Th123/Spell cards in English
From https://en.touhouwiki.net/wiki/List_of_Skills
https://en.touhouwiki.net/wiki/List_of_Spell_Cards
Common
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# | Name | Owner | |
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Skill cards |
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common-0 | "Spiritual Strike Talisman" | Common | Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security. |
common-1 | "Magic Potion" | Common | Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored. |
common-2 | "Stopwatch" | Common | A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card. |
common-3 | "Hakurouken" | Common | A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin. An excellent card that has many uses. |
common-4 | "Sacrificial Doll" | Common | The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense. |
common-5 | "Grimoire" | Common | A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery. |
common-6 | "Custom Parasol" | Common | Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...? |
common-7 | "Soul Torch" | Common | A tool from the Netherworld that summons phantoms to draw near. When used, phantoms will materialize and pursue the enemy. A danmaku good for slow pursuit, even if the character is attacked, they will not disappear. |
common-8 | "Left-Handed Folding Fan" | Common | The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, delivers a special strike; if the strike is blocked it causes a guard crush, but otherwise deals trivial damage. |
common-9 | "Ibuki Gourd" | Common | The treasure of the Oni from which an infinite quantity of sake flows. A useful card that, when used, causes card power to swell up, allowing to draw 2 cards. |
common-10 | "Tengu Fan" | Common | A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed is permanently increased with each use. Multiple uses further increase the effects. |
common-11 | "Spell-Breaking Drug" | Common | A strong poison that inflicts damage upon the mind. When used and it's a hit, the opponent's top card will be destroyed. |
common-12 | "Yesterday's Money" | Common | Coins that carry the distance manipulating powers of the Shinigami. A guard card that causes space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times. |
common-13 | "Divine Raiment of the Dragon Fish" | Common | A wind and lightning bolt repelling raiment of dragon fish. A guard card that unleashes a reversal with iframes that interrupts attacks. Press down on this when defense becomes difficult. |
common-14 | "Sword of Scarlet Perception" | Common | A celestial maiden's weapon, capable of manipulating the weather. When used, either manifests a weather or ends the current weather. |
common-15 | "Illness Recovery Charm" | Common | A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount. |
common-16 | "Frozen Frog" | Common | A frog into which potent coldness was placed. The nearby ground is frozen, causing more sudden movements to trip the character and cause them to fall. This cold is so strong than even you yourself can slip and fall. |
common-17 | "Dragon Star" | Common | To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter. |
common-18 | "Control Rod" | Common | Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully. |
common-19 | "Three Heavenly Drops" | Common | In a single day only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use? |
common-20 | "Catfish's Great Earthquake" | Common | The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised. |
Reimu Hakurei
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# | Name | Owner | |
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Story mode |
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reimu-0 | Amulet "Youkai Repelling Charm" | Reimu Hakurei | |
reimu-4 | Spirit Sign "Fantasy Seal -Circle-" | Reimu Hakurei | |
reimu-8 | Divine Spirit "Fantasy Seal -Blink-" | Reimu Hakurei | |
reimu-12 | "Most Evil Surprise Miko Orbs" | Reimu Hakurei | |
Skill cards |
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reimu-111 | Rain Dance | Reimu Hakurei | A technique that creates a short-range border from above during a somersault jump. An irregular close-range attack useful for catching opponents off-guard. |
Spell cards |
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reimu-204 | Dream Sign "Evil-Sealing Circle" | Reimu Hakurei | A technique that creates a border around the user. It does not have much range, but it is very useful for counters; even if you fail the attack, the barrier will stay in place for a while. |
reimu-207 | Barrier "Expanding Barrier" | Reimu Hakurei | A wide range offensive card that keeps making square-shaped borders, which damage with their edges. The further the borders travel, the larger and more ripple-like they become. |
Marisa Kirisame
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# | Name | Owner | |
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Story mode |
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marisa-0 | Star Sign "Eccentric Asteroid" | Marisa Kirisame | |
marisa-4 | Light Flow "Shooting Echo" | Marisa Kirisame | |
marisa-8 | Magic Sign "Magical R360" | Marisa Kirisame | |
Skill cards |
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marisa-110 | Magical Waste-Recycling Bomb | Marisa Kirisame | The heaviest time bomb. Throws a bomb which then jumps and tumbles. After a while, it explodes with great force; Marisa's pursuit of power causes the bomb to hurt even her. |
Spell cards |
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marisa-204 | Love Sign "Non-Directional Laser" | Marisa Kirisame | A technique that attacks big area in front of the user with beams of lasers. They start converged, causing large damage, but eventually spread out, widening the attack range; while it looks like it has no gaps, incorrect usage leads to subpar results. |
marisa-209 | Star Sign "Gravity Beat" | Marisa Kirisame | Using the broom as a gun barrel, shoots a magic bullet straight up into the sky, which then falls on the opponent's head and explodes on the ground. The bullet also does some damage on its way up and down. |
marisa-212 | Light Sign "Earthlight Ray" | Marisa Kirisame | Showers the stage with a large number of magic bombs. On ground impact, they attack by extending into the sky. The bombs fly around in all kinds of directions, but mostly towards a large area in front. |
marisa-214 | Magic Waste "Deep Ecological Bomb" | Marisa Kirisame | The ultimate bomb, the product of meticulous research. The bomb explodes after a time delay and can not be blocked. Definitely watch out for splash damage! |
Sakuya Izayoi
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# | Name | Owner | |
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Skill cards |
