Hardcoded ASCII strings/pl: Difference between revisions
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<languages /> | <languages /> | ||
{{mbox|text= | {{mbox|text=Te ciągi znaków są renderowane glifami <tt>ascii.anm</tt>. Są z tego powodu limitowane do [[:File:th14-ascii-ascii_1280.png|angielskiego alfabetu (A-Z), 0-9 i pewnych znaków specjalnych]]. Proszę, korzystaj jedynie z tych znaków. | ||
Te ciągi są renderowane glifami <tt>ascii.anm</tt>. Są z tego powodu limitowane do [[:File:th14-ascii-ascii_1280.png|angielskiego alfabetu (A-Z), 0-9 i znaków specjalnych]]. | |||
Chociaż jest możliwe przesłanie niestandardowego <tt>ascii.png</tt> dla twojego języka, który zamieniałby niepotrzebne glify na własne litery, nie jest to zalecane - może to także wpłynąć na nazwę gracza w liście wyników i powtórek. | |||
Ponadto musisz używać ''niełamiących spacji'' (<tt>&nbsp;</tt>), aby dodać dopełnienie (padding) do tych ciągów znaków za pomocą spacjami na początku lub końcu. | |||
Pamiętaj także, że niektóre ciągi znaków są używane w wielu grach, ale na poniższej liście są tylko raz. | |||
}} | }} | ||
Line 37: | Line 37: | ||
== Default font == | == Default font == | ||
=== | === {{lang|en|{{GameLabel|th06}}}} === | ||
{{StringDef/Header}} | ==== W grze ==== | ||
{{StringDef/Header/ASCII}} | |||
{{StringDef|id=th06_ascii_centered_stage|ascii=y|tl=POZIOM %d}} | |||
{{StringDef|id=th06_ascii_centered_stage_final|ascii=y|tl=OSTATNI POZIOM}} | |||
{{StringDef|id=th06_ascii_centered_stage_extra|ascii=y|tl=POZIOM EXTRA}} | |||
{{StringDef|id=th06_ascii_centered_stage_demo|ascii=y|tl=DEMONSTRACJA GRY}} | |||
{{StringDef|id=th06_ascii_centered_spell_bonus|ascii=y|tl=Bonus Karty Zaklecia!}} | |||
{{StringDef|id=th06_ascii_fullpower|ascii=y|tl=Pelna Moc!!}} | |||
{{StringDef|id=th06_ascii_bonus_format|ascii=y|tl=BONUS %8d}} | |||
{{StringDef|id=th06_ascii_clear_header|ascii=y|tl=Poziom Ukonczony}} | |||
{{StringDef|id=th06_ascii_clear_header_all|ascii=y|tl=Gra Ukonczona!}} | |||
{{StringDef|id=th06_ascii_clear_bonus_stage|ascii=y|tl=Poziom * 1000 = %5d}} | |||
{{StringDef|id=th06_ascii_clear_bonus_power|ascii=y|tl=Moc * 100 = %5d}} | |||
{{StringDef|id=th06_ascii_clear_bonus_graze|ascii=y|tl=Otarcia * 10 = %5d}} | |||
{{StringDef|id=th06_ascii_clear_bonus_point|ascii=y|tl= * Punkty %3d}} | |||
{{StringDef|id=th06_ascii_clear_bonus_player|ascii=y|tl=Zycia = %8d}} | |||
{{StringDef|id=th06_ascii_clear_bonus_bomb|ascii=y|tl=Bomby = %8d}} | |||
{{StringDef|id=th06_ascii_clear_bonus_easy|ascii=y|tl=Tryb Latwy * 0.5}} | |||
{{StringDef|id=th06_ascii_clear_bonus_normal|ascii=y|tl=Tryb Normalny * 1.0}} | |||
{{StringDef|id=th06_ascii_clear_bonus_hard|ascii=y|tl=Tryb Trudny * 1.2}} | |||
{{StringDef|id=th06_ascii_clear_bonus_lunatic|ascii=y|tl=Tryb Szalony * 1.5}} | |||
{{StringDef|id=th06_ascii_clear_bonus_extra|ascii=y|tl=Poziom Extra * 2.0}} | |||
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.5|ascii=y|tl=Kara Zyc * 0.5}} | |||
{{StringDef|id=th06_ascii_clear_bonus_penalty_0.2|ascii=y|tl=Kara Zyc * 0.2}} | |||
{{StringDef|id=th06_ascii_clear_bonus_total|ascii=y|tl=Suma = %8d}} | |||
{{StringDef|id=th06_practice_format|ascii=y|tl=POZIOM %d %.10d|note=Podobnie jak powtórki, w oryginale ten ciąg znaków wyświetla jedynie 9 cyfr.}} | |||
{{StringDef/Footer}} | |||
==== Menu powtórek ==== | |||
W porównaniu do niespatchowanej gry, te już zmieniono tak, żeby zmieścić 10 cyfr, a nie oryginalne 9, ponieważ z [https://github.com/thpatch/thcrap-tsa/commit/7d619d8c4e8291a9796e825f86001ca3307c26c2 <tt>base_tsa</tt> wynika, że domyślne usunięcie oryginalnego limitu 9 cyfr dla wszystkich ma jedynie pozytywne efekty]. | |||
{{StringDef/Header/ASCII}} | |||
{{StringDef|id=th06_ascii_replay_header|ascii=y|tl=Nr Nazwa Data Postac Tryb}} | |||
{{StringDef|id=th06_ascii_replay|ascii=y|tl=%s %8s %8s %-7s %-7s}} | |||
{{StringDef|id=th06_ascii_replay_save_header|ascii=y|tl=Nr Nazwa Data Postac Wynik}} | |||
{{StringDef|id=th06_ascii_replay_save_empty|ascii=y|tl=Nr %.2d -------- --/--/-- ------- 0}} | |||
{{StringDef|id=th06_ascii_replay_save|ascii=y|tl=Nr %.2d %8s %8s %7s %10d}} | |||
{{StringDef|id=th06_ascii_2_digit_number_format|ascii=y|tl=Nr %2d}} | |||
{{StringDef|id=th06_ascii_replay_user|ascii=y|tl=Gracz}} | |||
{{StringDef|id=th06_ascii_reimu_a|ascii=y|tl=ReimuA}} | |||
