Touhou Patch Center:Tutorial
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Since translators are by far the most important people in this fandom, we made the process as simple as possible.
- First, create an account by going towards the top right link (or clicking the hyperlink).
If you already have an account, skip to step two.
- Log into your account with your username and password which will be located in the same place the registration was.
(or click the hyperlink)
Changing the site language
The language of the site interface automatically defaults to the preferred content language set in your browser settings. This setting is also used to set the initial target language in the translation menu. Thus, we recommend changing it to the language you want to translate into - this way, you won't accidentally overwrite existing translations for another language.
To change this setting, click the Language Selector (the Language button at the top of the page) and enter the native name of your language, or its ISO 639-1 code.
This setting is stored as a cookie and saved to your user account if you're logged in.
Starting a translation into a language not yet on the site
Most of the time, this is no problem. Just select the language like you normally would, and the administration will create the necessary links and portal pages for integration into the Touhou Community Reliant Automatic Patcher shortly after.
In case your desired language is not present in the list, simply leave a message on the main talk page. Setting up a new language is a very quick process.
Editing text translations
|Other translatable content||Languages with >95% coverage||Languages started & in progress|
|• Hardcoded strings|
|• Hardcoded ASCII strings|
|Music titles (overview) • (translation)|
|Character names (transliterations)|
- Go to the main page which can accessed at anytime by clicking the logo.
(Or again, click the hyperlink)
- Choose a game you wish to translate.
On the right, you can see the list of translatable games, their progress in the respective languages, and whether they are finished.
- Choose a piece of translatable content you want to work on.
Click on the small Translate this page label at the top of that page .
If the page you are on already has a translation, it will instead say
This page is a X and the translation is X% complete.of a page
In that case, the first link will bring you to the translation interface.
- Verify that the correct language you want to translate into is selected in the Language drop-down menu.
This will automatically be set to the language of the site interface. If you had to change it, don't forget clicking Fetch afterwards.
- Double-click the message boxes and begin typing your translation in.
- Hit Save.
- Then, just follow steps 6 + 7 for the remainder of the boxes.
Things to know
- Line breaks in-game are never done automatically. It's up to you to make sure that the text fits into the dialog box.
- If you're translating from another translation (most likely English), be sure to add the wiki page of this translation to your watchlist by clicking the star next to the search bar on the top. This will send you a notification whenever something has been changed and needs to be reflected in your language.
- If any text of an existing translation (again, most likely English) would not change in your translation, leave the respective box empty and don't copy-paste the text. This way, everyone can take full advantage of patch stacking.
- Refer to your language's portal page for stylistic guidelines.
- You can always use a maximum of two lines for every message box, even if there is only one line in the original. The opposite is also true. We went to great lengths to make this possible, so please do make use of this. ☺
As of Mountain of Faith, there are no technical limits whatsoever:
- There can always be a maximum of 5 lines at the screen at any time.
- Trying to print a 6th line automatically clears all lines and displays the new one in the first line. No wait instruction is inserted when this happens - anything in that translation segment before this new first line will effectively not be visible.
Character name translations are automatically taken from the respective translation group.
Compared to the simple translation of plain text, multilingual image translation requires a rather involved workflow:
- (Optimally, the original text should be transcribed first.)
- A basic image editing project needs to be created, erasing the original text, recreating possible backgrounds and selecting appropriate fonts.
- The required fonts should be noted down so that the editors for other languages can obtain them.
- The original text needs to be translated.
- Finally, the translated text needs to be edited into the base image, taking possible sprite boundary limits imposed by the game into account. (As of now, we couldn't change those limits without including the whole ANM file with all its original uncompressed image data, which would unnecessarily bloat the size of the patches.)
Fonts should ideally have a sufficiently large Unicode coverage so that the same template can be used across multiple languages.
Unfortunately, the most appropriate fonts often happen to have a rather limited coverage - and finding one that looks similar and has a wider coverage can be an arduous, if not impossible task.
- Hence, you don't need to care about this for any other language than your own (but other translators would certainly appreciate it if you did).
A consistent appearance across the languages would surely be nice thing to have, but this is not a requirement or official policy - each language is still free to choose whatever fonts the editors prefer.
If you do care, here's a test string with characters from some of our active languages which might be problematic, for your convenience:
áéíóúàèìòùâêäëïöüãñõőűąęłż ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩ αβγδεζηθικλμνξοπρστυφχψω АБВГДЕЖЗИЙКЛМНОӨПРСТУҮФХЦЧШЩЪЫЬЭЮЯ абвгдежзийклмноөпрстуүфхцчшщъыьэюя