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sakuya-108 | Dancing Star Sword | Sakuya Izayoi | Knives float around and attack in sync, turning into bullets. The type, speed and angle of attacks can change, so this move is a great support during attacks. |
sakuya-109 | Misdirection | Sakuya Izayoi | Throws knives, which then multiply and fly towards the opponent. The knives will try to hit the opponent on the sides, and will catch the opponent off guard as she is attempting to run. |
sakuya-110 | Parallel Brane | Sakuya Izayoi | Wide throw of ethereal knives that manifest themselves physically in succession as they move towards the opponent. They disappear if Sakuya performs another attack, but have quite a large range of suppression. |
sakuya-111 | Time Paradox | Sakuya Izayoi | Another Sakuya appears to attack the enemy. Depending on the button input, the order of their movement differs. Each of them also behaves somewhat differently. The idea is that they're different versions of each from different times, et cetera. |
Spell cards |
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sakuya-210 | Light Speed "C. Ricochet" | Sakuya Izayoi | Throws a knife at high speed that attacks the enemy after a short time lag. As the knife goes all over the place, it looks fascinating, but the last ricochet is extremely accurate. |
sakuya-211 | Time Sign "Imaginary Vertical Time" | Sakuya Izayoi | Stops time and throws knives. Knife trails caused by time lag also materialize, and surround the enemy. |
sakuya-212 | Watch "Luna Dial" | Sakuya Izayoi | Throws a watch that stops time at the opponent. If it hits, she will be unable to defend Sakuya's attacks for a while. |
Alice Margatroid
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# | Name | Owner | |
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Story mode |
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alice-0 | Doll "Semi-Automaton" | Alice Margatroid | |
alice-4 | Knight "Doll of Round Table" | Alice Margatroid | |
alice-8 | Sacrifice "Suicide Pact" | Alice Margatroid | |
alice-12 | Testing "Level Titania" | Alice Margatroid | |
alice-16 | Testing "Goliath Doll" | Alice Margatroid | |
Skill cards |
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alice-108 | Doll Ambush | Alice Margatroid | A technique that allows dolls to hide. The dolls will lie in wait as long as the button is held, and attack on release. The dolls can be attacked by the enemy even if they can't see them, so be careful. |
alice-110 | Doll Archers | Alice Margatroid | A ranged attack that utilizes doll archers who will attack from behind the player. The trajectories of the arrows are scattered, but the arrows themselves are dense and cover a wide area. |
Spell cards |
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alice-210 | Lance Sign "Cutie Phalanx" | Alice Margatroid | Many dolls attack the enemy at close range. Excellent speed and coverage, with pretty good range to boot. A spellcard that was developed as a last resort. |
alice-211 | Dolls "Lemmings' Parade" | Alice Margatroid | Explosive-laden dolls march on the ground, resulting in a large-scale, long-lasting suppression attack. Destructive power is extremely high, and can potentially mow down the enemy. |
Patchouli Knowledge
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# | Name | Owner | |
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Story mode |
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patchouli-0 | Fire Sign "Ring of Agni" | Patchouli Knowledge | |
patchouli-4 | Water Sign "Princess Undine" | Patchouli Knowledge | |
Skill cards |
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patchouli-110 | Wipe Moisture | Patchouli Knowledge | A physical manifestation of fire magic. Lashes fire at the enemy like a whip. Even though she has no strength, and the fire has no mass, it is still incredibly strong. |
patchouli-111 | Sticky Bubbles | Patchouli Knowledge | A restraint device created from water magic. Sprays non-damaging bubbles which trap the enemy in mid-air. The bubbles cannot be blocked, but don't cause flinching and won't have much of an effect unless they all hit. |
patchouli-112 | Static Green | Patchouli Knowledge | Anti-air wood magic. Balls of lightning appear from her hand, shoot upward, and explode. Because the basis of this attack is wood magic, it seems that it could be more stable. |
patchouli-113 | Fall Slasher | Patchouli Knowledge | A shapeshifting metal attack. Creates a sword from metal and throws it at the enemy. She can also wield the sword while moving by holding down the button. |
patchouli-114 | Diamond Hardness | Patchouli Knowledge | A resistance technique derived from earth magic. The body becomes hard for a while, and can deflect one attack, which allows for reckless defense or offense. |
Spell cards |
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patchouli-211 | Fire Water Sign "Phlogistic Pillar" | Patchouli Knowledge | Releases fuses up and down to the ceiling and floor. They have no power until lit with a fire attack, but can be used on ground or in mid-air, and the coverage is quite large. |
patchouli-212 | Earth Metal Sign "Emerald Megalopolis" | Patchouli Knowledge | Jewelled pillars rise from the ground and impale the opponent in succession. The speed of this card is quite slow, but the player can exploit this to keep the enemy suppressed for a long time. |
patchouli-213 | Sun Moon Sign "Royal Diamond Ring" | Patchouli Knowledge | Whirlpools of light form and attack from the side. They are individually weak, but since they come in succession and have a long duration, it can overwhelm the opponent. |
Youmu Konpaku
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# | Name | Owner | |
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Skill cards |
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youmu-108 | Phosphoric Slash | Youmu Konpaku | A short-range attack that unleashes a burst of energy from Youmu's sword. Even when it returns it hits the enemy, so it's a good skill for short-range attackers. |
youmu-110 | Slashing a Flower Upon One's Head | Youmu Konpaku | Jumps above the enemy and slashes down with all her might. Though lacking in defense, it is fast, and even if the enemy guards, it's a good move, and Youmu can exert massive pressure on the opponent from above. |
Spell cards |
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youmu-208 | Voidness Sword "Slash Clearing the Six Senses" | Youmu Konpaku | Block the enemy's attack with Hakurouken, and then use quick footwork to rush the enemy in this massive attack. |
youmu-212 | Reincarnation Sword "Slash of Circular Vicissitude" | Youmu Konpaku | A momentum attack with numerous, rapid Roukanken hits with a horizontal sweep slash. The invincibility period doesn't last long, but it activates fast and has a good hitbox. |
