Touhou Patch Center: Servidores

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This page is a translated version of the page Touhou Patch Center:Servers and the translation is 100% complete.
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Mirrors

Para garantizar la disponibilidad de nuestras traducciones, los datos de los parches utilizados por Touhou Community Reliant Automatic Patcher se reflejan en varios servidores.

Server URL
thpatch.net main server (HTTPS) https://srv.thpatch.net/

Como servidor principal, srv.thpatch.net es el recurso más actualizado y recibe directamente las traducciones una vez realizadas en la wiki. Los otros mirrors obtienen el último estado de allí cada minuto.

Al igual que el contenido del wiki, las traducciones y las imágenes de este servidor tienen licencia bajo Creative Commons Attribution-ShareAlike 4.0 International.

Vecinos

Esta lista contiene enlaces a repositorios de parches de terceros que no están bajo nuestro control. Cuando apuntes a Touhou Patch Center, la herramienta de configuración también ofrecerá elegir parches de estos repositorios.

Si deseas que tu repositorio se incluya en esta lista, envía un mensaje en #thirdparty-mods de nuestro servidor de Discord que contenga la ruta pública a tu repositorio (esta es el valor "servers" en repo.js). En caso de que utilices Git para administrar tu servidor, también puedes solicitar que se refleje automáticamente en mirrors.thpatch.net. Esto es muy recomendable para mantener los parches disponibles en caso de que el host original falle.

