Th13/Music in UK English

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This page is a translated version of the page Th13/Music and the translation is 68% complete.
Music titles translation
No. 1 #REDIRECT [[tdb:th13_01/en]]
Arrangement of #REDIRECT [[tdb:th_main/en]]

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  The theme for the title screen.

The same melody as always. This time, I bring it with darker colours. I tend to feel that STGs are liked more when they have a dark world view, rather than a pop one.

This game isn't dark at all, though.

No. 2 #REDIRECT [[tdb:th13_02/en]]

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No. 3 #REDIRECT [[tdb:th13_03/en]]

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  Yuyuko Saigyouji's theme.

Not really an easy piece to classify. Since I had to bring out the fact that she's only a first stage boss, I stopped myself from arranging a previous song of hers.

In this game she just acts as a ‘nameless npc villager’ who helps the protagonists on their way.

No. 4 #REDIRECT [[tdb:th13_04/en]]

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No. 5 #REDIRECT [[tdb:th13_05/en]]

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  Kyouko Kasodani's theme. Do people still shout ‘Yahoo’ when they go to the mountains? Or do you feel embarrassed all of a sudden and can't find the courage to shout? Well of course the Yamabiko get bored, it's lucid for them to go in to Buddhism from boredom. By the way, if you try to relieve stress by shouting ‘Idiot!’ out towards the open sea,

you'll startle the fishermen.

No. 6 #REDIRECT [[tdb:th13_06/en]]

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  The third stage theme. Cemeteries that appear in games – unless it's a horrour game – tends to make you imagine of a comical one. So there's no meaning in making the music too dark and heavy too. So I brushed it up with a comical feel as much as I can.

I can't resist this nostalgic feeling (Personally too).

No. 7 #REDIRECT [[tdb:th13_07/en]]

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No. 8 #REDIRECT [[tdb:th13_08/en]]

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  The fourth stage theme.

I've made it a flowing song to completely switch away from the first half of the game. It feels nice to rush through a narrow space at high speed. This is okay in caves, but don't run in halls at school or at the work office.

Caves are nice. (You oughtn't to run in a limestone cavern, either.)

No. 9 #REDIRECT [[tdb:th13_09/en]]

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  Seiga Kaku's theme.

She's a wicked hermit. Kind of like a magician that does a large assortment of tricks. So, I aimed for a suspicious song where you never know what's going to fly out at you next. Being able to pass through walls would be useful for running away,

but it's not too useful for fighting, is it? It'd be a critical hit to a nurikabe, though.

No. 10 #REDIRECT [[tdb:th13_10/en]]

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  The fifth stage theme.

Since we just came barreling through a narrow cave, I decided to write a nice, expansive song to contrast it. It's so stimulating to find such enormous spaces underground, isn't it?

I wanted to compose something that'd make you feel that kind of excitement.

No. 11 #REDIRECT [[tdb:th13_11/en]]

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  Mononobe no Futo's theme.

Since it's Ms Mononobe, the title is pronounced ‘Oomiwa Shinwaden’. I get the feeling there aren't many games that are themed around the time between the Tumulus periods and Asuka periods. Maybe people just can't picture an image of them?

This song was written with only the sound of Asuka in mind. Asukaaaaa!

No. 12 #REDIRECT [[tdb:th13_12/en]]

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No. 13 #REDIRECT [[tdb:th13_13/en]]

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  Toyosatomimi no Miko's theme.

The motif's based on an historical figure everyone knows. I've figured it'd be rude if it wasn't a powerful, cool song, so it turned out like this. He's suddenly been made into a fictional character recently, so I've used the opportunity

of moving him to Gensokyo. Many thanks~

No. 14 #REDIRECT [[tdb:th13_14/en]]

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No. 15 #REDIRECT [[tdb:th13_15/en]]

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  Mamizou Futatsuiwa's theme.

It's full of that old tanuki feeling. Both foxes and tanuki are seen as tricksters, but of the two, tanuki seem more laid-back, right? So, they're probably not well suited towards danmaku battles, but

as expected, the danmaku morphed into something else and...

No. 16 #REDIRECT [[tdb:th13_16/en]]

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No. 17 #REDIRECT [[tdb:th13_17/en]]

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  The staff roll theme.

This is a different version of ‘Desire Drive’. The sense of speed has mostly been lost, but maybe it has a floating feeling now instead.

Lately I've been wondering if there's a real point to the staff roll.