Remilia Scarlet
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# | Name | Owner | |
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Skill cards |
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remilia-108 | Trickster Devil | Remilia Scarlet | Irregular rush attack which instantly goes behind the opponent and slices them. Because she has to go behind the opponent, the attack is a bit slow, but you can mix up attack speeds for extra effect. |
remilia-110 | Vampire Kiss | Remilia Scarlet | A grab that hugs the opponent and sucks their blood. As this grab involves moving forwards, it has quite the range. It can't be blocked and recovers life, so this move can exert pressure if used correctly. |
remilia-111 | Stigmatizer | Remilia Scarlet | Gathers magic and forms a cross, then throws it at the enemy in a jumping attack. Casually forming a cross as if it were nothing is part of her appeal. |
Spell cards |
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remilia-208 | "Millennium Vampire" | Remilia Scarlet | Temporarily covers user in a magical aura that drains life, converting part of damage dealt to the opponent into stamina. However, while it's active, her defense is lowered, so it's a double-edged sword. |
remilia-209 | Devil "Remilia Stretch" | Remilia Scarlet | Mows down the enemy with all her strength. The only way to avoid this move is to move out of range. As she says, "Isn't this an elegant move?" Broken moves are also vampiric in nature. |
Yuyuko Saigyouji
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# | Name | Owner | |
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Skill cards |
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yuyuko-109 | Land of Death | Yuyuko Saigyouji | Phantoms fly out and advances towards the enemy repeatedly in this ranged attack. An irregular attack that fully showcases the whimsical nature of phantoms. |
yuyuko-110 | Gifts to the Deceased | Yuyuko Saigyouji | Yuyuko flies skywards, grabbing the enemy and throwing her. Every hit will also cause enemy to be possessed and attacked by a phantom. The reaction of the target on hit is "I feel extremely hungry." |
yuyuko-111 | Sense of Elegance | Yuyuko Saigyouji | Yuyuko spins in place, then slashes upwards with the fan. A charming, beautiful and deadly dance-like move. |
Spell cards |
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yuyuko-209 | Cherry Blossom Sign "Sense of Cherry Blossom" | Yuyuko Saigyouji | A strike type Spell Card that unleashes spiral of energy skywards. Takes a long time to prepare, but its range and power are like a butterfly... that is, unparalleled. |
yuyuko-219 | "Resurrection Butterfly" | Yuyuko Saigyouji | A spell that attacks with sashes of light stretching out from Yuyuko and swarms of butterfly. It starts out weak, but becomes stronger and stronger with each further use. |
Yukari Yakumo
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# | Name | Owner | |
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Skill cards |
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yukari-109 | Boundary of Intellect and Feet | Yukari Yakumo | Runs a straight boundary, splitting anything in place. Power-oriented technique. Being able to draw a boundary on anything means that there is nothing that can't be cut into two. |
yukari-110 | Eyes that View Change | Yukari Yakumo | An eye from the gap targets the enemy. It monitors and pursues the target, working like stationary artillery support. It follows a designated path, so it can be regarded as one of Yukari's shikigami. |
yukari-111 | Chimera's Wings | Yukari Yakumo | Places a gap door, instantly moving to it when needed. Very fast speed, usable freely for escape and easy to carry around. |
Spell cards |
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yukari-208 | Magic Eye "Laplace's Demon" | Yukari Yakumo | A large number of eyes appear staring at the enemy. Once the eyes see an exploitable weakness, they attack. It seems this is how Yukari knows what's going on in all of Gensokyo at all times. |
Suika Ibuki
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# | Name | Owner | |
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Skill cards |
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suika-108 | Foot Bellows | Suika Ibuki | Stomps the ground, and sends shockwaves around. Don't be fooled by this attack; although she jumps, it actually hits low. |
suika-110 | Kishin's Will-o'-Wisp Art | Suika Ibuki | An all-around great skill, fires a fast blue-white ball of flame that tracks the enemy. |
suika-111 | Kidnapping Oni | Suika Ibuki | A command throw that sucks the enemy towards Suika, then grabs and slams her into the ground. A quirky technique that uses the suction to catch enemy off-guard. |
Spell cards |
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suika-212 | Big Four Arcanum "Destruction In Three Steps" | Suika Ibuki | Suika becomes huge and throws consecutive punches at the enemy. She can't flinch in this state, but improper use reveals the defensive openings, so you have to be prepared to take a risk when using it. |
Reisen Udongein Inaba
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# | Name | Owner | |
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Skill cards |
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udonge-111 | Ocular Spectrum | Reisen Udongein Inaba | The enemy sees various illusions while Reisen blends in. The point of reappearance can be chosen with the arrow keys before she moves. |
Spell cards |
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udonge-204 | Red Eye "Viewing the Circle Moon (Lunatic Blast)" | Reisen Udongein Inaba | Sends strong ESP waves skyward in this wide-range attack. This was used originally to communicate with moon rabbits, but that function will probably never be used again. |
udonge-210 | Shortsight "Ultrashort Brainwave (X-Wave)" | Reisen Udongein Inaba | A wave that will make the enemy insane. She will see hallucinations of Reisen that can damage the enemy. |
udonge-211 | Farsight "Under the Red Moonlight (Infrared Moon)" | Reisen Udongein Inaba | Unleashes waves of madness, throwing the enemy into utter mental chaos, unable to tell where Reisen is. Reisen doesn't really contact other people, so she seems to use this move in her everyday life pretty often. |
Aya Shameimaru
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# | Name | Owner | |
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Skill cards |
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aya-108 | Maple Fan's Wind | Aya Shameimaru | A small tornado projectile is shot forwards, and sweeps the opponent into the air. Though it's considered a small attack, it sweeps the opponent fairly high in the air, so it's useful for suppression. |