URL Title Patches
https://mirrors.thpatch.net/nmlgc/ Nmlgc's patch repository
  • aero (Enable Aero compositing)
  • base_tasofro (Basic support for Tasogare Frontier games)
  • base_tsa (Basic support for Team Shanghai Alice games)
  • bitch (Keep Alice's "bitch" line in TH08)
  • cheat (Various cheats, ported from SpoilerAL .ssg files)
  • eastern_name_order_hepburn (Character names in eastern order and hepburn spelling.)
  • instant_ending (Show the ending immediately upon entering Stage 1
                         (missing support for TH07 and TH08))
  • official_en (Official English translations)
  • real_bullet_size (Resize bullets to match their actual hitbox
                         (by sibgamer, http://tinyurl.com/real-bullet-size))
  • script_latin (Shared data for languages using Latin script)
  • twenty_four_hour_clock (24-hour clock format in TH08)
  • western_name_order (Western name order)
https://raw.githubusercontent.com/Ghildrean/touhou-es-es/master/ Traduccion al castellano
  • ghildrean (Traduccion al castellano)
https://raw.githubusercontent.com/Gamer251/thcrap-gamer251/master/ The Amateur Modder
  • mima (The return of Mima! (English)
                         This mod has a few bugs in the fighting games.)
https://raw.githubusercontent.com/soap925/BurntToast-Mod-Stockhouse/master/ BurntToast12's Mod Stockhouse
  • Sakuya! (This Adds Sakuya As A Playable Character)
  • Sakuya!NoBackgroundOnWatch (This Removes Th13's Pocketwatch Background.)
  • Yuuka! (Adds Yuuka As A Playable Character)
https://raw.githubusercontent.com/Nutzer/Touhou-8.3/master/ Nutzer
  • Touhou-8.3 (Nutzer's Touhou 8.3 (Demo 0.1a))
https://raw.githubusercontent.com/Zrrg/UnKnwn/master/ UnKnwn Thcrap Repository
  • bl_reimu (BlueReimu: Sprite and portraits replacement. (Th10+))
  • untanned_cirno (UntannedCirno)
https://raw.githubusercontent.com/DTM9025/DTM/master/ DTM's Patch Repository
  • alphes (Alphes Styled Character Portraits (by SuperChrim, art by Dairi))
  • lang_en-shifted_bgm (English Language pack with shifted music titles in stage)
  • transparent_season_items (Increases the transparency of season items (by Namusan))
https://mirrors.thpatch.net/wobuffet3/ Wobuffet3's patches
  • altplayers ((TH16) Replaces player images with Sumireko, Seija, Yabusame, and Tsubakura.)
  • iCarly ((TH08) Replaces Border Team with iCarly characters. Full story and image replacement.)
  • marisaspeak ((TH12-19) Reverts Marisa's cowboy dialect.)
  • spaghetti ((TH16, 16.5, 17) Turns everything into spaghetti. Contains 'visuals' patch.)
  • th18strings ((TH18, 18.5) Enhances Th18's music by making songs sound less empty. Also enhances Saki's theme in Th17 and the reused songs in Th18.5.)
  • th19strings ((TH19, incomplete) Enhances Th19's music by making songs sound less empty. (Most reused songs are untouched))
  • visuals ((TH16, 17, 18, 18.5, 19) Makes various shots and items less distracting.)
https://mirrors.thpatch.net/PookChang'e/ Pook Chang'e's Patches
  • alt_bgm (Replaces Necrofantasia with Night Falls - Evening Star in TH07)
  • extra_bg_restoration (Add Extra boss character sprites to backgrounds for TH13-TH15.)
  • kirisa_ha (Help Marisa Kirisa and Reimu Ha transcend into the games)
  • reimu_rod ([patch moved to VasteelXolotl/reimu_gohei])
https://mirrors.thpatch.net/MasterGameFTW3561/ MGFTWH3561's Mods
  • Fr00sk_Styled (Fr00sk Styled by MasterGameFTW3561 and Art by Fr00sk)
  • JzBoy_Styled (JzBoy Styled by MasterGameFTW3561 and Art by JzBoy Anims)
  • Koichi_Pose (Koichi_Pose from JJBA by MasterGameFTW3561 and Art by Fr00sk)
  • Nuclear (Change the Unyu into Unyuke Touhou 11 only)
  • YukariSans (Yukari become just like Sands.)
https://raw.githubusercontent.com/Tearff/Tear/master/ Tear's Touhou Mods
  • alphes-alt (Alphes-style portraits (art by kaoru))
https://raw.githubusercontent.com/GhostPhanom/GhostPhanom-Thcrap/master/ GhostPhanom's strange thoughts
  • BossRush (Turbo youkai extermination (Currently supports TH10, TH11, TH12, 128Ex, 13, 14, 15, 16))
  • MikoPopsicle (Changes her shaku and aura for a Cirno Popsicle in TH13)
https://raw.githubusercontent.com/BraviNoname/Bravi/master/ Bravi's creations
  • AllMarisa ((Multiple games) Player sprites become Marisa, per texap0rte's joke idea.)
  • BossDisplayFixes ((All Windows Main Games + 16.5) Same as Retexture but it's only a Boss Display Fix Patch + modernized sfx and Life/Bomb icons.)
  • BraviKHBGM ((Th12, 15) Some final and Extra boss themes got a Kingdom Hearts theme playing while you fight them.)
  • BraviOCOkina ((Th13, 14.3, 15, 16, 16.5, 17, 18) Replaces the following with a new (OC) adversary.
            A stage 6 midboss got added in th13, 15, and 16 as well.
           Okina in Stage 6, Extra (turned into Phantasm) that got a revamp,
            Wrong/Nightmare Saturdays that got a stage background revamp too
            Yukari in Day 10
           Futo and Tojiko in Stage 5
            Seiran in Stage 1
            Mayumi in stages 5 and 6, got new additions to Keiki's fight too
            Megumu in stage 5.)
  • Bravimemes ((Th10 onwards) (Select Bravimemes+ExpHP to remove bullet caps and make the game not crash when there's a lot of bullet cancels or enemy kills) Memes that come in my mind, and cursed patterns too... Like Mountain of Stoners, Subterranean Oparism or Legacy of Lunatic MetaPlate.
           Okina's fight has the order of the seasons shuffled, and Mai and Satono drop too many ressources.
           Keiki and Saki also seem to be affected by a curse, making them wrathful. This list is non-exhaustive btw.)
  • Bravimemes+ExpHP (Bravimemes but with the ExpHP+32th mods dependencies (bullet uncap, score uncap, etc). Select the standard Bravimemes if the game keeps crashing when loading a stage.)
  • Braviretex ((Th06 to 17 tsa games) Remake-like Retexture, Sounds, Dark UI and Display Fix Patch.)
  • ChimaTransform ((Th18) Chimata transforms into other final bosses.)
  • KHHitPoints ((Every modern stg + th06-09) Boss Lifebar and Life count reskin based on KH games and modern life bomb icon colors, from Braviretex.)
  • Letoile ((Th13, 14.3, 16, 18.5) Custom playable character shot type for Sereinae Letoile (Spring). Now includes a boss replacement for Reimu in Fourth Market, Nue in the Extra stage, and scenes 3, 4, 7 and 8 of Day 9.)
  • LetoilePlayerReskin ((Every non-versus game) Just a lazy Sereinae Létoile reskin for all player sprites, just because she likes to cosplay. Includes haircolor change corresponding more or less to the actual character's when at full power (in th18 only, for now) thanks to zero318. Not a custom shottype btw, that one kind of mod is for Létoile mod.)
  • Mirror Match ((Th16) Combines BraviOCOkina mod with the Létoile mod for a mirror match at st6/Extra with alternate dialogues.)
  • SereinaeAlt ((Th18) Alt timeline patch for miss OC. This stage is not canon to her story, but that version of the character IS. Replaces Chimata with a new Final Boss.)
  • Siuuu ((All Touhou Windows STG) Replaces (se_)enep01.wav (boss death sound) by SIUUU from Sawano7's streams)
  • Teedee Arrows ((Th15) Makes all bullets/lasers arrows. Typically deus rsf's nightmare.)
https://raw.githubusercontent.com/Priw8/thmod/master/ Priw8's mods
  • 0power ((TH07-TH16) locks player shottype at 0 power, ignoring power items. For masochists.)
  • DIO ((TH17) press C to stop time)
  • LoDDK ((TH15) A boss rush patch in which you fight bosses from DDC and LoLK at once.)
  • itemfreeze ((TH08) all items that would've normally been autocollected now stay in place)
  • magik ((TH17) Every image in the game has been processed with liquid rescale by using imagemagick)
  • mode26 ((TH17) Sets interpoleration mode to 26 for everything, which breaks a bunch of stuff.)
  • th12tsuba ((TH12) Replaces Reimu with Tsubakura from the Len'en project. Features custom dialogues, endings, as well as 2 custom shottypes (.sht modifications).)
  • th14sanae ((TH14) Replaces ReimuB with Sanae shot from LoLK (not in menus))
  • th15gapping ((TH15) Makes you wrap around to the other side of the screen when hitting an edge.)
