Th13/omake.txt English

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○東方神霊廟 (Touhou Shinreibyou: Eastern Divine Spirit Mausoleum) ~ Ten Desires.


                 Team Shanghai Alice Leader ZUN
                               2011/08/13
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■1. Omake Afterword
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Nice to meet you, I'm ZUN.
How was the first regular version game in two years?

My aim in creating it was to be thorough and pay close attention to detail. With a satisfying result, I'm relieved it's completed.

I think it'll be apparent when you play, but there are significantly less enemy bullets this time.
I think you'll get the impression that it's much easier when playing (Lunatic aside).
The gameplay mechanic, extra lives extending slowly and going out with a bang when you do lose one , was made to have you remember the importance of lives. There aren't as many extra lives in this game than usual, but if you keep at it I think you can do a one life run on Normal.

But, Lunatic's pretty rough. Yeah, it's rough.

Actually, some nuances of the system change between Easy/Normal and Hard/Lunatic. Spirits show up more frequently in Hard and on, so you'll be able to fill your gauge more quickly. As a result, it's easier to Trance whenever you want (at this point, its systematic use is already fasctord in) so timing together a sequence becomes more important.

Well, still, Lunatic's pretty rough. Yeah, it's rough.

In the hardest difficulty, Lunatic, you are given extra number of credits (continue count), so you should probably trying continuing as much as you need to clear it first. That will fill in Practice and Spell Practice, and it would be faster to practice there. Definitely.

Also, the Extra stage might be a little tough this time around...



Oh, a test player said that there were a lot of characters that he couldn't define their intended target audience, but I don't mind. Indeed, who are they for?

Well then, off to drinking I go.
(I have to move soon, so I can't go to a hot spring...)