{{StringDef|id=th06_ascii_reimu_b|ascii=y|tl=ReimuB}} | |||
{{StringDef|id=th06_ascii_marisa_a|ascii=y|tl=MarisaA}} | |||
{{StringDef|id=th06_ascii_marisa_b|ascii=y|tl=MarisaB}} | |||
{{StringDef|id=th06_ascii_easy|ascii=y|tl=Latwy}} | |||
{{StringDef|id=th06_ascii_normal|ascii=y|tl=Normalny}} | |||
{{StringDef|id=th06_ascii_hard|ascii=y|tl=Trudny}} | |||
{{StringDef|id=th06_ascii_lunatic|ascii=y|tl=Szalony}} | |||
{{StringDef|id=th06_ascii_extra|ascii=y|tl=Extra}} | |||
{{StringDef|id=th06_ascii_replay_stage_header|ascii=y|tl=Poziom Koncowy Wynik}} | |||
{{StringDef|id=th06_ascii_replay_stage_empty|ascii=y|tl=}} | |||
{{StringDef|id=th06_ascii_replay_stage|ascii=y|tl=}} | |||
{{StringDef|id=th06_ascii_replay_stage_1|ascii=y|tl=Poziom1}} | |||
{{StringDef|id=th06_ascii_replay_stage_2|ascii=y|tl=Poziom2}} | |||
{{StringDef|id=th06_ascii_replay_stage_3|ascii=y|tl=Poziom3}} | |||
{{StringDef|id=th06_ascii_replay_stage_4|ascii=y|tl=Poziom4}} | |||
{{StringDef|id=th06_ascii_replay_stage_5|ascii=y|tl=Poziom5}} | |||
{{StringDef|id=th06_ascii_replay_stage_6|ascii=y|tl=Poziom6}} | |||
{{StringDef|id=th06_ascii_replay_stage_extra|ascii=y|tl=}} | |||
{{StringDef/Footer}} | |||
==== Menu wyników ==== | |||
{{StringDef/Header/ASCII}} | |||
{{StringDef|id=th06_ascii_result_clear|ascii=y|tl=(U)}} | |||
{{StringDef/Footer}} | |||
=== {{lang|en|{{GameLabel|th07}}}} === | |||
{{StringDef/Header/ASCII}} | |||
==== W grze ==== | |||
{{StringDef|id=th07 MAX|ascii=y|tl=MAKS | |||
|note=Pokazane na pasku mocy przy maksimum mocy.}} | |||
{{StringDef | |||
|id=th07 Full Power | |||
|tl=Pelna Moc!}} | |||
{{StringDef | |||
|id=th07 Supernatural Border | |||
|tl=Nadprzyrodzona Granica!!}} | |||
{{StringDef | |||
|id=th07 CherryPoint Max | |||
|tl=Punkty Wisni Pelne!}} | |||
{{StringDef | |||
|id=th07 Border Bonus Format | |||
|tl=Bonus Granicy %7d}} | |||
{{StringDef | {{StringDef | ||
|id=th07 Stage Clear | |id=th07 Stage Clear | ||
|tl=Poziom | |tl=Poziom Ukonczony}} | ||
{{StringDef | {{StringDef | ||
|id=th07 All Clear | |id=th07 All Clear | ||
|tl= | |tl=Gra Ukonczona!}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Bonus Format | |id=th07 Clear Bonus Format | ||
|tl=}} | |tl=Poziom = %8d}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Point Items Format | |id=th07 Clear Point Items Format | ||
Line 53: | Line 132: | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Graze Format | |id=th07 Clear Graze Format | ||
|tl=Otarcia = %8d}} | |tl=Otarcia= %8d}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Cherry Format | |id=th07 Clear Cherry Format | ||
|tl= | |tl=Wisnie = %8d}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Bonus Life Format | |id=th07 Clear Bonus Life Format | ||
|tl=Zycia =%9d}} | |tl=Zycia =%9d}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Bonus Bomb Format | |id=th07 Clear Bonus Bomb Format | ||
Line 68: | Line 147: | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Normal Multiplier | |id=th07 Clear Normal Multiplier | ||
|tl=Tryb Normalny *1.0}} | |tl=Tryb Normalny*1.0}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Hard Multiplier | |id=th07 Clear Hard Multiplier | ||
|tl=Tryb Trudny | |tl=Tryb Trudny *1.2}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Lunatic Multiplier | |id=th07 Clear Lunatic Multiplier | ||
Line 83: | Line 162: | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Player Penalty*0.5 | |id=th07 Clear Player Penalty*0.5 | ||
|tl=Kara | |tl=Kara Zyc *0.5}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Player Penalty*0.2 | |id=th07 Clear Player Penalty*0.2 | ||
|tl=Kara | |tl=Kara Zyc *0.2}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Player Penalty*0.1 | |id=th07 Clear Player Penalty*0.1 | ||
|tl=Kara | |tl=Kara Zyc *0.1}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Player Penalty*0.05 | |id=th07 Clear Player Penalty*0.05 | ||
|tl=Kara | |tl=Kara Zyc *0.05}} | ||
{{StringDef | {{StringDef | ||
|id=th07 Clear Total Score Format | |id=th07 Clear Total Score Format | ||
|tl=Suma = %8d0}} | |tl=Suma = %8d0}} | ||
{{StringDef/Footer}} | |||
==== Menu ==== | |||
{{StringDef/Header/ASCII}} | |||
{{StringDef|id=th07 Ascii Phantasm|tl=}} | |||
{{StringDef|id=th07 Practice Stage Header|tl=Poziom Rekord}} | |||