aya-111 | Tengu's Pebbles | Aya Shameimaru | Throws pebbles up into the air using the power of wind. Can be recalled anytime to rain down upon the enemy. The more rocks that are thrown upwards, the more rocks come down. |
Spell cards |
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aya-207 | Wind Sign "Tengu Newspaper Deadline Day" | Aya Shameimaru | Uses the power of the wind to greatly increase your speed. The secret to the tengu's speed. |
aya-208 | Crow Sign "Daymare in the Dark Night" | Aya Shameimaru | A swarm of crows mobs the enemy. The crows obey the crow tengu, but the actual degree of control fluctuates according to her own power and popularity of the birds--- we'll leave that to your imagination. |
Komachi Onozuka
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# | Name | Owner | |
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Skill cards |
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komachi-109 | Boat of the Sanzu | Komachi Onozuka | Charges the enemy with her boat. A boat on land? She doesn't care too much, but since the boat was issued to her and she's wearing it down, her superior gets quite angry with her over this. |
komachi-111 | Spirit-Detaching Scythe | Komachi Onozuka | Collects vengeful spirits in the blade and slashes the opponent. If she touches the spirits that emerge from her scythe after the attack, she can regain some health. She can also cause the spirits to explode. |
Spell cards |
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komachi-207 | Soul Sign "Scythe of Roaming Spirits" | Komachi Onozuka | Unleashes a blade filled with vengeful spirits which steal life from the enemy. The spirits fly back to Komachi and allow her to regain health. According to her, she doesn't use this skill too often. |
Iku Nagae
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# | Name | Owner | |
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Skill cards |
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iku-108 | Able-Swimming Dragon Fish | Iku Nagae | Synchronizes body movements with the wind. Allows her to move at unthinkably fast speeds. |
iku-109 | Celestial Maiden's Strike | Iku Nagae | Catches the opponent with her shawl in the air and shocks them. The shawl follows the will of the user; a skilled wielder can even twist it like in a cat's cradle. |
iku-110 | Whiskers of the Dragon God | Iku Nagae | A ranged attack that spreads balls of lightning around. You can somewhat control the movement of the lightning with the up and down keys. This lightning can be used to communicate with others like her in dark clouds. |
Spell cards |
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iku-208 | Angel's Raiment "Veils Like Time" | Iku Nagae | Uses her veil to deflect enemy attacks. After using, while guarding she can expend one card in her hand to counter the attack. If she has enough cards, she can enter defense mode. |
iku-211 | Orb Sign "Orb of the Five-Clawed Dragon" | Iku Nagae | Five bolts of lightning trace the shape of a star, and advance in the shape of a claw. This is a very high level skill for Dragon Palace Messengers, who are said to be spokespeople of the dragons. |
Tenshi Hinanawi
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# | Name | Owner | |
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Skill cards |
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tenshi-108 | Sword of Karma | Tenshi Hinanawi | Throw the Sword of Scarlet Thought with a hearty flick, and it returns like a boomerang or when she uses another sword attack. If she catches it normally, there will be a moment of weakness, so watch out. |
tenshi-109 | Awakening of the Earth Spirits | Tenshi Hinanawi | Pelt the enemy with small keystones. The stones grow over time, and release an earthquake if Tenshi attacks it. The bigger the stones, the stronger the earthquake, but will shatter if they get too big. |
tenshi-110 | Scarlet Sword Temperament | Tenshi Hinanawi | Using the Sword of Scarlet Thought, control the temperaments and attack twice: once with a ranged attack that brings her closer to the enemy, and another attack that propels her away from the enemy. |
tenshi-111 | Ascension Thrust | Tenshi Hinanawi | Launch upwards girded with temperament, fully utilizing the tough, hardened bodies of celestials. Used from the ground, it has invincible startup; from the air, you can act after using it. |
Spell cards |
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tenshi-208 | Sword Skill "Sword of Ebullience" | Tenshi Hinanawi | Swing the Sword of Scarlet Thought around blindly, cutting the enemy into pieces. There's a lot of slicing and dicing in this attack, but not much else, so it's a bit weird to call it a "skill." |
tenshi-209 | Weather "Scarlet Weather Stimulation" | Tenshi Hinanawi | Shoot temperaments at the enemy in this ranged attack. If it hits the enemy, the temperament expands into a ball and changes the current weather. |
Sanae Kochiya
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# | Name | Owner | |
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Story mode |
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sanae-0 | Snake Sign "Great Snake Swimming in the Clouds" | Sanae Kochiya | |
sanae-4 | Miracle "Miracle of Fafrotskies" | Sanae Kochiya | |
Skill cards |
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sanae-100 | Wind Calling | Sanae Kochiya | Calls down a divine wind to the field, and creates a tornado. Not really harmful, but becomes dangerous when it comes into contact with other winds. |
sanae-101 | Omikuji Bomb | Sanae Kochiya | Sanae throws omikuji bombs at the opponent, which then deal damage depending on the fortune inside. Since Sanae herself doesn't know what's inside, only god knows what will happen. |
sanae-102 | Sky-God Summon: Thrust | Sanae Kochiya | A skill that uses Kanako's power. Kanako manifests herself and charges towards the enemy in this standard attack. Pretty easy to use. |
sanae-103 | Earth-God Summon: Shield | Sanae Kochiya | A skill that uses Suwako's power. Suwako manifests herself and creates a bubble that protects Sanae. The bubble stays stationary until it has absorbed a set amount of damage or a set amount of time passes. |
sanae-104 | Wave Calling | Sanae Kochiya | A ranged skill that creates water waves. The water is weaker the farther away it is from Sanae. The wave extends out as far as it can, canceling enemy bullets along the way. |
sanae-105 | Sky Serpent | Sanae Kochiya | Throws out a charm that becomes a white snake which flies into the sky. However, once the enemy moves, it takes a 90-degree turn and chases the enemy. |
