Hardcoded ASCII strings/pl: Difference between revisions

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<languages />
<languages />
{{mbox|text=Te ciągi są renderowane glifami <tt>ascii.anm</tt>. Są z tego powodu limitowane do [[:File:th14-ascii-ascii_1280.png|angielskiego alfabetu (A-Z), 0-9 i znaków specjalnych]]. Serwerowy parser gwarantuje ten limit i próbuje transliterować znaki, przy których jest to możliwe.
{{mbox|text=<div class="mw-translate-fuzzy">
Te ciągi są renderowane glifami <tt>ascii.anm</tt>. Są z tego powodu limitowane do [[:File:th14-ascii-ascii_1280.png|angielskiego alfabetu (A-Z), 0-9 i znaków specjalnych]]. Serwerowy parser gwarantuje ten limit i próbuje transliterować znaki, przy których jest to możliwe.
</div>


Gdy jest to możliwe przesłać niestandardowe <tt>ascii.png</tt> dla twojego języka, który zamieniałby niepotrzebne glify z własnymi literami, nie jest to zalecane - może to zadziałać także na nazwę gracza w liście wyników i powtórek.
Gdy jest to możliwe przesłać niestandardowe <tt>ascii.png</tt> dla twojego języka, który zamieniałby niepotrzebne glify z własnymi literami, nie jest to zalecane - może to zadziałać także na nazwę gracza w liście wyników i powtórek.
Line 39: Line 41:
{{StringDef
{{StringDef
|id=th07 Stage Clear
|id=th07 Stage Clear
|tl=}}
|tl=Poziom Zakonczony}}
{{StringDef
{{StringDef
|id=th07 All Clear
|id=th07 All Clear
|tl=}}
|tl=Wszystko Zakonczone}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Format
|id=th07 Clear Bonus Format
|tl=}}
|tl=Poziom = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Point Items Format
|id=th07 Clear Point Items Format
|tl=}}
|tl=Punkty = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Graze Format
|id=th07 Clear Graze Format
|tl=}}
|tl=Otarcia= %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Cherry Format
|id=th07 Clear Cherry Format
|tl=}}
|tl=Wisnia = %8d0}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Life Format
|id=th07 Clear Bonus Life Format
|tl=}}
|tl=Zycia =%9d}}
{{StringDef
{{StringDef
|id=th07 Clear Bonus Bomb Format
|id=th07 Clear Bonus Bomb Format
|tl=}}
|tl=Bomby  = %8d}}
{{StringDef
{{StringDef
|id=th07 Clear Easy Multiplier
|id=th07 Clear Easy Multiplier
|tl=}}
|tl=Tryb Latwy    *0.5}}
{{StringDef
{{StringDef
|id=th07 Clear Normal Multiplier
|id=th07 Clear Normal Multiplier
|tl=}}
|tl=Tryb Normalny *1.0}}
{{StringDef
{{StringDef
|id=th07 Clear Hard Multiplier
|id=th07 Clear Hard Multiplier
|tl=}}
|tl=Tryb Trudny  *1.2}}
{{StringDef
{{StringDef
|id=th07 Clear Lunatic Multiplier
|id=th07 Clear Lunatic Multiplier
|tl=}}
|tl=Tryb Szalony  *1.5}}
{{StringDef
{{StringDef
|id=th07 Clear Extra Multiplier
|id=th07 Clear Extra Multiplier
|tl=}}
|tl=Poziom Extra  *2.0}}
{{StringDef
{{StringDef
|id=th07 Clear Phantasm Multiplier
|id=th07 Clear Phantasm Multiplier
|tl=}}
|tl=Poziom Phantasm*2.0}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.5
|id=th07 Clear Player Penalty*0.5
|tl=}}
|tl=Kara Gracza  *0.5}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.2
|id=th07 Clear Player Penalty*0.2
|tl=}}
|tl=Kara Gracza  *0.2}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.1
|id=th07 Clear Player Penalty*0.1
|tl=}}
|tl=Kara Gracza  *0.1}}
{{StringDef
{{StringDef
|id=th07 Clear Player Penalty*0.05
|id=th07 Clear Player Penalty*0.05
|tl=}}
|tl=Kara Gracza  *0.05}}
{{StringDef
{{StringDef
|id=th07 Clear Total Score Format
|id=th07 Clear Total Score Format
|tl=}}
|tl=Suma  = %8d0}}
{{StringDef
{{StringDef
|id=th08 Clear Time Orbs Format
|id=th08 Clear Time Orbs Format
|tl=}}
|tl=Czas  = %8d0}}
{{StringDef
{{StringDef
|id=th08 Clear Human Format
|id=th08 Clear Human Format
Line 105: Line 107:
{{StringDef
{{StringDef
|id=th08 Clear Last Time Format
|id=th08 Clear Last Time Format
|tl=}}
|tl=Ostatni Czas = %2d:%.2d}}
{{StringDef
{{StringDef
|id=th08 Clear Night Bonus
|id=th08 Clear Night Bonus
|tl=}}
|tl=Bonus Nocy}}
{{StringDef/Footer}}
{{StringDef/Footer}}


