Th165/omake.txt/en: Difference between revisions
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DracoGideon (talk | contribs) (Created page with "Hi, ZUN here.") |
DracoGideon (talk | contribs) (Created page with "It's been a long time since I did a shoot 'em up in such an atypical style, and I wonder if you have been enjoying it. It seems like a mini-game collection, yet forms up as a...") |
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Hi, ZUN here. | Hi, ZUN here. | ||
It's been a long time since I did a shoot 'em up in such an atypical style, and I wonder if you have been enjoying it. | |||
It seems like a mini-game collection, yet forms up as a single story. This is the atmosphere that I was trying to achieve. | |||
This time it's both challenging and unforgiving, considering that there's not a single "new player friendly" mechanics here to save you, and I have a sound reason for this. For this game, I aimed to provide you that feeling of proud when you try your hardest to figure out that most ruthless pattern, all by your own efforts. The story is merely a hook that keeps you interested, which means that this game does not offer easier difficulty as it is not a game that is designed around people who are only interested walking through the story. | |||
Revision as of 00:15, 15 August 2018
------------------------------------------------------------------- Secret Sealing Nightmare Diary ~ Violet Detector. Afterword Team Shanghai Alice Leader ZUN 2018/08/10 ------------------------------------------------------------------- ==================================================================== ■1.Afterword ==================================================================== Hi, ZUN here. It's been a long time since I did a shoot 'em up in such an atypical style, and I wonder if you have been enjoying it. It seems like a mini-game collection, yet forms up as a single story. This is the atmosphere that I was trying to achieve. This time it's both challenging and unforgiving, considering that there's not a single "new player friendly" mechanics here to save you, and I have a sound reason for this. For this game, I aimed to provide you that feeling of proud when you try your hardest to figure out that most ruthless pattern, all by your own efforts. The story is merely a hook that keeps you interested, which means that this game does not offer easier difficulty as it is not a game that is designed around people who are only interested walking through the story.