{{StringDef|id=th07 Replay Stage Header|tl=Poziom Koncowy Wynik}} | |||
{{StringDef|id=th07 Replay|tl=}} | |||
{{StringDef|id=th07 Replay Header|tl=Nr Nazwa Data Postac Tryb}} | |||
{{StringDef|id=th07 Replay Save Empty|tl=Nr %.2d -------- --/-- ------- 0}} | |||
{{StringDef|id=th07 Replay Save|tl=Nr %.2d %8s %5s %7s %9d0}} | |||
{{StringDef|id=th07 Replay Save Header|tl=Nr Nazwa Data Postac Wynik}} | |||
{{StringDef|id=th07 Max Bonus|tl=MaksBonus %8d}} | |||
{{StringDef|id=th07 Results Header|tl=Nr Nazwa Wynik(Poziom) Data Spowoln.|note=Bez skrótowca wychodzi poza ekran.}} | |||
{{StringDef|id=th07 Date Format|tl=%d/%m}} | |||
{{StringDef/Footer}} | |||
=== {{lang|en|{{GameLabel|th08}}}} === | |||
{{StringDef/Header/ASCII}} | |||
==== W grze ==== | |||
{{StringDef|id=th08 Spell Bonus Failed|tl=Nie Pokonano Zaklecia}} | |||
{{StringDef|id=th08 Last Spell Failed|tl=Nie Pokonano Ostatniego Zaklecia}} | |||
{{StringDef | {{StringDef | ||
|id=th08 Clear Time Orbs Format | |id=th08 Clear Time Orbs Format | ||
Line 101: | Line 201: | ||
{{StringDef | {{StringDef | ||
|id=th08 Clear Human Format | |id=th08 Clear Human Format | ||
|tl=}} | |tl=powyzej-80%% = %3d.%.2d%%}} | ||
{{StringDef | {{StringDef | ||
|id=th08 Clear Youkai Format | |id=th08 Clear Youkai Format | ||
|tl=}} | |tl=powyzej 80%% = %3d.%.2d%%}} | ||
{{StringDef | {{StringDef | ||
|id=th08 Clear Last Time Format | |id=th08 Clear Last Time Format | ||
Line 112: | Line 212: | ||
|tl=Bonus Nocy}} | |tl=Bonus Nocy}} | ||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
==== Menu ==== | |||
=== | |||
{{StringDef/Header/ASCII}} | {{StringDef/Header/ASCII}} | ||
{{StringDef|id= | {{StringDef|id=th08 Results Header|tl=Nr Nazwa Wynik(Poziom) Data Spowoln.|note=Ten znak ciągów w ósemce ma więcej paddingu niż jego odpowiednik w siódemce.}} | ||
{{StringDef|id=th08 Now Playing|tl=Teraz Gra}} | |||
{{StringDef|id= | {{StringDef|id=th08 Spell Practice Total|tl=%sW sumie}} | ||
{{StringDef|id= | {{StringDef|id=th08 Spell Practice Card No|tl=%sNr %.3d}} | ||
{{StringDef|id= | {{StringDef|id=th08 Spell Replay|tl=%s %8s %6s %7s Karta Nr %3d}} | ||
{{StringDef|id= | {{StringDef|id=th08 Replay Spell Number|tl=Nr %.3d %9d0}} | ||
{{StringDef|id= | |||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
=== {{lang|en|{{GameLabel|th09}}}} === | |||
==== | |||
{{StringDef/Header/ASCII}} | {{StringDef/Header/ASCII}} | ||
{{StringDef|id= | {{StringDef|id=th09 Stage Format|tl=POZIOM %d %.2d:%.2d}} | ||
{{StringDef|id=th09 No Name|tl=Anonim }} | |||
{{StringDef|id= | {{StringDef|id=th09 Com vs Com|tl=Komputer kontra Komputer}} | ||
{{StringDef|id= | {{StringDef|id=th09 Com vs Human|tl=Komputer kontra Gracz}} | ||
{{StringDef|id= | {{StringDef|id=th09 Human vs Com|tl=Gracz kontra Komputer}} | ||
{{StringDef|id= | {{StringDef|id=th09 Human vs Human|tl=Gracz kontra Gracz}} | ||
{{StringDef|id= | {{StringDef|id=th09 Extra Mode|tl=Tryb Extra}} | ||
{{StringDef|id= | {{StringDef|id=th09 Story Mode|tl=Tryb Opowiesci}} | ||
{{StringDef|id= | {{StringDef|id=th09 Extra|tl=}} | ||
{{StringDef|id= | {{StringDef|id=th09 Lunatic|tl=Szalony}} | ||
{{StringDef|id= | {{StringDef|id=th09 Hard|tl=Trudny }} | ||
{{StringDef|id= | {{StringDef|id=th09 Normal|tl=Normalny}} | ||
{{StringDef|id= | {{StringDef|id=th09 Easy|tl=Latwy }} | ||
{{StringDef|id= | {{StringDef|id=th09 Vs Format|tl=%.8s kontra %.8s}} | ||
{{StringDef|id= | {{StringDef|id=th09 Replay|tl=Nr %.2d %.8s %8s}} | ||
{{StringDef|id= | {{StringDef|id=th09 5th|tl=5ty}} | ||
{{StringDef|id= | {{StringDef|id=th09 4th|tl=4ty}} | ||
{{StringDef|id= | {{StringDef|id=th09 3rd|tl=3ci}} | ||
{{StringDef|id= | {{StringDef|id=th09 2nd|tl=2gi}} | ||
{{StringDef|id= | {{StringDef|id=th09 1st|tl=1szy}} | ||
{{StringDef|id= | {{StringDef|id=th09 Extra Ranking|tl=Ranking - Extra}} | ||
{{StringDef|id= | {{StringDef|id=th09 Lunatic Ranking|tl=Ranking - Szalony}} | ||
{{StringDef|id= | {{StringDef|id=th09 Hard Ranking|tl=Ranking - Trudny}} | ||
{{StringDef|id= | {{StringDef|id=th09 Normal Ranking|tl=Ranking - Normalny}} | ||
{{StringDef|id= | {{StringDef|id=th09 Easy Ranking|tl=Ranking - Latwy}} | ||
{{StringDef|id= | |||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
==== | === {{lang|en|{{GameLabel|th095}}}} === | ||
==== W grze ==== | |||
{{StringDef/Header/ASCII}} | {{StringDef/Header/ASCII}} | ||
