Th17/Music in English

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This page is a translated version of a page Th17/Music and the translation is 100% complete.

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Music titles translation
No. 1 Silent Beast Spirits

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This is the title screen theme.

I gave this title theme a dark and mysterious feeling. Since our destination is Hell, the track gives off the feeling

like you've got a tough road ahead of you.

No. 2 The Lamentations Known Only to Jizo

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This is the Stage 1 theme.

A theme for Sai-no-Kawara, a place famous for its spirits of children getting bullied. Stage 1 has featured a lot of light and cheerful songs up until now, but if I had to say one way or another, the melody I composed this time has a melancholic feeling.

I think it portrays a rather Touhou-esque perspective on life and death.

No. 3 Jelly Stone

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This is Eika Ebisu's theme.

It's a theme for a miscarried child with a knack for stacking stones. The song is quite cute, opening with a dark intro but continuing into a joyful, childish melody.

I also tried to give it a floaty feeling, like that of a jellyfish.

No. 4 Lost River

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This is the Stage 2 theme. The theme of everyone's favorite place, the Sanzu River. Rather than a river, I pictured more of an ocean battle while composing this. The fish living in the river are extinct prehistoric fish, and there might even be creatures like plesiosaurs in there too.

It kinda gets your imagination going.

No. 5 The Stone Baby and the Submerged Bovine

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This is Urumi Ushizaki's theme.

I aimed for a song that's dark, but not terrifically dark. As you can see, she's an "older sister" sort of character, so I added some laid-back atmosphere too.

I think it turned out as a good representation of the game as a whole.

No. 6 Everlasting Red Spider Lily

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This is the Stage 3 theme.

Once you cross the Sanzu River, the world of the dead awaits beyond. I tried to create a Touhou-like view of the next world. A fantastical world of the afterlife, not really Japanese nor Chinese and Filled with East Asian nostalgia...

Perhaps this is what you'd get if you brought danmaku battles into a place like that?

No. 7 Seraphic Chicken

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This is Kutaka Niwatari's theme.

A chicken god. Chickens tend to either be food or the targets of insult in both reality and fiction, but in this world, she seems to be a considerably honored god. I took a "rushing forth" feeling reminiscent of a chicken's walk, mixed it with the feeling of a formidable mid-game boss that brings a sudden difficulty spike, and whipped them together in a style fitting for this game.

Bon appetit.

No. 8 Unlocated Hell

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This is the Stage 4 theme.

"When you think of music that plays in Hell, you think of heavy metal!" was the stereotype that I thought of when I was first making this song but, because I guess I am fated to lack the knowledge of metal, like usual this song is a small bit of metal.

This song makes you feel the enemies' strength and the margin which makes you feel good.

No. 9 Tortoise Dragon ~ Fortune and Misfortune

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This is Yachie Kicchou's theme.

She's a legendary creature that's like a cross between a dragon and a tortoise. This one turned out as a mysterious song that can give you both a cool impression or a cute impression, a lighthearted one or a heavy one. Since she's one of the game's

key characters, I added a bit of flair to it despite her midgame position.

No. 10 Beast Metropolis

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This is the Stage 5 theme.

The Animal Realm, where survival of the fittest is the one and only law. Economic success reigns supreme, and individual thought isn't valued one bit. Personal feelings are nothing but an obstruction in such a streamlined society.

It's one nightmare vision of urban society, where talk of "self-responsiblity" runs rampant.

No. 11 Joutoujin of Ceramics

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This is Mayumi Joutouguu's theme.

She's a haniwa soldier. I loved that NHK program with the haniwa costume back in the day; I can remember it so clearly. I wanted to make a cool haniwa this time, but "oi, Hanimaru! ♪ Prince Hanimaru" kept playing in my head the

whole time. The song is the usual midboss-ey fare, but it goes pretty hard.

No. 12 Electric Heritage

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This is the final stage theme.

Now we're inside the Garden of Humanity. Emperor Nintoku's kofun became a World Heritage Site, yeah? But they can't investigate inside of it without the Imperial Household Agency's permission, so technically

we don't actually know whose grave it is. What a sense of adventure that gives.

No. 13 Entrust this World to Idols ~ Idolatrize World

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This is Keiki Haniyasushin's theme.

She's a genius sculptor. My only theme for this one was "how cool can I make this boss even though she's fighting in a work apron while holding sculpting tools?" (Lol) Since you end up fighting her without either the player or protagonist knowing who the

real bad guy is, it's a refreshing and somewhat-somber song with no feeling of hostility.

No. 14 The Shining Law of the Strong Eating the Weak

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This is the Extra Stage theme.

The product of a 42-year-old man trying his hardest to unleash his inner chuunibyou. Everything I make feels somehow nostalgic, which is probably a side effect of my age... I'd like to refine my sensitivity together with my children from here on out.

I think this whole song has a really handsome-sounding melody throughout, though.

No. 15 Prince Shoutoku's Pegasus ~ Dark Pegasus

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This is Saki Kurokoma's theme.

She's Kurokoma. Since she's apparently a total meathead, her personality doesn't seem all that bad. She exudes the most sense of security in the whole Animal Realm. I tried to give her a cowgirl-esque outfit since she's a horse, but when you give it a

good, long think (or even just a short one), that's what her rider should be wearing.

No. 16 The Animals' Rest

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This is the ending theme.

It's got a swingin' vibe for some reason.

No real meaning behind it, though.

No. 17 Return from the Underground

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This is the Staff Roll theme.

It's an arrangement of the Stage 4 theme.