinanawi

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# Name Owner
Skill cards
tenshi-108 Sword of Karma Tenshi Hinanawi

Throw the Sword of Scarlet Thought with a

hearty flick, and it returns like a boomerang or when she uses another sword attack. If she catches it normally, there will be a moment

of weakness, so watch out.

tenshi-109 Awakening of the Earth Spirits Tenshi Hinanawi

Pelt the enemy with small keystones. The stones

grow over time, and release an earthquake if Tenshi attacks it. The bigger the stones, the stronger the earthquake, but will shatter if

they get too big.

tenshi-110 Scarlet Sword Temperament Tenshi Hinanawi

Using the Sword of Scarlet Thought, control

the temperaments and attack twice: once with a ranged attack that brings her closer to the enemy, and another attack that propels her

away from the enemy.

tenshi-111 Ascension Thrust Tenshi Hinanawi

Launch upwards girded with temperament,

fully utilizing the tough, hardened bodies of celestials. Used from the ground, it has invincible startup; from the air, you can act

after using it.

Spell cards
tenshi-208 Sword Skill "Sword of Ebullience" Tenshi Hinanawi

Swing the Sword of Scarlet Thought around

blindly, cutting the enemy into pieces. There's a lot of slicing and dicing in this attack, but not much else, so it's a bit

weird to call it a "skill."

tenshi-209 Weather "Scarlet Weather Stimulation" Tenshi Hinanawi

Shoot temperaments at the enemy in this ranged

attack. If it hits the enemy, the temperament

expands into a ball and changes the current weather.

Sanae Kochiya

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# Name Owner
Story mode
sanae-0 Snake Sign "Great Snake Swimming in the Clouds" Sanae Kochiya
sanae-4 Miracle "Miracle of Fafrotskies" Sanae Kochiya
Skill cards
sanae-100 Wind Calling Sanae Kochiya

Calls down a divine wind to the field, and

creates a tornado. Not really harmful, but becomes dangerous when it comes into contact

with other winds.

sanae-101 Omikuji Bomb Sanae Kochiya

Sanae throws omikuji bombs at the opponent,

which then deal damage depending on the fortune inside. Since Sanae herself doesn't know what's inside, only god knows what

will happen.

sanae-102 Sky-God Summon: Thrust Sanae Kochiya

A skill that uses Kanako's power. Kanako

manifests herself and charges towards the enemy in this standard attack.

Pretty easy to use.

sanae-103 Earth-God Summon: Shield Sanae Kochiya

A skill that uses Suwako's power. Suwako

manifests herself and creates a bubble that protects Sanae. The bubble stays stationary until it has absorbed a set amount of

damage or a set amount of time passes.

sanae-104 Wave Calling Sanae Kochiya

A ranged skill that creates water waves. The

water is weaker the farther away it is from Sanae. The wave extends out as far as it can,

canceling enemy bullets along the way.

sanae-105 Sky Serpent Sanae Kochiya

Throws out a charm that becomes a white snake

which flies into the sky. However, once the enemy moves, it takes a 90-degree turn and

chases the enemy.

sanae-106 Sky-God Summon: Wind Sanae Kochiya

A skill that uses Kanako's power. Kanako

manifests herself and creates a wind gust on the field. If the wind hits

other winds, it can move up and down.

sanae-107 Earth-God Summon: Iron Ring Sanae Kochiya

A skill that uses Suwako's power. Suwako

manifests herself and attacks the enemy directly in a crushing combo move. She's faster than Sanae, so it is possible to

move freely and attack simultaneously.

sanae-108 Star Falling Sanae Kochiya

Shining stars appear above Sanae's head

and immediately after fully forming fall roughly towards the enemy. This attack

covers a wide downward range.

sanae-109 Cobalt Spread Sanae Kochiya

Throws charms which then disappear

underground and explode in front of the enemy. Since they're underground, they can't be stopped by the enemy and as

such can be used to pace the fight.

sanae-110 Sky-God Summon: Onbashira Sanae Kochiya

A skill that uses Kanako's power. Kanako

manifests herself and rains down onbashira on the enemy. Sanae is impervious during this attack. A very

difficult counter to deal with.

sanae-111 Earth-God Summon: Trap Sanae Kochiya

A skill that uses Suwako's power. She manifests

herself and tunnels underground. If the enemy approaches her, she attacks them like a mine. This move can't be grazed, so it's good for

limiting movement options.