  • th15garbo ((TH15) Every shot bullet has a random type and color, which makes everything look like garbo.)
  • th15sakuya ((TH15) Replaces Reisen with Sakuya (not in menus))
  • th15slippery ((TH15) Moving on ice.)
  • th15slipperygapping ((TH15) Moving on ice + wrap to the other side of the screen when hitting an edge! Allows building up speed for 12 hours!)
  • th165lolk ((TH16.5) Puts stages and bosses from LoLK into VD. Refer to the README.txt file from the repo for more information.)
  • th16ice ((TH16) Replaces releases with freeze ability from GFW)
  • th16mystia ((TH16) Replaces Cirno with Mystia (not in menus yet) (April fools 2019 mod))
  • th16nonprac ((TH16) Replaces spells in spell practice with nonspells)
  • th16sanae ((TH16) Replaces Marisa with Sanae shot from LoLK (not in menus))
  • th16ufos ((TH16) read README.txt from the repo for more info)
  • th17prac ((TH17) practice patch for WBaWC demo)
  • th17speen ((TH17) speedy otter spin)
  • th18shoplifting ((TH18) unfixed the shoplifting glitch from the demo)
  • thanos ((TH15, 16) Randomly skips ECL instructions (50%), which results in "corrupted" patterns and stages.)
  • ultra-fast ((TH17) an ultra patch that makes everything spawn/fire twice as fast.)
https://mirrors.thpatch.net/Splashman/ Splashman's BGM patches.
  • bgm_limbo (BGM Legend in Limbo.)
  • bgm_rockgirl (BGM mod using CarrotWine's 'Touhou Rockgirl' arrange albums.)
  • bgm_rockgirl_base (Base files for bgm_rockgirl.)
  • bgm_sc88pro (BGM mod using ZUN's SC-88 Pro MIDI versions, by RomantiqueTp.)
  • bgm_sc88pro_base (Base files for bgm_sc88pro.)
https://mirrors.thpatch.net/MoriyaFaith/ @MoriyaFaith#9287
  • hudplus (Huge graphical updates to Touhous 6, 7, and 8.)
  • izayoi ((TH16) the Izayoi Project.)
  • sanae ((TH7, 8, 9 [WIP], 11[WIP], 16) the Kochiya Project.)
https://mirrors.thpatch.net/PKWeegee/ PKWeegee
  • CirnAya (CirnAya)
  • ThAltJess (ThAltJess)
  • UltraStory (UltraStory)
https://mirrors.thpatch.net/dass7/ DassRepo
  • noshake (Replay-compatible screen shake removal. DDC-only for now.)
  • reosd (EoSD patch for UFO (EARLY ACCESS) (NOTE: The scorefile is named "scoreosd12.dat" while the replay folder is called "reosdreplay"))
  • ultra-A ("Ultra" patch for th17 that doubles bullet ways.)
  • ultra-B ("Ultra" patch for th17 that doubles bullet layers.)
https://raw.githubusercontent.com/SMB7/SMB3Memes/master/ SMB3's Meme Patches
  • EoSDChiptune (EoSD Chiptune Soundtrack, lossless FLACs, DefleMask edition)
  • EoSDChiptuneLossy (EoSD Chiptune Soundtrack, lossy Oggs, DefleMask edition)
  • EoSotN (EoSD but I fucked up msg6.dat for a really dumb joke)
  • LionKing (Lion Sleeps Tonight Death Sound)
  • LoLKECL (LoLK ECL Testing. Use at your own risk!)
https://raw.githubusercontent.com/WindowDump/thcrap_mods/master/ Window Dump's Mod Dump
  • EoSD_Retexture ((TH06) Rexture Patch by Emarrel)
  • EoSD_Retexture_Hitbox ((TH06) Visible hitbox option from EoSD Retexture Patch by Emarrel)
  • PCB_Retexture ((TH07) Rexture Patch by Gastari)
  • Static_English ((TH06, TH07) Static English patch by Simon Elén & Touhou Wiki)
  • Undefined_Fantastic_Emoji ((TH12) Emoji-themed graphics by Gastari)
  • chipin ((TH08) Chipmusic mod with new script for Barrier Team)
  • chipin_base (Base files for chipin)
https://mirrors.thpatch.net/Vasteel/ Misc Touhou mods
  • cd-arranges (Some arranges from ZUN's CDs (lossy))
  • cd-arranges_base (Base files for ZUN arranges. Only contains those fitting with a particular game's style. Pls support the official release.)
  • cd-arranges_lossless (Some arranges from ZUN's CDs (lossless))
  • reimu_gohei (Restores Reimu's gohei in games after DDC. Original idea by Pook.)
  • vx-customshots (Modifications of shot types I thought were lacking.)
  • vx-fixedshots (Fixes the damage of MarisaB in MoF and YoumuC in WBaWC.)
https://raw.githubusercontent.com/Daikarasu/DaiMod/master/ Daikarasu's repository of Touhou patches
  • 32bit_RNG (Replaces the vanilla 16-bit RNG with new 32-bit RNG. Not compatible with vanilla replays and vice-versa for obvious reasons.
   Currently supports: th14, th15, th16, th16.5, th17, th18, th18.5)
  • RNG ((th08, 10, 11, 12, 12.5, 13, 14, 15, 16, 17, 18)
   Makes every attack purely RNG. (v2.0))
  • RNG-Legacy (Old version of the RNG Patch. Use this to view replays made with this version.)
  • RandomAttack ((th14, 15) Randomizes which attack gets fired every time. Chaos ensues.)
  • kill_cam ((th14, 15, 16, 17, 18)
   Adds a TF2-styled kill cam to the game, which zooms in to the enemy that killed you (if it is still alive).
   Should be fully compatible with vanilla replays!)
  • le_sanae ((th15) Replaces almost every single texture to LE SANAE. Viewer discretion is advised.)
  • puny_remilia ((th08) Makes Remilia's shottype absolutely awful. (Gastari wanted this))
  • th18-disable-always-on-top (Disables Always-On-Top window behavior for Touhou 18 onwards.)
https://mirrors.thpatch.net/Clover/ Clover Music Mods
  • music_mod (Clover's Music Mods)
https://raw.githubusercontent.com/32th-System/crap/master/ 32th's Patch Repo
  • Goast (lang_en but Goast is back)
  • LoLChristmas (Touhou 15 Christmas version)
  • MoFrance (Mountain of France)
  • OkinaFestival (Okina's Festival by InceRabbit. A mod for th16's stage 6 and extra stage)
  • WBaDDC (Implements the DDC scoring system in WBaWC)
  • dmg_debug ((th17) displays information about the damage you're dealing)
  • esc_r (Brings back ESC + R in th17)
  • score_uncap (Moves the score cap to (2^31-2)*10)
  • speen (th18 but everything rotates)
  • th128_gold_medal_count ((GFW) Show a counter of how many gold medals you obtained)
  • th17_motionsickness_go_spin (Rotates the background according to how you move to make you throw up)
  • th19_fast ((TH19) Replace certain slow code with fast code)
  • unfocus_window ((TH06, TH07) Allow unfocusing the window without pausing the game)
https://mirrors.thpatch.net/Gensokyo.EXE/ Gensokyo Executors
  • THBL_01 (Touhou Black Label 01 - Desire.EXE)
https://mirrors.thpatch.net/pgj1997/ Pgj1997's Patches
  • doggo (Keeps the #DoggoPhoto hashtag in TH165)
  • hq-rips (Replaces a good chunk of the music with high quality rips)
https://raw.githubusercontent.com/rosenrose/thmod/master/ rosenrose's Patch Repo
  • 8options ((TH11)Reimu's all types and MarisaC can have 8 options.)
  • beast_to_ufo ((TH17)Show you the UFOs instead of the beasts.(just graphic replacement))
  • bottom_enemy (Indicates "enemy" position like pre-th11 style.)
  • greedy_otter ((TH17)Otter type has both of Wolf's fast shot and Eagle's slow shot.)
  • gyate_gyate (Gyate gyate faces.(TH06, TH07, TH08))
  • swappedShots ((TH07)ReimuA→MarisaA style, ReimuB→SakuyaB style, MarisaA→ReimuA style, MarisaB→SakuyaB style
       (TH10)MarisaA→ReimuC style, MarisaC→ReimuA style
       (TH11)ReimuA→MarisaA style, ReimuB→MarisaB style, MarisaB→ReimuB style)
  • th08_swapping (Changes the player pairs: (Reimu,Marisa),(Sakuya,Alice),(Youmu,Remilia),(Yukari,Yuyuko))
  • th165_C-key (Press C to teleport.(made by 335 from MUASTG))
  • th16_infinite_season (The season level is fixed at 6.)
  • th17_infinite_roaring (Roaring gauge doesn't decrease.)
  • ufo_vivid (UFO patch for color blind people.
       by Dide, https://snipestalker.blog.me/221508374213)
  • ultrafast_otter (Boost the speed of the Otter spirit shield.)
https://mirrors.thpatch.net/AsyrafFile/ Tampalan THCRAP AsyrafFile
  • galactic (Replace non-diacritic Latin alphabet to Standard Galactic Alphabet from Commander Keen and Minecraft. For now it still on progress)
  • ms-eastern (Replace lang_ms western_name_order to eastern_name_order_hepburn.)
https://raw.githubusercontent.com/ExpHP/thcrap-patches/master/patches/ Patches by ExpHP
  • anm_leak ((15-18) Fixes TH16's crashes on large releases. Improves performance when pushing certain games to their limit (e.g. with bullet_cap).)
  • base_exphp (Provides functions that help other patches support patches like bullet_cap without directly depending on them.)
  • bullet_cap ((06-09, 10-18 STGs) Makes the bullet cap, laser cap, and cancel cap configurable.