{{StringDef|id= | {{StringDef|id=th095_scene_photo_count|ascii=y|tl=Zdj. %.2d/%.2d}} | ||
{{StringDef|id=th095_scene_score|ascii=y|tl= Wynik %.7d}} | |||
{{StringDef|id=th095_scene_hiscore|ascii=y|tl= Rekord %.7d}} | |||
{{StringDef|id=th095_bestshot_overwrite|ascii=y|tl=Nadpisano Najl. Zdjecie!}} | |||
{{StringDef|id=th095_results_slow_rate|ascii=y|tl=Spowolnienie %2.0f%%}} | |||
{{StringDef|id=th095_results_total_score|ascii=y|tl= Suma %.8d}} | |||
{{StringDef|id=th095_results_high_score|ascii=y|tl= Rekord %.7d}} | |||
{{StringDef|id=th095_results_score|ascii=y|tl= Wynik %.7d}} | |||
{{StringDef|id=th095_results_shot|ascii=y|tl= Zdjecie %.6d}} | |||
{{StringDef|id=th095_results_best_shot|ascii=y|tl=Najlepsze Zdjecie %.6d}} | |||
{{StringDef|id=th095_menu_slow_rate|ascii=y|tl=Spowoln. %2.0f%%}} | |||
{{StringDef|id=th095_menu_high score|ascii=y|tl=Rekord %.6d}} | |||
{{StringDef|id=th095_menu_scene_success_amount|ascii=y|tl=Pokonano Scen:%2d | |||
|note=Z niewiadomych przyczyn, ten ciąg znaków jest zakończony końcem linii.}} | |||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
=== | ==== Menu powtórek ==== | ||
Z nieznanych powodów, ZUN zdecydował, że dane powtórek w menu zapisywania i menu oglądania są nieco inaczej formatowane. | |||
{{StringDef/Header/ASCII}} | {{StringDef/Header/ASCII}} | ||
{{StringDef|id= | {{StringDef|id=th095_replay_name_regist|ascii=y|tl=Spis Nazwy Powtórki}} | ||
{{StringDef|id=th095_ascii_replay_save|ascii=y|tl=Nr %.2d %s %s-%s %.2d/%.2d %.2d:%.2d %6d}} | |||
{{StringDef|id=th095_ascii_replay_save_empty|ascii=y|tl=Nr %.2d %s %s-%s %s ------}} | |||
{{StringDef|id=th095_select_replay_number|ascii=y|tl=Wybierz Nr Powtórki}} | |||
{{StringDef|id=th095_ascii_user_replay|ascii=y|tl=Gracz%.4s %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%}} | |||
{{StringDef|id=th095_ascii_user_replay_empty|ascii=y|tl=Gracz---- -------- *-* --/--/-- --:-- ------ --.-%%}} | |||
{{StringDef|id=th095_ascii_replay|ascii=y|tl=Nr %.2d %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%%}} | |||
{{StringDef|id=th095_ascii_replay_empty|ascii=y|tl=Nr %.2d -------- *-* --/--/-- --:-- ------ --%%}} | |||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
=== {{lang|en|{{GameLabel|th10}}}} === | |||
=== {{lang|en|Stages}} === | === {{lang|en|Stages}} === | ||
{{StringDef/Header/ASCII}} | {{StringDef/Header/ASCII}} | ||
{{StringDef|id=th10_ascii_stage_1|ascii=y|tl= | {{StringDef|id=th10_ascii_stage_1|ascii=y|tl=Poziom 1 }} | ||
{{StringDef|id=th10_ascii_stage_2|ascii=y|tl= | {{StringDef|id=th10_ascii_stage_2|ascii=y|tl=Poziom 2 }} | ||
{{StringDef|id=th10_ascii_stage_3|ascii=y|tl= | {{StringDef|id=th10_ascii_stage_3|ascii=y|tl=Poziom 3}} | ||
{{StringDef|id=th10_ascii_stage_4|ascii=y|tl= | {{StringDef|id=th10_ascii_stage_4|ascii=y|tl=Poziom 4}} | ||
{{StringDef|id=th10_ascii_stage_5|ascii=y|tl= | {{StringDef|id=th10_ascii_stage_5|ascii=y|tl=Poziom 5}} | ||
{{StringDef|id=th10_ascii_stage_6|ascii=y|tl= | {{StringDef|id=th10_ascii_stage_6|ascii=y|tl=Poziom 6}} | ||
{{StringDef|id=th10_ascii_stage_clear|ascii=y|tl=Sukces }} | {{StringDef|id=th10_ascii_stage_clear|ascii=y|tl=Sukces }} | ||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
Line 198: | Line 299: | ||
|ascii=y | |ascii=y | ||
|id=th10_ascii_score_empty | |id=th10_ascii_score_empty | ||
|tl=%2d %s %9ld%d ----/--/-- --:-- | |tl=%2d %s %9ld%d ----/--/-- --:-- Poziom - ---%}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
Line 231: | Line 332: | ||
|id=th16_ascii_score_winter | |id=th16_ascii_score_winter | ||
|tl=Zima}} | |tl=Zima}} | ||
{{StringDef | |||
|ascii=y | |||
|id=th16_ascii_score_full | |||
|tl=}} | |||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
Line 246: | Line 351: | ||
|ascii=y | |ascii=y | ||
|id=th16_ascii_score_wt | |id=th16_ascii_score_wt | ||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th16_ascii_score_fu | |||
|tl=}} | |tl=}} | ||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
Line 368: | Line 477: | ||
|ascii=y | |ascii=y | ||
|id=th18_ascii_menu_game_start | |id=th18_ascii_menu_game_start | ||
|tl=}} | |tl=Zacznij grę}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
Line 392: | Line 501: | ||
|ascii=y | |ascii=y | ||
|id=th18_ascii_menu_music_room | |id=th18_ascii_menu_music_room | ||