Spell cards
sanae-200 Prayer "Charm of Good Commerce" Sanae Kochiya

Throws a large number of charms at the enemy.

Because there are a lot of them, they're not too powerful, but the attack is dense and covers Sanae well, so this skill can be used

pretty freely.

sanae-201 Esoterica "Gray Thaumaturgy" Sanae Kochiya

Projects the shape of a star and attacks the

enemy with light. Speed is slow but coverage is good, so the move is a good way to limit the

opponent on ground or in the air.

sanae-202 Esoterica "Forgotten Ritual" Sanae Kochiya

Creates a giant star-shaped seal which forms

an impenetrable barrier. An excellent defense skill. A bit slow on the start-up but it

creates a long period of invincibility.

sanae-203 Omikuji "Random Omikuji Barrage" Sanae Kochiya

Shoots out a random bunch of omikuji. Since she

has no idea what the results of this attack are until it's over, it could end up hurting her, or

it could deal damage far above its cost.

sanae-204 Sea Opening "The Day the Sea Split" Sanae Kochiya

Large undulating waves appear. While they're

slow, they can hit even distant enemies, allowing Sanae to catch up and then attack

at the same time.

sanae-205 Sea Opening "Moses's Miracle" Sanae Kochiya

A powerful melee spellcard that allows Sanae

to launch a massive blow from above the enemy. She's invincible during the attack, allowing for surprise attacks from distance, but she's

vulnerable before the attack begins.

sanae-206 Miracle "Daytime Guest Stars" Sanae Kochiya

Calls down a bright star above the enemy's head.

The star moves upwards over time, sprinkling

down stardust on the enemy.

sanae-207 Miracle "Night with Overly-Bright Guest Stars" Sanae Kochiya

Creates a star-shaped seal which flies towards

the sky. A miraculous, intense light covers the top of screen, striking highly placed enemies.

A type of all-encompassing attack.

sanae-210 Esoterica "Nine Syllable Stabs" Sanae Kochiya

A powerful skill that creates a lattice-shaped

barrier with nine syllable seal. It severely limits the opponent's ability to move and will stay in place for a long time unless interacted with,

giving Sanae massive advantage while in effect.

Cirno

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
chirno-0 Ice Sign "Icicle Fall" Cirno
chirno-4 Freeze Sign "Minus K" Cirno
Skill cards
chirno-100 Icicle Shoot Cirno

Creates icicle-like ice cubes out of cold air

and shoots them towards the enemy. They're weak, but holding down the button will make more of them. Attack speed is high, good for

pinning down the enemy.

chirno-101 Midsummer Snowman Cirno

Rolls a ball of ice. The ball continues to

gather cold air, growing in size, before finally being hurled at the enemy. Counts

as a melee attack during the rolling.

chirno-102 Little Iceberg Cirno

Forms ice cubes overhead, and throws them

at the enemy. She can only make them from her hands, so apparently it's kind of tough

for her to use this move while flying.

chirno-103 Freeze Touch Me Cirno

Lowers her own body temperature, freezing the air around her. Touch her if you dare.

chirno-104 Frost Pillars Cirno

Injects a great amount of cold air at her feet

and creates large frost pillars that thrust her opponent into the sky. A byproduct of her

freezing frogs all the time.

chirno-105 Ice Charge Cirno

Covers herself with ice and tackles the enemy. A quick, decent skill.

chirno-106 Icicle Bomb Cirno

Shoots out an unstable low temperature ice

block. The block approaches the enemy and shatters, scattering ice all over. If the

hit is good, there'll be a pleasant sound.

chirno-107 Icicle Rise Cirno

Creates frost pillars at her feet and shoots

them into the sky as projectiles. The pillars can hit even as they're being formed. Useful

not only as anti-air, but also at close range.