sanae-106 | Sky-God Summon: Wind | Sanae Kochiya | A skill that uses Kanako's power. Kanako manifests herself and creates a wind gust on the field. If the wind hits other winds, it can move up and down. |
sanae-107 | Earth-God Summon: Iron Ring | Sanae Kochiya | A skill that uses Suwako's power. Suwako manifests herself and attacks the enemy directly in a crushing combo move. She's faster than Sanae, so it is possible to move freely and attack simultaneously. |
sanae-108 | Star Falling | Sanae Kochiya | Shining stars appear above Sanae's head and immediately after fully forming fall roughly towards the enemy. This attack covers a wide downward range. |
sanae-109 | Cobalt Spread | Sanae Kochiya | Throws charms which then disappear underground and explode in front of the enemy. Since they're underground, they can't be stopped by the enemy and as such can be used to pace the fight. |
sanae-110 | Sky-God Summon: Onbashira | Sanae Kochiya | A skill that uses Kanako's power. Kanako manifests herself and rains down onbashira on the enemy. Sanae is impervious during this attack. A very difficult counter to deal with. |
sanae-111 | Earth-God Summon: Trap | Sanae Kochiya | A skill that uses Suwako's power. She manifests herself and tunnels underground. If the enemy approaches her, she attacks them like a mine. This move can't be grazed, so it's good for limiting movement options. |
Spell cards |
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sanae-200 | Prayer "Charm of Good Commerce" | Sanae Kochiya | Throws a large number of charms at the enemy. Because there are a lot of them, they're not too powerful, but the attack is dense and covers Sanae well, so this skill can be used pretty freely. |
sanae-201 | Esoterica "Gray Thaumaturgy" | Sanae Kochiya | Projects the shape of a star and attacks the enemy with light. Speed is slow but coverage is good, so the move is a good way to limit the opponent on ground or in the air. |
sanae-202 | Esoterica "Forgotten Ritual" | Sanae Kochiya | Creates a giant star-shaped seal which forms an impenetrable barrier. An excellent defense skill. A bit slow on the start-up but it creates a long period of invincibility. |
sanae-203 | Omikuji "Random Omikuji Barrage" | Sanae Kochiya | Shoots out a random bunch of omikuji. Since she has no idea what the results of this attack are until it's over, it could end up hurting her, or it could deal damage far above its cost. |
sanae-204 | Sea Opening "The Day the Sea Split" | Sanae Kochiya | Large undulating waves appear. While they're slow, they can hit even distant enemies, allowing Sanae to catch up and then attack at the same time. |
sanae-205 | Sea Opening "Moses's Miracle" | Sanae Kochiya | A powerful melee spellcard that allows Sanae to launch a massive blow from above the enemy. She's invincible during the attack, allowing for surprise attacks from distance, but she's vulnerable before the attack begins. |
sanae-206 | Miracle "Daytime Guest Stars" | Sanae Kochiya | Calls down a bright star above the enemy's head. The star moves upwards over time, sprinkling down stardust on the enemy. |
sanae-207 | Miracle "Night with Overly-Bright Guest Stars" | Sanae Kochiya | Creates a star-shaped seal which flies towards the sky. A miraculous, intense light covers the top of screen, striking highly placed enemies. A type of all-encompassing attack. |
sanae-210 | Esoterica "Nine Syllable Stabs" | Sanae Kochiya | A powerful skill that creates a lattice-shaped barrier with nine syllable seal. It severely limits the opponent's ability to move and will stay in place for a long time unless interacted with, giving Sanae massive advantage while in effect. |
Cirno
spells.js
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# | Name | Owner | |
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Story mode |
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chirno-0 | Ice Sign "Icicle Fall" | Cirno | |
chirno-4 | Freeze Sign "Minus K" | Cirno | |
Skill cards |
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chirno-100 | Icicle Shoot | Cirno | Creates icicle-like ice cubes out of cold air and shoots them towards the enemy. They're weak, but holding down the button will make more of them. Attack speed is high, good for pinning down the enemy. |
chirno-101 | Midsummer Snowman | Cirno | Rolls a ball of ice. The ball continues to gather cold air, growing in size, before finally being hurled at the enemy. Counts as a melee attack during the rolling. |
chirno-102 | Little Iceberg | Cirno | Forms ice cubes overhead, and throws them at the enemy. She can only make them from her hands, so apparently it's kind of tough for her to use this move while flying. |
chirno-103 | Freeze Touch Me | Cirno | Lowers her own body temperature, freezing the air around her. Touch her if you dare. |
chirno-104 | Frost Pillars | Cirno | Injects a great amount of cold air at her feet and creates large frost pillars that thrust her opponent into the sky. A byproduct of her freezing frogs all the time. |
chirno-105 | Ice Charge | Cirno | Covers herself with ice and tackles the enemy. A quick, decent skill. |
chirno-106 | Icicle Bomb | Cirno | Shoots out an unstable low temperature ice block. The block approaches the enemy and shatters, scattering ice all over. If the hit is good, there'll be a pleasant sound. |
chirno-107 | Icicle Rise | Cirno | Creates frost pillars at her feet and shoots them into the sky as projectiles. The pillars can hit even as they're being formed. Useful not only as anti-air, but also at close range. |
chirno-108 | Freezing Lasers | Cirno | Fires a frost beam in three directions. A good, stable move, good both on the ground and in the air. The simple idea that three is better than one ended up working out. |
chirno-109 | Ice Kick | Cirno | Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but she thinks it's cool. |
chirno-110 | Frozen Technique | Cirno | Shoots out a wave of cold at a short distance, freezing the enemy even if blocked, so guarding it is pointless. However, it is slow and if grazed, Cirno is left pretty defenseless. |
chirno-111 | Icicle Sword | Cirno | Creates a weapon from ice, and using that, leaps at the enemy. Apparently there are different weapons she can make out of ice, but since she uses them in roughly the same way, there is no point in making the distinction. |
Spell cards |
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chirno-200 | Ice Sign "Icicle Machine Gun" | Cirno | Rapid-fires icicle-like ice cubes from her hands. They're fast, but spread out at distance and are bad at cancelling enemy shots, so there's a chance that Cirno might be hit by a long-range attack. |
chirno-201 | Frost Sign "Frost Columns" | Cirno | Freezes the entire ground in an instant and stops the enemy cold. Not a powerful move by itself, so comboing is necessary. Use when annoyed. |