=== {{lang|en|{{GameLabel|th06}}}} ===
=== {{lang|en|{{GameLabel|th06}}}} ===
==== ====
==== W grze ====
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=}}
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=POZIOM %d}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=}}
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=OSTATNI POZIOM}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=}}
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=POZIOM EXTRA}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=}}
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=}}
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus Karty Zaklecia!}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=}}
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Pelna Moc!!}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=}}
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Poziom Zakonczony}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Wszystko Zakonczone!}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Poziom * 1000 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Moc *    100 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Otarcia * 10 = %5d}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Zycia    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bomby    = %8d}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Tryb Latwy    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Tryb Normalny  * 1.0}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Tryb Trudny    * 1.2}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Tryb Szalony  * 1.5}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Poziom Extra  * 2.0}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Kara Gracza    * 0.5}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Kara Gracza    * 0.2}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=}}
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Suma      = %8d}}
{{StringDef/Footer}}
{{StringDef/Footer}}


==== ====
==== Menu powtorek ====


{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=Nr.  Nazwa    Data    Gracz    Tryb}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s  %8s %-7s  %-7s}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=Nr.  Nazwa    Data    Gracz  Punkty}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=Nr.%.2d -------- --/--/-- -------          0}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=Nr.%.2d %8s %8s %7s %10d}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=}}
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=Nr.%2d}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Gracz}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=}}
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=}}
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=}}
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=}}
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=}}
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Latwy}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=}}
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normalny}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=}}
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Trudny}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=}}
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Szalony}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=}}
{{StringDef|id=th06_ascii_extra|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Poziom  OstWynik}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Poziom1}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Poziom2}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Poziom3}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Poziom4}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Poziom5}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Poziom6}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=}}
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=}}
{{StringDef/Footer}}
{{StringDef/Footer}}
Line 177: Line 179:
=== {{lang|en|{{GameLabel|th07}}}} ===
=== {{lang|en|{{GameLabel|th07}}}} ===
{{StringDef/Header/ASCII}}
{{StringDef/Header/ASCII}}
{{StringDef|id=th07 MAX|ascii=y|tl=}}
{{StringDef|id=th07 MAX|ascii=y|tl=MAKS}}
{{StringDef/Footer}}
{{StringDef/Footer}}



Revision as of 08:29, 18 February 2023


Special font

ID Text
th13_ascii_spell_score

WYNIK %8d0 %4d/%4d

th13_ascii_spell_unknown

WYNIK 00 ----/----

th13_ascii_spell_game

TRYB GRY %4d/%4d

th14_ascii_bonus

BONUS %.1f

th14_ascii_no_bonus

BEZ BONUSU

Default font

Stage Result

ID Text
th07 Stage Clear

Poziom Zakonczony

th07 All Clear

Wszystko Zakonczone

th07 Clear Bonus Format

Poziom = %8d

th07 Clear Point Items Format

Punkty = %8d

th07 Clear Graze Format

Otarcia= %8d

th07 Clear Cherry Format

Wisnia = %8d0

th07 Clear Bonus Life Format

Zycia =%9d

th07 Clear Bonus Bomb Format

Bomby = %8d

th07 Clear Easy Multiplier

Tryb Latwy *0.5

th07 Clear Normal Multiplier

Tryb Normalny *1.0

th07 Clear Hard Multiplier

Tryb Trudny *1.2

th07 Clear Lunatic Multiplier

Tryb Szalony *1.5

th07 Clear Extra Multiplier

Poziom Extra *2.0

th07 Clear Phantasm Multiplier

Poziom Phantasm*2.0

th07 Clear Player Penalty*0.5

Kara Gracza *0.5

th07 Clear Player Penalty*0.2

Kara Gracza *0.2

th07 Clear Player Penalty*0.1

Kara Gracza *0.1

th07 Clear Player Penalty*0.05

Kara Gracza *0.05

th07 Clear Total Score Format

Suma = %8d0

th08 Clear Time Orbs Format

Czas = %8d0

th08 Clear Human Format

th08 Clear Youkai Format

th08 Clear Last Time Format

Ostatni Czas = %2d:%.2d

th08 Clear Night Bonus

Bonus Nocy

Icon th06.png Embodiment of Scarlet Devil

W grze

ID Text
th06_ascii_centered_stage

POZIOM %d

th06_ascii_centered_stage_final

OSTATNI POZIOM

th06_ascii_centered_stage_extra

POZIOM EXTRA

th06_ascii_centered_stage_demo

th06_ascii_centered_spell_bonus

Bonus Karty Zaklecia!

th06_ascii_fullpower

Pelna Moc!!

th06_ascii_bonus_format

BONUS %8d

th06_ascii_clear_header

Poziom Zakonczony

th06_ascii_clear_header_all

Wszystko Zakonczone!