chirno-108 Freezing Lasers Cirno

Fires a frost beam in three directions. A good,

stable move, good both on the ground and in the air. The simple idea that three is better

than one ended up working out.

chirno-109 Ice Kick Cirno

Goes in for a flying spin kick while generating

ice all around. There's actually no need for

the spinkick, but she thinks it's cool.

chirno-110 Frozen Technique Cirno

Shoots out a wave of cold at a short distance,

freezing the enemy even if blocked, so guarding it is pointless. However, it is slow and

if grazed, Cirno is left pretty defenseless.

chirno-111 Icicle Sword Cirno

Creates a weapon from ice, and using that,

leaps at the enemy. Apparently there are different weapons she can make out of ice, but since she uses them in roughly the same way,

there is no point in making the distinction.

Spell cards
chirno-200 Ice Sign "Icicle Machine Gun" Cirno

Rapid-fires icicle-like ice cubes from her hands.

They're fast, but spread out at distance and are bad at cancelling enemy shots, so there's a chance that Cirno might be hit by a long-range

attack.

chirno-201 Frost Sign "Frost Columns" Cirno

Freezes the entire ground in an instant and

stops the enemy cold. Not a powerful move by itself, so comboing is necessary.

Use when annoyed.

chirno-202 Ice Clump "Cold Sprinkler" Cirno

Creates and shoots out a wave of extremely cold

ice cubes. The cubes become ice lances, and cut anyone in the way. It's actually harder for her

to avoid her own attack than use this attack.

chirno-203 Cold Body "Super Ice Kick" Cirno

A spinning kick from the heavens. The longer

this attack hits, the more powerful it is, but Cirno gets dizzy after a while. There's really

just no reason for her to be spinning...

chirno-204 Freeze Sign "Perfect Freeze" Cirno

Shoots out snowballs on all sides. They freeze

in mid air, and then begin moving again after

eventually melting. Scatters all over the place.

chirno-205 Ice Sign "Fairy Spin" Cirno

Spins in place and creates icicles which shoot

out in all directions. Average power, but great range. An attack that was born out of Cirno's

desire to hit the enemy in many places.

chirno-206 Blowing Ice "Ice Tornado" Cirno

Spins in place and creates a localized

snowstorm. It expands over time, especially horizontally. There's a short period of

invincibility after using this.

chirno-207 Ice Sign "Sword Freezer" Cirno

Creates an icicle sword out of frozen water

and thrusts towards the enemy. It's apparently hard to create ice in the shape that she wants,

but that's probably because she's dumb...

chirno-208 Ice Clump "Great Crusher" Cirno

Beats down the enemy with a huge ice cube.

It's powerful, got a huge hitbox, and can't be blocked in mid-air. She wanted something that looked tough, and this is what she

came up with.

chirno-210 Freeze Sign "Freeze Atmosphere" Cirno

Attacks with crystals created from extremely

lowering the temperature. They only do damage at this temperature, but it's pretty annoying

to have them stick to you, so you run from them.

chirno-213 Cold Sign "Insta-Freeze Beam" Cirno

Shoots out a powerful freezing beam in three

directions. It'd likely be stronger if she had more beams, but four is too much for her, so the beams last longer as a compromise.

Can she only count to three?

Hong Meiling

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
meirin-0 Colorful Flip "Fluttering Petals and Falling Leaves" Hong Meiling
meirin-4 Colorful Sign "Vivid Color Downpour" Hong Meiling
Skill cards
meirin-100 Spiral-Light Steps Hong Meiling

Gathers chi into her arms and slams

into the enemy. At high levels,

the stomp also does damage.

meirin-101 Red Cannon Hong Meiling

A chi bomb that directly attacks the upper

diagonal. Connecting with the fist also causes damage, so it’s a great anti-air and

melee move.

meirin-102 Yellow Quake Kick Hong Meiling

Directs chi towards the earth and it spreads

throughout the ground and attacks. The release and cycling of chi through the earth and air

is of fundamental importance.

meirin-103 Fragrant Wave Hong Meiling

A semicircle of chi circles and is released as a

forward beam. Limited range, but

instantaneous. High penetration.