chirno-202 | Ice Clump "Cold Sprinkler" | Cirno | Creates and shoots out a wave of extremely cold ice cubes. The cubes become ice lances, and cut anyone in the way. It's actually harder for her to avoid her own attack than use this attack. |
chirno-203 | Cold Body "Super Ice Kick" | Cirno | A spinning kick from the heavens. The longer this attack hits, the more powerful it is, but Cirno gets dizzy after a while. There's really just no reason for her to be spinning... |
chirno-204 | Freeze Sign "Perfect Freeze" | Cirno | Shoots out snowballs on all sides. They freeze in mid air, and then begin moving again after eventually melting. Scatters all over the place. |
chirno-205 | Ice Sign "Fairy Spin" | Cirno | Spins in place and creates icicles which shoot out in all directions. Average power, but great range. An attack that was born out of Cirno's desire to hit the enemy in many places. |
chirno-206 | Blowing Ice "Ice Tornado" | Cirno | Spins in place and creates a localized snowstorm. It expands over time, especially horizontally. There's a short period of invincibility after using this. |
chirno-207 | Ice Sign "Sword Freezer" | Cirno | Creates an icicle sword out of frozen water and thrusts towards the enemy. It's apparently hard to create ice in the shape that she wants, but that's probably because she's dumb... |
chirno-208 | Ice Clump "Great Crusher" | Cirno | Beats down the enemy with a huge ice cube. It's powerful, got a huge hitbox, and can't be blocked in mid-air. She wanted something that looked tough, and this is what she came up with. |
chirno-210 | Freeze Sign "Freeze Atmosphere" | Cirno | Attacks with crystals created from extremely lowering the temperature. They only do damage at this temperature, but it's pretty annoying to have them stick to you, so you run from them. |
chirno-213 | Cold Sign "Insta-Freeze Beam" | Cirno | Shoots out a powerful freezing beam in three directions. It'd likely be stronger if she had more beams, but four is too much for her, so the beams last longer as a compromise. Can she only count to three? |
Hong Meiling
spells.js
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# | Name | Owner | |
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Story mode |
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meirin-0 | Colorful Flip "Fluttering Petals and Falling Leaves" | Hong Meiling | |
meirin-4 | Colorful Sign "Vivid Color Downpour" | Hong Meiling | |
Skill cards |
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meirin-100 | Spiral-Light Steps | Hong Meiling | Gathers chi into her arms and slams into the enemy. At high levels, the stomp also does damage. |
meirin-101 | Red Cannon | Hong Meiling | A chi bomb that directly attacks the upper diagonal. Connecting with the fist also causes damage, so it’s a great anti-air and melee move. |
meirin-102 | Yellow Quake Kick | Hong Meiling | Directs chi towards the earth and it spreads throughout the ground and attacks. The release and cycling of chi through the earth and air is of fundamental importance. |
meirin-103 | Fragrant Wave | Hong Meiling | A semicircle of chi circles and is released as a forward beam. Limited range, but instantaneous. High penetration. |
meirin-104 | Intense Rainbow Fist | Hong Meiling | First unleashes a series of high-speed blows, followed by firing few balls of chi at the enemy to stop her. Finally, she unleashes one last powerful backpunch. A move created to suppress at close range and then pummel the enemy. |
meirin-105 | Red Energy Release | Hong Meiling | Gathers chi into the arms and unleashes a huge attack from her entire body. During her first usage, she accidentally destroyed the wall of the Scarlet Devil Mansion and was quite reprimanded for it. |
meirin-106 | Earth Dragon Wave | Hong Meiling | A technique that unleashes concentrated chi into the ground, causing reduced decay over distance. However in Gensokyo, where most battles are aerial, this move sees very little use. |
meirin-107 | Water Taijiquan | Hong Meiling | Creates a barrier of chi out of a whirlpool- shaped chi flow, which absorbs all projectile attacks. Her way of caring for the environment. |
meirin-108 | Kick of Showering Brilliance | Hong Meiling | Attacks overhead with this sweeping arc kick. A mid-level attack, hard to be bested even in mid-air. |
meirin-109 | Tiger Chi Release | Hong Meiling | Activates all chi within Meiling and makes her attacks stronger. The first hit she lands in this condition is extremely strong and is a counterhit. Lasts longer at higher levels. |
meirin-110 | Sky Dragon Kick | Hong Meiling | Using the counter-reaction from stomping the ground, she kicks strongly into the air. With a silhouette like a soaring dragon, this move is one of her favorites. |
meirin-111 | Colorful Rain | Hong Meiling | Gathers chi from the surroundings and disperses it around. It should have been dispersed uniformly if one’s mind is calm, but because she’s always thinking about dinner and such, the paths are random. |
Spell cards |
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meirin-200 | Colorful Sign "Colorful Light Wind Chime" | Hong Meiling | Using all of her chi, she creates a whirlpool and attacks. Though its range is moderate, it's still a very handy attack with invincibility and a staple of defense. |
meirin-201 | Extreme Color "Vivid Chaotic Dance" | Hong Meiling | Whips up a storm using powerful chi from all over her body. Because the chi is strong, she can fly into the sky. Great range, very reliable. |
meirin-202 | Chi Sign "Star Pulse Bullets" | Hong Meiling | Releases chi bullets forwards. A fairly standard ranged attack, and the bullets are easy to use because they’re large. |
meirin-203 | Star Chi "Earth-Moving Star Pulse Bullets" | Hong Meiling | Takes a while to create a huge, rainbow bullet of chi. Even while being created, the bullet has a hitbox. On top of that, it also forms very quickly. |
meirin-204 | Strike Sign "Dapeng Fist" | Hong Meiling | An all-out attack upwards. Only invincible from the waist up, but has a large hitbox. The enemy falls down quickly, so it’s difficult to time, but it is possible to hit the enemy on their way down. |
meirin-205 | Blazing Strike "Dapeng-Felling Fist" | Hong Meiling | A powerful three-step attack. It has armor at the start, so she can force her way through enemy attacks. Extremely powerful and can chain into other attacks, this is the one move that can turn the tables completely in a match. |
meirin-206 | Rainbow Sign "True Intense Rainbow Fist" | Hong Meiling | A wild, chi-infused series of forward blows. Its hitbox is fan-shaped and covers the front. If the distance is correct, she can move on the ground and still remain in range. |