|tl=}} | |tl=Kącik muzyczny}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
|id=th18_ascii_menu_option | |id=th18_ascii_menu_option | ||
|tl=}} | |tl=Opcja}} | ||
{{StringDef | {{StringDef | ||
|ascii=y | |ascii=y | ||
Line 470: | Line 579: | ||
|tl=}} | |tl=}} | ||
{{StringDef/Footer}} | {{StringDef/Footer}} | ||
=== {{lang|en|{{GameLabel|th185}}}} === | |||
{{StringDef/Header/ASCII}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_menu_achievment | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_menu_magic | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_wave | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_final_wave | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_power | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_s_atk | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_m_atk | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_m_size | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_m_time | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_m_reload | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_m_break | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_m_graze | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_money | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_speed | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_cooltime | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_equip_cost | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_equip_cost_empty | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_shop_cost | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_slot | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th185_ascii_total_cost | |||
|tl=}} | |||
{{StringDef/Footer}} | |||
=== {{lang|en|{{GameLabel|th19}}}} === | |||
{{StringDef/Header/ASCII}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19 VS Mode | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19 Online VS Mode | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_init | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_connecting | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_joiningroom | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_leavingroom | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_disconnecting | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_exitleavingroom | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_exitdisconnecting | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_exit | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status_connecterror | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_status | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_room_name | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_player_name | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_joining | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_joined | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_wait_for_rival | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_latency_no_delay | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_latency_low | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_latency_mid | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_latency_high | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_matching_complete | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_rival_player | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_error_connect | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_error_doesnt_exist | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_error_create_is_first | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_error_already_exist | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_network_error_failed | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_warning | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_extra_attack_level | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_boss_attack_level | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_extra_attack | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_boss_attack | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_keyboard_full | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_keyboard_left | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_keyboard_right | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_gamepad | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_controller_select | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_1player_1 | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_1player_2 | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_2player_1 | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_2player_2 | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_keyconfig_reset | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_button_puhs_keyconfig | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_charge | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_up | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_down | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_left | |||
|tl=}} | |||
{{StringDef | |||
|ascii=y | |||
|id=th19_menu_right | |||
|tl=}} | |||
{{StringDef/Footer}} | |||
{{LanguageCategory}} | |||
[[Category:Common translated content]] |
Latest revision as of 23:25, 26 February 2024
Te ciągi znaków są renderowane glifami ascii.anm. Są z tego powodu limitowane do angielskiego alfabetu (A-Z), 0-9 i pewnych znaków specjalnych. Proszę, korzystaj jedynie z tych znaków. Chociaż jest możliwe przesłanie niestandardowego ascii.png dla twojego języka, który zamieniałby niepotrzebne glify na własne litery, nie jest to zalecane - może to także wpłynąć na nazwę gracza w liście wyników i powtórek. Ponadto musisz używać niełamiących spacji ( ), aby dodać dopełnienie (padding) do tych ciągów znaków za pomocą spacjami na początku lub końcu. Pamiętaj także, że niektóre ciągi znaków są używane w wielu grach, ale na poniższej liście są tylko raz. |
Special font
ID | Text |
---|---|
th13_ascii_spell_score |
WYNIK %8d0 %4d/%4d |
th13_ascii_spell_unknown |
WYNIK 00 ----/---- |
th13_ascii_spell_game |
TRYB GRY %4d/%4d |
th14_ascii_bonus |
BONUS %.1f |
th14_ascii_no_bonus |
BEZ BONUSU |
Default font
Embodiment of Scarlet Devil
W grze
ID | Text |
---|---|
th06_ascii_centered_stage |
POZIOM %d |
th06_ascii_centered_stage_final |
OSTATNI POZIOM |
th06_ascii_centered_stage_extra |
POZIOM EXTRA |
th06_ascii_centered_stage_demo |
DEMONSTRACJA GRY |
th06_ascii_centered_spell_bonus |
Bonus Karty Zaklecia! |
th06_ascii_fullpower |
Pelna Moc!! |
th06_ascii_bonus_format |
BONUS %8d |
th06_ascii_clear_header |
Poziom Ukonczony |
th06_ascii_clear_header_all |
Gra Ukonczona! |
th06_ascii_clear_bonus_stage |
Poziom * 1000 = %5d |
th06_ascii_clear_bonus_power |
Moc * 100 = %5d |
th06_ascii_clear_bonus_graze |
Otarcia * 10 = %5d |
th06_ascii_clear_bonus_point |
* Punkty %3d |
th06_ascii_clear_bonus_player |
Zycia = %8d |
th06_ascii_clear_bonus_bomb |
Bomby = %8d |
th06_ascii_clear_bonus_easy |
Tryb Latwy * 0.5 |
th06_ascii_clear_bonus_normal |
Tryb Normalny * 1.0 |
th06_ascii_clear_bonus_hard |
Tryb Trudny * 1.2 |
th06_ascii_clear_bonus_lunatic |
Tryb Szalony * 1.5 |
th06_ascii_clear_bonus_extra |
Poziom Extra * 2.0 |
th06_ascii_clear_bonus_penalty_0.5 |
Kara Zyc * 0.5 |
th06_ascii_clear_bonus_penalty_0.2 |
Kara Zyc * 0.2 |
th06_ascii_clear_bonus_total |
Suma = %8d |
th06_practice_format |
POZIOM %d %.10d (Podobnie jak powtórki, w oryginale ten ciąg znaków wyświetla jedynie 9 cyfr.) |
Menu powtórek
W porównaniu do niespatchowanej gry, te już zmieniono tak, żeby zmieścić 10 cyfr, a nie oryginalne 9, ponieważ z base_tsa wynika, że domyślne usunięcie oryginalnego limitu 9 cyfr dla wszystkich ma jedynie pozytywne efekty.
ID | Text |
---|---|
th06_ascii_replay_header |
Nr Nazwa Data Postac Tryb |
th06_ascii_replay |
%s %8s %8s %-7s %-7s |
th06_ascii_replay_save_header |
Nr Nazwa Data Postac Wynik |
th06_ascii_replay_save_empty |
Nr %.2d -------- --/--/-- ------- 0 |
th06_ascii_replay_save |
Nr %.2d %8s %8s %7s %10d |
th06_ascii_2_digit_number_format |
Nr %2d |
th06_ascii_replay_user |
Gracz |
th06_ascii_reimu_a |
ReimuA |
th06_ascii_reimu_b |
ReimuB |
th06_ascii_marisa_a |
MarisaA |
th06_ascii_marisa_b |
MarisaB |
th06_ascii_easy |
Latwy |
th06_ascii_normal |
Normalny |
th06_ascii_hard |
Trudny |
th06_ascii_lunatic |
Szalony |
th06_ascii_extra |
Extra |
th06_ascii_replay_stage_header |
Poziom Koncowy Wynik |
th06_ascii_replay_stage_empty |
|
th06_ascii_replay_stage |
|
th06_ascii_replay_stage_1 |
Poziom1 |
th06_ascii_replay_stage_2 |
Poziom2 |
th06_ascii_replay_stage_3 |
Poziom3 |