meirin-104 Intense Rainbow Fist Hong Meiling

First unleashes a series of high-speed blows,

followed by firing few balls of chi at the enemy to stop her. Finally, she unleashes one last powerful backpunch. A move created to suppress at close range and then pummel

the enemy.

meirin-105 Red Energy Release Hong Meiling

Gathers chi into the arms and unleashes a

huge attack from her entire body. During her first usage, she accidentally destroyed the wall of the Scarlet Devil Mansion and

was quite reprimanded for it.

meirin-106 Earth Dragon Wave Hong Meiling

A technique that unleashes concentrated

chi into the ground, causing reduced decay over distance. However in Gensokyo, where most battles are aerial, this move sees

very little use.

meirin-107 Water Taijiquan Hong Meiling

Creates a barrier of chi out of a whirlpool-

shaped chi flow, which absorbs all projectile

attacks. Her way of caring for the environment.

meirin-108 Kick of Showering Brilliance Hong Meiling

Attacks overhead with this sweeping arc kick.

A mid-level attack, hard to be bested even in

mid-air.

meirin-109 Tiger Chi Release Hong Meiling

Activates all chi within Meiling and makes her

attacks stronger. The first hit she lands in this condition is extremely strong and is a

counterhit. Lasts longer at higher levels.

meirin-110 Sky Dragon Kick Hong Meiling

Using the counter-reaction from stomping the

ground, she kicks strongly into the air. With a silhouette like a soaring dragon, this move

is one of her favorites.

meirin-111 Colorful Rain Hong Meiling

Gathers chi from the surroundings and

disperses it around. It should have been dispersed uniformly if one’s mind is calm, but because she’s always thinking about

dinner and such, the paths are random.

Spell cards
meirin-200 Colorful Sign "Colorful Light Wind Chime" Hong Meiling

Using all of her chi, she creates a whirlpool

and attacks. Though its range is moderate, it's still a very handy attack with invincibility

and a staple of defense.

meirin-201 Extreme Color "Vivid Chaotic Dance" Hong Meiling

Whips up a storm using powerful chi from all

over her body. Because the chi is strong, she

can fly into the sky. Great range, very reliable.

meirin-202 Chi Sign "Star Pulse Bullets" Hong Meiling

Releases chi bullets forwards. A fairly standard

ranged attack, and the bullets are easy to use

because they’re large.

meirin-203 Star Chi "Earth-Moving Star Pulse Bullets" Hong Meiling

Takes a while to create a huge, rainbow

bullet of chi. Even while being created, the bullet has a hitbox. On top of that, it also

forms very quickly.

meirin-204 Strike Sign "Dapeng Fist" Hong Meiling

An all-out attack upwards. Only invincible from

the waist up, but has a large hitbox. The enemy falls down quickly, so it’s difficult to time, but it is possible to hit the enemy on their

way down.

meirin-205 Blazing Strike "Dapeng-Felling Fist" Hong Meiling

A powerful three-step attack. It has armor

at the start, so she can force her way through enemy attacks. Extremely powerful and can chain into other attacks, this is the one move that can turn the tables

completely in a match.

meirin-206 Rainbow Sign "True Intense Rainbow Fist" Hong Meiling

A wild, chi-infused series of forward blows.

Its hitbox is fan-shaped and covers the front. If the distance is correct, she can move on

the ground and still remain in range.

meirin-207 Chi Sign "Earth Dragon Sky Dragon Kick" Hong Meiling

A flying, seven-colored, chi-filled kick.

The kick suspends the enemy in mid-air, where Meiling can continue to hit her. Because of this, if she is close to the

enemy, it makes up for the slow start-up.

meirin-208 Colorful Flower "Rainbow Taijiquan" Hong Meiling

A special ranged attack that creates waves of

chi that ripple across the surface. They are really slow, limiting the enemy’s moves for

a long time.

meirin-209 Flowery Sign "Colorful Light Lotus Flower Palm" Hong Meiling

Moves a large amount of chi directly into the

enemy, then sparks the chi within them with a huge attack. Super effective against demons

and undead… or maybe not.

meirin-211 Chi Sign "Fierce Tiger Energy Release" Hong Meiling

Explosively raises the level of chi in the

body. During this time, all first hits on all combos are treated as counterhits and

gain an extremely large attack bonus.