meirin-207 | Chi Sign "Earth Dragon Sky Dragon Kick" | Hong Meiling | A flying, seven-colored, chi-filled kick. The kick suspends the enemy in mid-air, where Meiling can continue to hit her. Because of this, if she is close to the enemy, it makes up for the slow start-up. |
meirin-208 | Colorful Flower "Rainbow Taijiquan" | Hong Meiling | A special ranged attack that creates waves of chi that ripple across the surface. They are really slow, limiting the enemy’s moves for a long time. |
meirin-209 | Flowery Sign "Colorful Light Lotus Flower Palm" | Hong Meiling | Moves a large amount of chi directly into the enemy, then sparks the chi within them with a huge attack. Super effective against demons and undead… or maybe not. |
meirin-211 | Chi Sign "Fierce Tiger Energy Release" | Hong Meiling | Explosively raises the level of chi in the body. During this time, all first hits on all combos are treated as counterhits and gain an extremely large attack bonus. |
Utsuho Reiuji
spells.js
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# | Name | Owner | |
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Story mode |
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utsuho-0 | Heat Sign "Break Prominence" | Utsuho Reiuji | |
utsuho-4 | Atomic Fire "Uncontainable Nuclear Reaction Dive" | Utsuho Reiuji | |
utsuho-8 | "Hot Jupiter Descent Model" | Utsuho Reiuji | |
utsuho-12 | Atomic Fire "Artificial Sun's Spot" | Utsuho Reiuji | |
Skill cards |
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utsuho-100 | Flare Up | Utsuho Reiuji | Shoots nuclear radiation around which then ascends in a helix and burns enemies. At high levels, Okuu herself also becomes a hitbox. |
utsuho-101 | Ground Melt | Utsuho Reiuji | Sears the ground using her control rod. The actual heat wave has no hitbox, but the ground explodes in this attack. |
utsuho-102 | Break Sun | Utsuho Reiuji | Creates a sun-like object above her head, attacking with aftermath of bursts of light. Holding the button down will make the attack stronger. |
utsuho-103 | Shooting Star | Utsuho Reiuji | Moves diagonally upwards and leaves a trail of energy balls behind her. They begin moving outwards after a short time delay. She has no idea she's attacking, she just thinks she's moving. |
utsuho-104 | Rocket Dive | Utsuho Reiuji | Propels herself forward using nuclear fusion and attacks. Huge hitbox and extremely powerful, but she's quite exposed after she moves off the screen, which is a problem. |
utsuho-105 | Hell Geyser | Utsuho Reiuji | Creates a nuclear reaction underground and shoots the energy diagonally at the enemy. Sends enemy flying in the direction it's aimed at, so you can end up using it for combos. |
utsuho-106 | Shooting Sun | Utsuho Reiuji | Collects nuclear energy over her head and throws it at the ground. She can collect energy for as long as she wants, and the projectile is not affected by other bullets until it explodes. |
utsuho-107 | Retro Atomic Model | Utsuho Reiuji | An energy ball spins and follows Okuu. The ball itself can be used as a shield or a weapon, and is an excellent tool for Okuu, whose moves are usually very wide and sweeping. |
utsuho-108 | Melting Pummel Kick | Utsuho Reiuji | Pins down the enemy and stomps her with her left foot, infused with fission energy. The move is a kind of throw, so it can't be blocked, but it also fails against crouching opponents. |
utsuho-109 | Radiant Blade | Utsuho Reiuji | Charges up energy until she gets close to the enemy and then fires it at her. A move between a charge and a projectile, useful for whittling down the opponent's spirit. |
utsuho-110 | Hell Wave Cannon | Utsuho Reiuji | Unleashes light projectiles and then gathers them to fire forward. Holding down the button adjusts the projectile spread; hold it long enough to create a ray of light. |
utsuho-111 | Vengeful Nuclear Spirits | Utsuho Reiuji | The B button places a nuclear marker. The C button unleashes a wave of energy from the markers using Okuu as a vertex. If you move after the attack starts, the energy waves will adjust accordingly. |
Spell cards |
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utsuho-200 | Explosion Sign "Mega Flare" | Utsuho Reiuji | Collects nuclear energy and fires. A very simple use of Okuu'a ability, virtually impossible to erase from the front due to its high firepower. |
utsuho-201 | Explosion Sign "Giga Flare" | Utsuho Reiuji | Collects a huge amount of nuclear energy and burns everything in front of her. Extremely powerful with a huge range, but Okuu is completely exposed from the back. |
utsuho-203 | Blazing Star "Fixed Star" | Utsuho Reiuji | Throws a ring of nuclear energy at the opponent. The energy ring moves backwards after a while, and hits the enemy a second time from behind. |
utsuho-204 | Blazing Star "Ten Evil Stars" | Utsuho Reiuji | Attacks by controlling spheres of stabilized nuclear energy along a set orbit. Covers to the top of the screen so can also be used for defense. |
utsuho-205 | Nuclear Sign "Creeping Sun" | Utsuho Reiuji | Generates a nuclear fusion reaction above Okuu. The energy produced by the reaction creates a sun-like object, which attacks going downward when it has grown enough. |
utsuho-206 | "Hell's Artificial Sun" | Utsuho Reiuji | Creates an energy mass that has gravity, and shoots it forwards. She will continue to inject energy into this mass. This massive attack uses up all the cards in her hand. |
utsuho-207 | Geothermal "Nuclear Blaze Geyser" | Utsuho Reiuji | A great technique which infuses the ground with nuclear energy, turning it to lava and spewing it everywhere. New lava spouts erupt from locations where lava landed. |
utsuho-208 | Light Energy "High-Tension Blade" | Utsuho Reiuji | Creates a blade-like energy beam from the control rod. Limited range, but if used at close range, the move covers quite a large area. She sometimes uses this as a big flashlight... seriously now? |
utsuho-209 | Crow Sign "Yatagarasu Dive" | Utsuho Reiuji | A fusion reaction occurs within Okuu, giving her silhouette in the shape of a brilliantly shining bird, and then she attacks the enemy. A skill that shows the true spirit of the hell raven, who never turns their back on enemies. |
utsuho-210 | Atomic Fire "Uncontainable Nuclear Reaction Dive" | Utsuho Reiuji | Propels herself using a large amount of fusion energy in this rushing attack. Races back and forth across the screen many times to hit the enemy in multiple places. |
utsuho-211 | Control "Self Tokamak" | Utsuho Reiuji | Fusion energy surrounds Okuu and activates when she flies or dashes forward towards the enemy. Requires precision, so a bird-brain like Okuu can't think of any other attacks when attempting to use this one. |
utsuho-212 | "Subterranean Sun" | Utsuho Reiuji | Draws energy from the earth and creates a sun on the spot. The sun manifests itself in a fixed place, and burns the surrounding area. |