UM not well-tested. Defaults to 16x everything. To configure, see http://exphp.github.io/thpages/#/mods/bullet-cap)

  • c_key ((17) Make Ctrl and C behave as separate keys internally, for use by other patches. (C maps to 0x4))
  • continue ((10-12) Fixes the continue system. plz don't save cursed 3cc replays kthx)
  • ctrl_speedup ((10-17, 128) Makes Ctrl to speedup work outside of replays.)
  • debug_counters ((06-18 STGs) Show sprite, bullet, laser, enemy, and item counts.)
  • free_release ((16) Makes season releases not consume season power. (Request.))
  • nopause_enm ((11-17, 125) a.k.a. the Za Warudo mod. Enemies don't stop when you pause. nopauseblur recommended where available.)
  • nopauseblur ((15-17, 165) Disables blur on pause. Not available yet for DDC and earlier due to technical difficulties.)
  • sp_resources ((13, 14, 16, 17) Spell practice with lives, bombs and Max Season)
  • sprite_death_fix ((06-08, 10-18 STGs) Fixes crashes and black screens from drawing too many sprites.)
  • subseason_doyou ((16) Use Dog Days subseason outside of the Extra stage. (Not required to watch replays))
  • subseason_fall ((16) Use Fall subseason, even in Extra stage. (Not required to watch replays))
  • subseason_spring ((16) Use Spring subseason, even in Extra stage. (Not required to watch replays))
  • subseason_summer ((16) Use Summer subseason, even in Extra stage. (Not required to watch replays))
  • subseason_winter ((16) Use Winter subseason, even in Extra stage. (Not required to watch replays))
https://raw.githubusercontent.com/Arandui/trash_patch/master/ Trash Ideas
  • pc98_bgm (PC98 BGM for TH06-9.5)
  • th07_ut_bgm (TH07 with Undertale BGM)
  • th13_spirit_bgm (Replace the normal tracks with the spirit world version)
  • th17_doom_bgm (Replace the bgm with tracks from Doom, Doom 2 und Final Doom TNT)
  • unhöfliche_okuu (Makes Okuus hand look more impolite (TH11))
https://mirrors.thpatch.net/script_zh-hans/ thpatch zh-hans ex-patches
  • taso (tasofro's ftg Chinese Simplfied font patch)
  • tsa (Used to make the STG game display the '♪' normally.)
https://raw.githubusercontent.com/bttf0504/thmod/master/ BTTF's Patch Repo
  • EnemyDeadEffect ((Th17)When enemy dies, the effect that appears when boss dies appear.)
https://raw.githubusercontent.com/chrisGrando/thcrap-patches/master/ Dreamland's Crazy Tea Party
  • Auto-Bomb (Automatically triggers a bomb as soon as you got hit. Supports Touhou 06, 07, 08, 10, 11, 12, 13, 14, 15, 16, 17, 18 and Uwabami Breakers.)
  • HitboxPatch (EoSD always visible hitbox. Ported from Hitbox Patch v0.1)
  • string-fix ((TH07, TH08) Fix stage result text not showing. Please select this for LAST!)
https://mirrors.thpatch.net/sqrt/ Welcome to sqrt-net!
  • alphes-background (Fitting interstage backgrounds for DTM's alphes patch)
  • mima-background (The return of Mima, now with Backgrounds!)
https://mirrors.thpatch.net/someguy/ Bullet Artistry
  • 15titleplus (A follow-up to 17titleplus!)
  • 16titleplus (A threequel to 17titleplus!)
  • 17titleplus (A multilingually supported patch that adds a cool big graphic onto the stage titles.)
  • EXspellbg (Incorporates EX Boss Portraits from UFO onwards into their Spell BG.)
  • aya_bad (More like, whya! Makes Aya harder than what she was originally. Otherwise a test mod.)
  • cirnoday (A celebration for Cirno! Adds to Cirno's 100BM moveset.)
  • dynastg (18.5 backgrounds go nyoom and wheee per wave.)
  • epro (A danmaku mockup showcase for a Stage 1 and 6 of fangame minus the game. Made in pure fun.)
  • fullhouse (Same 100BM bosses, new movesets they can choose from!)
  • funny_fish (A bonus stage for KDDC starring a certain funny fish.)
  • kaizo_ddc (A remodeling of DDC to be harder and more interesting.)
  • kaizo_wbawc (A remodel of WBaWC, because Kaizo DDC was garbage.)
  • keikimas (A christmas gift from Keiki, a more robust Idola Diabolus.)
  • lostmarket (Replaces 4th Market bosses with those who were absent from the game (with Yuuma somehwere else).)
  • morpho (An After Extra of HSiFS made by me because Eternity is a cool character.)
  • nitroni (Cool Nitori spriteswap retexture thingy for 18.5.)
  • nohead (Replaces TH14 Sukuna with a custom Sekibanki boss fight. I watched one boss rush video, and this happened.)
  • pofv_with_voice (A meme. Loud noise warning for this one.)
  • ringo (Not the starr, the bunny. Replaces TH15 Junko with a custom Ringo boss fight. Lots of bugs regarding music.)
  • titleplus (A compilation of the titleplus mods. Will maybe also be updated with new games sometime later!)
  • tsukasabg (Ports the UMALT Tsukasa spell bg to 100BM and UDoALG)
  • umalt (A scrapbook of ideas and messing around with the game. Fun stuff.)
  • umdemo (A medley of the first 3 stages of UM crafted within HSiFS because why not? Kinda rushed for a contest, but I tried.)
  • vdlc (An add-on for vdr that changes a few characters around for funsies. Changes the 3rd Friday and Final Day Scene 3.)
  • vdr (A scrapbook of ideas and messing around with the game. Fun stuff.)
https://mirrors.thpatch.net/LmocinemodPatchRepo/ Lmocinemod's (Low-Effort) Patch Repository
  • marisa_quiet_missiles ([th13+] Makes Marisa's missiles sound like they do in th11)
  • marisa_silent_laser ([th12+] Makes Marisa's laser silent)
  • quiet_freeze ([th12.8] Replaces the freeze sounds with quieter ones)
  • th16ice_quiet_freeze ([th16] Like quiet_freeze, but for Priw8's "th16ice" patch)
https://raw.githubusercontent.com/zero318/thcrap_patches/master/patches/ zero318's Patch Pile
  • FourOfAKind (FourOfAKind(06) Challenge all four difficulties at once)
  • GrazeDisplay (GrazeDisplay(08) Applies tints to things that can be grazed)
  • InfinitePatchyBooks (InfinitePatchyBooks(06) What if the books never ended?)
  • SpellcardLimit (SpellcardLimit(06) Increases the maximum number of available spellcard IDs.)
  • TH8_ExtendedTrial (TH8_ExtendedTrial(08) Ports features of the old IN trials to the final version.)
  • YoloSpeed (YoloSpeed(06-095) Removes gamespeed changes and time stops.)
  • ZeroEclExtensions (ZeroEclExtensions(6,7,8,14,14.3,18,19) Adds new ECL instructions)
https://raw.githubusercontent.com/PartyParrotTH/PartyParrot-s-Patches-Repository/master/ Party Parrot's Patches Repository
  • LEPARROT (Turns Everything Sources into Party Parrot! Support for TH15!)
  • LoDDK_with_LEPARROT ((TH15) Boss Rush With DDC And LoLK Combined LEPARROT!)
https://mirrors.thpatch.net/WilliamDavi/ This Repository maybe have some bgm and bullets edits
  • DoubleMix (A th13 patch then can have the Original music with the Spirit world version (PS: this patch is a test).)
  • GFWPhantasm (An Phantasm Stage for GLW)
  • Red-Eyed_Marisa ((Made by RGamesOfficial) Restock the marisa from the th18.5 title screen in dialogues.)
  • Th18LilyWhiteSpriteFix (Lily White card sprite with the th16 Lily White sprite.)
https://mirrors.thpatch.net/shirokura/ shirokura's Repository
  • bgm_dbu ([th15-th16]Replace original themes with dBu music's arrange)
  • th18_card_effect_chs (Replace the original with direct instructions(zh-chs))
https://raw.githubusercontent.com/yeashie/yeashiePatches/master/ yeashie
  • GreatBedWar (Great Bed Wars)
https://mirrors.thpatch.net/redirectto/ redirectto's patches
  • Bossonly (Boss Rush mode without midbosses (MoF-UM) Save folder = Bossonly_redi)
  • Bossrush (Boss Rush mode (MoF-UM) Save folder = Bossrush_redi)
  • BraviOCOkina_th16ufos (UFOs on BraviOCOkina patch (HSiFS) Save folder = BraviOCO_UFOs)
  • Full_Battles (Let you face every attack pattern regardless of the shottype or decision made (SA,DDC,HSiFS))
  • Remove_text (Replaces all MSG files for almost empty ones (MoF-UM))
https://mirrors.thpatch.net/Revenant/ Revenant's Touhou hacks
  • ShowRank (Show current rank value during gameplay (TH06-08, 10-12))
https://raw.githubusercontent.com/WishMakers0/th_crap/master/ Wish's Scripts
  • subhatred (Subterranean Hatred in ECL base)
  • subhatred_en (Subterranean Hatred in ECL (English))
  • subhatred_jp (Subterranean Hatred in ECL (Japanese))
  • um_extra (UM Extra? - Joon patch)
https://mirrors.thpatch.net/Guy/ Guy's patches
  • blob (Replaces BGM by Thomas Light's wonderful Blob Opera renditions (+minor graphical changes).)