Utsuho Reiuji

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
utsuho-0 Heat Sign "Break Prominence" Utsuho Reiuji
utsuho-4 Atomic Fire "Uncontainable Nuclear Reaction Dive" Utsuho Reiuji
utsuho-8 "Hot Jupiter Descent Model" Utsuho Reiuji
utsuho-12 Atomic Fire "Artificial Sun's Spot" Utsuho Reiuji
Skill cards
utsuho-100 Flare Up Utsuho Reiuji

Shoots nuclear radiation around which then

ascends in a helix and burns enemies. At high

levels, Okuu herself also becomes a hitbox.

utsuho-101 Ground Melt Utsuho Reiuji

Sears the ground using her control rod.

The actual heat wave has no hitbox, but

the ground explodes in this attack.

utsuho-102 Break Sun Utsuho Reiuji

Creates a sun-like object above her head,

attacking with aftermath of bursts of light. Holding the button down will make the attack

stronger.

utsuho-103 Shooting Star Utsuho Reiuji

Moves diagonally upwards and leaves a trail

of energy balls behind her. They begin moving outwards after a short time delay. She has no idea she's attacking, she just thinks

she's moving.

utsuho-104 Rocket Dive Utsuho Reiuji

Propels herself forward using nuclear fusion

and attacks. Huge hitbox and extremely powerful, but she's quite exposed after she

moves off the screen, which is a problem.

utsuho-105 Hell Geyser Utsuho Reiuji

Creates a nuclear reaction underground and

shoots the energy diagonally at the enemy. Sends enemy flying in the direction it's aimed at, so you can end up using it

for combos.

utsuho-106 Shooting Sun Utsuho Reiuji

Collects nuclear energy over her head and

throws it at the ground. She can collect energy for as long as she wants, and the projectile is not affected by other bullets

until it explodes.

utsuho-107 Retro Atomic Model Utsuho Reiuji

An energy ball spins and follows Okuu.

The ball itself can be used as a shield or a weapon, and is an excellent tool for Okuu, whose moves are usually very wide

and sweeping.

utsuho-108 Melting Pummel Kick Utsuho Reiuji

Pins down the enemy and stomps her with her

left foot, infused with fission energy. The move is a kind of throw, so it can't be blocked, but it also fails against

crouching opponents.

utsuho-109 Radiant Blade Utsuho Reiuji

Charges up energy until she gets close to the

enemy and then fires it at her. A move between a charge and a projectile, useful for whittling

down the opponent's spirit.

utsuho-110 Hell Wave Cannon Utsuho Reiuji

Unleashes light projectiles and then gathers

them to fire forward. Holding down the button adjusts the projectile spread; hold it long

enough to create a ray of light.

utsuho-111 Vengeful Nuclear Spirits Utsuho Reiuji

The B button places a nuclear marker. The C

button unleashes a wave of energy from the markers using Okuu as a vertex. If you move after the attack starts, the energy waves

will adjust accordingly.

Spell cards
utsuho-200 Explosion Sign "Mega Flare" Utsuho Reiuji

Collects nuclear energy and fires. A very simple

use of Okuu'a ability, virtually impossible to

erase from the front due to its high firepower.

utsuho-201 Explosion Sign "Giga Flare" Utsuho Reiuji

Collects a huge amount of nuclear energy and

burns everything in front of her. Extremely powerful with a huge range, but Okuu is

completely exposed from the back.

utsuho-203 Blazing Star "Fixed Star" Utsuho Reiuji

Throws a ring of nuclear energy at the opponent.