th06_ascii_replay_stage_4 |
Poziom4 |
th06_ascii_replay_stage_5 |
Poziom5 |
th06_ascii_replay_stage_6 |
Poziom6 |
th06_ascii_replay_stage_extra |
Menu wyników
ID | Text |
---|---|
th06_ascii_result_clear |
(U) |
Perfect Cherry Blossom
W grze
ID | Text |
---|---|
th07 MAX |
MAKS (Pokazane na pasku mocy przy maksimum mocy.) |
th07 Full Power |
Pelna Moc! |
th07 Supernatural Border |
Nadprzyrodzona Granica!! |
th07 CherryPoint Max |
Punkty Wisni Pelne! |
th07 Border Bonus Format |
Bonus Granicy %7d |
th07 Stage Clear |
Poziom Ukonczony |
th07 All Clear |
Gra Ukonczona! |
th07 Clear Bonus Format |
Poziom = %8d |
th07 Clear Point Items Format |
Punkty = %8d |
th07 Clear Graze Format |
Otarcia= %8d |
th07 Clear Cherry Format |
Wisnie = %8d |
th07 Clear Bonus Life Format |
Zycia =%9d |
th07 Clear Bonus Bomb Format |
Bomby = %8d |
th07 Clear Easy Multiplier |
Tryb Latwy *0.5 |
th07 Clear Normal Multiplier |
Tryb Normalny*1.0 |
th07 Clear Hard Multiplier |
Tryb Trudny *1.2 |
th07 Clear Lunatic Multiplier |
Tryb Szalony *1.5 |
th07 Clear Extra Multiplier |
Poziom Extra *2.0 |
th07 Clear Phantasm Multiplier |
Poziom Phantasm*2.0 |
th07 Clear Player Penalty*0.5 |
Kara Zyc *0.5 |
th07 Clear Player Penalty*0.2 |
Kara Zyc *0.2 |
th07 Clear Player Penalty*0.1 |
Kara Zyc *0.1 |
th07 Clear Player Penalty*0.05 |
Kara Zyc *0.05 |
th07 Clear Total Score Format |
Suma = %8d0 |
Menu
ID | Text |
---|---|
th07 Ascii Phantasm |
|
th07 Practice Stage Header |
Poziom Rekord |
th07 Replay Stage Header |
Poziom Koncowy Wynik |
th07 Replay |
|
th07 Replay Header |
Nr Nazwa Data Postac Tryb |
th07 Replay Save Empty |
Nr %.2d -------- --/-- ------- 0 |
th07 Replay Save |
Nr %.2d %8s %5s %7s %9d0 |
th07 Replay Save Header |
Nr Nazwa Data Postac Wynik |
th07 Max Bonus |
MaksBonus %8d |
th07 Results Header |
Nr Nazwa Wynik(Poziom) Data Spowoln. (Bez skrótowca wychodzi poza ekran.) |
th07 Date Format |
%d/%m |
Imperishable Night
W grze
ID | Text |
---|---|
th08 Spell Bonus Failed |
Nie Pokonano Zaklecia |
th08 Last Spell Failed |
Nie Pokonano Ostatniego Zaklecia |
th08 Clear Time Orbs Format |
Czas = %8d0 |
th08 Clear Human Format |
powyzej-80%% = %3d.%.2d%% |
th08 Clear Youkai Format |
powyzej 80%% = %3d.%.2d%% |
th08 Clear Last Time Format |
Ostatni Czas = %2d:%.2d |
th08 Clear Night Bonus |
Bonus Nocy |
Menu
ID | Text |
---|---|
th08 Results Header |
Nr Nazwa Wynik(Poziom) Data Spowoln. (Ten znak ciągów w ósemce ma więcej paddingu niż jego odpowiednik w siódemce.) |
th08 Now Playing |
Teraz Gra |
th08 Spell Practice Total |
%sW sumie |
th08 Spell Practice Card No |
%sNr %.3d |
th08 Spell Replay |
%s %8s %6s %7s Karta Nr %3d |
th08 Replay Spell Number |
Nr %.3d %9d0 |
Phantasmagoria of Flower View
ID | Text |
---|---|
th09 Stage Format |
POZIOM %d %.2d:%.2d |
th09 No Name |
Anonim |
th09 Com vs Com |
Komputer kontra Komputer |
th09 Com vs Human |
Komputer kontra Gracz |
th09 Human vs Com |
Gracz kontra Komputer |
th09 Human vs Human |
Gracz kontra Gracz |
th09 Extra Mode |
Tryb Extra |
th09 Story Mode |
Tryb Opowiesci |
th09 Extra |
|
th09 Lunatic |
Szalony |
th09 Hard |
Trudny |
th09 Normal |
Normalny |
th09 Easy |
Latwy |
th09 Vs Format |
%.8s kontra %.8s |
th09 Replay |
Nr %.2d %.8s %8s |
th09 5th |
5ty |
th09 4th |
4ty |
th09 3rd |
3ci |
th09 2nd |
2gi |
th09 1st |
1szy |
th09 Extra Ranking |
Ranking - Extra |
th09 Lunatic Ranking |
Ranking - Szalony |
th09 Hard Ranking |
Ranking - Trudny |
th09 Normal Ranking |
Ranking - Normalny |
th09 Easy Ranking |
Ranking - Latwy |
Shoot the Bullet
W grze
ID | Text |
---|---|
th095_scene_photo_count |
Zdj. %.2d/%.2d |
th095_scene_score |
Wynik %.7d |
th095_scene_hiscore |
Rekord %.7d |
th095_bestshot_overwrite |
Nadpisano Najl. Zdjecie! |
th095_results_slow_rate |
Spowolnienie %2.0f%% |
th095_results_total_score |
Suma %.8d |
th095_results_high_score |
Rekord %.7d |
th095_results_score |
Wynik %.7d |
th095_results_shot |
Zdjecie %.6d |
th095_results_best_shot |
Najlepsze Zdjecie %.6d |
th095_menu_slow_rate |
Spowoln. %2.0f%% |
th095_menu_high score |
Rekord %.6d |
th095_menu_scene_success_amount |
Pokonano Scen:%2d (Z niewiadomych przyczyn, ten ciąg znaków jest zakończony końcem linii.) |
Menu powtórek
Z nieznanych powodów, ZUN zdecydował, że dane powtórek w menu zapisywania i menu oglądania są nieco inaczej formatowane.