  • greenscreen (Replaces graphical elements to easily key them out for transparent screenshots of patterns. Invincibility is recommended.)
  • sightseeing (Removes stage logic and player sprites to take pictures of the backgrounds.)
  • slap (Keeps Remi's name out their fucking mouthes)
https://raw.githubusercontent.com/KabanFriends/THGTE/master/ Project 6 (a.k.a. Touhou Project: Google Translate Edition)
  • th10gte (Strong East Wind - Rock of Faith (a.k.a. Touhou 10: Google Translation Edition))
https://mirrors.thpatch.net/Shoxlu/ Some projects. Checkout PoBH !!!
  • BetterSoundClue ((Th19) A mod that changes some sound effects to help you playing the game.)
  • FestivalCreationCdI ((FestivalCreationCdI) Un mod créé avec Lance#7161(Sprites, dialogues et autres) et MLM3#1370(Musique) à l'occasion du Festival de Créations du serveur francophone "Le Café des Illusions" sur le thème de Touhou 7 et du printemps !)
  • InfiniteTimerAoCF ((Th15.5) Battle timer is infinite in all modes, as in practice mode. Requested by Day.)
  • ModCdI (My first mod ever,for th13 (unfinished, probably) based on some people on the Café des Illusions discord server)
  • PoBH ((PoBH th15) Touhou - Praises of Buttered Heavens. Un mod créé avec tout une bande d'amis comme Lance, Tachy, Day, Yvel, Baptoast, Melly, Lunil et Utopia (et quelques interventions supplémentaires) ! Un projet collaboratif autour du beurre et plein d'autres choses ! (th15) )
  • PoBHDemo (Touhou - Praises of Buttered Heavens(DEMO). Un mod créé avec tout une bande d'amis comme Lance, Tachy, Day, Yvel, Baptoast, Melly et Lunil (et plein d'autres gens par ci par là) ! Un projet collaboratif autour du beurre et plein d'autres choses ! (th15) )
  • PoBH_en ((PoBH_en th15) Touhou - Praises of Buttered Heavens. Translation of a mod created with a lot a friends such as Lance, Tachy, Day, Yvel, Baptoast, Melly, Lunil et Utopia (and some other friends) ! A collaborative project about butter and a lot of other things ! Contact lance_la_miko on discord for translation problem. (th15))
  • Th19BossMarker ((Th19) Adds a boss marker like in previous games (for both player).)
  • Th19ExAttackResAnimFix ((Th19) A mod that fixes the Ex attack animation that is offset for resolutions different than 1280x960. (It happens only to a few characters such as Chiyari.))
  • Th19FixOrinLV2 ((Th19) Fixes the Orin's lv2 bug, killing her when she uses it too high.)
https://mirrors.thpatch.net/Kogasas_Mods/ Kogasa's Mods
  • DDCSakuya (DDCSakuya (14) Minor DPS balance adjustments for Sakuya)
  • ECLSandbox (Various random ECL tests I've done in case you want them for some reason.)
  • EosdPhantasm (EosdPhantasm (06) Eosd Phantasm Stage featuring Sunny Milk?!)
  • Flanpatch (FlanPatch (11) (WIP) Mod that makes Flandre playable in SA.)
  • INRandomMod (INRandom (08) Mod that adds the Aki sisters, Nitori, Takane, Kaguya, and Doremy to Touhou 08 Imperishable Night)
  • Koapatchy (Koapatchy (08) Mod that adds Koakuma and Patchouli as playable characters to Touhou 08 Imperishable Night)
  • KogasaMod (Kogasa Mod (08) Mod that adds Kogasa, Koishi, Satori, Mugetsu, and Gengetsu to Touhou 08 Imperishable Night)
  • NoHitbox (NoHitbox (07-18) This mod that removes visible player hitboxes, for weirdos who like that.)
  • OkuuMod (OkuuMod (17) Mod that adds Utsuho Reiuji to Touhou WBaWC.)
  • Pizzanae (Pizzanae (15) Pizzanae)
  • ReimuHsifs (ReimuHsifs (06-18) Mod that makes Reimu's homing bullets look like the ones from Hsifs.)
  • ReimuHsifsPlus (ReimuHsifsPlus (13-18) ReimuHsifs mod but makes the bullets behave like hsifs too (perma homing).)
  • RinSatsukiMod (RinSatsuki (06) Mod that adds Rin Satsuki to Touhou EOSD Embodiment of Scarlet Devil)
  • SALW (SALW (11) Old LW test stuff. Unfinished and likely never will be, mess around with it how you like.)
  • SakuyaScarf (SakuyaScarf (07) Mod that adds Sakuya's scarf to her player sprite for PCB. Mod by pure_platinum_killer)
  • SakuyaTouhou19 (SakuyaTouhou19 (19) Makes Sakuya Izayoi a playable character in touhou UDoALG. Mod by Perfect_Platinum_Killer uploaded with consent)
  • SeijaFlip (SeijaFlip (14, 14.3) ·ʇxǝꓕ puɐ sǝɓɐɯI sˌɐꓩᴉǝS sdᴉʅꓞ Thank you to Khangaroo for work on DDC, and miguelmime_th for speeding up work.)
  • YukariCtcMod (YukariCtc (07) Mod that replaces Yukari's PCB theme with the CTC Night Falls ~ Evening Star and Ran's theme with her ghostly field club one.)
  • YuukaMod (YuukaMod (06) Mod that makes Yuuka playable in EoSD Embodiment of Scarlet Devil)
  • mokers (MokouTheme (08) Mod that replaces Mokou's theme to be https://www.youtube.com/watch?v=F2MmslJ3T7o)
https://mirrors.thpatch.net/TESM/ TESM's Patches
  • . (Boss rush for Touhou 20's Demo)
  • 13Kaizo (Touhou 13 Kaizo)
  • 15Kaizo (15Kaizo)
  • 16Kaizo (16Kaizo)
  • AltJessPH (AltJessPH)
  • Data10 (Touhou 10 Kaizo)
  • FWtrBR (Boss rush for Touhou 20's Demo)
  • Impossible_Character (Touhou 14 with a few ISC patterns)
  • KaizoEoSD (KaizoEoSD)
  • KaizoIN (Kaizo IN)
  • PC98R (PC98 Reimu in touhou 18 stage 4 + Flandre on extra stage)
  • Sleeping (Sleeping Broken Border. orginal incident idea)
  • SoloReimu (putting Solo Reimu in other games for a laugh)
  • SoloSakuya (putting Solo Sakuya in other games for a laugh)
  • TESMgoofs (TESMgoofs in th15, th15, th06, th07. will be working on other stuff not sure when it'll be out so keep tight)
  • THMiDI (Touhou Minds in Dreaming Individuals, a fangame fanpatch idea that I thought of)
  • WBaLK (TH17 with TH15 stuff the best i can do lmao)
  • betterHitbox (fixing transformation bullets example kanako's spells)
https://mirrors.thpatch.net/Clb184/ Clb184 stuff
  • PlayableHatate (TH09. Replaces Aya A sprites with Hatate sprites)
  • SeihouYuka (TH09. Replaces Yuuka sprites with her Kioh Gyoku sprites.)
  • TeamTouhou2 (TH06. Replaces different portraits with the mercs from TF2. This was my first mod (2020).)
  • ctk-731-midi (TH06-07-(08)-09. Replaces the BGMs with recordings of MIDIs of the games played on my Casio CTK-731.)
  • th17ep_ssg ((TH17 E+): (WIP) Shuusou Gyoku in ECLPlus, Extra Stage available only with Reimu Bossfight.)
https://mirrors.thpatch.net/Wasted/ Wasted mods
  • 100Christmas ((th185) A small Christmas mod featuring a replacement of Takane with Doremy with 3 new spellcards, stage background replacement and a bit enemy waves modification)
  • RemiRetexture ((th11) A retexture mod that replace Marisa with Remilia)
https://raw.githubusercontent.com/BrosterMedia/touhoupatches/main/ Broster Thcrap Repository
  • playable_seiran (Playable Seiran (Reimu retexture) (TH17))
https://mirrors.thpatch.net/egor/ egor's patches
  • th19_fallback_msgs ((th19) show fallback messages)
  • th19_png ((th19) replace some JPEG textures with PNGs)
https://mirrors.thpatch.net/mintymods/ Mints' Semi-Functional Patch Repository
  • blemishes (A small change for Overflowing Blemishes to adjust the difficulty more in line with "Hard".)
  • pd_powerfix (Prevents LoLK from dropping your power when dying in Pointdevice.)
  • practice_variants (Various changes to patterns to facilitate efficient practice.)
  • resource_limiter (A patch to help restrict resource usage.)
https://mirrors.thpatch.net/yova/ Yova's Repository of Hirokawa Ghost
  • en-eastern (Japanese characters' names in the eastern name order(last name first) for the english patch)
  • jouga (Replaces Chang'e with Jouga in LOLK(TH15).)
  • kuchko (Prevod Alisine i Marisine "bitch" rečenice na srpski(latinicu) u TH08.)
  • shikieiki (The common resource for shikieiki patches.)
  • shikieiki-en (Merges Shiki Eiki's name back to Shikieiki(for the English translation).)
  • shikieiki-en-literal (Merges Shiki Eiki's name back to Shikieiki(for the Literal English translation).)
  • shikieiki-sr (Spaja Šiki Eiki nazad u Šikieiki(srpski prevod).)
https://mirrors.thpatch.net/SuperChrim/ SuperChrim's Patch Repository
  • BykurenBikerSuit (Byakuren always wears her biker suit on her bike in th145 and th155)
  • HouseSetOST (House Set remixes (Composed by Kuroneko Lounge)
Supports th6, th7, th8, th9, th10, th11, th12, th13, th14, th143, th15, th16)
  • Th19Balance (Tweaks to characters to make VS mode more balanced)
  • Th19BalanceTest (Testing build of Th19Balance)
  • Th19BigPortraits (Adds a new big version of the character portraits for boss attacks. (Customization options included))