utsuho-213 | Light Cover "Nuclear Heat Visor" | Utsuho Reiuji | Creates a barrier in front of herself. The barrier will continue to be in front of Okuu until it takes a fixed number of attacks, or until a certain amount of time passes. |
utsuho-214 | "Abyss Nova" | Utsuho Reiuji | Increases the circulation of nuclear energy in the body. Once the limit is exceeded, Okuu turns into a scorching sun which burns everything around. The sun's hitbox is very large and it can't be blocked. An intensely hot skill, even for her. |
Suwako Moriya
spells.js
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# | Name | Owner | |
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Story mode |
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suwako-0 | Clap "Daidarabotchi's Worship" | Suwako Moriya | |
suwako-4 | Divine Tool "Moriya's Iron Ring" | Suwako Moriya | |
suwako-8 | "Hellish Heat Geyser" | Suwako Moriya | |
suwako-12 | "Magma Amphibian" | Suwako Moriya | |
suwako-16 | "Divine Battle Above Gensokyo" | Suwako Moriya | |
Skill cards |
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suwako-100 | Ancient Geyser | Suwako Moriya | An attack that spews water from Suwako's feet. Used midair, it will rain down. Used underground, she will ride the current upwards. |
suwako-101 | Giant Toad God | Suwako Moriya | Shoots out a frog-like aura. Doesn't make her invincible as only the outline counts as a hitbox, but can be used to restrain or combo the enemy, so it's useful in melee combat. Can be used below or above ground. |
suwako-102 | Lake of Great Earth | Suwako Moriya | A diving attack towards the earth. Tackles the enemy and damages the area. Can also be used underground to catch the enemy off guard. |
suwako-103 | Native God's Scourge | Suwako Moriya | Using the power of Mishaguji-sama, the scourge gods, shoots out homing clouds. They're weak but they can curse the enemy with adverse effects if they hit. At high levels, the opponent will still get cursed even when the move is guarded. |
suwako-104 | Water Frog God | Suwako Moriya | A water frog springs from Suwako's hat and bounces on the ground towards the enemy. Explodes when near. Because the frog is slow, it is possible to attack while it is moving. |
suwako-105 | Ancient Iron Ring | Suwako Moriya | Spins a light-infused metal ring around, and attacks the enemy. Can be used in the air, or on the lily, and is an extremely useful anti-air move. |
suwako-106 | Ancient Jade | Suwako Moriya | Collects jades from underground and shoots them as high-speed projectiles. Short delay before firing, but a powerful attack that can be used both in the air and below ground. |
suwako-107 | Scourged Earth | Suwako Moriya | Mishaguji-sama's power springs forth from Suwako's feet, creating a vortex of cursed energy, which will curse the enemy with an abnormal status. Can be used underground or standing up. |
suwako-108 | Rain-calling Frog | Suwako Moriya | Brings down rain sprinkler-style from overhead. Projectiles are dense and cover a great range. A pretty normal attack, comparatively. |
suwako-109 | Mr. Long-Arm and Mr. Long-Leg | Suwako Moriya | Four beams of light shoot out from Suwako's limbs, that home onto the enemy. Can only be used in mid-air, but the attack covers a huge area. |
suwako-110 | Stone Frog God | Suwako Moriya | Rides a frog-shaped boulder from underground and thrusts into the enemy. A low hitting, powerful attack, that is also hard to counter if used correctly. In the air, this move will teleport Suwako underground. |
suwako-111 | Mishaguji-sama Scourge | Suwako Moriya | When active, this disables other moves that use Mishaguji-sama, but in exchange inflicts defensive penalty on enemy when performing certain actions. |
Spell cards |
|||
suwako-200 | Native God "Moriya God" | Suwako Moriya | A giant frog-like aura surrounds Suwako, knocking away enemies near her. Fast with good hitbox and invincibility period, so it can be used defensively. |
suwako-201 | Spring Sign "Suwa Clear Water" | Suwako Moriya | A spellcard that drowns the enemy in water. A good projectile attack that can be used on the lily pad or in the air. |
suwako-202 | Party Start "Two Bows, Two Claps, and One Bow" | Suwako Moriya | Two giant stone hands appear and try to squish the enemy while coming together, as if performing a prayer. Can be used as a surprise attack from underground, but be careful, as that leaves a large opening. |
suwako-203 | Native God "Froggy Braves the Wind and Rain" | Suwako Moriya | Shoots out a flurry of water bullets from her hands. After a period of time, they rain down upon the enemy. |
suwako-204 | Divine Tool "Moriya's Iron Ring" | Suwako Moriya | Throws metal rings that jump around inside the screen. Releases three of them, so there's not really a lot of places to run. It's a wonderful skill, but note that the rings will disappear if Suwako is hit. |
suwako-205 | Spring Sign "Jade of the Horrid River" | Suwako Moriya | Unleashes a torrent of water from the back of the screen. For her, who created the earth, bending rivers is a piece of cake. If she's performing at her best, that is. |
suwako-206 | Frog Hunt "The Snake Eats the Croaking Frog" | Suwako Moriya | A snake-shaped boulder springs from the ground and devours the enemy, Has a slow startup but can't be air blocked. For a frog god to be using a snake-like attack... is this her competing with Kanako? |
suwako-207 | Native God "Lord Long-Arm and Lord Long-Leg" | Suwako Moriya | Beams godly power from her limbs. There are no gaps other than the sides, so it's an unbeatable attack, but has a short range and can only be used in mid-air. |
suwako-208 | Scourge God "Mishaguji-sama" | Suwako Moriya | The scourge gods obey Suwako, and spread curses around to the enemy. If the curses reach the enemy, there's no escape. |
suwako-209 | Native God "Red Frogs of Houei 4" | Suwako Moriya | Creates two clones that attack the enemy. She can't move for a while, but the clones chase enemy around. |
suwako-212 | Frog Nap "Can Always Hibernate" | Suwako Moriya | Only usable underground. Suwako sleeps and recovers health. Highly vulnerable, so use an underground move to confuse. This all depends on your deck and how well your enemy can read your moves, though. |
Giant Catfish
spells.js
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# | Name | Owner |
---|---|---|
Story mode |
||
namazu-0 | Catfish "See? The World is Shaking!" | Giant Catfish |
namazu-4 | Catfish "The Earth Liquefies into Mud!" | Giant Catfish |
namazu-8 | Catfish "I'm Charging Up!" | Giant Catfish |
namazu-12 | Catfish "All-Electrical for Ecology!" | Giant Catfish |
namazu-16 | Great Catfish "With This Ends the Fleeting World!" | Giant Catfish |