The energy ring moves backwards after a while,

and hits the enemy a second time from behind.

utsuho-204 Blazing Star "Ten Evil Stars" Utsuho Reiuji

Attacks by controlling spheres of stabilized

nuclear energy along a set orbit. Covers to the

top of the screen so can also be used for defense.

utsuho-205 Nuclear Sign "Creeping Sun" Utsuho Reiuji

Generates a nuclear fusion reaction above

Okuu. The energy produced by the reaction creates a sun-like object, which attacks

going downward when it has grown enough.

utsuho-206 "Hell's Artificial Sun" Utsuho Reiuji

Creates an energy mass that has gravity, and

shoots it forwards. She will continue to inject energy into this mass. This massive

attack uses up all the cards in her hand.

utsuho-207 Geothermal "Nuclear Blaze Geyser" Utsuho Reiuji

A great technique which infuses the ground

with nuclear energy, turning it to lava and spewing it everywhere. New lava spouts

erupt from locations where lava landed.

utsuho-208 Light Energy "High-Tension Blade" Utsuho Reiuji

Creates a blade-like energy beam from the

control rod. Limited range, but if used at close range, the move covers quite a large area. She sometimes uses this as a big

flashlight... seriously now?

utsuho-209 Crow Sign "Yatagarasu Dive" Utsuho Reiuji

A fusion reaction occurs within Okuu, giving her

silhouette in the shape of a brilliantly shining bird, and then she attacks the enemy. A skill that shows the true spirit of the hell raven, who

never turns their back on enemies.

utsuho-210 Atomic Fire "Uncontainable Nuclear Reaction Dive" Utsuho Reiuji

Propels herself using a large amount of fusion

energy in this rushing attack. Races back and forth across the screen many times to hit the

enemy in multiple places.

utsuho-211 Control "Self Tokamak" Utsuho Reiuji

Fusion energy surrounds Okuu and activates

when she flies or dashes forward towards the enemy. Requires precision, so a bird-brain like Okuu can't think of any other attacks

when attempting to use this one.

utsuho-212 "Subterranean Sun" Utsuho Reiuji

Draws energy from the earth and creates a sun

on the spot. The sun manifests itself in a

fixed place, and burns the surrounding area.

utsuho-213 Light Cover "Nuclear Heat Visor" Utsuho Reiuji

Creates a barrier in front of herself. The barrier

will continue to be in front of Okuu until it takes a fixed number of attacks, or until a

certain amount of time passes.

utsuho-214 "Abyss Nova" Utsuho Reiuji

Increases the circulation of nuclear energy in

the body. Once the limit is exceeded, Okuu turns into a scorching sun which burns everything around. The sun's hitbox is very large and it can't be blocked. An intensely

hot skill, even for her.

Suwako Moriya

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
suwako-0 Clap "Daidarabotchi's Worship" Suwako Moriya
suwako-4 Divine Tool "Moriya's Iron Ring" Suwako Moriya
suwako-8 "Hellish Heat Geyser" Suwako Moriya
suwako-12 "Magma Amphibian" Suwako Moriya
suwako-16 "Divine Battle Above Gensokyo" Suwako Moriya
Skill cards
suwako-100 Ancient Geyser Suwako Moriya

An attack that spews water from Suwako's feet.

Used midair, it will rain down. Used

underground, she will ride the current upwards.

suwako-101 Giant Toad God Suwako Moriya

Shoots out a frog-like aura. Doesn't make her

invincible as only the outline counts as a hitbox, but can be used to restrain or combo the enemy, so it's useful in melee combat. Can be used below

or above ground.

suwako-102 Lake of Great Earth Suwako Moriya

A diving attack towards the earth. Tackles the

enemy and damages the area. Can also be used

underground to catch the enemy off guard.

suwako-103 Native God's Scourge Suwako Moriya

Using the power of Mishaguji-sama, the scourge

gods, shoots out homing clouds. They're weak but they can curse the enemy with adverse effects if they hit. At high levels, the opponent will still

get cursed even when the move is guarded.

suwako-104 Water Frog God Suwako Moriya

A water frog springs from Suwako's hat and

bounces on the ground towards the enemy. Explodes when near. Because the frog is slow,

it is possible to attack while it is moving.

suwako-105 Ancient Iron Ring Suwako Moriya

Spins a light-infused metal ring around, and

attacks the enemy. Can be used in the air, or on the lily, and is an extremely useful

anti-air move.

suwako-106 Ancient Jade Suwako Moriya

Collects jades from underground and shoots

them as high-speed projectiles. Short delay before firing, but a powerful attack that can

be used both in the air and below ground.

suwako-107 Scourged Earth Suwako Moriya

Mishaguji-sama's power springs forth from

Suwako's feet, creating a vortex of cursed energy, which will curse the enemy with an abnormal status. Can be used underground or

standing up.

suwako-108 Rain-calling Frog Suwako Moriya

Brings down rain sprinkler-style from overhead.