  • Th19BugFixes (Multiple bug fixes and performance improvements for Touhou 19.)
  • Th19Chaos (Enemy waves spawn in all the time with no wait in between. Absolute chaos!)
  • Th19StoryAISwap (A silly little mod that makes you control player 2 in Touhou 19 story mode.)
  • Th19StoryBGMChange (Changes the first couple stage BGMs of each story to their respective opponent themes.)
  • Th19StoryBalance (An expansion to Th19Balance. Adds tweaks to story mode.)
https://mirrors.thpatch.net/TRDario/ TRDario's patches
  • unvertical (Flips vertical text to display horizontally.)
https://mirrors.thpatch.net/yuureiki/ yuureiki's Patches
  • th185border (Fixes HBM's misaligned game border.)
  • th19gohei (Restore player Reimu's purification rod.)
  • th19nazrincard (Swaps Nazrin's incorrectly displayed Ability Card art.)
  • th19oldspr (Swaps certain boss sprites for their non-UDoALG counterparts.)
  • th19pofvui (Change UDoALG's game border to PoFV's.)
https://mirrors.thpatch.net/script_zh-hant/ Thpatch Chinese Traditional ex-Patches.
  • ex_tasofro (Dependency packages for Traditional Chinese patch of FTG games.(Tasofro))
  • ex_tsa (Dependency packages for Traditional Chinese patch of STG games.(TSA))
https://mirrors.thpatch.net/farawayvision/ FarawayVision's patches
  • old_spell_names (Restores older and more familiar names for certain spells)
  • th08_8stages ((TH08) Allows playing stages 4A, 4B, 6A, and 6B all in a single run, for 8 total stages)
  • th08_9stages ((TH08) Allows playing stages 4A, 4B, 6A, 6B, and Extra all in a single run, for 9 total stages)
https://raw.githubusercontent.com/megapig9001/megapig9001-mods/main/ Megapig9001 Mods
  • SteamboatWillie (TH12. Replaces Nazrins Sprites with Steamboat Willie (Drawn by Zzzzoozie). Also edits some dialouge.)
https://mirrors.thpatch.net/SSM/ SSM's Patches
  • BanishAboutSE ((TH14, TH15, TH16)Muffles the SE emitted from your player.)
  • Moon2Earth ((TH15)The moon becomes earth.)
  • UnkoFO ((TH12)UFO venturers and UFOs will be Unko.)
https://mirrors.thpatch.net/catysumi/catysumi/ Profaned Red Moon Team
  • CD ((TH11) Touhou Calamity ~ Calamitous Danmaku (Terraria Calamity mod))
  • GGotL ((TH16) Touhou Profaner ~ Great Guardians of the Land (AU-OC))
  • HKPoL ((TH15) Touhou x Hollow Knight: Pantheon of Legacy Addon. Make extra stage a bossrush like Hollow Knight Pantheons. Needs LoEK!)
  • IE ((TH08) Touhou Gosshokumugen ~ Infinite Eclipse (Danmaku EoL))
  • JoMAD ((TH19) Touhou Macrocosm ~ Journey of Multiple Apocaliptic Dimensions)
  • LoEK ((TH15) Touhou x Hollow Knight ~ Legacy Of Eternal Kingdom)
  • LoEK_es ((TH15) Touhou x Hollow Knight en Español Addon)
  • Ro98 ((TH06) Touhou Back to 98 ~ Return Of 98)
  • THCaty ((TH07) Caty Yafumo Phantasm (The Beginning of an AU))
  • Yagokoro&Hallownest ((TH15) Touhou x Hollow Knight: Playable Eirin Addon)
https://mirrors.thpatch.net/DedeHead/ ZeZunStyler's Mods
  • Touhou6FlowerEdition (Touhou6FlowerEdition (06) Adds Rin Satsuki to Eosd(WIP))
https://mirrors.thpatch.net/neonickz/ Neo Nickz's Patch Shop
  • DoremyNon1Fix ((TH15) This patch fixes the second wave of Doremy's Non1. ECL changes by okaylol, i'm just hosting it.
Note that this patch only targets the Lunatic version of non 1.)
  • DrunktainOfFaith ((TH10) MoF but it's trippy)
  • PCBReimuUFO ((TH12) Recreates PCB ReimuA and ReimuB in UFO. As per usual with my mods, bombs are unchanged.)
  • QuickECLReload ((TH10-TH18.5) Makes ESC + R reload ECLs
Doesn't Support: TH06-TH09.5, TH12.8, TH12.5, TH19)
  • SoEWReimuC ((TH16) Replaces Aya with SoEW ReimuC.
To be as accurate as possible to SoEW, Reimu's focus and unfocus speeds are the same, and you're slow as shit!
You can still see your hitbox when focused though.
A special thank you to TESM for allowing me to use his PC98 Reimu portrait sprites from MiDI.)
  • Th15SakuyaB ((TH15) Attempts to recreate DDC SakuyaB in LoLK, with damage... that's somehow better in this game than DDC? She replaces Reisen.)
  • Th15Sukune ((TH15) Recreates Len'en 3's Sukune in LoLK, comes with a custom bomb aswell. She replaces Sanae.
Credit to RosePenguin100 for making the shottype and balancing it.
also don't use th15aya with this lmao)
  • Th18Cirno ((TH18) Replaces Sanae with HSiFS Cirno.)
  • Th18GrazeCounter ((TH18) Adds back the graze counter to the HUD in UM, replay compatible.
Should also work with other UM patches that don't edit front.anm or abcard.anm.)
  • YoukaiBuster ((TH13) Recreates MoF's ReimuC shottype into other games, usually replaces Reimu's shottype with Youkai Buster.)
  • th15aya ((TH15) Replaces Sanae with HSiFS Aya. I'll add her dialogue portraits whenever i'm not lazy.)
https://mirrors.thpatch.net/Wast/ Wast's Repository
  • Imperishable Day ((TH11) カラスの南の太陽 - Imperishable Day)
https://mirrors.thpatch.net/Daichungus/ Daichungus' high-quality patches
  • mof_pc98ost ((TH10) Replace OST with a PC-98 arrange album (by NotQuiteHere))
  • month_first (Replace various characters' themes with Philiponbread's MONTH FIRST remixes)
  • never_starts ((TH06, 07) Regular OST but every track will get stuck in a limbo)
  • patchy_chungus ((TH06) Replaces Patchouli with Big Chungus)
https://mirrors.thpatch.net/RogyWantsCoffee/ Patches made by a girl addicted to Coffee.
  • CreamShrineMaiden (Replaces Reimu Hakurei with Louie Cream (Rogy oc))
  • Fumouhou (replace characters sprites, portraits and menus with their fumo counterpart!! (Also, i know the name sucks))
  • KoreanBreakers (WIP A bunny wants to do justice for korean food)
  • LunarFestivalDLC ((Th09) (For LunarFestivalofWishes) Adds Merry Noel and Zara Landmorri.)
  • LunarFestivalOfWishes (External Beast Festival (TW: suggestive designs) (th09))
https://mirrors.thpatch.net/Wensomt/ Wensomt's Repository
  • PoFV_Balance+Bugfixes (Balance Touhou PoFV with bugfixes)
  • ReworkPoFV (Basicly Rework Touhou PoFV with Some Balance Changes)
https://raw.githubusercontent.com/Uielicious/thcrap-projects/main/ Uielicious Patch Shack
  • always_poc ((th06-08) removes Max Power requirements for the PoC line, in line with the newer games)
  • eosd_practice_replay ((th06) Enables saving replays during Practice Mode, like PCB+)
  • story_mode ((th06-08,10-18,12.8) Achieve Good Endings on Normal and above, and Bad Endings on Easy, regardless of if you use continues. Convenient for plaything through the games for the story.)
https://mirrors.thpatch.net/takuneru/ Takuneru's patch repository
  • health-display-mod-centered ((Th15.5) Allows you to see exact health values on health gauges. This is aligned to the center of each health gauge.)
  • health-display-mod-end-aligned ((Th15.5) Allows you to see exact health values on health gauges. This is aligned to the end of each health gauge.)
https://mirrors.thpatch.net/RosePenguin/ RosePenguin's Repository
  • DoremyPractice ((TH15) Limits even waves of Doremy's lunatic opener to be within a specific range of angles. By renaming files in the patch folder, you can select which set of angles you want to practice. The files included cover all possible cases for Doremy non 1.)
https://mirrors.thpatch.net/Krushal/ Krushal's Repo
  • easy_extra ([10,11,14,16-18] Modified ex-stages for lower difficulty. Unbalanced, probably.)
  • ghostly_spirit ([th13] Less-visible spirit items. Useful for "auto-collect-spirits" cheat.)
  • quieted_spirit ([th13] Quieter divine-spirit bleeps)
https://raw.githubusercontent.com/khang06/touhou-patches/master/ Khangaroo's Patches
  • im_using_tilt_controls ((TH14) Gyro movement via Cemuhook UDP protocol)
  • mouse_controls ((TH11) Quick and dirty mouse controls patch (no replay support))
  • real_bullet_size_th06 (Same as nmlgc/real_bullet_size, but with EoSD support)
  • real_bullet_size_th06_retexture (Same as real_bullet_size_th06, but with support for the retexture)
  • ultra_port ((TH10) thcrap port of NiL's ultra patch)
  • um_chaos ((TH18) Unconnected Marketeers Chaos Edition)
https://mirrors.thpatch.net/TeamEclecticAnthologists/ Patches by Team Eclectic Anthologists
  • th20-betterAssets (Asset replacement and enhancement patch for TH20 (No AI! Meant to be used with lang_en))
  • th20-betterAssets-JP (Asset replacement and enhancement patch for TH20 (No AI! Meant to be used standalone, for JP))