th06_ascii_clear_bonus_stage

Poziom * 1000 = %5d

th06_ascii_clear_bonus_power

Moc * 100 = %5d

th06_ascii_clear_bonus_graze

Otarcia * 10 = %5d

th06_ascii_clear_bonus_point

th06_ascii_clear_bonus_player

Zycia = %8d

th06_ascii_clear_bonus_bomb

Bomby = %8d

th06_ascii_clear_bonus_easy

Tryb Latwy * 0.5

th06_ascii_clear_bonus_normal

Tryb Normalny * 1.0

th06_ascii_clear_bonus_hard

Tryb Trudny * 1.2

th06_ascii_clear_bonus_lunatic

Tryb Szalony * 1.5

th06_ascii_clear_bonus_extra

Poziom Extra * 2.0

th06_ascii_clear_bonus_penalty_0.5

Kara Gracza * 0.5

th06_ascii_clear_bonus_penalty_0.2

Kara Gracza * 0.2

th06_ascii_clear_bonus_total

Suma = %8d

Menu powtorek

ID Text
th06_ascii_replay_header

Nr. Nazwa Data Gracz Tryb

th06_ascii_replay

%s %8s %8s %-7s  %-7s

th06_ascii_replay_save_header

Nr. Nazwa Data Gracz Punkty

th06_ascii_replay_save_empty

Nr.%.2d -------- --/--/-- ------- 0

th06_ascii_replay_save

Nr.%.2d %8s %8s %7s %10d

th06_ascii_2_digit_number_format

Nr.%2d

th06_ascii_replay_user

Gracz

th06_ascii_reimu_a

th06_ascii_reimu_b

th06_ascii_marisa_a

th06_ascii_marisa_b

th06_ascii_easy

Latwy

th06_ascii_normal

Normalny

th06_ascii_hard

Trudny

th06_ascii_lunatic

Szalony

th06_ascii_extra

th06_ascii_replay_stage_header

Poziom OstWynik

th06_ascii_replay_stage_empty

th06_ascii_replay_stage

th06_ascii_replay_stage_1

Poziom1

th06_ascii_replay_stage_2

Poziom2

th06_ascii_replay_stage_3

Poziom3

th06_ascii_replay_stage_4

Poziom4

th06_ascii_replay_stage_5

Poziom5

th06_ascii_replay_stage_6

Poziom6

th06_ascii_replay_stage_extra

ID Text
th06_ascii_result_clear

Icon th07.png Perfect Cherry Blossom

ID Text
th07 MAX

MAKS

Stages

ID Text
th10_ascii_stage_1

Etap 1

th10_ascii_stage_2

Etap 2

th10_ascii_stage_3

Etap 2

th10_ascii_stage_4

Etap 4

th10_ascii_stage_5

Etap 5

th10_ascii_stage_6

Etap 6

th10_ascii_stage_clear

Sukces

High scores

ID Text
th10_ascii_score_empty

%2d %s %9ld%d ----/--/-- --:-- Etap - ---%

th10_ascii_ranking

  Lista Wynikow!!

th13_ascii_credit

Napisy %d

Icon th16.png Hidden Star in Four Seasons

ID Text
th16_ascii_score_empty

th16_ascii_score_spring

Wiosna

th16_ascii_score_summer

Lato

th16_ascii_score_autumn

Jesień

th16_ascii_score_winter

Zima

th16_ascii_score_sp

th16_ascii_score_sm

th16_ascii_score_at

th16_ascii_score_wt

Icon th165.png Violet Detector

ID Text
th165_ascii_replay_sun

th165_ascii_replay_mon

th165_ascii_replay_tue

th165_ascii_replay_wed

th165_ascii_replay_thu

th165_ascii_replay_fri

th165_ascii_replay_sat

th165_ascii_replay_sun2

th165_ascii_replay_mon2

th165_ascii_replay_tue2

th165_ascii_replay_wed2

th165_ascii_replay_thu2

th165_ascii_replay_fri2

th165_ascii_replay_sat2

th165_ascii_replay_sun3

th165_ascii_replay_mon3

th165_ascii_replay_tue3

th165_ascii_replay_wed3

th165_ascii_replay_thu3

th165_ascii_replay_fri3

th165_ascii_replay_sat3

th165_ascii_replay_diary


Icon th18.png Unconnected Marketeers

ID Text
th18_ascii_shop_money

th18_ascii_shop_cost

th18_ascii_ability_slot

th18_ascii_menu_quit

th18_ascii_menu_default

th18_ascii_menu_game_start

th18_ascii_menu_extra_start

th18_ascii_menu_practice

th18_ascii_menu_spell_practice

th18_ascii_menu_replay

th18_ascii_menu_player_data

th18_ascii_menu_music_room

th18_ascii_menu_option

th18_ascii_menu_manual

th18_ascii_menu_screen

th18_ascii_menu_window

th18_ascii_menu_fullscreen

th18_ascii_menu_borderlessdbd

th18_ascii_menu_borderless

th18_ascii_menu_bgm_vol

th18_ascii_menu_se_vol

th18_ascii_menu_keyconfig

th18_ascii_menu_directinput

th18_ascii_menu_xinput

th18_ascii_menu_keyboard

th18_ascii_menu_shot

th18_ascii_menu_bomb

th18_ascii_menu_slow

th18_ascii_menu_item

th18_ascii_menu_change

th18_ascii_menu_pause