ID | Text |
---|---|
th095_replay_name_regist |
Spis Nazwy Powtórki |
th095_ascii_replay_save |
Nr %.2d %s %s-%s %.2d/%.2d %.2d:%.2d %6d |
th095_ascii_replay_save_empty |
Nr %.2d %s %s-%s %s ------ |
th095_select_replay_number |
Wybierz Nr Powtórki |
th095_ascii_user_replay |
Gracz%.4s %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%% |
th095_ascii_user_replay_empty |
Gracz---- -------- *-* --/--/-- --:-- ------ --.-%% |
th095_ascii_replay |
Nr %.2d %s %s-%s %.2d/%.2d/%.2d %.2d:%.2d %6d %2.0f%% |
th095_ascii_replay_empty |
Nr %.2d -------- *-* --/--/-- --:-- ------ --%% |
Mountain of Faith
Stages
ID | Text |
---|---|
th10_ascii_stage_1 |
Poziom 1 |
th10_ascii_stage_2 |
Poziom 2 |
th10_ascii_stage_3 |
Poziom 3 |
th10_ascii_stage_4 |
Poziom 4 |
th10_ascii_stage_5 |
Poziom 5 |
th10_ascii_stage_6 |
Poziom 6 |
th10_ascii_stage_clear |
Sukces |
High scores
ID | Text |
---|---|
th10_ascii_score_empty |
%2d %s %9ld%d ----/--/-- --:-- Poziom - ---% |
th10_ascii_ranking |
Lista Wynikow!! |
th13_ascii_credit |
Napisy %d |
Hidden Star in Four Seasons
ID | Text |
---|---|
th16_ascii_score_empty |
|
th16_ascii_score_spring |
Wiosna |
th16_ascii_score_summer |
Lato |
th16_ascii_score_autumn |
Jesień |
th16_ascii_score_winter |
Zima |
th16_ascii_score_full |
|
th16_ascii_score_sp |
|
th16_ascii_score_sm |
|
th16_ascii_score_at |
|
th16_ascii_score_wt |
|
th16_ascii_score_fu |
Violet Detector
ID | Text |
---|---|
th165_ascii_replay_sun |
|
th165_ascii_replay_mon |
|
th165_ascii_replay_tue |
|
th165_ascii_replay_wed |
|
th165_ascii_replay_thu |
|
th165_ascii_replay_fri |
|
th165_ascii_replay_sat |
|
th165_ascii_replay_sun2 |
|
th165_ascii_replay_mon2 |
|
th165_ascii_replay_tue2 |
|
th165_ascii_replay_wed2 |
|
th165_ascii_replay_thu2 |
|
th165_ascii_replay_fri2 |
|
th165_ascii_replay_sat2 |
|
th165_ascii_replay_sun3 |
|
th165_ascii_replay_mon3 |
|
th165_ascii_replay_tue3 |
|
th165_ascii_replay_wed3 |
|
th165_ascii_replay_thu3 |
|
th165_ascii_replay_fri3 |
|
th165_ascii_replay_sat3 |
|
th165_ascii_replay_diary |
Unconnected Marketeers
ID | Text |
---|---|
th18_ascii_shop_money |
|
th18_ascii_shop_cost |
|
th18_ascii_ability_slot |
|
th18_ascii_menu_quit |
|
th18_ascii_menu_default |
|
th18_ascii_menu_game_start |
Zacznij grę |
th18_ascii_menu_extra_start |
|
th18_ascii_menu_practice |
|
th18_ascii_menu_spell_practice |
|
th18_ascii_menu_replay |
|
th18_ascii_menu_player_data |
|
th18_ascii_menu_music_room |
Kącik muzyczny |
th18_ascii_menu_option |
Opcja |
th18_ascii_menu_manual |
|
th18_ascii_menu_screen |
|
th18_ascii_menu_window |
|
th18_ascii_menu_fullscreen |
|
th18_ascii_menu_borderlessdbd |
|
th18_ascii_menu_borderless |
|
th18_ascii_menu_bgm_vol |
|
th18_ascii_menu_se_vol |
|
th18_ascii_menu_keyconfig |
|
th18_ascii_menu_directinput |
|
th18_ascii_menu_xinput |
|
th18_ascii_menu_keyboard |
|
th18_ascii_menu_shot |
|
th18_ascii_menu_bomb |
|
th18_ascii_menu_slow |
|
th18_ascii_menu_item |
|
th18_ascii_menu_change |
|
th18_ascii_menu_pause |
100th Black Market
ID | Text |
---|---|
th185_ascii_menu_achievment |
|
th185_ascii_menu_magic |
|
th185_ascii_wave |
|
th185_ascii_final_wave |
|
th185_ascii_power |
|
th185_ascii_s_atk |
|
th185_ascii_m_atk |
|
th185_ascii_m_size |
|
th185_ascii_m_time |
|
th185_ascii_m_reload |
|
th185_ascii_m_break |
|
th185_ascii_m_graze |
|
th185_ascii_money |
|
th185_ascii_speed |
|
th185_ascii_cooltime |
|
th185_ascii_equip_cost |
|
th185_ascii_equip_cost_empty |
|
th185_ascii_shop_cost |
|
th185_ascii_slot |
|
th185_ascii_total_cost |
Unfinished Dream of All Living Ghost
ID | Text |
---|---|
th19 VS Mode |
|
th19 Online VS Mode |
|
th19_network_status_init |
|
th19_network_status_connecting |
|
th19_network_status_joiningroom |
|
th19_network_status_leavingroom |
|
th19_network_status_disconnecting |
|
th19_network_status_exitleavingroom |
|
th19_network_status_exitdisconnecting |
|
th19_network_status_exit |
|
th19_network_status_connecterror |
|
th19_network_status |
|
th19_network_room_name |
|
th19_network_player_name |
|
th19_network_joining |
|
th19_network_joined |
|
th19_network_wait_for_rival |
|
th19_network_latency_no_delay |
|
th19_network_latency_low |
|
th19_network_latency_mid |
|
th19_network_latency_high |
|
th19_network_matching_complete |
|
th19_network_rival_player |
|
th19_network_error_connect |
|
th19_network_error_doesnt_exist |
|
th19_network_error_create_is_first |
|
th19_network_error_already_exist |
|
th19_network_error_failed |
|
th19_warning |
|
th19_extra_attack_level |
|
th19_boss_attack_level |
|
th19_extra_attack |
|
th19_boss_attack |
|
th19_menu_keyboard_full |
|
th19_menu_keyboard_left |
|
th19_menu_keyboard_right |
|
th19_menu_gamepad |
|
th19_menu_controller_select |
|
th19_menu_1player_1 |
|
th19_menu_1player_2 |
|
th19_menu_2player_1 |
|
th19_menu_2player_2 |
|
th19_menu_keyconfig_reset |
|
th19_menu_button_puhs_keyconfig |
|
th19_menu_charge |
|
th19_menu_up |
|
th19_menu_down |
|
th19_menu_left |
|
th19_menu_right |