Construyendo tu propio servidor de parches

Crear tus propios parches de terceros con thcrap, actualizarlos y compartirlos es relativamente sencillo con las instrucciones a continuación. Al seguir estos pasos, podrás tener tu parche seleccionado a través de thcrap y hacer que esos parches se actualicen automáticamente cuando publiques un cambio. Todos estos tutoriales están escritos solo para Windows, pero si utilizas un sistema operativo diferente, no deberías tener problemas para adaptarlos. ☺

Este tutorial asume que nos permitirás hacer un mirror de tu repositorio, lo que nos permitirá realizar cierta gestión detrás de escena para hacerte las cosas más fáciles. Si no deseas hacerlo, consulta la sección sobre Sin Mirroring después de estos pasos.

Vista general

Para explicar la terminología:

  • Primero, tenemos parches. Básicamente, se trata de colecciones desordenadas de archivos que reemplazan ciertos datos originales del juego. Un parche puede proporcionar datos para una cantidad ilimitada de juegos.
  • Los parches están agrupados en repositorios. Estos, a su vez, son colecciones de todos los diferentes parches ofrecidos y controlados por una persona o comunidad.

Se empieza creando un repositorio, luego uno o más parches, que se publican periódicamente en un servidor.

Configuración local

Primero, debes pensar en una ID corta y única a nivel mundial para tu repositorio. Este podría ser simplemente tu nombre o el nombre de tu comunidad. Por el bien de este tutorial, lo llamaremos TUNOMBRE.

También necesitas hacer lo siguiente:

  1. Crea un nuevo directorio llamado TUNOMBRE dentro de tu directorio repos de thcrap.
    Esta será tu ruta del repositorio local, donde se llevará a cabo todo el desarrollo de tus parches.
  2. Crea un archivo llamado repo.js en TUNOMBRE con el siguiente contenido:
{
    "contact": "EMAIL@ejemplo.com o ID de Discord o lo que sea",
    "id": "TUNOMBRE",
    "patches": {
        "PATCHNAME": "DESCRIPCIÓN",
        "PATCHNAME2": "SEGUNDA DESCRIPCIÓN SI TIENES OTRO PARCHE"
    },
    "servers": [
        "https://mirrors.thpatch.net/TUNOMBRE/"
    ],
    "title": "Repositorio de TUNOMBRE"
}
  1. Descarga este archivo .gitattributes y colócalo en TUNOMBRE.

Configuración del parche

  1. Dentro de TUNOMBRE, crea un nuevo directorio para cada uno de tus parches, nombrados según sus respectivas ID cortas. Usaremos NOMBREDELPARCHE como ejemplo.
  2. Para cada parche, crea un archivo llamado patch.js en TUNOMBRE\NOMBREDELPARCHE con el siguiente contenido:
{
    "id": "PATCHNAME",
    "servers": [
        "https://mirrors.thpatch.net/TUNOMBRE\NOMBREDELPARCHE/"
    ],
    "title": "DESCRIPCIÓN DEL PARCHE",
    "dependencies": [
        "DEPENDENCIA/EJEMPLO",
        "DEPENDENCIA/ETC"
    ]
}

Todos los archivos con extensión JS son archivos en formato JSON. Puede validar su sintaxis utilizando sitios como [1].

Dependencias

Estas se configuran utilizando la matriz dependencies en patch.js y garantizan que la herramienta de configuración incluya automáticamente todas las funciones necesarias para tu parche. Puedes agregar dependencias editando el archivo patch.js que creaste para agregar dependencias en dicha matriz de dependencies.

Las declaraciones de dependencia tienen la forma repo_id/patch_id. repo_id es opcional: omitirlo resolverá el parche dado primero en tu repositorio y luego globalmente en todos los repositorios que haya descubierto un usuario. Ten cuidado, esto podría tener consecuencias no deseadas cuando se utiliza con un parche que no está en tu repositorio.