Projectiles are dense and cover a great range.

A pretty normal attack, comparatively.

suwako-109 Mr. Long-Arm and Mr. Long-Leg Suwako Moriya

Four beams of light shoot out from Suwako's

limbs, that home onto the enemy. Can only be used in mid-air, but the attack covers

a huge area.

suwako-110 Stone Frog God Suwako Moriya

Rides a frog-shaped boulder from underground

and thrusts into the enemy. A low hitting, powerful attack, that is also hard to counter if used correctly. In the air,

this move will teleport Suwako underground.

suwako-111 Mishaguji-sama Scourge Suwako Moriya

When active, this disables other moves that

use Mishaguji-sama, but in exchange inflicts defensive penalty on enemy when performing

certain actions.

Spell cards
suwako-200 Native God "Moriya God" Suwako Moriya

A giant frog-like aura surrounds Suwako,

knocking away enemies near her. Fast with good hitbox and invincibility period, so

it can be used defensively.

suwako-201 Spring Sign "Suwa Clear Water" Suwako Moriya

A spellcard that drowns the enemy in water.

A good projectile attack that can be used

on the lily pad or in the air.

suwako-202 Party Start "Two Bows, Two Claps, and One Bow" Suwako Moriya

Two giant stone hands appear and try to

squish the enemy while coming together, as if performing a prayer. Can be used as a surprise attack from underground, but

be careful, as that leaves a large opening.

suwako-203 Native God "Froggy Braves the Wind and Rain" Suwako Moriya

Shoots out a flurry of water bullets from her

hands. After a period of time, they rain down

upon the enemy.

suwako-204 Divine Tool "Moriya's Iron Ring" Suwako Moriya

Throws metal rings that jump around inside the

screen. Releases three of them, so there's not really a lot of places to run. It's a wonderful skill, but note that the rings will disappear

if Suwako is hit.

suwako-205 Spring Sign "Jade of the Horrid River" Suwako Moriya

Unleashes a torrent of water from the back of

the screen. For her, who created the earth, bending rivers is a piece of cake. If she's

performing at her best, that is.

suwako-206 Frog Hunt "The Snake Eats the Croaking Frog" Suwako Moriya

A snake-shaped boulder springs from the

ground and devours the enemy, Has a slow startup but can't be air blocked. For a frog god to be using a snake-like attack... is this her

competing with Kanako?

suwako-207 Native God "Lord Long-Arm and Lord Long-Leg" Suwako Moriya

Beams godly power from her limbs. There are no

gaps other than the sides, so it's an unbeatable attack, but has a short range and can only be

used in mid-air.

suwako-208 Scourge God "Mishaguji-sama" Suwako Moriya

The scourge gods obey Suwako, and spread

curses around to the enemy. If the curses reach

the enemy, there's no escape.

suwako-209 Native God "Red Frogs of Houei 4" Suwako Moriya

Creates two clones that attack the enemy.

She can't move for a while, but the clones

chase enemy around.

suwako-212 Frog Nap "Can Always Hibernate" Suwako Moriya

Only usable underground. Suwako sleeps and

recovers health. Highly vulnerable, so use an underground move to confuse. This all depends on your deck and how well your enemy can read

your moves, though.

Giant Catfish

Gnome-colors-gtk-edit.svg spells.js
# Name Owner
Story mode
namazu-0 Catfish "See? The World is Shaking!" Giant Catfish
namazu-4 Catfish "The Earth Liquefies into Mud!" Giant Catfish
namazu-8 Catfish "I'm Charging Up!" Giant Catfish
namazu-12 Catfish "All-Electrical for Ecology!" Giant Catfish
namazu-16 Great Catfish "With This Ends the Fleeting World!" Giant Catfish