Algunos de los parches de la red que quizás quieras incluir son:

  • nmlgc/base_tsa: El soporte técnico básico para juegos Touhou de Windows. ¡Si tu parche apunta a alguno de estos juegos, asegúrate absolutamente de incluir este de alguna manera! De lo contrario, es posible que la herramienta de configuración no lo implemente y que las configuraciones resultantes no funcionen.
  • nmlgc/base_tasofro: El soporte técnico básico para los juegos de Touhou de lucha de Twilight Frontier. ¡Si tu parche está dirigido a alguno de estos juegos, asegúrate absolutamente de incluir este de alguna manera! De lo contrario, la herramienta de configuración puede no incluirlo y las configuraciones resultantes pueden no funcionar.
  • nmlgc/script_latin: Contiene una fuente con suficiente cobertura Unicode para escrituras latinas, griegas y cirílicas, algunas configuraciones para que se vea tan bien como sea posible para cada juego, así como romanizaciones Hepburn para términos e imágenes comunes.
  • nmlgc/western_name_order: Exactamente lo que dice: orden de nombres occidental para los nombres de los enemigos durante las batallas contra jefes.
  • thpatch/lang_en: esto no solo te brinda nuestra traducción al inglés actualizada, sino que también garantiza que cualquier otra dependencia para un parche de traducción (como los tres parches mencionados anteriormente) estará presente al seleccionar tu parche en la herramienta de configuración.
Ejemplos

Una configuración básica para un parche de traducción que utiliza un idioma de escritura latina distinto del inglés:

{
	"dependencies": [
		"nmlgc/base_tsa",
		"nmlgc/script_latin",
		"nmlgc/western_name_order"
	]
}

Incluye todo lo anterior (y tal vez incluso más en el futuro) más las traducciones al inglés:

{
	"dependencies": [
		"thpatch/lang_en"
	]
}

Fuentes

Si tu parche incluye fuentes personalizadas, regístralas usando el objeto fonts. Esta es una lista simple de cada nombre de archivo de fuente que se debe cargar antes de iniciar el juego parcheado:

{
	"fonts": {
		"Font1.ttf": true,
		"Font2.otf": true
	}
}

(thcrap no analiza el valor real de la clave, true en este ejemplo).

OK, ¿y cómo hago X?

Bueno, thcrap puede hacer muchas cosas. ☺ Hasta que las hayamos descrito todas, lo mejor que puedes hacer es observar cómo nuestros parches hacen las cosas que deseas hacer. Si aún tienes preguntas, visita nuestro chat de Discord, pregúntanos y estaremos encantados de ayudarte.

Puedes curiosear en lang_en patch para tener una idea de cómo funcionan los mods, o en cualquier otro parche de terceros alojado en https://mirrors.thpatch.net/.

Aquí hay algunos recursos que podrian ayudar:

Configuración del servidor

El resto de este tutorial difiere según el espacio web o el proveedor de servidor que utilices. Recomendamos encarecidamente GitHub.

Usando GitHub.png GitHub

Esta es la opción recomendada. Mantendrás tu repositorio bajo un sistema de control de revisiones y así almacenarás el historial completo de tus parches, que luego podrá verse en el sitio web de GitHub.

Si ya estás familiarizado con Git, estás listo, aunque si no tienes un mirror de tu repositorio con nosotros, asegúrate de ejecutar repo_update.py cada vez antes de confirmar.

Si no estás familiarizado con Git, como configurarlo en Windows:

  1. Registra una nueva cuenta gratuita en GitHub si aún no tienes una.
  2. En tu panel de control, crea un nuevo repositorio con la configuración predeterminada. Tu nombre no tiene que corresponder necesariamente con el nombre que elegiste para TUNOMBRE en tu configuración local.

    github create.png

  3. Descarga e instala un cliente Git. Recomendamos Sublime Merge y lo usaremos en este tutorial.
  4. Abre Sublime Merge, selecciona Nuevo repositorio, y selecciona la carpeta TUNOMBRE. Una vez que hagas esto, se verá algo así, pero con más archivos.

    merge start.png

  5. Ahora necesitas crear un commit. Haz doble clic en Stage All, escribe un mensaje de commit en la parte superior (por ejemplo, "Commit Inicial"), y presiona el botón de commit. Aparecerá una ventana pidiéndote que ingreses información de usuario, ya que es la primera vez que haces un commit. El nombre puede ser cualquier cosa, pero el correo electrónico debe ser el asociado con tu cuenta de GitHub.
  6. Al final, deberías poder ver el commit que has creado a la izquierda. Para publicar el commit, haz clic en la Flecha hacia Arriba en la esquina superior derecha. Te pedirá que agregues un remoto. Escribe origin y presiona enter, y luego escribe la URL HTTPS que GitHub te dio cuando creaste el repositorio (ver a continuación) y presiona enter. Ahora haz clic en esa Flecha hacia Arriba nuevamente, y comenzará a subirlo a GitHub. Te pedirá que te autentiques, y después de hacerlo deberías poder ver los archivos en la página de GitHub.

    github cloneurl.png

  7. El último paso es agregar el parche a la lista en thcrap_configure. Esto solo puede ser hecho por nuestro staff. Puedes pedirle a cualquier persona con el rol de Webmaster que lo haga en discord.png Discord. Lo único necesario es la URL de GitHub.

Eso es todo para la configuración básica. Después de haber realizado algunas ediciones o actualizaciones en tus parches, así es como los publicas:

  1. En Sublime Merge, abre tu repositorio (debería ser el predeterminado al abrirlo de nuevo). Deberías ver tus cambios mostrados.
  2. Haz doble clic en Stage All, escribe un mensaje de commit en la parte superior (por ejemplo, "Parche actualizado"), y presiona el botón de commit.
  3. Para publicar el commit, haz clic en la flecha hacia arriba en la esquina superior derecha como antes. ¡Estos cambios ahora deberían estar publicados!

Dando a conocer tu repositorio

Para que tu parche sea visto y utilizado por otras personas en todo el mundo, generalmente existen tres métodos:

  • Una vez cargado tu repositorio, cualquier otra persona puede descubrirlo llamando a thcrap con tu URL como parámetro de línea de comando.
  • Si tienes tu propio sitio web, blog, etc., puedes cargar una versión personalizada del archivo thcrap que contiene el archivo repo.js dentro de tu directorio de repositorio local. Aunque esto generalmente no se recomienda
  • Sin embargo, el mejor método es contactarnos en discord.png Discord e indicarnos la URL de tu repositorio para aparecer en la red de Touhou Patch Center como uno de nuestros vecinos.

Sin Mirroring

Si no quieres que reflejemos tu repositorio, deberás realizar algunos ajustes en el flujo de trabajo anterior.

  1. En repo.js, cambia el valor en servers a https://raw.githubusercontent.com/USUARIO_DE_GITHUB/TUNOMBRE/master/
  2. Para cada parche, edita patch.js y cambia el valor en servers a https://raw.githubusercontent.com/USUARIO_DE_GITHUB/TUNOMBRE/master/NOMBREDELPARCHE/
  3. Descarga e instala Python.svg Python 3, si aún no lo tienes. Luego instala el paquete python pathspec desde pip.
  4. Si TUNOMBRE está en tu carpeta thcrap, simplemente ejecuta python ..\..\bin\scripts\repo_update.py desde la línea de comandos. Si no lo está, entonces simplemente descarga repo_update.py y utils.py en TUNOMBRE y ejecútalo desde allí.
  5. Ahora, cada vez que realices un cambio, antes de confirmar asegúrate de ejecutar repo_update.py. No hacerlo hará que tu actualización no se envíe a los usuarios de tu parche.